land182 发表于 2024-11-8 15:22

11.7补丁升级内容(机翻)

这次修正内容还是比较多的,不急的话建议在等一段时间再玩估计往后还有很多补丁,蹲个终极版不好么{:3_109:}
(机翻)错误修复:
修复了DLSS选项可能在40系列Nvidia GPU上最终“变灰”的问题。
消除了少量崩溃的原因。
将XeSS版本更新为1.3.1。
修正了一些自定义未正确应用于调查者在一个结束场景中的问题。
修正了导致伴侣技能点重置的bug。
调整了同伴批准通知,以便它们在场景结束时在屏幕上停留更长时间。
哈定现在箭袋里有箭,准备战斗。
全球戏谑不应再过早开始。
哈定和塔什的戏谑不再无限期地重复。
修正了玩家在任务中快速旅行时可能出现的潜在问题。
在去某些任务的路上改变你的党员不再会破坏世界任务的相机。
更新了许多资产,以提高长距离的视觉性能。
修复了水平艺术资产上的几个距离“弹出窗口”。
增加了冲突的几个资产,错过了它。
修复了法典艺术的一个小纹理问题。
为许多交互和事件添加了触觉。
修复了一些环境场景中的唇同步。
调整了几个资产的音频平衡。
更换设备不再禁用头盔语音处理。
修正了几个不正确生成的客观标记。
清理技能之间的某些交互,导致它们的行为不符合描述。
铁面纱产生的幻影现在将攻击拉兹卡莱。
熵球现在在垂直表面上表现正常。
修正了一个bug,嘲讽有时会被提前清除,这导致敌人忽略它。
修正了一个罕见的问题,即盗贼在瞄准目标时不会握住他们的弓。
使详细统计屏幕更具可读性。
对某些战斗所做的平衡更改以匹配设计意图。
对多个玩家技能进行平衡调整。
修正了主要遭遇时的牵引漏洞。
狂暴恶魔的火环现在应该在所有情况下都可以适当地躲避。
放慢了霍斯贝格快速乌鸦的速度。
调整令人毛骨悚然的尸体运动,而他们在镜头上/镜头外移动。
不需要的客人任务中的达利什精灵现在是一个真正的精灵。
修正了血海任务中一个罕见的阻挡问题。
在熵的掌握任务中,哈拉不应该再漂浮。
修正了同类巅峰任务中的阻塞问题。
调整了尾声文字卡的时间。
NPC脖子不再意外生长。
更正了NPC不能正确地互相看或看着Rook的情况。
长发现在应该与某些盔甲适当配合。
修复了角色创建中化妆的几个问题。
Venatori水晶特效现在应该正确消失。
增加了对销售屏幕的滚轮支持。
在地图上打开日志不再会导致它继续滚动。
该派系成就现在将获得正确后,达到最大派系力量,而不是派系上限。

原文:
Bug Fixes:
Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU.
Eliminated the cause of a small number of crashes.
Updated XeSS version to 1.3.1.
Fixed an issue where some customizations were not applied to the Inquisitor correctly
Fixed a bug that caused Companion Skill Points to reset.
Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
Harding now has arrows in her quiver and is ready for battle.
Global banter should no longer start too early.
Harding and Taash banter no longer repeats indefinitely.
Fixed potential issues that could occur if a player fast traveled during a quest.
Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
Updated a number of assets to improve visual performance over long distances.
Fixed several distance “pop-ins” on level art assets.
Added collision to several assets that were missing it.
Fixed a minor texture issue with codex art.
Added haptics to a number of interactions and events.
Fixed lip sync in some ambient scenes.
Adjusted audio balance on several assets.
Changing equipment no longer disables helmet voice processing.
Fixed several objective markers that were spawning improperly.
Cleaned up certain interactions between Skills that caused them to not behave as described.
Apparitions generated by Iron Veil will now attack
Entropic Spheres now behave properly on vertical surfaces.
Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
Made the detailed-stats screen more readable.
Balance changes made to certain fights to match design intent.
Balance adjustments made to several player skills.
Fixed leashing exploits on major encounters.
The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
Slowed down the speedy raven in Hossberg.
Adjusted creepy corpse movement while they moved on/off-camera.
The Dalish elf in the Unwanted Guests quest is now an actual elf.
Fixed a rare blocking issue in the Sea of Blood quest.
Halla should no longer float during the In Entropy’s Grasp quest.
Fixed a blocking issue in the Pinnacle of Its Kind quest.
Adjusted timing on epilogue text cards.
NPC necks no longer grow unexpectedly.
Corrected instances where NPCs would not properly look at each other or at Rook.
Long hair should now properly mesh with certain armor.
Fixed several issues with makeup in character creation.
Venatori crystal VFX should now disappear properly.
Added scroll wheel support to the sell screen.
Opening the journal while on the map no longer causes it to continue scrolling.
The Achievements will now be gained properly upon


xinna201 发表于 2024-11-8 16:24

感谢分享

ancientdoom 发表于 2024-11-8 16:55

:loveliness:

清溪流瀑 发表于 2024-11-8 17:15

感谢分享
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