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把DLC禁用了。只要更改语言重启他就崩溃。没开任何mod
Error in GameAssets(Clone).Assets.OnPrefabInit
System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at LegacyModMain.Load () [0x00015] in <0c3cb67e8cef4bab91d3456d6789c887>:0
at Assets.CreatePrefabs () [0x00006] in <0c3cb67e8cef4bab91d3456d6789c887>:0
at Assets.OnPrefabInit () [0x0027f] in <0c3cb67e8cef4bab91d3456d6789c887>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at KMonoBehaviour.Awake () [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <882c94ff8c7f4006b3995c6bc36911ab>:0
at LaunchInitializer.Update () [0x00000] in <0c3cb67e8cef4bab91d3456d6789c887>:0
Build: U40-493472-V
开你的那个console根本进不去游戏。
IOException: Invalid parameter
System.IO.FileStream.WriteInternal (System.Byte[] src, System.Int32 offset, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileStream.Write (System.Byte[] array, System.Int32 offset, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamWriter.Flush (System.Boolean flushStream, System.Boolean flushEncoder) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.StreamWriter.Write (System.String value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
BepInEx.Logging.ConsoleLogListener.LogEvent (System.Object sender, BepInEx.Logging.LogEventArgs eventArgs) (at <a4c421eaff89430ebdb4a8cda3a451d9>:0)
BepInEx.Logging.Logger.InternalLogEvent (System.Object sender, BepInEx.Logging.LogEventArgs eventArgs) (at <a4c421eaff89430ebdb4a8cda3a451d9>:0)
BepInEx.Logging.ManualLogSource.Log (BepInEx.Logging.LogLevel level, System.Object data) (at <a4c421eaff89430ebdb4a8cda3a451d9>:0)
BepInEx.Logging.ManualLogSource.LogInfo (System.Object data) (at <a4c421eaff89430ebdb4a8cda3a451d9>:0)
BepInEx.Preloader.RuntimeFixes.LoggedTextWriter.WriteLine (System.String value) (at <f4cb32882dc54c799b1f000fc70094ba>:0)
System.Console.WriteLine (System.String value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Debug.WriteTimeStamped (System.Object[] objs) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
Debug.LogFormat (System.String format, System.Object[] args) (at <882c94ff8c7f4006b3995c6bc36911ab>:0)
SteamUGCService.Update () (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
Build: U40-493472-V
[Info : Console] [05:02:24.603] [1] [WARNING] null expect mod with pending preview to be published
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SteamUGCService.Update () (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
[Info : Console] [05:02:24.613] [1] [WARNING] null expect mod with pending preview to be published
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SteamUGCService.Update () (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
[Info : Console] [05:02:24.621] [1] [WARNING] null expect mod with pending preview to be published
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SteamUGCService.Update () (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
[Info : Console] [05:02:24.635] [1] [WARNING] null expect mod with pending preview to be published
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SteamUGCService.Update () (at <0c3cb67e8cef4bab91d3456d6789c887>:0)
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