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[原创] 解锁全人物满级通关存档

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发表于 2021-6-4 23:20 | 只看该作者
66666666谢谢谢谢
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G胖の微笑

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发表于 2021-6-5 12:03 | 只看该作者
Features:

- Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars.

- Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season.

- Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are colder and a bit more difficult. Season 2 is mostly the same, Season 3 is a bit harder than it used to be.

- Talisman of Recovery - replaces all the other recovery amulets. Recovers 10 points of all stat maximums lost due to dying. It is more expensive than the individual amulets previously, but considering it recovers all stats, it is actually much MUCH cheaper now to recover from death.

- Stacking items in build mode - You can now stack similar items onto each other in the hideout. There are still some limitations, but to all who wanted to build walls from cinder blocks or worn tires, now's your time! If you delete an object with other objects stacked on top of it, they will be all placed in you inventory, so don't be alarmed if multiple objects disappear.

- Conversations made more difficult - Success chances of further conversations checks beyond the first one have been reduced for early levels of the skill. It evens out at the level 5, but it makes the progress in the skill up to that point more noticeable.

- Hardcore modes added - yes, there's multiple, mostly to avoid potential technical difficulties. You can enable hardcore mode when starting a new game. HC mode can only be selected when starting the game. Once you start a hardcore game, you can't change it later. Hardcore is meant to provide much steeper challenge than the base game and as such does not necessarily have to make sense or "feel realistic."

Hardcore mode features:
- Items can't be stored in the hideout storage.
- Failure in the crafting minigame removes resources.
- Character can't walk while overburdened.
- Damaged equipment can't be repaired.
- Healing consumables heal 50 % less.
- Maisner no longer offers items for buy back after death.
- 15 % more mess in the garbage bins.
- Begging gives 50 % less cash.
- Character can equip only a single luggage item.
- Conversation starts at an effective level of 0 (you start with 0 % in all other dialogue options without using conversations).

Hardcore+ mode features:
- Same as the basic Hardcore mode, but you can't play in multiplayer and once you die, it's over (permadeath).


Fixes:
- fixes to some 3D models
- fixed models of some upgradable items in the hideout
- added missing Satanic altar in the quest "Moiser's Misery." There's 6 of them now, but you only need 5, so it should be easier to find them all.
- multiple fixes to texture work, models, clipping throughout the city
- adjustments to some areas where there shouldn't be snow (inside of the astronomical clock, Stink's hideout and others)
- fixed exploit in a quest "A Little Pickpocketing" where the player could get an infinite amount of stealing XP.
- fixed the issue where holding down LMB to confirm the "Continue..." dialogue option would immediately select the first option in the next step of the dialogue
- fixes to some highlighter in hideouts
- fix to where the local player couldn't see other players building unless they were in a build mode as well
- fixed the possibility of reposition objects that were already being repositioned
- fixed synchronization issues while connecting to a game with models in the process of building
- fix of the cursed noodles from the bistro (ran a lot of errors in the background, potentially crashing the application)
- added option to tell Tony quest information during the quest "Secret" even if Tony is angry at the player


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定期更新已发布
6月1日周二




Update 1.01


Hello, everyone!


We are back with another update on the situation of our game.

Progress on the console ports is steady, but we still have a loooong way to go. We’ll share more once we have something more substantial. Sadly, we can’t really show you any progress on tape as it is strictly under NDA.




However, we can share that on the next generation consoles, we can already run the game on the highest quality settings in 4k resolution maintaining a steady 60 FPS. The biggest problem is going to be the Nintendo Switch, which is currently lagging behind at 12 FPS.

Console play will also support crossplay between all the gaming platforms involved so you’ll be able to play with others no matter where they own and play the game. That is also why it’s taking us this long to introduce better security measures for multiplayer to stop people from ruining others’ games by joining and taking all their hideout equipment and stored items in public lobbies.

We plan on implementing a timer for guests that will make it impossible for them to mess around with the host's stuff until they’ve played with them for a while. Host will also be able to manage the players on the server and kick or ban them. We’d have to reimplement these after changing the multiplayer structure to allow for crossplay, so we’d rather just do it once.

We’d also like to stress out that optimizing the game for consoles will help the game run smoother on PCs as well. Many changes and improvements we are currently working on will lead to shorter loading times (especially on HDDs), less RAM requirements and better stability.




Apart from console ports, we’ve also been working hard on implementing new features, based on feedback and requests from our community. You can read about them in more detail in the dedicated patch notes - especially about big fixes and smaller improvements.

The biggest additions coming in this update are changes to calamities making them more intensive, but shorter, the option to call for early elections (if the player has enough votes), and optional hardcore modes for greater challenge. Yes, hardcore modes plural - basic hardcore mode eligible for multiplayer play, and hardcore+ mode restricting the game to singleplayer and featuring permadeath. You’ll find more detailed information about the hardcore mode restrictions in the patch notes.




We are also getting a lot of questions about language availability and when the game is going to be translated into more languages. Thing is, our original system of community translations was very improvised and we definitely cannot use it on a larger scale. Currently, implementation of translations requires our input and a new build for any changes to take effect - managing that with multiple languages is going to get complicated.

Right now, we are researching the possibility to allow for translations to be added as Steam Workshop mods. And who knows, maybe we won’t stop with just translations ;)

That is going to be all for May. See you at the end of June!

- Perun Creative


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新闻已发布
5月4日周二




Going Forward


Hello, everyone!


