信誉+12 | 3k_main_effect_pooled_resource_cao_cao_crediblity_gain |
军队提供+13 | 3k_main_effect_progression_effect_armies |
太守提供+14 | 3k_main_effect_progression_effect_governors |
贸易协定提供+15 | 3k_main_effect_progression_effect_trade_agreements |
可用的细作名额+16 | 3k_main_effect_undercover_character_max_count_bonus |
满意度+18 | 3k_main_effect_characters_satisfaction_bonus_fame |
于黄巾派系的关系+20 | 3k_main_effect_diplomacy_yellow_turban_mod |
部队补员+%21 | 3k_main_effect_replenishment_faction |
正统+30 | 3k_main_effect_pooled_resource_legitimacy_propaganda |
附庸贡赋+%32 | 3k_main_effect_diplomacy_modify_vassal_income |
伯长部曲的招募费-%35 | 3k_main_effect_captain_mercenary_cost_mod |
腐败-%40 | 3k_main_effect_province_corruption |
解锁高级伯长部曲 | 3k_main_effect_captain_mercenary_upgrade |
解锁精锐伯长部曲 | 3k_main_effect_captain_mercenary_upgrade_elite |
解锁外交选项于派系签订合约 | 3k_ytr_faction_rank_dummy_yt_unlock_peace |
解锁外交选项于派系签订贸易协定 | 3k_ytr_faction_rank_dummy_yt_unlock_trade |
解锁外交选项将一般派系纳为附庸或与结盟 | 3k_ytr_faction_rank_dummy_yt_unlock_vassal_ally |
人物不求高位 | 3k_main_effect_character_job_satisfaction_ignored_faction |
减少所有人物渴求高位的惩罚 | 3k_main_effect_character_job_satisfaction_penalty_modifier_reduced_faction |
公共秩序+(郡国境内) | 3k_main_effect_province_public_order_base |
部队补员+% | 3k_main_effect_replenishment_faction |
部队补员+% | 3k_main_effect_replenishment_faction |
研究速率+%149 | 3k_ytr_faction_trait_huang_shao_3 |
人物经验+%121 | 3k_ytr_faction_trait_huang_shao_2 |
部队补员+%77 | 3k_ytr_faction_trait_he_yi_2 |
战后掳掠收入+%55 | 3k_ytr_faction_trait_gong_du_3 |
战役地图移动范围+%666 | 3k_ytr_faction_trait_gong_du_2 |
公共秩序+21(本地郡国) | 3k_main_effect_province_public_order_base |
粮食产量(觅猎)+23 | 3k_main_effect_province_food_abs_foraging |
恶名+24 | 3k_main_effect_pooled_resource_infamy_increase_zheng_jiang |
敌方细作隐蔽话费+25(派系范围) | 3k_main_effect_undercover_character_defence_against_action_cover_cost_bonus |
建造时间-26(郡国境内) | 3k_main_effect_province_building_construction_time_mod |
齐心+27 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_gain_character |
新募部队等级+10(派系范围) | 3k_main_effect_unit_rank_new_recruits |
齐心+12 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_battles |
恢复+12信誉 | 3k_main_effect_pooled_resource_cao_cao_crediblity_recovery |
人口增长+3.3万(郡国境内) | 3k_main_effect_province_population_attraction_from_public_order |
可用敌方领袖职位+44 | 3k_ytr_effect_progression_limit_governor |
战场疲劳-9999 | 3k_main_effect_force_begin_fatigue_4 |
粮食生产(洗劫)+66(派系范围) | 3k_main_effect_province_food_abs_sacking |
人口增长+5.5万 | 3k_dummy_effect_frontend_kong_rong_population |
花费: 7500 | 3k_main_dummy_effect_character_action_cost |
满意度+101(持续5年) | 3k_main_dummy_effect_character_action_loyalty_adoption |
满意度+199(持续2年) | 3k_main_dummy_effect_character_action_loyalty_assign_as_heir |
俸禄+300 (相较于当前爵位) | 3k_main_dummy_effect_character_action_salary |
满意度+53 (永久,相较于当前爵位) | 3k_main_dummy_effect_character_action_satisfaction |
军队补给+88 | 3k_main_dummy_effect_force_military_supplies_from_post_battle |
查抄资金:+5000 | 3k_main_dummy_effect_release_confiscation |
资金:+2000 | 3k_main_dummy_effect_request_funds |
声望+666 | 3k_main_effect_campaign_progression_han_empire |
满意度+11 | 3k_main_effect_characters_satisfaction_bonus_character |
