《X4:奠基:时间线 》 7.00 正式版 + 5 DLC
本帖最后由 mmll888 于 2024-6-23 07:20 编辑哈希校验:AA0A0A0F950E854C8F304EB8A5C8002BB3096D2E
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更新 7.00 - 提升您的太空体验
随着《X4:基石》的最新更新,玩家将体验到游戏迄今为止最全面的进化,其增强功能涵盖内容、游戏机制、可用性、辅助性和技术性能。新篇章引入了一系列变革性的更新和功能,旨在加深玩家在探索广袤太空、参与动态遭遇战以及驾驭 X4 宇宙错综复杂的经济和政治版图时的身临其境的体验。
广泛的新内容
随着重新设计的Teladi和Argon主力舰的推出,《X4:基石》的宇宙变得更加错综复杂、生机勃勃。这些标志性舰船经过精心改造,其设计为太空遭遇战增添了一层新的深度和魅力。当指挥官掌舵这些雄伟的飞船时,他们会发现每场战斗和探索活动都充满了新的敬畏感和策略性。
宇宙的扩展还将玩家带入新的领域和地标,召唤他们前往以前未知的区域冒险。这些新发现有望扩大玩家的视野和机遇,为玩家带来新的冒险经历和等待揭开的神秘面纱。与DLC相辅相成的是,游戏还引入了针对特定种族的经理办公室,为玩家提供了对宇宙中各个派别的独特文化洞察,让玩家能够进一步个性化自己的太空飞行体验。
全新设计的Xenon飞船
7.00 版本更新将为宇宙引入多艘新战舰,而我们要重点介绍的是一艘非常特别的新战舰。正如 5.00 版本中重新设计的主力舰一样,我们将重新设计Xenon型号 PE 和 SE,而这两艘战舰将在开放宇宙中逐步取代之前的型号(P 和 S)。
同样令人兴奋的是几艘地表改造者战舰的首次亮相。这些飞船深入研究了《X:超越边界》(1999 年)的传承,以庆祝今年 X 系列诞生 25 周年。这些新模型让人联想到它们的前辈,可以在开放的宇宙中遇到。准备好探索这些独特的设计吧!
X4 中首次出现可飞行的Xenon飞船
坐稳你的飞行员座椅,因为还有更多在后头!随着 7.00 版本的更新,我们将使您能够实际驾驶选定的Xenon飞船。重新设计的 Xenon 型号(PE、SE)和 7.00 版中引入的新地表改造者型号都可以登船驾驶,就像您的 X4 舰队中的其他飞船一样。您可以登上这些飞船,经历为您量身订造的体验,从而为 X 宇宙提供一个全新的视角。
游戏玩法创新
除了这些新内容外,7.00 版本更新还包括重大的游戏增强功能,例如为老玩家引入了 "存在危机 "终局挑战。这一令人生畏的对抗将让玩家面对一个不遗余力进行侵略的派系,为玩家提供了策略和应变能力的新维度。对于那些喜欢更宁静的星际之旅的玩家,可以选择不参加这项挑战,确保为每一位指挥官量身定制不同的体验。
一个经过根本性改进、更加直观的外部摄像系统也首次亮相,它增强了玩家的视角,更重要的是,增强了玩家与宇宙互动的方式,几乎让玩家感觉到这是一款全新的游戏。与此同时,人工智能的全面改进也让宇宙更加生动逼真。现在,飞船可以更有效地利用旅行模式,以更一致的方式进入和退出旅行模式,并在通过星门和战斗情况下表现出更好的飞航能力。除了这些改进之外,还重新制作并扩充了教程,确保新老玩家都能充分接触和理解游戏的深度机制。
可用性和辅助功能重点
本次更新的重点是让所有人都能更轻松愉快地玩游戏,因此引入了增强型按钮重映射和现成的控制配置,以满足您在太空中的转向需求。它还为色盲玩家提供了可自定义用户界面颜色的新选项和FOV 滑块。此外,更新还为各种操作提供了音频和文字反馈,进一步帮助玩家了解游戏动态并做出明智的决定。此外,还为那些觉得游戏节奏过于紧张的玩家推出了减速模式,让玩家可以获得更有节制、更悠闲的游戏体验。这些功能旨在为玩家提供灵活性,使其能够根据自己的喜好和需求定制游戏体验。
视觉增强护目镜的引入让您可以放大动作,以及可快速访问游戏内动作的可自定义指南针菜单,以及扫描模式下重新设计的着色器,进一步丰富了玩家的互动和沉浸感。这些改进确保玩家拥有所需的工具,充满信心地应对复杂的太空战争和探索。
技术改进
此次更新的核心是对 XTECH 5 引擎进行了重大技术改进,使游戏更加流畅和稳定。玩家将明显感受到这些改进带来的不同,其中包括带来清晰视觉效果的时间抗锯齿,以及增加宇宙深度和真实感的增强阴影。
简单介绍《X4:时间线》
与 X4 宇宙的最新力作《X4:时间线》一起踏上前所未有的太空冒险之旅。
《X4:时间线》采用新颖的方式向新玩家介绍《X4》的核心游戏机制,同时也将为那些有经验的太空冒险者带来乐趣。全新且惊心动魄的故事情节发生在 X4 沙盒之外,您要做好完全准备,迎接巨大的挑战和对 X 系列传说和历史深处意想不到的探索。
新的《X4:时间线》DLC 为《X4》宇宙带来了一种革命性的途径。它以哈珀·多纳尔为中心展开了惊心动魄的故事情节,这位商人在边境地区的遭遇将动摇宇宙的根基。在新的《X4:时间线》故事情节中,您将发现一系列场景,在这些场景中,您将体验到《X4》游戏的许多不同方面。游玩这些场景还将解锁《X4:时间线》故事情节中的新任务,以及更广阔的《X4》沙盒宇宙中的奖励 - 其中包括 X 宇宙历史上重塑的经典战舰。
《X4:时间线》不仅仅是一个DLC,更像是《X4》宇宙中的一场革命。无论您是经验丰富的太空探险家,还是银河系的新手,这个激动人心的新篇章都将以其神秘、冒险和战略游戏的融合吸引您。
捆绑包更新
随着《X4:时间线》的发布,Steam上的《X4:行星共同体版》捆绑包已经更新,加入了新的扩展包。 Version: 7.00 (534380) - 2024-06-20
New Feature: Reimagined Teladi and Argon capital ships.
New Feature: Redesigned Xenon PE and SE ships.
New Feature: Flyable Xenon ships (selected ships only).
New Feature: Historic Terraformer ships.
New Feature: Observation Deck module for stations.
New Feature: Additional sectors and landmarks.
New Feature: Race-specific managers' offices.
New Feature: Improved AI.
New Feature: Reworked, improved and expanded tutorials.
