kennyhades 发表于 2009-9-18 10:17

FM2010官方blog Day 12 新数据编辑器2

翻译/编辑:kennyhades xiaosbwanyouxi

原帖地址:http://www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010/Football-Manager-2010-new-features-blog-Day-12-the-new-data-editor-part-2-article161797.html

昨天我通过视频向大家介绍了新数据编辑器的部分功能。

今天的视频向大家展示如何添加低级联赛。像昨天所说的,这里是对一些FM论坛的测试人员的采访。请注意这些都是未经编辑的,更能找出问题所在。



采访1 – Jamie Wire

1、你对新编辑器的第一印象怎么样?
很棒!他可以帮助你根据自己的喜好制作一个足球世界。这是十分有趣的,会让人在这上投入大量的时间,比如我。我可以明确的说,这是我第一次使用编辑器的时间超过了玩游戏的时间。

2、你觉得创造一个联赛容易吗?
说实话,对于大多数没有经验的人来说,并不是可以一目了然的。你要知道你到底想做出什么,并且有一个计划。创建一个设置好的联赛很容易,但是编辑细节是更有乐趣的。

3、你最喜欢新编辑器的那一部分?
我不用再冒着风险进行球队交换——我现在有能力直接改变这个。

4、你创建的第一个联赛是什么?
苏格兰业余联赛以及相关的杯赛。

5、编辑赛事给你带来了多少新的体验?
说实话,他还是让我回想起了已经厌倦的东西。

6、你打算在游戏发行后分享你创建的联赛吗?
是的。

采访2 – Scott Hamilton

1、你对新编辑器的第一印象怎么样?
以前的编辑器保存、读取时很慢,但是这次的编辑器变得很快,由于XML的应用,现在只需要保存和读取改变过的文件。
我首先想做的事就是编辑赛事,我很快就设法成功激活了英格兰低级联赛。

2、你觉得创造一个联赛容易吗?
因为新界面的原因,我花了一点时间去熟悉它,一旦熟悉了以后,这将是非常方便的。
我使用'Add Nation Rules' ,通过向导来添加联赛,简便快捷。

3、你最喜欢新编辑器的那一部分?
赛事编辑,大家都一样,它带来了更多的可能性。
但这不是唯一的主要变化,通过XML系统的使用,能够通过编辑数据库完成更多的事情。

4、你创建的第一个联赛是什么?
正如我说的,我激活了英格兰联赛,并添加了数据库中已有的两级联赛和杯赛。
我还做了一些乱七八糟的联赛,其中编辑器创建的初始日程表非常棒,省了我不少事。

5、编辑赛事给你带来了多少新的体验?
改变了很多,你可以执教各个联赛中的任何俱乐部。XML文件很小,方便分享,和赛事编辑联合起来可以做很多事情。

6、你打算在游戏发行后分享你创建的联赛吗?
我不会以个人名义分享,大家都在做同样的事,有人比我做得更好。
这些都很让人感到兴奋,但还不算完美,我希望能做得更好。

采访3 – Tim Pyke

1.你对新编辑器的第一印象如何?
我一开始对是否有什么变化表示怀疑,但当我一上手我就被亲切的用户界面和快捷的运行给吸引住了。

2、你觉得创造一个联赛容易吗?
除了在创造首个联赛的时候有点小问题。我激活我的首个新联赛和杯赛用了五分钟时间去载入编辑器。

3、你最喜欢新编辑器的那一部分?
毫无疑问,是比赛编辑器。多年来对Si Games有一种呼吁,希望他们增加更多英国联赛或者更多国家。现在这种权利牢牢地掌握在了玩家的手里。不管什么国家的联赛他们想玩的都能玩到。或者说他们如果对于目前联赛的结构不满意,他们可以编辑他们心目中的内容。

4、你创建的第一个联赛是什么?
我创建的第一个联赛是法罗群岛联赛,因为我对他们很有好感。

5、编辑赛事给你带来了多少新的体验?
FM10里这个单独的功能给我带来的最大的体会是,它给游戏中每个独立的选手都打开了一个充满完整性的世界。在测试阶段,我对于玩法罗群岛,安道尔,圣马力诺联赛比完英国联赛一直有更大的乐趣,因为它们给我来讲是一个可以探索的全新的世界。不再会有来自偏远地区的人,诸如委内瑞拉人,乌兹别克斯坦人,抱怨没有他们的联赛可以玩了。

