超级玩家
 
- 贡献度
- 13
- 金元
- 6351
- 积分
- 687
- 精华
- 0
- 注册时间
- 2008-12-27
|
vvvvAdds Mini Indoor versions of:
Well
Hybrid stone mine
Iron Drill
Copper Drill (new, equal to Iron Drill),
Iron Refinery
Steel Refinery
Battery Bank
Grain Silo
All are additional (modified) versions of automated productions buildings, which can be build indoors and are reduced in size (50-80%) so they actually fit in buildings.
Sales pitch:
Ever wondered why you wouldn't build a room around your valuable machinery and people?
If you ever wanted to settle in a hostile place and have your Iron drill and workers in the (apparent) safety of a building, this mod is for you!
You can also settle in Cities now: dig a well for your hydroponics inside your home!
Further Details:
- Find them in the "Mindoors" - category
-All buildings are integrated into the research tree:
They unlock with the highest (automated) research of their kind (e.g. Iron refinery IV for the mini iron refinery) and the mini battery bank is improved with the according updates.
- alternative acquisition: check the special bar tender in the Hub or the lone shack, quite expansive though
- immersion friendly: normal build material amount needed; normal energy demand;
Additionally, they require the normal resources in the ground: water, iron or copper
- Custom start: Start with 3 Nobodies, who just found an injured caravan guard and pack-Garru, which carries some interesting blueprints and a moderate amount of building materials.
- Additional version with 10x increased output sizes for:
copper, iron and building materials available here:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167
Sub-mod maybe needs to be loaded after this mod.
Mostly for use with my 10x Output mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=763897135
OR
https://steamcommunity.com/sharedfiles/filedetails/?id=779307466
10x mods may need to be loaded after this mod.
- SANDBOX version available (no need for many building resources, research and ground resources, build your hydroponics farm in the wetlands!) check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=766007272
|known issues:
*characters prevent building the mines in a large radius - send them outside before opening he build menu.
*can be tricky to build outside, since the slope of hills can be stronger in the small build area.
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
65 条留言 订阅讨论串
(?)
[backcolor=rgba(0, 0, 0, 0.2)]
[backcolor=rgba(0, 0, 0, 0.4)]

Revanox 2020年11月20日上午3:25 [url=] [/url]
Thanks for the answer. Yeah It's a great game but the engine seems quite temperamental. I tried positions and rotations yet now the units In that building even stopped eating from the food containers which has nothing to do with you mod...but just to show how temperamentally buggy it is lmao

HeroinSpace [作者] 2020年11月19日下午8:49 [url=] [/url]
no good ones - the space/pathing can be tricky in vanilla and is worse in the mini version - i can only suggest to place the buildings in slightly different positions or rotations - or is that what you meant with pathways?

Revanox 2020年11月19日下午7:38 [url=] [/url]
Firstly thanks for the mod! Made my life of wanting to be a smith but not wanting to have a base a lot easier.
I have a question if I may. I can't seem to be able to make the characters haul from the drill into the storage or from the storage into the refineries. I used Shift, tried different pathways and used the CTRL+Shift+F11 (imported a couple of times too) but it just won't work. Any ideas what that might be? Thank you!

Lucifer 2020年7月21日上午9:26 [url=] [/url]
IMO indoor wells should be early tech, like tech 2 level. Maybe the earlier ones should be lower output/manned then have a higher one at the tech 4 level. I say this because I just want to run a basic shop in town and buying water is tedious.

ShiftZ 2020年4月25日下午1:25 [url=] [/url]
You get mini grain refining and mini wells before Iron 4. Curious mod

The_Savior_J 2020年1月20日上午3:46 [url=] [/url]
ok, sorry i didn't know there was 4.... sorry and thanks

HeroinSpace [作者] 2020年1月20日上午2:37 [url=] [/url]
- if i read my description correctly, its iron refining IV- everything mindoor is lategame - i think the new stuff (research/dummies) will appear without new game/ import, but the new bar inventory for buying blueprints definetively needs an import/new game

The_Savior_J 2020年1月20日上午2:10 [url=] [/url]
Do I need to start a new game for it to work? I downloaded it (I dont have any other mods)
then researched iron refining 3 and I don't even have a mindoors category... Plz help

HeroinSpace [作者] 2020年1月11日上午1:45 [url=] [/url]
cooked up something: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167

