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- 注册时间
- 2011-12-5
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local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
local pt = Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition()))
local ptnum = 1 + math.random(9)
for y = 1, ptnum do
picker.components.inventory:GiveItem(SpawnPrefab(self.product), nil, pt)
end
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