blog Day 23:速度测试(远超09的速度!)(翻译完成)
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Football Manager 2010 new features blog Day 23: Speed tests and Paulo Nutini
Football Manager 2010 new features blog Day 23: 速度测试和Paulo Nutini
Hello everyone – I hope you all had lovely weekends.
大家好~~希望大家都过了个愉快的周末~
For us at SI Towers it was a busy one to say the least. We’re on the final straight now for development of Football Manager 2010, and had certain deadlines to hit, which we have done.
对我们来说这真是忙得不行了。我们要在最后期限前完成,现在正在对FM2010做最后的改进。
These deadlines mean that a bunch of us have been at the studio or on call all weekend whilst the QA teams at Sports Interactive and SEGA try to break the game. Thankfully it was quite peaceful, but it’s a very strange feeling to have jetlag when I haven’t travelled anywhere, having gone to sleep at 6am each day this weekend (and not even with drink inside me….)
最后期限意味着在SI和SEGA的QA小组(问题解答小组?)努力去完成这个游戏时,我们必须整个周末都待在工作室或者随时候命。谢天谢地周末过得很平静,但我总有一种像时差反应一样的奇怪感觉,我并没有去旅行,可是这个周末我总是直到早上6点才睡觉……(并且甚至我滴酒未沾……)
We are now at a stage called "release candidate one" with the game. This is the first version of the final master DVD of the game, and it is now over at SEGA for a period of lock down testing for a few of days, before it goes off to start the manufacturing process.
我们现在在进行一个叫“放出一个候选”的阶段。这是游戏最终官方DVD的第一个版本,并且在放上生产线之前,现在已经在SEGA进行了一段时间的锁定测试。
Normally there will be five or six release candidates as issues are found with the different versions of the game (we have six different DVD’s that have different languages on for different countries).
一般来说,为了游戏的不同版本,将会有5到6个候选版本的问题被发现(我们为不同的国家准备了不同语言的6种DVD)。
These issues are normally things like a missing language file on a DVD, or minor data errors, but could include anything, so it’s both great and frustrating for us to have a “lockdown” period where we’re not allowed to change anything code-wise unless something is found.
这些问题一般都很常见,就像DVD上少了个语言文件啊,较小的数据错误啊等等,但是也可能包括了任何事情。所以对我们来说“锁定”阶段让我们又喜又忧,我们除了被发现的问题外不能改变任何代码(有谁知道code-wise这里应该怎么翻译才准确?)。
Typically, once this process starts, it takes a couple of weeks to complete until we’re officially “gold” (which means that gold master disc is in manufacturer) and if all goes normally, it would lead to the demo being released (as previously hinted at) two weeks before the games release.
通常来说,这个环节一旦开始,将会持续几周时间,直到我们被官方认定为“金色”(“金色”的意思是在生产商那里是金母盘)才会结束。如果一切正常,那么在游戏发布前两周就会有游戏demo放出(之前已提到过)。
Now that we’re at this stage, we’ll be working out what the system specifications for the game are (which, again, as previously hinted, are likely to be pretty close, if not identical, to FM2009) but we also do “speed tests” to see how the game runs, and whether our optimisations have worked.
既然我们已经到了这个阶段,我们将会制定游戏的系统配置要求(再如之前提到的,会非常接近FM2009,但不完全一样)。我们也要做“速度测试”来观察游戏运行情况是否达到了我们的最佳优化。
When we do speed tests, they are done in a controlled environment, so we have one PC that is only allowed to be used for these tests. This same machine is used to do tests with previous version of the game, and then with the latest version, with exactly the same in game set up, which involves running a season with an unemployed manager.
我们做速度测试时,是在一个受控环境下进行,所以我们使用一台只被用来做这些测试的计算机。这台机器用来测试之前的一个游戏版本(FM09)和最新版本(FM2010)在同样的游戏设定下,由非玩家经理执行一个赛季的运行情况。
Two different tests are done, one with full detail match engine, which means every match in the game is played through in full, and one with minimum detail, which means the matches are played through our quick match engine.
