超级玩家
 
- 贡献度
- 5
- 金元
- 6376
- 积分
- 658
- 精华
- 0
- 注册时间
- 2012-2-25
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nal check added for showing gather circles to disable them in single player.
MapPortal: OtherPlayersWaitingPortal message should not be visible if player can't move to waiting place.
Added hiding cursor after game init if it wants to stay visible for some unknown reason.
Picking up weapon when entering fury caused wrong weapon to be used during fury & weapon duplication - fixed.
Enabled instant switching of weapon for not local player object. Fixes issues with thrown weapon appearing in player's hand for a moment before weapon change info gets replicated.
Redundant LevelUp message at start game, or join other player.
Dying when exiting vehicle very close to an obstacle - fixed "limbo state" where no respawn was triggered.
Making sure that during the hub defense, only the spawn points on the roof in Cinema are used.
Zombie should no longer penetrate walls.
AI can't attack if it's close to the target and the target can't be traced. Fixed LoS through walls.
Foliage quality loading properly.
Changed audio bus for collectable tapes (disabled reverb)
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