【教程】关于建筑的修改
本帖最后由 D.九断·征一 于 2025-4-1 15:10 编辑关于徐公子发布的【遊戲性增強】讓攻城變得合理https://bbs.3dmgame.com/thread-6582604-1-1.html
(出处: 3DMGAME论坛)
修改前备份
**** Hidden Message *****
ai翻译一下就是
{
"用户索引": "8",
"标识": "JZ10001",
"名称": "集市",
"繁体中文名": "",
"英文名": "",
"日文名": "",
"韩文名": "",
"图标": "集市",
"预制体名称": "Ci_Market",
"预制体数量": "4",
"建筑类型": "4",
"室内类型": "6",
"仅公共建筑": "0",
"基础建筑": "",
"前置建筑": "",
"需临街": "1",
"砖石地基": "2",
"建造费用": "600",
"建造数量": "60",
"长度": "2",
"宽度": "2",
"金钱收入": "200",
"粮食收入": "0",
"商业差值": "0",
"农业差值": "0",
"治安差值": "0",
"民心差值": "0",
"地块金钱加成": "0",
"相邻金钱加成": "0",
"相邻金钱累积加成": "0",
"地块粮食加成": "0",
"相邻粮食加成": "0",
"相邻粮食累积加成": "0",
"可拆除": "1",
"有战局HUD": "0",
"耐久度": "600",
"城市限制": "-1/-1/-1/-1",
"驻军容量": "0",
"守军数量": "0",
"探索寻将": "0",
"招贤概率": "0",
"来访概率": "0",
"计策概率": "0",
"计策点数": "0",
"技术点数": "0",
"材料价格": "0/0/0/0/0/0",
"NPC容量": "0",
"舒适度": "0",
"安全度": "0",
"描述": "每月增加金钱200,必须临街。",
"繁体中文描述": "",
"英文描述": "",
"日文描述": "",
"韩文描述": ""
}
我们选一下有用的信息
"名称": "集市",
"图标": "集市",
"金钱收入": "200",
"地块金钱加成": "0",
"相邻金钱加成": "0",
"相邻金钱累积加成": "0",
"地块粮食加成": "0",
"相邻粮食加成": "0",
"相邻粮食累积加成": "0",
"描述": "每月增加金钱200,必须临街。",
根据这些,我们尝试修改收入数据
可以看见确实修改成功的,但是ai城市同样有效
那么我们修改ai没有的,比如说军宅
找到军宅数据
{"userIndex":"8","id":"JZ40010","name":"军宅","nameTc":"","nameEn":"","nameJp":"","nameKr":"","icon":"军营","prefabName":"Ci_MiliHouse","prefabNum":"1","type":"1","indoorType":"0","onlyPublic":"2","baseBuilding":"","needBuilding":"","needStreet":"0","brickGround":"1","cost":"1500","quantity":"150","length":"2","width":"2","moneyIncome":"0","foodIncome":"0","commerceDelta":"0","algricultureDelta":"0","securityDelta":"0","popularFeelDelta":"0","blockMoneyAdd":"0","adjoinMoneyAdd":"0","adjoinMoneyCumulation":"0","blockFoodAdd":"0","adjoinFoodAdd":"0","adjoinFoodCumulation":"0","removable":"1","hasWarHUD":"0","durability":"1500","cityLimit":"3/4/5/6","armyCapacity":"2","defenceArmyNum":"0","exploreFindHero":"0","recruitPossibility":"0","comingPossibility":"0","schemePossibility":"0","schemePoint":"0","techPoint":"0","materialPrice":"0/0/0/0/0/0","npcCapacity":"0","comfortDegree":"0","securityDegree":"0","description":"增加主角在本城的私军队数上限2。","descriptionTc":"","descriptionEn":"","descriptionJp":"","descriptionKr":""},
翻译一下就是
{
"用户索引": "8",
"标识": "JZ40010",
"名称": "军宅",
"繁体中文名": "",
"英文名": "",
"日文名": "",
"韩文名": "",
"图标": "军营",
"预制体名称": "Ci_MiliHouse",
"预制体数量": "1",
"建筑类型": "1",
"室内类型": "0",
"仅公共建筑": "2",
"基础建筑": "",
"前置建筑": "",
"需临街": "0",
"砖石地基": "1",
"建造费用": "1500",
"建造数量": "150",
"长度": "2",
"宽度": "2",
"金钱收入": "0",
"粮食收入": "0",
"商业差值": "0",
"农业差值": "0",
"治安差值": "0",
"民心差值": "0",
"地块金钱加成": "0",
"相邻金钱加成": "0",
"相邻金钱累积加成": "0",
"地块粮食加成": "0",
"相邻粮食加成": "0",
"相邻粮食累积加成": "0",
"可拆除": "1",
"有战局HUD": "0",
"耐久度": "1500",
"城市限制": "3/4/5/6",
"驻军容量": "2",
"守军数量": "0",
"探索寻将": "0",
"招贤概率": "0",
"来访概率": "0",
"计策概率": "0",
"计策点数": "0",
"技术点数": "0",
"材料价格": "0/0/0/0/0/0",
"NPC容量": "0",
"舒适度": "0",
"安全度": "0",
"描述": "增加主角在本城的私军队数上限2。",
"繁体中文描述": "",
"英文描述": "",
"日文描述": "",
"韩文描述": ""
}
找到有用的
"名称": "军宅",
"图标": "军营",
"仅公共建筑": "2",
"需临街": "0",
"砖石地基": "1",
"建造费用": "1500",
"建造数量": "150",
"长度": "2",
"宽度": "2",
"金钱收入": "0",