6、你打算在游戏发行后分享你创建的联赛吗?
我已经完成了约半打的国家联赛,我将会提供给任何对它们感兴趣的人。

采访4 – Jammy Harding

1、你对新编辑器的第一印象怎么样?
一句话,棒极了。不但用户界面比以前的版本好看多了,而且比以前易用多了。虽然我在编辑器的一些地方纠结了一下,但是现在我想用的都能很容易的找到并且使用了。让我惊喜的是有多么多的东西在今年被加进了编辑器啊。虽然大多人都认为能够增加和编辑比赛时最好的增加部分,另外也有一些功能将有助于玩家经理在游戏中更加真实和个性化。编辑选手的头发和皮肤的颜色就是这其中的一部分,并且这有助于把年轻球员编辑得非常贴近现实。

2、你觉得创造一个联赛容易吗?
相当的容易。我必须承认,我悲观的想过,这将是难以置信的困难任务,这将会需要大量的练习来创建一个你想要的联赛。而我真正看到的确是简单易用,并且我只需花几分钟就能够添加一个我想要的联赛。

3、你最喜欢新编辑器的那一部分?
虽然很多人说比赛编辑器是新编辑器最好的部分,但是我个人更加喜欢的是新的外观。我发现它很难使用,并且这不是游戏最吸引人的地方。新的用户界面让一切变得简单了,并且我的意见是,它将会鼓励人们更多的使用编辑器。

4、你创建的第一个联赛是什么?
我创建的第一个联赛是英格兰的第七级联赛,我现在已经添加了第八级联赛和其他19个国家的联赛。

5、编辑赛事给你带来了多少新的体验?
作为一个经常玩英格兰低级别联赛的玩家,这个比赛编辑器让我从FM中得到了更多的快乐。能够玩到这个联赛并且看到更多队伍在联赛中升级能够提高只有在游戏中才能实现的乐趣。

6、你打算在游戏发行后分享你创建的联赛吗?
我有一些联赛我希望上传了,所以人们现在可以从不同联赛中开始游戏。但是我相信一段时间后,人们能选择到数百个。

采访5 – Macaulay Bruce

1、你对新编辑器的第一印象怎么样?我的第一印象是不确定的。我对想法很兴奋,但是我怕我不能很好的使用这个编辑器。后来,我的印象发生了变化,我无疑喜欢上了这个编辑器,并且认为这是个梦幻般的版本。

