骨灰玩家
阿皇仔
- 贡献度
- 1053
- 金元
- 191243
- 积分
- 23336
- 精华
- 0
- 注册时间
- 2013-3-18
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Heisters,
Update 22 is now live! To all you doge's out there, this is free content! O YEA-
Check it out HERE!
Update size: 525 mb
Infamy
Added the Infamy system (currently five levels)
Added five new Infamous masks obtained through the Infamy tree
Added four new Infamous patterns obtained through the Infamy tree
Added four new Infamous materials obtained through the Infamy tree
Added five new achievements connected to the Infamy system
When selling infamous masks and mask modifications that return to the inventory, a dialogue box will tell you that they do so
When you are Infamous, an infamy icon will be shown infront of your name in the chat
Added new sound effects for the Infamy system along with an Infamous soundtrack that has a chance to play if someone in the crew is Infamous
Localization
Mijn kameraden! Dutch localization has now been added to PAYDAY 2! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam
Мои товарищи! Russian localization has now been added! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam
1) You can change language by yourself by right-clicking on PAYDAY 2 in the library
2) Go to the the language tab
3) Change to the preferd language
4) Play the game!
Fixed some strings in English, French, Italian, German and Spanish, expect a bigger update soon
Single player
Fixed an issue where the game would crash in the mission briefing screen if a texture was missing
Multiplayer
Added a feature where system messages will explain what other players are doing in the chat
Weapons
Fixed a third person size issue with the Compact-5 Submachine Gun
Fixed an issue with the AK5 Rifle where the ironsight was clipping
Added a feature where the killing bullet when the enemy turns into a ragdoll gets extra power, making it look more sweet
Added third person animations for when you throw grenades
Menu
Revamped the inventory system making it a much smoother experience when you scroll through and use weapons, masks and modifications
The mouse pointer now switches to the right icon depending on what you do in the menus
Added Melanie Schneider to the credits under Leveldesign - welcome to the crew!
Fixed a crash that would occur in the PAYDAY lootdrop phase
Enemies
Made a fix for law enforcers and others that would sometime prematurely reset their actions and skip their animations
Made a fix for law enforcers and others that would turn in the wrong direction
When joining a game, converted law enforcers now show their outline properly
If you convert a highlighted law enforcer the red outline will be replaced by the blue outline as originally intended
Heists
Fixed a crash for all players during end-game in the GO Bank heist
Fixed a crash on day 1 of the Rats job that would occur during normal play
Fixed a crash on day 2 of the Watchdogs job where the host would crash during an assault
Fixed an team AI issue on the Framing Frame job
Sounds
Sound effects added to skill tree and infamy tree such as investing in a skill and a general "menu error" sound
We hope you enjoy the Infamy system and we look forward to discuss the future of it in the forums!
Keep those helmets flying,
Almir
OVERKILL - a Starbreeze Studio. |
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