满意度+22 | 3k_main_effect_characters_satisfaction_bonus_events |
满意度+33 | 3k_main_effect_characters_satisfaction_bonus_faction |
战士满意度+44(派系范围) | 3k_main_effect_characters_satisfaction_champion_infrastructure |
指挥满意度+55(派系范围) | 3k_main_effect_characters_satisfaction_commander_infrastructure |
铁卫满意度+66(派系范围) | 3k_main_effect_characters_satisfaction_sentinel_infrastructure |
先锋满意度+77(派系范围) | 3k_main_effect_characters_satisfaction_vanguard_infrastructure |
产值+88%(所有来源)(本地县) | 3k_main_effect_economy_gdp_mod_all |
产值+99%(来自商业)(本地县) | 3k_main_effect_economy_gdp_mod_commerce |
产值+20%(来自工业)(本地郡国) | 3k_main_effect_economy_gdp_mod_industry |
工商业产值+25% | 3k_main_faction_trait_yuan_shu_1 |
战后掳掠收入+35% | 3k_main_faction_trait_zhang_yan_3 |
每季部队经验增加+55 | 3k_main_skill_unit_experience |
农业收入加成+350%/350% | 3k_main_effect_economy_gdp_mod_peasantry_from_population |
处决获得威慑+55 | 3k_main_effect_pooled_resource_intimidation_executions |
粮食(来自种植业)+66%(派系范围) | 3k_main_effect_province_food_mod_farming |
人口增长+7.7万 | 3k_main_effect_province_population_attraction_from_post_siege_non_bold |
贸易影响+88% | 3k_main_effect_economy_trade_power |
丝绸香料产值+99% | 3k_main_faction_trait_ma_teng_2_protector_of_the_silk_road |
增加攻城期间的城墙及建筑损伤 | 3k_main_effect_force_siege_escalation_effectiveness_increase |
增加攻城期间的城墙及建筑损伤 | 3k_main_effect_force_siege_escalation_effectiveness_increase |
贸易影响+11%(派系范围) | 3k_main_effect_economy_trade_power |
与所有派系的外交关系+22 | 3k_main_faction_diplomacy_mod |
贸易影响+33%/45% | 3k_main_effect_economy_trade_power_kong_rong_population |
战役地图移动距离:+44% | 3k_main_effect_force_campaign_stance_can_move_extra_stance_display |
军队补给+55 | 3k_main_effect_force_military_supplies_from_stances |
战役地图移动范围+66% | 3k_main_effect_force_campaign_movement_range |
部队补员+77% | 3k_main_effect_replenishment_faction |
驻防部队补员+88% | 3k_main_effect_region_garrison_replenishment |
军队补给+99(派系范围) | 3k_main_effect_force_military_supplies_from_faction |
产值+25%(来自农业) | 3k_main_effect_economy_gdp_mod_peasantry |
渔业产生粮食+35%(本地郡国) | 3k_main_effect_province_food_mod_fishing |
支援范围+45% | 3k_main_effect_faction_trait_gongsun_zan_reinforcement |
远程部队攻击速率+21% | 3k_main_effect_unit_stats_attack_rate_ranged_units |
储备+22(在所有郡国) | 3k_main_effect_province_supply_stockpile_abs_increase_from_food |
部队补员+23% | 3k_main_effect_replenishment_force_morale |
军队补给+24(郡国境内) | 3k_main_effect_force_military_supplies_from_food_reserves |
人口增长+2.6万(派系范围) | 3k_main_effect_province_population_attraction_faction |
粮食生产+27% | 3k_main_effect_province_food_mod |
地方补员加成+25%/25% | 3k_main_effect_replenishment_population |
由己方或盟友水域开始回合时战役地图移动距离+300% | 3k_main_effect_forces_movement_starting_in_own_or_allied_sea_region |
派系支持+31(派系范围) | 3k_main_effect_faction_support_gain |
征募费用-32%(本地郡国) | 3k_main_effect_force_all_campaign_recruitment_cost_all |
建筑成本-33%(本地郡国) | 3k_main_effect_province_building_construction_cost_mod |
贸易影响+34% | 3k_main_effect_economy_trade_power |
公共秩序+25(本地郡国) | 3k_main_effect_province_public_order_from_characters |
人口增长+3万(派系范围) | 3k_main_effect_province_population_attraction_faction |
公共秩序+40 | 3k_main_effect_province_public_order_events |