2、你觉得创造一个联赛容易吗?
用过之后,我发现相当容易,哪怕我对于这个编辑器缺乏了解。

3、你最喜欢新编辑器的那一部分?
添加联赛!在FM里,可能带领我的地方球队走向辉煌,并且 赢得荣誉是相当棒的。

4、你创建的第一个联赛是什么?
高地联赛。这样我可以玩地方俱乐部了。当我看见我认识的这么多球员出现在游戏中,感觉是很棒的。

5、编辑赛事给你带来了多少新的体验?
这带来了一个全新层次的体验。你可以为了挑战去玩更低级别的联赛。获奖多次后你会无聊的。

6、你打算在游戏发行后分享你创建的联赛吗?
也许吧,但只是那些我了解规则的联赛。

采访6 - Nik Reeves-McLaren

1、你对新编辑器的第一印象怎么样?
功能强大,使用简单。

2、你觉得创造一个联赛容易吗?
我花了一个小时完全改造了苏格兰联赛,全新的联赛、杯赛、规则、奖金。

3、你最喜欢新编辑器的那一部分?
易于使用。由于只改动XML文件,改变和分享变得更容易。我也很喜欢创建看起来这么专业的联赛。

4、你创建的第一个联赛是什么?
我做了两个联赛。一个是替换了苏格兰联赛,另一个是把英格兰联赛扩展到十级。

5、编辑赛事给你带来了多少新的体验?
它带给了我很大的满足感,编辑器和测试都是。

6、你打算在游戏发行后分享你创建的联赛吗?
我做的两个联赛都会发给大家下载的。

采访7 - David Z

1、你对新编辑器的第一印象怎么样?
第一感觉有点矛盾:它让我想起了缓慢的07的编辑器,但新特性让我忘了这些,而且它非常快。

2、你觉得创造一个联赛容易吗?
不到五分钟,还需要完善,不过成基础的东西真的非常快。

3、你最喜欢新编辑器的那一部分?
XML文件,不再需要交换庞大的数据库文件,不再需要无尽的等待上传。

4、你创建的第一个联赛是什么?
西班牙三级联赛。这是西班牙FM论坛一直期望的,它十分的复杂,但现在我实现了。

5、编辑赛事给你带来了多少新的体验?
所有的。我编辑的时间一贯比玩的时间多。现在我可以完全无限制的掌控足球世界。

6、你打算在游戏发行后分享你创建的联赛吗?
整个西班牙测试团队正在努力让西班牙三级联赛能在发行日供大家下载。

采访8 - Daniel Griffin

1、你对新编辑器的第一印象怎么样?
外观变得好看了。今年增加的变化让它比去年的好多了。

2、你觉得创造一个联赛容易吗?
非常简单。一旦联赛的机构创建好了,我觉得可以添加的东西是无穷无尽的。

3、你最喜欢新编辑器的那一部分?
XML文件,它让分享变得更容易了。其次就是船舰俱乐部是的添加选项。

4、你创建的第一个联赛是什么?
美属萨摩亚岛一级联赛。我只是建了一个架构测试了一下。

5、编辑赛事给你带来了多少新的体验?
对我来说很好。你可以创建任何联赛,这让游戏中的约束感减少了。

6、你打算在游戏发行后分享你创建的联赛吗?
我计划提供我的英国及爱尔兰杯赛的XML文件给大家,其中包括十余个联赛的二百对支球队。

采访9 - Geediez Horschbank

1、你对新编辑器的第一印象怎么样?
刚开始有点迷糊,但是我很快掌握了。当我注意到Nation rules时,让我有梦想成真的感觉。

2、你觉得创造一个联赛容易吗?
不是很容易。因为是测试版,一开始我有点困惑,而我创建的联赛甚至不能用。之后SI让它变得可以用了。这个编辑器将给游戏带来质变。

3、你最喜欢新编辑器的那一部分?
赛事编辑,其次就是只保存改变的XML,不用再上传和下载整个数据库了。

4、你创建的第一个联赛是什么?
波兰三级联赛,然后是塞浦路斯联赛。(我决不会做中超的!)

5、编辑赛事给你带来了多少新的体验?
想我所说的,这个编辑器给游戏带来质变。那些烦人的联赛交换和国家编辑终于没了,还可以编辑联赛规则。

6、你打算在游戏发行后分享你创建的联赛吗?
是的,波兰三级联赛。

采访10 - Dave Fairburn

1、你对新编辑器的第一印象怎么样?
太棒了,对于我这杨有经验的人来说,操作很容易。

2、你觉得创造一个联赛容易吗?
非常简单,我在30分钟内完成了一个简单联赛的结构。

3、你最喜欢新编辑器的那一部分?
除了联赛编辑,我发现能添加球员和几只球队添加进联赛很好。这个很花时间。

4、你创建的第一个联赛是什么?
我把苏甲的前8名加入到苏超里,并大幅调整了苏格兰低级联赛和杯赛。
我还调整了赛事外援限制、红黄牌禁赛等规则

5、编辑赛事给你带来了多少新的体验?
哦,太了不起了。无论是一个真实的联赛、超级联赛等等,你都可以做出来。

6、你打算在游戏发行后分享你创建的联赛吗?
是的。苏格兰联赛。

kennyhades 发表于 2009-9-18 10:18

原文附上:

the new data editor part 2

Yesterday I revealed the inner workings of the new competition editor that will be provided with Football Manager 2010 to allow you to add leagues and expand existing leagues in the game, along with a video that showed you how to add new leagues.

Today, there’s a video showing you how to add levels to existing leagues below, and also, as promised, some thoughts from those who are currently testing the data editor from the FM community, and helping steer it with their ideas. Please note that these are completely unedited so the people concerned may be pointing out issues as well as positives!

Interview 1 – Jamie Wire

1. What were your first impressions of the new Editor?
The new editor is a wonderful addition to FM10. It is literally a whole new ballgame as now users have the ability to remodel the football world to their own tastes. Whether it be tweaking the really lower leagues to make for interesting careers in levels previously unheard of in the series or creating refined versions of the big leagues, or even continent-wide knockout cups, I think there's something for everyone - and plenty more for long-time perennial editors such as myself. I can say quite categorically since picking up the series in 1999 I've spent more time in editors than I have playing the game.