New Feature: Late-game crisis for advanced players.
New Feature: Customisable radial menu for quick access to actions.
New Feature: Extended input mapping options.
New Feature: Enhanced external camera system.
New Feature: Visual Enhancement Goggles.
New Feature: Improved explosion effects.
New Feature: FOV slider.
New Feature: TAA support.
New Feature: Enhanced shadows.
New Feature: New accessibility options.
Added advice message for first-time players.
Added gamestart recommendations for new players.
Added Wayward Scion gamestart.
Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
Added more skilled marines to newly created Terran Asgard ships.
Added option to override ware baskets of subordinates with trade assignments.
Added indication of critical wares to AutoTrade default behaviour.
Added possibility to skip conversation lines in interactive dialogues with Space key.
Added option to choose default camera when piloting ships.
Added possibility to customise external camera position per ship model.
Added means to rescue people who are stranded in space suits, with options for player to request rescue.
Added crew bailing out of player-owned ships that are destroyed.
Added player character to list of things Live Stream camera can showcase.
Added auto-targeting of next hostile or next surface element on destruction of current target.
Added target type identification voice feedback for surface elements.
Added visual effect when hovering over HUD target elements.
Added icons to Data Vaults to indicate unlock progress.
Added icon on Map for orphaned build storages with wares to sell.
Added option to select order sector parameter by clicking on Map.
Added cover status information to message ticker.
Added player character portraits to New Game menu.
Added weapon and turret range of ships to Object Information menu.
Added wrecked equipment in Object Loadout menu.
Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
Added new weapon modes and renamed some old weapon modes for clarity.
Added faction filter to Station Configuration menu shuffle function.
Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
Added full module names to search in Station Build menu.
Added visual hint to indicate which categories contain searched items in Station Build menu.
Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
Added confirmation dialog when deleting Construction Plans.
Added separate default options for Global Standing Orders for military ships.
Added option to disable transform gizmo in Station Build menu.
Added ability to show external target view for ships in highways.
Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
Added information about automatically calculated buy amount to Station Overview resource boxes.
Added fleet and sector names to Map menu searches, and provided suggestion box.
