【4月8日更新】移除过场动画中 30fps 的上限
本帖最后由 fuhaotian1234 于 2025-4-8 11:42 编辑转载自:
https://discord.com/channels/778 ... /933778877996757033
Below are the highlights between v 25.3.25 - 25.3.25.2: + Added new "Fully Unlocked" mode to Assassin's Creed Shadows, that patches a few extra pieces of code in a way that the setting cannot be turned off without restarting the game. * In exchange for having to restart the game to switch modes, performance is better than the basic unlock setting. + Turned the "FMV Playing" indicator into an option (disabled by default now).
以下是v 25.3.25-25.3.25.2之间的亮点:+在《刺客信条阴影》中添加了新的“完全解锁”模式,该模式以一种不重新启动游戏就无法关闭设置的方式修补了一些额外的代码。*作为必须重新启动游戏以切换模式的交换,性能优于基本解锁设置。+将“FMV播放”指示器变为选项(现在默认禁用)。
安装 Special K,然后将《刺客信条:暗影》添加到游戏列表中。通过 Special K 运行游戏。
版本更新至SpecialK_25.4.1.1
以下为discord更新说明:
Below are the highlights between v 25.3.25.2 - 25.3.26: + Updated Assassin's Creed Shadows framerate fix to work with the latest patch * Memory scanning to prevent future patch issues is a work in progress...
Below are the highlights between v 25.3.26 - 25.3.26.2: + Assassin's Creed Shadows framerate patch addresses are now scanned at start, and patches should no longer break things.
Below are the highlights between v 25.3.26.2 - 25.3.27: + Fixed Assassin's Creed Shadows capped framerate occasionally being restored when it was not supposed to be, following the new memory scanning change. + Adjusted DLL shutdown procedure to flush INI files before anything else, since some games terminate in the middle of unloading SK's DLL. + Simplified Assassin's Creed Shadows initialization code. + Terminate hung nvngx_update.exe instances when launching games, because it can prevent proper launch/exit if the game infinitely waits for a broken DLSS over-the-air-update. + Added INI option to disable keyboard IME services in a game, in order to fix Assassin's Creed deadlocking when combinations of Alt+Shift are used.
Below are the highlights between v 25.3.27 - 25.3.31.2: + Simplified control panel options in Assassin's Creed Shadows. + Reduced NVAPI HW sensor monitoring and VRR status check overhead on recent NVIDIA drivers. + Options to override RGB colors on DualSense controllers now apply (in USB) in games using SONY's native API. + Fixed occasional double keyboard input processing (SK hotkeys) when using ReShade 6.4.0+. + Improved Unity Engine texture cache compatibility in versions > 2021. + Terminate hung nvngx_update.exe processes at game exit, rather than when the global injection service starts/stops. + Added delay to ExitProcess (...) hook to ensure that SK saves its DLL cfg in Assassin's Creed Shadows before the game crashes during its exit code.
Below are the highlights between v 25.3.31.2 - 25.3.31.3: + Restructure hook initialization procedure during startup to get render APIs initialized earlier and separate input API initialization that should not be done from DllMain. + Added nvngx_update.exe hung process termination back to injection service. + Remove multiple calls to slDLSSGSetOptions (...) during one frame in Assassin's Creed Shadows. + Fixed AC Shadows flagging sl::PreferenceFlags::eAllowOTA without flagging sl::PreferenceFlags::eLoadDownloadedPlugins, which causes DLLs to update, but the updated DLLs never to load (i.e. why DLSS/Reflex doesn't work). * This fix may require local injection if render hook initialization is too slow; it cannot be fixed if delayed injection is used.
Below are the highlights between v 25.3.31.3 - 25.4.1: + Added Denuvo to older DLSS games for improved Streamline thread-safety.
Below are the highlights between v 25.4.1 - 25.4.1.1: + Added JPEGNotQuality setting (defaults to 96) for JPEG screenshots imported to Steam, refer to Global\osd.ini -- does not apply to thumbnails. * Compression 'Quality' of JPEG: 0=Oh No!, 100=Still crap... + Block WM_DEVICECHANGE messages for DBT_DEVNODES_CHANGED because it is unnecessary and kills performance in many Steam Input games. + Removed Denuvo for free-tier users; Patreon subscribers still get the awesome performance and stability benefits of Denuvo.
度盘:
链接: https://pan.baidu.com/s/1aca0G5Icf8eI4oFvw-a3Ug 提取码: rthp
感谢2222222222222
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感谢分享~
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感谢风大!!
除过场动画中 30fps 的上限 [修改]
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谢谢分享
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启动游戏闪退 謝謝·RE: 移除过场动
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支持一个!!!!!!!!!! 好啊啊!
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地方噶人情味请问
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你说的观点我也很支持!感谢楼主分享的内容! 6666666666666666666666
66666666666666 感谢分享
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