2. How easy did you find it to create your first league?
I have to be honest. It is not going to be a straightforward exercise for the most inexperienced of editor users. You have to know what you want to end up with, and have to have an idea about how you plan to get there. Yes, a limited league can be created easily, but there's much more fun in refining it, adding rules, fiddling with dates and so on.

3. What is your favourite thing about the new Editor?
That it exists. As Scottish non-league researcher, I've waited years to be able to see the teams I've researched finally able to play a bigger role in my FM experience. No more database-risking team swaps - I now have the power to do things safely with xml files.

4. What leagues did you first create with the editor?
I activated all of the Scottish non-league divisions and then activated and created an extensive number of related cup competitions.

5. How much has being able to edit competitions added to your FM experience?
To be honest, it has brought me back to a series I'd tired of.

6. Are you planning on having leagues available for day of release?
Yes, providing the problem of the editor loading the file I've created is fixed between now and then. (Miles – has been already!)

Interview 2 – Scott Hamilton

1. What were your first impressions of the new Editor?
At first I didn't like that SI have gone back to a more graphical editor, because in the past those editors were much slower when it came to loading, saving and processing. However it's actually quick to use, the quickest official editor that's been released so far. That's partly because of the other major change alongside competition editing - the use of XML. Saving and loading 'change files' is instant, which is a massive improvement. It makes editing and then testing your changes much quicker.

Obviously the first thing I wanted to do was look into editing competitions, and I managed to get the next tier in England activated very quickly.

2. How easy did you find it to create your first league?
Like I said, I activated the next tier in England very quickly. It took a bit of time to get used to the new editor, since it has a new interface and feel to it, but once I understood how it worked, it was pretty simple.

All I had to do was use the 'Add Nation Rules' button to go through the initial wizard to add lower divisions to an existing league in the game, change the status of the tier to active and save. Since loading new games in FM 2010 is also much quicker, it really was pretty quick and easy to do.

3. What is your favourite thing about the new Editor?
Has to be competition editing, something a lot of people including me have always wanted. The way it has been done means there are so many possibilities.

However it's not the only major change, the new XML system is a very close second. Being able to mix and match XML change files, merge them together, and use a file with any version of the database means a lot more can be done through editing the database now.

The great thing about the XML change file system is if SI release a patch with an updated database, you won't have to activate the new leagues all over again.

4. What leagues did you first create with the editor?
As I said, I first activated the next tier down in England. After that I began adding the next couple of tiers in England, which are already in the database, meaning it didn't take too long. I also started adding additional cup competitions, such as county cups.

After that I was playing around trying out all sorts of things, another tier in Wales and Scotland, and unplayable leagues around the world including Ivory Coast, Jamaica, Latvia, San Marino and Qatar. I even made the Finnish third tier playable as that makes FC Santa Claus playable! A lot of the leagues and clubs were already in the database, so it didn't take long. I did add a few cups though, and what's nice is how the editor sets up an initial schedule (which can be edited), so I didn't have to work out when each round should be.

5. How much has being able to edit competitions added to your FM experience?
It's going to change FM a lot for the whole community. You can now manage any club you want, in any league (and cup) you want. XML files are very small, making them easy to share, and with competition editing there's so much that can be done with the game.

6. Are you planning on having leagues available for day of release?
I'm not personally, because others have already done the same as I have but more accurately when it comes to English leagues. The foreign leagues I'll leave to people that know more about them, as they'll make sure the rules and other details are accurate.

It's all very exciting, but I'm not going to claim it's perfect. The editor can still be improved, more features can be added, but SI have done a very good job on their first competition editor and I'm looking forward to seeing what the community will come up with. There's more than enough that can be edited to make most leagues and cups accurate enough to have an enjoyable game with in FM 2010.

Interview 3 – Tim Pyke

1. What were your first impressions of the new Editor?
As with any change I was a little skeptical at first but once I got started I was impressed by the easy to use User Interface and the speed that came with it.

2. How easy did you find it to create your first league?
Aside from a few minor teething problems it was straight forward to get the first league active. Within five minutes of loading the editor for the first time I had activated my first new league and cup structure.

3. What is your favourite thing about the new Editor?
Without a doubt it is the competition editor. For years there has been a call for Si Games to add more to the English Pyramid or more nations. Now the power is firmly in the hands of the user. Whatever nations leagues they want they can now play. Or if they are unhappy with the current structure of the league they can edit it to their hearts' content.

