超级玩家
 
- 贡献度
- 2
- 金元
- 7371
- 积分
- 745
- 精华
- 0
- 注册时间
- 2009-2-26
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STACK TRACE:
DawnOfMan.Structure.updateVisibleStorage ()
DawnOfMan.Structure.onInventoryUpdated ()
DawnOfMan.PhysicalEntity.transferItemTo (DawnOfMan.PhysicalEntity entity, DawnOfMan.PhysicalEntity item, SlotType slotType)
DawnOfMan.PhysicalEntity.storeAllResources (DawnOfMan.PhysicalEntity storage, SlotType slotType)
DawnOfMan.AiRuleGoStoreResource.onTarget (DawnOfMan.Being being)
DawnOfMan.BeingStateMoving.onTargetReached ()
DawnOfMan.BeingStateMoving.checkTarget ()
DawnOfMan.BeingStateMoving.update (Single timeStep)
DawnOfMan.Being.update (Single timeStep)
DawnOfMan.EntityManager.fixedUpdate (Single timeStep, Int32 frameIndex)
DawnOfMan.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex)
DawnOfMan.GameManager.fixedUpdate (Single timeStep)
DawnOfMan.GameBehaviour.FixedUpdate () |
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