GWYNBLED 2020年1月4日下午8:07 [url=] [/url]
Thanks for your reply.
Hope you can find how to tweak this 
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
[backcolor=rgba(103, 193, 245, 0.2)][url=]Adds Mini Indoor versions of:
Well
Hybrid stone mine
Iron Drill
Copper Drill (new, equal to Iron Drill),
Iron Refinery
Steel Refinery
Battery Bank
Grain Silo
All are additional (modified) versions of automated productions buildings, which can be build indoors and are reduced in size (50-80%) so they actually fit in buildings.
Sales pitch:
Ever wondered why you wouldn't build a room around your valuable machinery and people?
If you ever wanted to settle in a hostile place and have your Iron drill and workers in the (apparent) safety of a building, this mod is for you!
You can also settle in Cities now: dig a well for your hydroponics inside your home!
Further Details:
- Find them in the "Mindoors" - category
-All buildings are integrated into the research tree:
They unlock with the highest (automated) research of their kind (e.g. Iron refinery IV for the mini iron refinery) and the mini battery bank is improved with the according updates.
- alternative acquisition: check the special bar tender in the Hub or the lone shack, quite expansive though
- immersion friendly: normal build material amount needed; normal energy demand;
Additionally, they require the normal resources in the ground: water, iron or copper
- Custom start: Start with 3 Nobodies, who just found an injured caravan guard and pack-Garru, which carries some interesting blueprints and a moderate amount of building materials.
- Additional version with 10x increased output sizes for:
copper, iron and building materials available here:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167
Sub-mod maybe needs to be loaded after this mod.
Mostly for use with my 10x Output mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=763897135
OR
https://steamcommunity.com/sharedfiles/filedetails/?id=779307466
10x mods may need to be loaded after this mod.
- SANDBOX version available (no need for many building resources, research and ground resources, build your hydroponics farm in the wetlands!) check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=766007272
|known issues:
*characters prevent building the mines in a large radius - send them outside before opening he build menu.
*can be tricky to build outside, since the slope of hills can be stronger in the small build area.
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
65 条留言 订阅讨论串
(?)
[backcolor=rgba(0, 0, 0, 0.2)]
[backcolor=rgba(0, 0, 0, 0.4)]

Revanox 2020年11月20日上午3:25 [url=] [/url]
Thanks for the answer. Yeah It's a great game but the engine seems quite temperamental. I tried positions and rotations yet now the units In that building even stopped eating from the food containers which has nothing to do with you mod...but just to show how temperamentally buggy it is lmao

HeroinSpace [作者] 2020年11月19日下午8:49 [url=] [/url]
no good ones - the space/pathing can be tricky in vanilla and is worse in the mini version - i can only suggest to place the buildings in slightly different positions or rotations - or is that what you meant with pathways?

Revanox 2020年11月19日下午7:38 [url=] [/url]
Firstly thanks for the mod! Made my life of wanting to be a smith but not wanting to have a base a lot easier.
I have a question if I may. I can't seem to be able to make the characters haul from the drill into the storage or from the storage into the refineries. I used Shift, tried different pathways and used the CTRL+Shift+F11 (imported a couple of times too) but it just won't work. Any ideas what that might be? Thank you!

Lucifer 2020年7月21日上午9:26 [url=] [/url]
IMO indoor wells should be early tech, like tech 2 level. Maybe the earlier ones should be lower output/manned then have a higher one at the tech 4 level. I say this because I just want to run a basic shop in town and buying water is tedious.

ShiftZ 2020年4月25日下午1:25 [url=] [/url]
You get mini grain refining and mini wells before Iron 4. Curious mod

The_Savior_J 2020年1月20日上午3:46 [url=] [/url]
ok, sorry i didn't know there was 4.... sorry and thanks

HeroinSpace [作者] 2020年1月20日上午2:37 [url=] [/url]
- if i read my description correctly, its iron refining IV- everything mindoor is lategame - i think the new stuff (research/dummies) will appear without new game/ import, but the new bar inventory for buying blueprints definetively needs an import/new game

The_Savior_J 2020年1月20日上午2:10 [url=] [/url]
Do I need to start a new game for it to work? I downloaded it (I dont have any other mods)
then researched iron refining 3 and I don't even have a mindoors category... Plz help

HeroinSpace [作者] 2020年1月11日上午1:45 [url=] [/url]
cooked up something: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167