4. What leagues did you first create with the editor?
My first league to activate was the Faroe Islands as I have a soft spot for them.

5. How much has being able to edit competitions added to your FM experience?
This single feature to me will be the biggest thing for FM10 as it will open a whole world of possibilities for every single player of the game. During the testing phase I have been having more fun playing in the Faroes, Andorran and San Marino Leagues than I got from the English League as it is a whole new world for me to explore. No longer will there be people from such far flung places as Venezuela and Uzbekistan complaining they can't play their leagues.

6. Are you planning on having leagues available for day of release?
I have already completed about half a dozen nations competitions that I will make available to whoever would be interested in them.



Interview 4 - Jammy Harding

1. What were your first impressions of the new Editor?
Two words - it's fantastic. Not only is the User Interface much better looking than the editor's for previous versions of the game, it is also much, much easier to use.

Whilst before I could struggle in certain areas of the editor, it is now easy to find and use everything that I have wanted to use. It has also amazed me just how much has been added into the editor this year. Whilst the majority of people will find that being able to add in and edit competitions is the best addition, there are also additions that will help the game to become more realistic, and personal to the human manager. The ability to edit players hair and skin colour is one of these, and it will be great for those who want to create new youth players to be able to make them as realistic as possible.

2. How easy did you find it to create their first league?
Exceptionally easy. I have to admit, the pessimistic side of me thought that this was going to be an incredibly difficult task, something that would need a lot of practice to create a league as you wanted. What I really saw was easy to use, and it can take just minutes to add a league exactly how you want it.

3. What is there favourite thing about the new Editor?
Whilst many will say that the competition editor is the best thing about the new editor, personally I prefer the new appearance of it. Before, I found it difficult to use and not exactly the most appealing part of the game. The new user interface makes everything easier, and in my opinion will help to encourage a lot of people to use the editor more.

4. What leagues did you first create with the editor?
The first league I created was the 7th tier of English football, and I have since added in the 8th tier as well as 19 other countries.

5. How much has being able to edit competitions added to your FM experience?
As someone who always plays at least one save in the lowest tier of England possible, the competition editor is sure to increase the enjoyment I get from Football Manager. Being able to play in this league and to see more teams rise up the divisions can only improve the enjoyment available from the game.

6. Are you planning on having leagues available for day of release?
I have a few leagues that I hope to upload, so people can get started in different leagues right away - but I'm sure there will be hundreds to choose from after a short while!

Interview 5 - Macaulay Bruce

1. What were your first impressions of the new Editor?
My first impressions were very undecided - I was excited at the idea but unsure of it as I'm not too nifty with editors. My impressions have since changed, I really like the editor and think it's a fantastic edition.

2. How easy did you find it to create your first league?
I did find it pretty easy despite my lack of knowledge with editors - this was after playing around with it.

3. What is your favourite thing about the new Editor?
Adding leagues! Potentially leading my local team to glory is excellent and to finally achieve this on FM is fantastic.

4. What leagues did you first create with the editor?
Highland League so I could play as my local club. It was a great feeling to see so many players I knew in the game.

5. How much has being able to edit competitions added to your FM experience?
It adds a whole new level of experience - you can now go lower down the leagues for more of a challenge. Winning repeatedly does get boring!

6. Are you planning on having leagues available for day of release?
Maybe, but only leagues I know the rules about.

Interview 6 - Nik Reeves-McLaren

1. What were your first impressions of the new Editor?
My first impression of the new editor was simply 'wow' - it's so powerful, but yet still easy to use. It's a fantastic achievement by the folk at SI.

2. How easy did you find it to create your first league?
It was extremely easy to create my first league setup with the new editor - I replaced the whole of the current Scottish system with a new structure entirely of my own design in under an hour. This was a complete overhaul - completely new leagues, cup competitions (including an 'Atlantic Cup' with teams from different countries), and all the complex rules and TV/prize monies to go with it!


3. What is your favourite thing about the new Editor?
The ease of use - and that it is impossible to overwrite the default database. As the database now only saves xml files of what tweaks were made, it's really straightforward to make changes and share them. If you don't like the changes someone has made, they're easy to get rid of too! I also love how the leagues produced look so professional.