士气+500 | 3k_main_effect_unit_stats_morale_abs |
世系+600 | 3k_main_effects_faction_lineage |
所有冲击骑兵护甲+58% | 3k_main_effect_unit_stats_armour_mod_fire_units |
军队补给+80 | 3k_main_effect_force_military_supplies_from_characters |
地方细作在我方进行活动时,其隐秘情报网花费+200 | 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus |
贸易影响+77% | 3k_main_effect_economy_trade_power |
贸易影响+99% | 3k_main_effect_economy_trade_power |
位于地方领土时军队补给+5 | 3k_main_effect_force_military_supplies_enemy_territory_from_characters |
军队补给+6 | 3k_main_effect_force_military_supplies_from_garrisoned |
军队补给+7(位于友方领土) | 3k_main_effect_force_military_supplies_territory_allied |
军队补给+8(位于几方领土) | 3k_main_effect_force_military_supplies_territory_own |
英武+90 | 3k_main_effect_pooled_resource_heroism_sun_jian |
正统+100 | 3k_main_effect_pooled_resource_legitimacy_propaganda |
齐心+22 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_events |
可用军队+13 | 3k_main_effect_progression_limit_army |
可用太守位+4 | 3k_main_effect_progression_limit_governor |
粮食产量(事件)+55 | 3k_main_effect_province_food_abs_events |
人口增长+1.7万(郡国都城) | 3k_main_effect_province_population_attraction |
人口增长+1.8万(本地郡国) | 3k_main_effect_province_population_attraction_from_characters |
人口增长+1.9万 | 3k_main_effect_province_population_attraction_from_characters_people_in_power |
人口增长+1.5万(已管理郡国) | 3k_main_effect_province_population_attraction_from_events |
公共秩序+30(派系范围) | 3k_main_effect_province_public_order_events |
公共秩序+35 | 3k_main_effect_province_public_order_faction |
公共秩序+40 | 3k_main_effect_province_public_order_from_characters |
粮食储备量+45 | 3k_main_effect_province_supply_stockpile_abs_capacity_increase |
粮食储备量+45 | 3k_main_effect_province_supply_stockpile_abs_capacity_increase |
敌方细作隐蔽话费+550 | 3k_main_effect_undercover_character_defence_against_action_cover_cost_bonus |
敌方细作在我方进行活动时,其其隐秘情报网话费+16 | 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus |
敌方细作在我方进行活动时,其其隐秘情报网话费+600(派系范围) | 3k_main_effect_undercover_character_defence_against_action_network_cost_bonus |
所有持矛步兵护甲+57% | 3k_main_effect_unit_stats_armour_mod_wood_units |
所有步兵近战闪避+59 | 3k_main_effect_unit_stats_melee_defence_mod_metal_units |
士气+660(派系范围) | 3k_main_effect_unit_stats_morale_abs |
补兵士气+510 | 3k_main_effect_unit_stats_morale_abs_infantry |
进攻时士气增加+350 | 3k_main_effect_unit_stats_morale_own_forces_when_attacking |
冲击骑兵近战伤害+40 | 3k_main_faction_trait_ma_teng_1_general_of_the_west |
敌人士气-60(所在郡国中敌人) | 3k_main_skill_enemy_morale |
启用:游击部署(派系范围) | 3k_main_skill_guerrilla_deployment |
启用:不溃(派系范围) | 3k_main_skill_unbreakable |
每季部队经验增加+1440(派系范围) | 3k_main_skill_unit_experience |
近战步兵近战闪避+22 | 3k_main_effect_unit_stats_melee_defence_mod_metal_units |
部队补员+44%(所在郡国中我军) | 3k_main_effect_replenishment_characters |
人口增长+2.5万(派系范围) | 3k_main_effect_province_population_attraction_from_events |
产值+77%(来自农业)(派系范围) | 3k_main_effect_economy_gdp_mod_peasantry |
部队补员+21(我方军队) | 3k_main_effect_replenishment_characters |
产值+32%(来自农业)(派系范围) | 3k_main_effect_economy_gdp_mod_peasantry |
军队补给+24 | 3k_main_effect_force_military_supplies_from_faction |
部队补员+33% | 3k_main_effect_replenishment_faction |
部队补员+33%(派系范围) | 3k_main_effect_replenishment_faction |