有两个不同的测试。一个是在开了全部细节的比赛引擎下进行,就是说游戏中每场比赛都打满了全场;另一个是只有最少的细节,比赛只通过快速比赛引擎来进行。
When you’re playing the game, you typically have a mixture of both, with any competition you are in played in the full match engine, and ones that you aren’t in played with the quick match engine, although this is completely configurable in the “detail level” section in the games preferences screen.
当你玩游戏时,一般这两种情况都有,你玩的比赛都在全部细节的比赛引擎下运行,而你不参与的其他比赛都在快速比赛引擎下运行,即使这可以在游戏偏好屏幕上的“细节等级”部分来进行配置。
Anyway, onto the results…
无论如何,呈上测试结果……
Full match detail – a speed increase between Football Manager 2010 and Football Manager 2009 (fully patched) of 16%.
全部比赛细节——对比FM2010和FM09(打满全部补丁),速度提升16%。
Quick match detail – a speed increase between Football Manager 2010 and Football Manager 2009 (fully patched) of 43.5%
快速比赛细节——对比FM2010和FM09(打满全部补丁),速度提升43.5%
So whilst I’m impressed with those, what do they mean to you when you’re playing the game?
所以当我对这些印象深刻的同时,你们玩这个游戏又有什么感觉?
I asked a couple of our Dream Team off-site testers how they felt about the speed this year.
我询问了一些我们工作组以外的测试者对今年游戏速度的看法。
Tim Pyke
“The speed in FM10 has had a nice optimization done to it since FM09.Not only is the actual processing speed faster but the UI is far more responsive.
“FM2010的运行速度比起FM09,有了一个完美的优化。不仅仅是实际速度更快,而且用户界面的反应也灵敏了许多。
"I have been running as general a game with 11 leagues over three nations with a couple of custom cups included (Anglo Scottish and Anglo Italian Cups anyone?) to do most of the beta testing on and it zips through very nicely.
“我已经开了包含三个国家十一个联赛和一些自定义杯赛(英国和苏格兰杯以及英国和意大利杯等等?)的游戏来测试,运行地非常完美。
"Even when leaving four nations running over a day to run a few holiday tests I will get through five or six seasons in a 12 hour stretch which gives me plenty of data to use.
“甚至当我开了4个联赛来进行度假测试时,5到6个赛季也只用了12个小时,这给了我大量数据来使用。
"My data base size will always be custom with the standard large and a few additional selections included to bump up the player numbers. For my mid-range PC running a hyper-threading 3.2ghz P4 processor and 2.5gb RAM this is perfectly good for me.
“我的数据库一直是自定义用标准大和一些附加选择来增加球员数量。这对我那台采用超线程技术的3.2GHzCPU和2.5G内存的中档电脑来说已经足够完美了。
"As a comparison with FM09, I would generally run the English league structure down to Blue Square North and South with only the standard large database loaded and a Saturday match day would take a few minutes to run through which I didn't mind.
“作为一个比较,在FM09中,我一般在标准大的数据库下的英格兰联赛中最低只能玩到南北赛区联赛,并且每个周六比赛日会用好几分钟来度过。
"During the FM10 testing phase I have tried running English structure all the way down to Level 10 (Wessex League Division One and Sussex County League Division Two) thanks to the new editor.
“在FM2010的测试中,我尝试到可以在英格兰联赛中最低玩到第十级的联赛(威塞克斯足球联赛和萨塞克斯郡足球联赛),感谢这些新的编辑!
"This is an increase from seven leagues to 46 and although the Saturday processing might be a minute or two longer I think for a six fold increase in leagues this is a tremendous improvement. With this improvement more players of the game will be able to increase the number of active leagues running if they wish without much difference in processing speed.”
“这次从7个联赛增加到了46,并且即使周末比赛日的进程也许会长个一两分钟,我也认为联赛增加了6倍是个了不起的改进。通过这种改进,更多的游戏玩家可以随心所欲的增加联赛数量,并且对游戏进程的速度并不会有太大影响。”
Neil
“FM10 is running great. A lot quicker then 09 in my opinion and it also seem a lot more responsive. I’m currently playing with large database with English Premiership and Championship loaded then the top leagues from Russia, Spain, Italy, Germany, France, Holland, Turkey, Ukraine, Brazil, Argentina and Portugal, and it runs great.”