4. What leagues did you first create with the editor?
I've created two leagues: firstly, I made my 'alternate-reality' Scottish league setup. Here, I've completely ditched the old boring tiny closed-shop leagues, and put in a pyramid system of 18-team divisions that goes right down to the junior leagues - and it plays like a joy. I've also extended the English leagues down to Level 10, so if you want to manage Clymping in the Sussex County Football League's Division 2 it won't be problem!

5. How much has being able to edit competitions added to your FM experience?
It's been a wonderful addition that has brought me a lot of satisfaction - both in terms of using the editor, and testing my creations afterwards!

6. Are you planning on having leagues available for day of release?
I'm planning to release both my 'alternate reality' Scottish league setup, and my English leagues (extended down to Level 10) on release day.



Interview 7 - David Z

1. What were your first impressions of the new Editor?
First impressions were a little contradictory: appearance resembled me to old FM07 editor which always seem very sluggish, without the "windows look" of last releases, but new features quickly made me forget the appearance and focus on the editor itself, that has proven to be quite fast, stable and easy to use.

2. How easy did you find it to create their first league?
It took less than five minutes. After that, a little more of tweaking was needed to model a more realistic and deep league system. But the basics were really really quick.

3. What is your favourite thing about the new Editor?
Xml files. No more need to swap huge DB files amongst editors, and endless hours waiting for the DB to upload on hosting files. The chance of having people editing different leagues at the same time, and then just import files when everybody finish his job it's a wonder.

4. What leagues did you first create with the editor?
Spanish Third Division. It's a feature Spanish football manager community has been demanding for ages, but due to complexity of the system (Up to 18 groups with 20 teams in each group) was never possible. Now it can be implemented in a very real way.

5. How much has being able to edit competitions added to your FM experience?
Everything. Each year I spent more time editing than actually playing (I know am sick...). Now there is no limit to improving our FM - all the football world will be in our hands, from the most obscure division in a lost little country, to the reluctant flashes of Premier League, or Spanish BBVA! I'm sure nobody will get tired of playing FM with such a variety.

6. Are you planning on having leagues available for day of release?
All the Spanish beta-testing team is working hard to have an Spanish Third Division ready for the release day. Current state I will say it's 90%, not a real perfect league, but completely playable and enjoyable.

Interview 8 - Daniel Griffin

1. What were your first impressions of the new Editor?
I was very impressed with how the new editor looked. The background is a lot better than last year's editor, and the extra possibilities I seem to have with the editor this year truly makes it a lot better than last year's.

2. How easy did you find it to create your first league?
Was very easy to be honest, not too much hassle, and once the bare league structure had been created, the extra options available to me seemed to be endless.

3. What is your favourite thing about the new Editor?
For me it would have to be the xml files, as it is a lot easier to be able to share files that are so small that they can be downloaded easily and quickly. I was also impressed with the extra options available when creating a club, so that makes a close second for me.

4. What leagues did you first create with the editor?
The American Samoan first division. I just created a bare league structure to test how it worked, and I was very happy with the results.

5. How much has being able to edit competitions added to your FM experience?
For me it adds so much to the Football Manager experience. You can create virtually any league you want to, which should greatly benefit the CSE forum, and also the fact that you have extra options in the other areas of the editor do truly make the FM experience a lot better, as you feel less constrained in what you can do with your game.

6. Are you planning on having leagues available for day of release?
I do plan to have my British and Irish cup XML file available,(no leagues edited, just my new cup in, with English League cup out, other nations league cups still in though) which is a 256 team straight knockout, with all the teams from the top five leagues in England, the top five leagues in Scotland (minus one Highland Premier league team), the top league in Wales, the top two leagues in Republic of Ireland and the top three leagues in Northern Ireland, which also acts as a good way to make money as the prize money comes in from the third round, with the first two rounds rewarding teams with appearance money.

As a little hint as to the fixtures that can be produced, upon my test of the cup, the first round produced ties such as Manchester United vs Wexford, Arsenal vs Bohemians and Celtic vs Burton Albion.

Interview 9 - Geediez Horschbank

1. What were your first impressions of the new Editor?
Well, I was a little confused at the beginning, not knowing my way around but I've mastered it pretty quickly. Of course the most important addition was the Nation rules part, which felt like a dream come true for me.

2. How easy did you find it to create their first league?
Not so easy I have to say, I was a little confused at start and because it was one of the earliest beta, the league I've created didn't even work. But then SI made some magic and it started to work like a charm. I've got so into the game that they haven't seen me for quite a while on beta-testers forum. This league editing tool take the game into another dimension, I daresay.