GWYNBLED 2020年1月4日下午8:07 [url=] [/url]
Thanks for your reply.
Hope you can find how to tweak this 
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
[backcolor=rgba(103, 193, 245, 0.2)][url=]Adds Mini Indoor versions of:
Well
Hybrid stone mine
Iron Drill
Copper Drill (new, equal to Iron Drill),
Iron Refinery
Steel Refinery
Battery Bank
Grain Silo
All are additional (modified) versions of automated productions buildings, which can be build indoors and are reduced in size (50-80%) so they actually fit in buildings.
Sales pitch:
Ever wondered why you wouldn't build a room around your valuable machinery and people?
If you ever wanted to settle in a hostile place and have your Iron drill and workers in the (apparent) safety of a building, this mod is for you!
You can also settle in Cities now: dig a well for your hydroponics inside your home!
Further Details:
- Find them in the "Mindoors" - category
-All buildings are integrated into the research tree:
They unlock with the highest (automated) research of their kind (e.g. Iron refinery IV for the mini iron refinery) and the mini battery bank is improved with the according updates.
- alternative acquisition: check the special bar tender in the Hub or the lone shack, quite expansive though
- immersion friendly: normal build material amount needed; normal energy demand;
Additionally, they require the normal resources in the ground: water, iron or copper
- Custom start: Start with 3 Nobodies, who just found an injured caravan guard and pack-Garru, which carries some interesting blueprints and a moderate amount of building materials.
- Additional version with 10x increased output sizes for:
copper, iron and building materials available here:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167
Sub-mod maybe needs to be loaded after this mod.
Mostly for use with my 10x Output mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=763897135
OR
https://steamcommunity.com/sharedfiles/filedetails/?id=779307466
10x mods may need to be loaded after this mod.
- SANDBOX version available (no need for many building resources, research and ground resources, build your hydroponics farm in the wetlands!) check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=766007272
|known issues:
*characters prevent building the mines in a large radius - send them outside before opening he build menu.
*can be tricky to build outside, since the slope of hills can be stronger in the small build area.
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
65 条留言 订阅讨论串
(?)
[backcolor=rgba(0, 0, 0, 0.2)]
[backcolor=rgba(0, 0, 0, 0.4)]

Revanox 2020年11月20日上午3:25 [url=] [/url]
Thanks for the answer. Yeah It's a great game but the engine seems quite temperamental. I tried positions and rotations yet now the units In that building even stopped eating from the food containers which has nothing to do with you mod...but just to show how temperamentally buggy it is lmao

HeroinSpace [作者] 2020年11月19日下午8:49 [url=] [/url]
no good ones - the space/pathing can be tricky in vanilla and is worse in the mini version - i can only suggest to place the buildings in slightly different positions or rotations - or is that what you meant with pathways?

Revanox 2020年11月19日下午7:38 [url=] [/url]
Firstly thanks for the mod! Made my life of wanting to be a smith but not wanting to have a base a lot easier.
I have a question if I may. I can't seem to be able to make the characters haul from the drill into the storage or from the storage into the refineries. I used Shift, tried different pathways and used the CTRL+Shift+F11 (imported a couple of times too) but it just won't work. Any ideas what that might be? Thank you!

Lucifer 2020年7月21日上午9:26 [url=] [/url]
IMO indoor wells should be early tech, like tech 2 level. Maybe the earlier ones should be lower output/manned then have a higher one at the tech 4 level. I say this because I just want to run a basic shop in town and buying water is tedious.

ShiftZ 2020年4月25日下午1:25 [url=] [/url]
You get mini grain refining and mini wells before Iron 4. Curious mod

The_Savior_J 2020年1月20日上午3:46 [url=] [/url]
ok, sorry i didn't know there was 4.... sorry and thanks

HeroinSpace [作者] 2020年1月20日上午2:37 [url=] [/url]
- if i read my description correctly, its iron refining IV- everything mindoor is lategame - i think the new stuff (research/dummies) will appear without new game/ import, but the new bar inventory for buying blueprints definetively needs an import/new game

The_Savior_J 2020年1月20日上午2:10 [url=] [/url]
Do I need to start a new game for it to work? I downloaded it (I dont have any other mods)
then researched iron refining 3 and I don't even have a mindoors category... Plz help

HeroinSpace [作者] 2020年1月11日上午1:45 [url=] [/url]
cooked up something: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167

