fuhaotian1234 发表于 2025-3-25 16:03

【4月8日更新】移除过场动画中 30fps 的上限

本帖最后由 fuhaotian1234 于 2025-4-8 11:42 编辑




转载自:
https://discord.com/channels/778 ... /933778877996757033


Below are the highlights between v 25.3.25 - 25.3.25.2: + Added new "Fully Unlocked" mode to Assassin's Creed Shadows, that patches   a few extra pieces of code in a way that the setting cannot be turned       off without restarting the game.    * In exchange for having to restart the game to switch modes, performance      is better than the basic unlock setting. + Turned the "FMV Playing" indicator into an option (disabled by default now).

以下是v 25.3.25-25.3.25.2之间的亮点:+在《刺客信条阴影》中添加了新的“完全解锁”模式,该模式以一种不重新启动游戏就无法关闭设置的方式修补了一些额外的代码。*作为必须重新启动游戏以切换模式的交换,性能优于基本解锁设置。+将“FMV播放”指示器变为选项(现在默认禁用)。


安装 Special K,然后将《刺客信条:暗影》添加到游戏列表中。通过 Special K 运行游戏。
版本更新至SpecialK_25.4.1.1
以下为discord更新说明:

Below are the highlights between v 25.3.25.2 - 25.3.26: + Updated Assassin's Creed Shadows framerate fix to work with the latest patch    * Memory scanning to prevent future patch issues is a work in progress...




Below are the highlights between v 25.3.26 - 25.3.26.2: + Assassin's Creed Shadows framerate patch addresses are now scanned at start,   and patches should no longer break things.




Below are the highlights between v 25.3.26.2 - 25.3.27: + Fixed Assassin's Creed Shadows capped framerate occasionally being restored   when it was not supposed to be, following the new memory scanning change. + Adjusted DLL shutdown procedure to flush INI files before anything else, since   some games terminate in the middle of unloading SK's DLL. + Simplified Assassin's Creed Shadows initialization code. + Terminate hung nvngx_update.exe instances when launching games, because it   can prevent proper launch/exit if the game infinitely waits for a broken       DLSS over-the-air-update. + Added INI option to disable keyboard IME services in a game, in order to   fix Assassin's Creed deadlocking when combinations of Alt+Shift are used.






Below are the highlights between v 25.3.27 - 25.3.31.2: + Simplified control panel options in Assassin's Creed Shadows. + Reduced NVAPI HW sensor monitoring and VRR status check overhead on recent   NVIDIA drivers. + Options to override RGB colors on DualSense controllers now apply (in USB) in   games using SONY's native API. + Fixed occasional double keyboard input processing (SK hotkeys) when using   ReShade 6.4.0+. + Improved Unity Engine texture cache compatibility in versions > 2021. + Terminate hung nvngx_update.exe processes at game exit, rather than when   the global injection service starts/stops. + Added delay to ExitProcess (...) hook to ensure that SK saves its DLL cfg   in Assassin's Creed Shadows before the game crashes during its exit code.






Below are the highlights between v 25.3.31.2 - 25.3.31.3: + Restructure hook initialization procedure during startup to get render APIs   initialized earlier and separate input API initialization that should not       be done from DllMain. + Added nvngx_update.exe hung process termination back to injection service. + Remove multiple calls to slDLSSGSetOptions (...) during one frame in   Assassin's Creed Shadows. + Fixed AC Shadows flagging sl::PreferenceFlags::eAllowOTA without flagging   sl::PreferenceFlags::eLoadDownloadedPlugins, which causes DLLs to update,       but the updated DLLs never to load (i.e. why DLSS/Reflex doesn't work).    * This fix may require local injection if render hook initialization is      too slow; it cannot be fixed if delayed injection is used.




Below are the highlights between v 25.3.31.3 - 25.4.1: + Added Denuvo to older DLSS games for improved Streamline thread-safety.






Below are the highlights between v 25.4.1 - 25.4.1.1: + Added JPEGNotQuality setting (defaults to 96) for JPEG screenshots imported   to Steam, refer to Global\osd.ini -- does not apply to thumbnails.    * Compression 'Quality' of JPEG: 0=Oh No!, 100=Still crap... + Block WM_DEVICECHANGE messages for DBT_DEVNODES_CHANGED because it is   unnecessary and kills performance in many Steam Input games. + Removed Denuvo for free-tier users; Patreon subscribers still get the   awesome performance and stability benefits of Denuvo.


度盘:
链接: https://pan.baidu.com/s/1aca0G5Icf8eI4oFvw-a3Ug 提取码: rthp

-----09 发表于 2025-3-25 17:13

感谢2222222222222

DOVID 发表于 2025-3-25 17:18

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2336458 发表于 2025-3-25 17:25

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阿萨德是十五大 发表于 2025-3-25 17:30

感谢分享~

123456ASD123dsa 发表于 2025-3-25 17:37

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jsxhzzx 发表于 2025-3-25 17:38



感谢风大!!










★__________つ_ 发表于 2025-3-25 17:38

除过场动画中 30fps 的上限 [修改]








18960633 发表于 2025-3-25 17:42

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20181030 发表于 2025-3-25 17:45

感谢22222

gening18018774 发表于 2025-3-25 17:53

谢谢分享

SPIKE_Jr 发表于 2025-3-25 18:03

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流年的末端ㄅ 发表于 2025-3-25 18:05

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danecom58 发表于 2025-3-25 18:13

谢谢分享

happysky45 发表于 2025-3-25 18:16

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happysky45 发表于 2025-3-25 18:20

启动游戏闪退

夜太美 发表于 2025-3-25 18:23

謝謝·RE: 移除过场动

z839098847 发表于 2025-3-25 18:34

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Mokingse 发表于 2025-3-25 18:34

支持一个!!!!!!!!!!

tao8219743 发表于 2025-3-25 18:39

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kril123 发表于 2025-3-25 18:50

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●﹎мe、桀 发表于 2025-3-25 18:50

你说的观点我也很支持!感谢楼主分享的内容!

3dm_16873079 发表于 2025-3-25 18:50

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5193632 发表于 2025-3-25 18:57

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Azrael_Zero 发表于 2025-3-25 18:58

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bitternolis 发表于 2025-3-25 19:06

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mynameisjiejie 发表于 2025-3-25 19:09

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3dm_17575699 发表于 2025-3-25 19:15

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