3. What is your favourite thing about the new Editor?
That's simple - competition editing and the second thing would be xml files that holds only changes that you've made to a database. No more uploading / downloading whole databases - you simply compress your new league, send / it via your e-mail in couple of seconds and your off!

4. What leagues did you first create with the editor?
The Polish third division, then I went on to create a Cypriot league from scratch.

5. How much has being able to edit competitions added to your FM experience?
Like I said before - this gives the game a new dimension. Finally all those legally smelly, troublesome and uncomfortable league swapping and nation editing has gone away. As if it wasn't enough you can also edit match and squad rules. Not a big deal, you think? Well then imagine someone editing top leagues to match the rules of that from 1993.

Fancy buying some foreign star? Sorry! Only 2 players in squad allowed! Or maybe you think the UEFA and FIFA got it all wrong when giving the players freedom to move across continent? No problem either - you can make all leagues play with domestic players only. The possibilities here are almost endless. This little feature gives a player ability that in the whole CM/FM series he has never had before - to not just play by the rules but to create them.

6. Are you planning on having leagues available for day of release?
I've concentrated on creating Polish third division.

Interview 10 - Dave Fairburn

1. What were your first impressions of the new Editor?
Great, very easy to use. Being an experienced user of the editor I know how confusing it can be, but this season seems very pick-up-and-play.

2. How easy did you find it to create your first league?
Very easy. I had a simple league structure up and running within 30 minutes of getting it.

3. What is your favourite thing about the new Editor?
Other than the league editor, I found being able to add players to teams or teams to divisions en mass very relieving. Being someone who edits a lot, I know how many hours this can shave off of potential league swaps or restructuring.

4. What leagues did you first create with the editor?
I combined the top 8 of the Scottish First Division into the Scottish Premier Division, then moved all the other SFL teams into the First Division, restructured the lower divisions into groups of 14, then added an all new Scottish Cup, the Anglo-Scottish Cup to be played on English League Cup days (I cancelled both this and the Scottish League Cup to make way), and a League Challenge Cup with a large 18 game group stage for the teams in the groups of 14.

On top of this, I limited all starting lineups to three foreign players and all squads to five foreign players, set all cup matches except the final to go to at least one replay, and made it so that the yellow card bans would come in earlier, five yellows for the first ban, four yellows for the second ban, three yellows for the third ban etc.

5. How much has being able to edit competitions added to your FM experience?
Oh, it's fantastic, whether you're wanting to make a real league, super league, a fantasy league or just want a new challenge you can do it with this editor.

6. Are you planning on having leagues available for day of release?
Yes. I hope to have an alternate Scottish league up and ready to go.

Thank you very much to those who gave up even more of their time to answer these questions, as well as the time they’ve already spent helping us test the new editor.

I’ll be back tomorrow with more exclusive news on FM2010. It’s a special day tomorrow, as it also marks the return of the Football Manager Podcast!

断剑无锋 发表于 2009-9-18 10:34

OMG,好长啊

视频:
http://player.youku.com/player.php/sid/XMTE5NzA3NzE2/v.swf://

toros 发表于 2009-9-19 07:07

可以自己做联赛!

xiaosbwanyouxi 发表于 2009-9-19 13:05

采访3 – Tim Pyke

1.你对新编辑器的第一印象如何?

我一开始对是否有什么变化表示怀疑,但当我一上手我就被亲切的用户界面和快捷的运行给吸引住了。
2、你觉得创造一个联赛容易吗?
Aside from a few minor teething problems it was straight forward to get the first league active. Within five minutes of loading the editor for the first time I had activated my first new league and cup structure.
除了在创造首个联赛的时候有点小问题。我激活我的首个新联赛和杯赛用了五分钟时间去载入编辑器。

3、你最喜欢新编辑器的那一部分?
毫无疑问,是比赛编辑器。多年来对Si Games有一种呼吁,希望他们增加更多英国联赛或者更多国家。现在这种权利牢牢地掌握在了玩家的手里。不管什么国家的联赛他们想玩的都能玩到。或者说他们如果对于目前联赛的结构不满意,他们可以编辑他们心目中的内容。