We are back with another update on things to come. Our last statement addressed these issues somewhat, but we now have much clearer vision that we can share with you all!

First, we’d like to thank you for the awesome release. We are aware that it was a bumpy ride at times and we absolutely appreciate your patience, help, and cooperation with reporting and fixing bugs. Thank you. We’ll continue doing our best improving the game going forward.

But what does that mean? We have a light roadmap here to help with the explanation.

Are there going to be more updates?
Yes. We are not done and plan on introducing new features, fixes and Quality-of-Life improvements to the game. However, beginning in May, the updates will be much less frequent - happening only about once a month. As much as we’d like to deliver them to you faster, we need to multi-task and provide support while also working on console ports and a new project.




What’s the news on console ports?
They will happen. We’ll be making the ports ourselves (instead of outsourcing), so it will take quite a lot of time and focus away from other tasks. The game will be ported to all major consoles - Xbox (One, One X and Series X), PlayStation (PS4, PS4 Pro, PS5), and Nintendo Switch. It is an ambitious goal, but we already have some very promising attempts.

Hold up, new project?
YES! After almost a week of deliberations we have arrived at a consensus. We now have a clear direction for the new project and our designers are already starting work on pre-production. We can’t tell you more at the moment, but it is going to be very exciting. As soon as we have anything to share, we will!

What’s going to happen to the developer streams?
We started streaming to showcase new updates and improvements prior to releasing the 1.0 version and leaving Early Access. They can obviously no longer fill that role, but we’ve found a solution. Our developer streams will now be officially charity streams! As with the updates, they will be less frequent (once every two weeks), but to make up for that, they will be longer.

Our community manager will play through the game with various self-imposed challenges, and you can make his task even harder with donation incentives. We are currently raising money for Shelter. You can find details about the campaign here:

https://tiltify.com/@peruncreative-b99629/perun-creative-for-shelter.

That’s gonna do it for this post.

Stay safe, people!


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小型更新/补丁说明已发布
5月4日周二




Patch notes 1.00.022


Features:
- added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though.
- lightning near Drax and Shrug improved
- added animation to a character change and fixed the activation spot
- added a conversation option to not ask drunk Hobos for money (for RP reasons)

Fixes:
- fixed some colliders and poorly placed props
- issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed
- issues with unresponsive combat fixed
- playpen fixed
- some floating interact icons fixed
- fixed containers in Guzzler lair
- exploit where clothing would be repaired after intentionally failing the minigame
- hideout stash fixed and it is now possible to place more than 100 in the stash at once
- fixed replacing props in hideout
- season transition no longer removes Luke's addiction
- fixed issues after choosing a character and connecting to a game
- fixed the price of coke in the bistro
- fixed issue with getting beat up while trading with other player
- fixed Bruno's request of Calling Off the thugs
- unused lockers deleted
- Payour now pays only once during the shakedown quest for Leos
- tooltip about permanent bonuses from Fester's recipes removed
- Ski Mask removed from the player inventory if it is not used as evidence against him
- fixed activation triggers for royal quests
- fixed navigation and activation triggers for Praslavian Legends que


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小型更新/补丁说明已发布
4月21日周三




Patch notes 1.00.019


Features:
- smoother camera transitions
- slight improvement to loading times
- loading bar added before intros
- added option to adjust brightness
- added option to adjust FOV
- added option to lock FPS
- adjusted the volume of the intro movies
- Maisner now teaches recipes during his quests like he used to
- improved global illumination and reduced the number of lighting artefacts
- added option to change audio source (stereo, quad, 5.1)
- added more portraits to 2D interiors

Fixes:
- TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in the description and will be fixed as soon as we can add in new translations.
- fixed display of the number of days in the diary
- Early Access banner in the menu removed (big oof there)
- fixed visuals of the conversation minigame
- fixed sleeping on a bus stop near the train station
- some NPCs repositioned
- fixed location reset in quest Praslavian Legends
- fixed keybind tooltips not updating until the game reset
- fixed inability to sell canned beer in bulk to Jenkins (please report any other items that cannot be sold in bulk to him)
- fixed interact button at the car wreck in the pit
- fixed issue when opening inventory from the organizer (map screen) that would lead to a GUI lock
- conversation with Frank fixed
- selling to Anatoly made more convenient, selling now does not return you to the root menu, but only to the item selection menu
- fixed the requirements for the use of the Strategy perk in the conversation with a police officer
- fixed the incorrect position of the map marker for the sewer clean up temp job
- unused interaction icons for removed loot locations deleted
- soft lock with the Martyr quest fixed by using alternative way to obtain the Golden Cross from Marty (high level stealing required)
- Playpen fixed
- fixed the issue with number 11 disappearing in the construction menu
- fixed issue where current (not max) willpower would drop to 2 if player had more while quitting the game
- fixed Discord link in the menu
fsg- *spoiler alert* fixed the quest Praslavian Legends where the quest would not continue after taking picture of the Golem
- fixed issue where the client players couldn't select a character
- fixed behavior of the bus stops on the gamepad
- fixed issue with video encoding of the intro movies on Windows 7
- fixed lightning in the pit
- fixed issue with doubled dialogue when asking about the Legendary whiskey at the bar Sparkfgsfg




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感谢分享 THX!!
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发发的说法大师傅阿斯蒂芬阿斯蒂芬阿斯蒂芬阿法第三方安抚
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