“FM2010运行的非常棒!比我印象中的09快许多,反应看上去也更加灵敏。我现在开的游戏是大数据库,联赛有英超、英冠和俄罗斯、西班牙、意大利、德国、法国、荷兰、土耳其、乌克兰、巴西、阿根廷以及葡萄牙的顶级联赛,游戏仍然运行的很好。”
Dean Ketley
“FM2010 is like Usain Bolt compared to FM2009 on my machine, it really does eat up the processing time so much so that I'm playing with four extra leagues compared with 09 and it still runs, I'd guess, at least 30% faster. Really have been impressed with the speed of the game throughout testing and can safely say your guys have done a tremendous job with this.
“FM2010在我的机器上和FM2009比起来就像博尔特一样。我开了四个联赛,和09比起来就像进程不需要时间一样,我想至少快了30%。通过测试我对游戏速度的印象着实深刻,我可以很有把握的说,你们做了了不起的工作。
"The game is running with a large database (42000 players I think) with full detail in England and latter stages in Spain and Italy.”
“游戏在大数据库下(我想大概42000个球员)运行,在英格兰联赛中以及在西班牙和意大利联赛的后期阶段开了全部的比赛细节。”
Nick Mahiltz
“Speed is by far improved, what took 30 minutes to start a game takes less than 3 minutes.Responsiveness in the UI and match engine has dramatically improved, the optimisation is by far the best seen in the FM series.
“速度有了很大提升,开始新游戏原来需要30分钟,现在不到3分钟。用户界面和比赛引擎的响应有了显著提高,这是FM历代以来最好的优化。
"I’m using a Dual Core laptop with 2GB of ram, with all leagues in England, Scotland and Iceland and a large database, on full detail.”
“我用的是2G内存的双核笔记本,开了英格兰、苏格兰和冰岛的全部联赛,以及大数据库和全部细节。”
Nik Reeves-McLaren
“The speed difference between FM2009 & FM2010 really is noticeable: FM2010 is more responsive, and processes more quickly. Starting a new game is also much faster.
“FM09和FM2010的不同是显而易见的:FM2010反应更灵敏,游戏进行得更快。开一个新游戏也更神速。
"I’m running on a single core Pentium 4, with a custom database (large database but with every international player retained from every continent). It comes to a total of 31,000 players, whilst keeping the players selected relevant for my task as Blades manager!
“我是在单核奔4的电脑上运行的,开的是自定义的数据库(大数据库,加上来自所有大洲的国际球员)。总共有大约31000个球员,这能为我挑选有价值的球员提供更多帮助。
"For most of my testing, I am running England (all the way down to Level 10) and Scotland (again, a custom editor file - implementing an 18-team per division pyramid down to the Juniors).Only two countries, but 58 divisions and a lot of extra cups!
“在我的大多数测试中,我运行的是英格兰联赛(最低一直到第十级联赛)和苏格兰联赛(增加一个自定义的编辑文件——每级联赛的18岁以下青年组到少年组的比赛)。只有两个国家,但是有58个联赛和许多的杯赛!
"Even with 58 divisions running, I'm rarely left waiting for results to pour in.”
“即使是开了58个联赛在运行,我也很少离开来等待比赛结果。”
So there you go. Now last week, we had a special visitor at SI Towers, the one and only Paolo Nutini, who is well documented as being a big fan of the game. He had a day off whilst on tour, so came to see us and had a play around with FM2010, and did a little interview with us. You can watch it here (and turn your speakers up, as it’s not the most professionally recorded video in the world!)…
(以上介绍下周有个叫Paolo Nutini的超级FM迷作为特别来宾参观SI一整天,懒得翻了……)
See you all tomorrow for another blog about FM2010 and it’s new features.
明天给你们带来FM2010的另一篇博客,是新特性哦~~
Cheers,
Miles 我的单核机器终于引来好消息了。。。
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