Added skip buttons to sliders in menus to immediately set them to their limit.
Added ticker history to Logbook.
Added ability to select options in dropdowns by typing.
Added mouse-over texts explaining mission difficulties.
Added Interact menu of station or ship when interacting with surface elements.
Added Deposit Inventory order for multiple selected ships.
Added reset buttons to Global Standing Orders menu.
Added option to mark Build Storages as hostile.
Added mission arrow to HUD for multiple mission targets that are close together.
Added shield bar animation when receiving damage or boosting.
Added wiggle animation to hull and shield bar when being attacked.
Added visualisation for projected weapon heat after next shot.
Added up-arrow button above tab icons to close top level menu and hide icons.
Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
Added warnings about missing military or mining equipment to Ship Configuration menu.
Added warning when removing last controller input from certain important menu navigation controls.
Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
Added feedback for input actions.
Added Numpad-5 as an additional input to reset map view.
Added wider range of ready-made input profiles.
Added new default profiles for various joysticks.
Added new default controller profile.
Added option to delete input profiles.
Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
Added HUD scaling.
Added docking UI in external view.
Added glow option for UI.
Added colour-blind options to accessibility settings.
Added Reduced Speed Mode accessibility option.
Added flickering of lights in rooms when ship or station is taking heavy damage.
Added low shadow quality setting.
Added more achievements.
Changed placement of station target elements to be in visual center of stations.
Changed appearance of mission targets that are relative to objects.
Changed target speed display to use more appropriate units.
Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
Changed discovered Data Vault icons to remain on Map even outside of live view.
Changed Laser Towers to show up as "ping" on map after long range scan.
Changed messages in ticker to no longer disappear while game is paused.
Changed faction colours to be more distinct.
Changed colour of collectable HUD elements that cannot currently be collected.
Changed hull bar colour in Map and radar from green to white to match HUD representation.
Changed missile reload bar to animate from full to empty.
Changed white flash effect when opening menu to more subtle colour.
Changed SSAO quality settings and added Ultra option.
Removed chance for fighters to deploy mines in dogfights.
Removed names of landmarks from target element.
Removed interaction icons for NPCs that are not current target.
Removed option to minimize Map menu.
Removed mouse HUD mode.
Improved ending of Combat Scenario to be less confusing.
Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
Improved strength of Xenon fleet in Mutually Assured Destruction mission.
Improved Find Resources mission to have more variation and to take into account new resource regions.
Improved station selection for Gride's delivery station in Paranid story.
Improved scanning mission to verify that opposing faction matches that given in briefing.
Improved mission to track ship to abort if target was destroyed before accepting mission offer.
Improved balancing of mineral and gas region yields across whole map.
Improved balancing of drop rates, types and amounts for ships and lockboxes.
Improved balancing of seminar prices to match equivalent NPC hiring fees.
Improved balancing of stellar output across all systems to match stars and locations.
Improved balancing of storage volume for S and M storage modules.
Improved ware allocation for wharfs, shipyards and equipment docks.
Improved quantity and locations of Xenon Defence Stations (in new games only).
Improved fleet composition of Terran Protectorate.
Improved spacesuit manoeuvrability.
Improved character appearance when moving and performing certain activities.
Improved mission guidance and NPC pathfinding in large walkable areas.
Improved presentation of NPCs greeting passers-by in certain situations.
Improved behaviour of collisions between capital and S/M sized ships.
Improved tolerance of turret friendly fire between player and non-player factions.
Improved friendly fire handling between non-player factions.
Improved flee behaviour of S or M ships under attack by capital ships or stations.
Improved boarding pod launch velocity.
Improved accuracy of weapon aim prediction.
Improved auto-aim targeting on engines, shields and turrets.
Improved docking of spacesuits on S and M sized ships.
Improved behaviour of missiles targeting stations.
Improved flight behaviour of guided missiles and accuracy against certain targets.
Improved missile hit detection.
Improved docking guidance.
Improved precision of target guidance in space.
Improved automatic collision avoidance for player ship when near moving objects.
Improved AI flight by not interrupting travel mode due to small course changes.
Improved AI flight while moving to jump gates.
Improved capital ship movement when approaching and exiting gates, accelerators and highways.
Improved capital ship combat movement against large targets.
Improved ships unnecessarily dropping out of travel drive when flying in formation.
Improved boosting without flight assist to no longer set throttle to zero.
Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
Improved high speed carrier undocking.
Improved combat behaviour of missile-armed fighters attacking large targets.
Improved combat approach for capital ships attacking very large, very slow or immobile targets.