4、你创建的第一个联赛是什么?
我创建的第一个联赛是法罗群岛联赛,因为我对他们很有好感。

5、编辑赛事给你带来了多少新的体验?
FM10里这个单独的功能给我带来的最大的体会是,它给游戏中每个独立的选手都打开了一个充满完整性的世界。在测试阶段,我对于玩法罗群岛,安道尔,圣马力诺联赛比完英国联赛一直有更大的乐趣,因为它们给我来讲是一个可以探索的全新的世界。不再会有来自偏远地区的人,诸如委内瑞拉人,乌兹别克斯坦人,抱怨没有他们的联赛可以玩了。
6、你打算在游戏发行后分享你创建的联赛吗?
我已经完成了约半打的国家联赛,我将会提供给任何对它们感兴趣的人。


采访4 – Jammy Harding
1、你对新编辑器的第一印象怎么样?
一句话,棒极了。不但用户界面比以前的版本好看多了,而且比以前易用多了。虽然我在编辑器的一些地方纠结了一下,但是现在我想用的都能很容易的找到并且使用了。让我惊喜的是有多么多的东西在今年被加进了编辑器啊。虽然大多人都认为能够增加和编辑比赛时最好的增加部分,另外也有一些功能将有助于玩家经理在游戏中更加真实和个性化。编辑选手的头发和皮肤的颜色就是这其中的一部分,并且这有助于把年轻球员编辑得非常贴近现实。

2、你觉得创造一个联赛容易吗?
相当的容易。我必须承认,我悲观的想过,这将是难以置信的困难任务,这将会需要大量的练习来创建一个你想要的联赛。而我真正看到的确是简单易用,并且我只需花几分钟就能够添加一个我想要的联赛。

3、你最喜欢新编辑器的那一部分?
虽然很多人说比赛编辑器是新编辑器最好的部分,但是我个人更加喜欢的是新的外观。我发现它很难使用,并且这不是游戏最吸引人的地方。新的用户界面让一切变得简单了,并且我的意见是,它将会鼓励人们更多的使用编辑器。

4、你创建的第一个联赛是什么?
我创建的第一个联赛是英格兰的第七级联赛,我现在已经添加了第八级联赛和其他19个国家的联赛。

5、编辑赛事给你带来了多少新的体验?
作为一个经常玩英格兰低级别联赛的玩家,这个比赛编辑器让我从FM中得到了更多的快乐。能够玩到这个联赛并且看到更多队伍在联赛中升级能够提高只有在游戏中才能实现的乐趣。




6、你打算在游戏发行后分享你创建的联赛吗?
我有一些联赛我希望上传了,所以人们现在可以从不同联赛中开始游戏。但是我相信一段时间后,人们能选择到数百个。

采访5 – Macaulay Bruce


1、你对新编辑器的第一印象怎么样?我的第一印象是不确定的。我对想法很兴奋,但是我怕我不能很好的使用这个编辑器。后来,我的印象发生了变化,我无疑喜欢上了这个编辑器,并且认为这是个梦幻般的版本。

2、你觉得创造一个联赛容易吗?
用过之后,我发现相当容易,哪怕我对于这个编辑器缺乏了解。

3、你最喜欢新编辑器的那一部分?
添加联赛!在FM里,可能带领我的地方球队走向辉煌,并且 赢得荣誉是相当棒的。

4、你创建的第一个联赛是什么?
高地联赛。这样我可以玩地方俱乐部了。当我看见我认识的这么多球员出现在游戏中,感觉是很棒的。

5、编辑赛事给你带来了多少新的体验?
这带来了一个全新层次的体验。你可以为了挑战去玩更低级别的联赛。获奖多次后你会无聊的。
6、你打算在游戏发行后分享你创建的联赛吗?
也许吧,但只是那些我了解规则的联赛。

断剑无锋 发表于 2009-9-19 18:40

围观苦力小S

sananstart 发表于 2009-9-19 18:45

东西拿走。。回复留下。。顺便说句。。感谢大大。。

sd9587210 发表于 2009-9-22 04:58

colitas929 发表于 2009-9-23 18:44

谢谢~~~~~~~~~~~~~~~~~~~~~

xiaosbwanyouxi 发表于 2009-9-23 19:17

原帖由 断剑无锋 于 2009-9-19 18:40:00 发表
围观苦力小S

乃一个实习版主就欺负我么,这世道

kennyhades 发表于 2009-9-23 19:24

回复 10# xiaosbwanyouxi 的帖子

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