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是这样啊,你要是说位置不对可以空格+cap+asdw移动,要是说显示不对,要在config.txt里改个值,作者说明里有,说是要在练习场内用要更正一个值.
原文如下
Update 3.5:
Shows training dummy damage.
Changed the wording of certain config attributes.
Fixed a spelling error.
Does not save config to disk when window size is adjusted automatically anymore.
Training dummy damage:
By default HelloWorld.exe only shows "Training dummy damage" when you are in the training area.
If you want "Training dummy damage" to be rendered when you are in areas other than the training area, set "bRenderDmgOnlyAtTrainingArea" to false.
"Training dummy damage" will reset when you stop dealing damage for "dpsResetTime" seconds (default: 20)
"Training dummy damage" will reset when you press hotkey "keyBindResetDmg" (default:lshift+cap+space)
Training dummy damage and Team Damage are rendered in 2 different UI elements.
The attributes that controls the Team Damage UI are:"playersPos","playerOffset0","playerOffset1","playersScale": 1
The attributes that controls the Training dummy UI are:"dmgPos","dmgOffset","dmgScale"
Difference between "Training dummy damage" and "Team Damage":
"Training dummy damage" is obtained by reading the floating damage numbers.
"Team damage" is obtained by reading the "COOP highest damage dealt"
谷歌机翻
更新3.5:
显示训练虚拟伤害。
更改了某些配置属性的措辞。
修正了拼写错误。
当窗口大小自动调整时,不会将配置保存到磁盘。
训练虚拟伤害:
默认情况下,当您在训练区域时,HelloWorld.exe仅显示“训练虚拟伤害”。
如果您想要在训练区域以外的区域进行“训练虚拟伤害”,请将“bRenderDmgOnlyAtTrainingArea”设置为false。
当你停止对“dpsResetTime”秒造成伤害时,“训练虚拟伤害”将被重置(默认值:20)
当你按下热键“keyBindResetDmg”时,“训练虚拟伤害”将被重置(默认值:lshift + cap + space)
训练虚拟伤害和团队损坏在2个不同的UI元素中呈现。
控制Team Damage UI的属性包括:“playersPos”,“playerOffset0”,“playerOffset1”,“playersScale”:1
控制Training虚拟UI的属性为:“dmgPos”,“dmgOffset”,“dmgScale”
之间的区别“
通过读取浮动损坏数来获得“训练虚拟损伤”。
“团队伤害”是通过阅读“COOP最高伤害”获得的
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