Improved some cases where weapons fire with no chance of hitting target.
Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
Improved boost usage of ships in fleets that are traversing jump gate to attack.
Improved capital ships approaching gates prior to sector transition.
Improved fleet gate traversal to sectors with hazardous regions.
Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
Improved long-distance movement to moving objects.
Improved gate transition for very long NPC ships.
Improved ships with mining orders avoiding asteroids they are not currently targeting.
Improved free traders finding trades when operating over multiple sectors.
Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
Improved manual mining order for solid resources.
Improved manual mining order when cargo is already full.
Improved reliability of capital ships getting supplies.
Improved reliability of construction ships building stations in owned faction space.
Improved repair and resupply for ships with repeating orders.
Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
Improved damage calculations for certain weapons when player not nearby.
Improved response to being boarded.
Improved price balancing for several MK2 weapons.
Improved voice feedback for repeated target selection.
Improved fighter pursuit of very fast, large targets.
Improved fighter pursuit of targets when player not nearby.
Improved Flee order, particularly when fleeing from ships attacking head-on.
Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
Improved drone launching and recovery at ships with launch tubes.
Improved behaviour of NPC ships regaining lost subordinates.
Improved reliability of carrier-based fleet subordinates.
Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
Improved station-based trader handling of ware shortages.
Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
Improved delivery of scrap to processing modules.
Improved order to deploy satellites to show radar range of satellite before deployment.
Improved messages for stations reporting friendly ships being attacked close to station.
Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
Improved station deconstruction by transferring remaining cargo to build storage.
Improved Station Design Simulator environment.
Improved Live Stream view target selection logic.
Improved ticker message when picking up crates or asteroid chunks.
Improved selectability of small target elements in HUD.
Improved look and feel of mouse interactions in space and on radar.
Improved map zoom level range to allow it to show whole map.
Improved visuals of communication channel video feed.
Improved display of effective countermeasure resilience for missiles in encyclopedia.
Improved Controls settings menu layout.
Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
Improved colours of exclusion zones and building lot bounds in station design menu.
Improved conflicting controls popup when remapping is not possible.
Improved range of control mapping options.
Improved support for DualShock and DualSense controllers.
Improved performance of Player Info menu under certain circumstances.
Improved black beard for human characters.
Improved cockpit visuals for Irukandji.
Improved historical accuracy of broken Terran jump gate model.
Improved presentation of loadout editor for Boron ships.
Improved structure of Options menu.
Improved visuals for Thermal Disintegrator bullets.
Improved rendering distance of Kha'ak Defence Platform.
Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
Improved detail on wall of Terran 4M10S Luxury Dock Area.
Improved data leak visuals.
Improved appearance of stardust effect.
Improved lighting in Station and Ship Loadout menus.
Improved flickering of object lights when transitioning between functional and non-functional.
Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
Improved clarity of icons representing obstructed enemies.
Improved icons for various ship types.
Improved visuals for scan mode.
Improved visibility of mining nodes on nearby asteroids.
Improved consistency of glow with different anti-aliasing and upscaling modes.
Improved readability of weapon heat bar on bright backgrounds.
Improved subtitle readability.
Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
Fixed missing default paint theme when at high reputation with Queendom of Boron.
Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
Fixed stereo audio issues in some cutscenes of Boron story.
Fixed incorrect countdown in Casino welfare module research time trial.
Fixed E model Paranid capital ships not being used in Paranid story.
Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
Fixed HQ-related achievements not being unlocked in some storylines.
Fixed speech being cut short in Rescue Ship generic mission.
Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
Fixed cipher ship vulnerability in Paranid story.
Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
Fixed Dal Busta not being available to talk to continue Hatikvah story.
Fixed hidden mission objectives getting prominent target elements under certain circumstances.
Fixed potential freeze during Blazing the Trail mission.
Fixed stuck data heist mission of Covert Operations story.
Fixed items spawned from container in Find Object mission disappearing when player flies away.
Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
Fixed damage fields in Torus Aeternal.
Fixed mission-only module blueprints being unlocked in Station Design Simulator.
Fixed missing animations when selecting New Game under certain circumstances.
Fixed autopilot being active after teleporting to ship.
Fixed characters speaking to player sometimes looking in wrong direction.
Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
Fixed ships not using travel mode when ordered to attack target in distant sector.
Fixed several situations where ships could fly through station or carrier while docking.
Fixed dock assignment and ship hologram persisting when stopping control.
Fixed various issues with retrieving ships from internal storage.
