高级玩家
- 贡献度
- 10
- 金元
- 4916
- 积分
- 532
- 精华
- 0
- 注册时间
- 2015-1-11
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Version 0.2.0.6
- Fixed minor conflicts with the latest version of USKP (2.1.3).
- "Survival Instinct" has been tweaked for Tolfdir, Faralda and Arniel to prevent them to flee when they face magic anomalies.
- The 2 extra guards added around the Whiterun's stables have been removed. This has been done because these guards could prevent the player to complete the quest "Battle for Whiterun" (Stormcloak side).
- During the quest "Battle for Whiterun" (both side), the following citizens will now hide in their home: Hrongar, Jenassa, Vignar, Brill, Sinmir. In Skyrim vanilla, these NPCs aren't problematics, because they stay forever in an interior cell.
- During the quest Battle for Whiterun (both sides), the extra horses will leave the stables to wander around the "Western Watchtower". This has been done to prevent several issues.
- The synergy with the mod "Enhanced Skyrim Factions – The Companions Guild" has been improved: during the quest "Open Circle", Athis, Njada, Torvar and Ria won't flee anymore.
Vanilla bug fixes:
- During the quest "Bleak Falls Barrow", the scene between Irileth and the 3 guards (dispatched to Riverwood) will trigger only if all protagonists are gathered.
- Several broken AI package used during the quest "Message to Whiterun" have been fixed. As a result, the scene between Legate Quentin Cipius and Jarl Balgruuf will be much more realist.
- Fixed a bug preventing sometimes Jarl Balgruuf to give his speech at the end of the quest "Battle for Whiterun" (Imperial side).
- Fixed a bad quest design preventing Olfina, Gloth & 3 randoms NPCs to hide in their home during the quest "Battle for Whiterun" (both side).
- Fixed a bad quest design which allowed the wounded NPCs (in the temple of Kynareth) to move out from their bed during the quest "Battle for Whiterun" (both side).
- Fixed a bug preventing sometimes the Companions to go inside Jorrvaskr during the quest "Battle for Whiterun".
- Fixed a bug preventing sometimes the following NPCs to hide during a siege: Brenuin, Degaine, Noster Eagle-Eye, Silda the Unseen.
- Fixed a bad quest design which prevented sometimes citizens living in City's outskirt to hide in their houses when the city is sieged. |
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