GWYNBLED 2020年1月4日下午8:07 [url=] [/url]
Thanks for your reply.
Hope you can find how to tweak this 
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
[backcolor=rgba(103, 193, 245, 0.2)][url=]Adds Mini Indoor versions of:
Well
Hybrid stone mine
Iron Drill
Copper Drill (new, equal to Iron Drill),
Iron Refinery
Steel Refinery
Battery Bank
Grain Silo
All are additional (modified) versions of automated productions buildings, which can be build indoors and are reduced in size (50-80%) so they actually fit in buildings.
Sales pitch:
Ever wondered why you wouldn't build a room around your valuable machinery and people?
If you ever wanted to settle in a hostile place and have your Iron drill and workers in the (apparent) safety of a building, this mod is for you!
You can also settle in Cities now: dig a well for your hydroponics inside your home!
Further Details:
- Find them in the "Mindoors" - category
-All buildings are integrated into the research tree:
They unlock with the highest (automated) research of their kind (e.g. Iron refinery IV for the mini iron refinery) and the mini battery bank is improved with the according updates.
- alternative acquisition: check the special bar tender in the Hub or the lone shack, quite expansive though
- immersion friendly: normal build material amount needed; normal energy demand;
Additionally, they require the normal resources in the ground: water, iron or copper
- Custom start: Start with 3 Nobodies, who just found an injured caravan guard and pack-Garru, which carries some interesting blueprints and a moderate amount of building materials.
- Additional version with 10x increased output sizes for:
copper, iron and building materials available here:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167
Sub-mod maybe needs to be loaded after this mod.
Mostly for use with my 10x Output mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=763897135
OR
https://steamcommunity.com/sharedfiles/filedetails/?id=779307466
10x mods may need to be loaded after this mod.
- SANDBOX version available (no need for many building resources, research and ground resources, build your hydroponics farm in the wetlands!) check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=766007272
|known issues:
*characters prevent building the mines in a large radius - send them outside before opening he build menu.
*can be tricky to build outside, since the slope of hills can be stronger in the small build area.
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
65 条留言 订阅讨论串
(?)
[backcolor=rgba(0, 0, 0, 0.2)]
[backcolor=rgba(0, 0, 0, 0.4)]

Revanox 2020年11月20日上午3:25 [url=] [/url]
Thanks for the answer. Yeah It's a great game but the engine seems quite temperamental. I tried positions and rotations yet now the units In that building even stopped eating from the food containers which has nothing to do with you mod...but just to show how temperamentally buggy it is lmao

HeroinSpace [作者] 2020年11月19日下午8:49 [url=] [/url]
no good ones - the space/pathing can be tricky in vanilla and is worse in the mini version - i can only suggest to place the buildings in slightly different positions or rotations - or is that what you meant with pathways?

Revanox 2020年11月19日下午7:38 [url=] [/url]
Firstly thanks for the mod! Made my life of wanting to be a smith but not wanting to have a base a lot easier.
I have a question if I may. I can't seem to be able to make the characters haul from the drill into the storage or from the storage into the refineries. I used Shift, tried different pathways and used the CTRL+Shift+F11 (imported a couple of times too) but it just won't work. Any ideas what that might be? Thank you!

Lucifer 2020年7月21日上午9:26 [url=] [/url]
IMO indoor wells should be early tech, like tech 2 level. Maybe the earlier ones should be lower output/manned then have a higher one at the tech 4 level. I say this because I just want to run a basic shop in town and buying water is tedious.

ShiftZ 2020年4月25日下午1:25 [url=] [/url]
You get mini grain refining and mini wells before Iron 4. Curious mod

The_Savior_J 2020年1月20日上午3:46 [url=] [/url]
ok, sorry i didn't know there was 4.... sorry and thanks

HeroinSpace [作者] 2020年1月20日上午2:37 [url=] [/url]
- if i read my description correctly, its iron refining IV- everything mindoor is lategame - i think the new stuff (research/dummies) will appear without new game/ import, but the new bar inventory for buying blueprints definetively needs an import/new game

The_Savior_J 2020年1月20日上午2:10 [url=] [/url]
Do I need to start a new game for it to work? I downloaded it (I dont have any other mods)
then researched iron refining 3 and I don't even have a mindoors category... Plz help

HeroinSpace [作者] 2020年1月11日上午1:45 [url=] [/url]
cooked up something: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1965155167

GWYNBLED 2020年1月4日下午8:07 [url=] [/url]
Thanks for your reply.
Hope you can find how to tweak this 
[backcolor=rgba(103, 193, 245, 0.2)][url=]<[/url] 1 2 3 4 5 6 7 [backcolor=rgba(103, 193, 245, 0.2)][url=]>[/url]
[/url]
[/url]
[/url]
|
|