kennyhades 发表于 2009-9-8 23:58

FM2010官方blog Day 5 animations, stadiums, cameras and weath

编辑/翻译:kennyhades

原帖地址:http://www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010/Football-Manager-2010-new-features-blog-Day-4-animations-stadiums-cameras-and-weather-article148439.html


昨天看了比赛引擎的预告片,今天我将试着把这一年里比赛引擎和比赛画面的发展告诉大家。

新手可能不明白什么是比赛引擎和比赛画面,给大家简单说明一下:

比赛引擎是用来模拟比赛的,模拟你和对手的战术,人员选择

比赛画面就是显示在你面前的各个视角的2D、3D的画面。

今天我将介绍比赛画面,包括球场周围的东西,比如观众和球场。

首先是动画。FM2010中有超过100种新动画。另外绝大多数的旧动画也进行了改进。现在,我们有了一个全职的动画师,这带来了巨大的改进,尤其是他以前有从事足球游戏的的经验,知道如何去做。他要求我们提供一些工具,所以我们有了一个漂亮的新的动画编辑器和镜像系统,以至于现在我们不需要把左脚和右脚的动作做两次。

接下来是球场。我们不应该把球场做的千篇一律,而是应该根据球场的大小来制定很多的不同球场标准。我们希望能够得到使用世界上所有俱乐部真实球场的权利,但是我们没有,所以我们不能把球场做的和真的一样,但是我们希望尽可能的真实,比如容量、台阶、坐席等。

在场的观众应该有正确的数量,坐在座位上,并为球队的进球而欢欣鼓舞。

还有比赛视角,现在我们有底线和边线两个新的视角,你们可以在视频中看到这些。我希望两个都能保留,但是其中一个在午饭前还要进行调整。你们只能在试玩中去体验了。

我们还在比赛画面中加入了天气的影响。不同等级的雨雪天气都会出现,他们不只是让画面更漂亮,同时天气对球场的影响会像吸食中的比赛一样,所以大雨的时候,球也会滚得慢一点。

球员的贴图也被改进了,还有场地的类型、场地条件的下降也是。场地条件的下降还会影响球的运行路线。

光影也进行了大幅改进,根据不同比赛时间和天气,球员和球场的阴影会有明显的不同。

明天将介绍比赛引擎,还要和SI的合伙人Paul Collyer有一个简短的谈话

最后是视频。

kennyhades 发表于 2009-9-8 23:58

原文附上:
After yesterday's match engine video trailer, today I'm going to attempt to get down and dirty with letting you know what has been going on match engine- and match view-wise over the last year.

For those who are new to the game, or don't know about the terminology used, a quick definition:

The match engine in Football Manager is a simulation of the game of football based on the tactics you have set, the tactics your opponent (whether a computerized version of a real life manager, or another human on multi-player games) has set, and the footballers that you have both picked.

The match view is what is displayed on the screen in front of you in one of a multitude of camera angles, including both 2D and 3D.

Today I'm going to talk about the match view, which includes things surrounding the pitch, such as the new stadiums and crowds.

First off, animations. There are well over 100 new animations in FM2010, alongside most of the old animations being tweaked and improved. We've now got a full time animator at Sports Interactive (previously we were working with contractors) which has made a huge difference, particularly as he has experience on working on other football games so has already knows what works and what doesn't. He's forced us to provide him with some tools too, so we've got a shiny new animation editor, and a mirroring system so that he can make an animation work for left footed and right footed players without having to do it all twice.

Next up, stadiums. The approach we've taken with stadiums is that we shouldn't have half a dozen to depict different ranges of size of stadium, but we should have a load of different stands that can be used and re-sized according to the stadium capacity. Whilst we'd love to have licenses to use real stadiums for every club around the world, we don't, so while the stadiums won't look like the real thing, they will at least be able to fit the right amount of fans in, have the right kind of stands, terracing or seating, roofs or not, that kind of thing.

The crowd itself should (by the time of launch - it doesn't yet!) have the right amount of people in for the attendance of the match, sitting happily in their seats, getting excited and celebrating when the team scores.

And not forgetting match cameras. At the moment, we have two new cameras in the game, called sideline and touchline. What you can see of these in the videos is work in progress. I'm hopeful that both will stay in, but one of them might be tweeked a bit before launch. You'll just have to wait for the demo and find out then!

We've also added in weather effects to the match view. Different types of rain and snow all appear, and aren't just there to look pretty either. The effect that weather has on a real pitch will happen in game too, so if it's pouring down with rain, expect the ball to travel a lot slower on the ground and roll less.

The player graphics themselves have also improved, as have the pitch types and pitch degradation too. Again, the degradation on the pitch has an effect on ball movement.

Lighting has also improved massively, and there's a noticeable difference on player and stadium shadows based on the time of day that a match is being played and the type of weather that the match is played in.

Tomorrow, I'll be looking into the match engine itself, and having a little chat with Paul Collyer, co-founder of Sports Interactive (we who make Football Manager), and the guy to shout at if you see something unrealistic happening in the match!

Until there, here's the video.

kennyhades 发表于 2009-9-9 09:55

附上视频,转自FMFans

点我进入Rayfile下载页面

http://player.youku.com/player.php/sid/XMTE3ODQ2OTUy/v.swf

http://player.youku.com/player.php/sid/XMTE3ODQ2OTUy/v.swf

断剑无锋 发表于 2009-9-9 10:54

kenny幸苦了啊,
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