"粮食收入": "0",
"商业差值": "0",
"地块金钱加成": "0",
"相邻金钱加成": "0",
"相邻金钱累积加成": "0",
"地块粮食加成": "0",
"相邻粮食加成": "0",
"相邻粮食累积加成": "0",
"耐久度": "1500",
"城市限制": "3/4/5/6",
"驻军容量": "2",
"描述": "增加主角在本城的私军队数上限2。",
修改一下数据
可以看见是修改成功的
另外就是GameValue文件【这个是徐公子修改之后的,可以看见钱粮都降低了10倍
{"populationLimit4":"300000","populationLimit3":"300000","populationLimit2":"200000","populationLimit1":"150000","baseArmyLimit4":"5","baseArmyLimit3":"4","baseArmyLimit2":"3","baseArmyLimit1":"2","baseDurability3":"40000","manageBudget":"600","baseFoodIncome3":"750","baseConstructValue":"2","baseFoodIncome1":"500","baseDurability":"10000","wallBudget":"600","hotelCost":"10","baseDrunkRecovery":"20","fireDamage":"10","tradeFactor2":"10","tradeFactor1":"100","foodDelta":"10000","basePoisonRecovery":"20","mapWarPeriod":"1","shipDefence3":"16","shipDefence2":"14","shipDefence1":"10","lordSalary":"500","blockLimitFactor":"5","baseMoneyIncome4":"200","baseMoneyIncome3":"150","baseMoneyIncome2":"120","baseMoneyIncome1":"100","securityBudget":"600","shipAttack3":"16","populationDelta":"5000","shipAttack2":"14","moodAverage":"500","moneyDelta":"1000","baseFoodIncome4":"1000","shipAttack1":"10","conscriptFee":"50","baseDurability2":"20000","patrolBudget":"600","baseFoodIncome2":"600","mapWarDamageFactor":"0.03","fightDemageFactor2":"60","fightDemageFactor1":"400","debateRecoveryFactor":"1.2","debateDamageFactor2":"20","weaponMasterExpFactor":"2","debateDamageFactor1":"200","debateSpeed":"2","warDemageFactor":"0.25","warDemageFactor2":"20","warDemageFactor1":"10","attributeExpFactor":"1.2","professionExpFactor":"2","mapWarFactor":"1",
{
"人口上限4级": "300000",
"人口上限3级": "300000",
"人口上限2级": "200000",
"人口上限1级": "150000",
"基础驻军上限4级": "5",
"基础驻军上限3级": "4",
"基础驻军上限2级": "3",
"基础驻军上限1级": "2",
"基础耐久3级": "40000",
"管理预算": "600",
"基础粮食收入3级": "750",
"基础建造值": "2",
"基础粮食收入1级": "500",
"基础耐久值": "10000",
"城墙预算": "600",
"客栈消耗": "10",
"基础醉酒恢复": "20",
"火焰伤害": "10",
"贸易系数2级": "10",
"贸易系数1级": "100",
"粮食波动值": "10000",
"基础中毒恢复": "20",
"地图战役周期": "1",
"战船防御3级": "16",
"战船防御2级": "14",
"战船防御1级": "10",
"领主俸禄": "500",
"地块限制系数": "5",
"基础金钱收入4级": "200",
"基础金钱收入3级": "150",
"基础金钱收入2级": "120",
"基础金钱收入1级": "100",
"治安预算": "600",
"战船攻击3级": "16",
"人口波动值": "5000",
"战船攻击2级": "14",
"平均情绪值": "500",
"金钱波动值": "1000",
"基础粮食收入4级": "1000",
"战船攻击1级": "10",
"征募费用": "50",
"基础耐久2级": "20000",
"巡逻预算": "600",
"基础粮食收入2级": "600",
"地图战役伤害系数": "0.03",
"战斗伤害系数2级": "60",
"战斗伤害系数1级": "400",
"辩论恢复系数": "1.2",
"辩论伤害系数2级": "20",
"武器精通经验系数": "2",
"辩论伤害系数1级": "200",
"辩论速度": "2",
"战争伤害系数": "0.25",
"战争伤害系数2级": "20",
"战争伤害系数1级": "10",
"属性经验系数": "1.2",
"职业经验系数": "2",
"地图战役系数": "1",
最后麻烦管理员回复可见
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感谢楼主的分享 关于建筑的修改
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先下载看看好不好用!感谢楼主分享的内容! 66666666666666
顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶
6666666666666666666 这个确实需要学习
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66666666666666666666666666 感谢分享
真厉害呀
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感谢大佬
牛的楼主
让我看看 我就看看能不能改 66666666666666666666
ok
thanks.................................. 感谢分享