Conversion is a special stat found on equipment and skills that changes one damage type to another. The way it behaves is different depending on whether it modifies a skill or is found on a piece of equipment. The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered. Skill modifiers are still applied first. What this means is that if you take a skill that normally deals Aether damage and use Conversion to make it deal Chaos damage instead, then the skill will benefit from % Chaos Damage bonuses instead of % Aether Damage bonuses. If you have an amulet with 10% of physical damage converted to fire, that means that 10% of all physical damage you deal (regardless of source) will be dealt as fire instead. This calculation is done before any bonuses you receive to physical damage from Cunning, skills and equipment. What this means is that you can change the damage your weapons and skills do to suit the % damage bonuses on your equipment, opening up exciting opportunities for hybrid builds.
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