����ֱ�� 发表于 2025-2-9 22:06

Final Fantasy VII Rebirth's graphical scalability

本帖最后由 ����ֱ�� 于 2025-2-10 10:50 编辑

This mod is focused on fixing the game's LOD draw distance at the cost of lowering FPS, and most likely increased memory usage. An optimized Lower-than-Low Engine.ini is also provided for devices like the Steam Deck and ROG Ally.

The main setting to be concerned with is Background Model Detail. Best provides the most seamless experience, but is the most expensive. The new High is more expensive than Vanilla High, but has comparable pop-in to Vanilla Best. Medium and Low has lower quality vegetation mips while trying to maintain a minimal pop-in experience.

This mod unfortunately cannot help with the LOD pop-in when moving the camera around really fast. For workarounds regarding this problem, please see the posts.

athena201 发表于 2025-2-10 08:36

感谢分享

a345918842 发表于 2025-2-10 08:54

然后呢 解决办法在哪

newtype2001 发表于 2025-2-10 09:17

不是哥们,你这没有必要传个附件吧

��ӵ_i_�� 发表于 2025-2-10 09:18

真正的游戏程序在游戏根目录FINAL FANTASY VII REBIRTH\End\Binaries\Win64下面,而不是根目录那个很小的exe文件
你需要确保你的修改作用于真正的游戏程序上
这个方法适用于其他游戏类似的修改不起作用的情况

我寻思也没办法解决吧,最多算个小贴士?

J002 发表于 2025-2-10 15:28

https://www.nexusmods.com/finalfantasy7rebirth/mods/38?tab=files
就是这个MOD,我在另外一个帖子发过


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