Fixed various issues with player docking requests.
Fixed NPC subordinates sometimes docking indefinitely.
Fixed some pilots finding it hard to land on Boron Wharfs.
Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
Fixed free traders sometimes not finding trades, particularly when only working with one ware.
Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
Fixed Attack orders sometimes generating failure messages even if order resulted from automated behaviour.
Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
Fixed attack subordinates attacking targets other than their commander's without provocation.
Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
Fixed infiltration phase of boarding taking longer with higher-skilled marines.
Fixed ships attacking targets that are being boarded by non-hostile faction.
Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
Fixed weapons aiming at target sometimes moving erratically when target is lost.
Fixed capital ships sometimes approaching too closely in combat.
Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
Fixed Coordinate Attack including subordinate groups that have been set to Docked.
Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
Fixed many cases of ships stopping abruptly upon destruction.
Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
Fixed Construction Vessels with no drones having no efficiency penalty.
Fixed mining ships sometimes shooting empty asteroids when player is nearby.
Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
Fixed free-flying police scanning space suits.
Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
Fixed guided missiles not properly targeting stations and build storage.
Fixed missiles sometimes not leaving launcher in forward direction.
Fixed turret control acquiring only one missile per missile swarm.
Fixed ships launching countermeasures against unguided missiles.
Fixed ships fleeing towards station stopping to recall subordinates.
Fixed trade discounts not being taken into account when traders are looking for trades.
Fixed stations not selling resources to their build storages under certain circumstances.
Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
Fixed stations that are starved of resources sometimes not paying high enough price.
Fixed buy prices of Protectyon not updating based on supply and demand.
Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
Fixed factions not building certain factories needed to support ship building.
Fixed S and M variants for several weapons having incorrect prices.
Fixed inconsistencies in M turret pricing.
Fixed destroyed ship equipment being paid for when selling ships.
Fixed station-based traders trading with empty ware basket.
Fixed beams and ricocheting bullets distorting accuracy stats.
Fixed player being personally blamed for some hostile actions by other ships belonging them.
Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
Fixed repair of multiple ships not working under certain circumstances.
Fixed ship repair taking longer than it should with crew aboard.
Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
Fixed ships sometimes changing directions very abruptly.
Fixed ships disappearing during docking animation.
Fixed build storage with cargo sometimes not having any visible cargo pods, preventing their destruction.
Fixed excessive deconstruction times for station modules.
Fixed collision with invisible walls on some wrecked objects.
Fixed bullet impacts pushing ships with too much force.
Fixed small/medium ships sometimes teleporting short distance after being hit.
Fixed capital ships sometimes reacting too strongly to collisions.
Fixed force effects, e.g. of anomalies, not working after exiting superhighway.
Fixed mass traffic sometimes not having collisions.
Fixed unlocking of signal leaks in external view.
Fixed inactive mission line not being shown under certain circumstances.
Fixed wrong subordinate assignment displayed in Map under certain circumstances.
Fixed being able to purchase mining drones for installation onto ships that can't use them.
Fixed loadout presets on player-owned shipyards not selecting optional software.
Fixed guidance on Map not working when not sitting or standing in ship.
Fixed re-selection of previous object after selecting None in Object List or Property Owned menus.
Fixed Protectyon Shield Generator showing up in Logical Station Overview menu if only condensate storage has been built.
Fixed Automatic Resupply option not allowing global or commander's setting.
Fixed some Encyclopedia entries showing wrong names for construction methods.
Fixed Trade menu not allowing player to buy wares after previously planning to sell.
Fixed wares legality information showing factions that player does not yet know.
Fixed range of non-operational satellites and resource probes being shown on Map.
Fixed gate icons cluttering map when using filter text.
Fixed Map ware filters added multiple times under certain circumstances.
Fixed supply buy offers on stations hiding regular buy offers.
Fixed scan range for resource probes in Object Info menu.
Fixed sorting of subordinates in Object Crew Information menu.
Fixed Live Stream camera displaying spacesuit pilots in space.
Fixed menus in undefined state after using Live Stream View under certain circumstances.
Fixed unidentified Laser Towers showing as Unknown Ship in target monitor.
Fixed pilots of ships stored in internal docks not being visible during comm scenes.
Fixed UI shaking during cutscenes and when using Live Stream to view ship in highway.
Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
Fixed control mode message appearing in External Static View.
Fixed Left Mouse Button opening context menus in Floating View (F4) when player is not controlling ship.
Fixed first person interactions not working under certain circumstances.
Fixed conversation option to ask some NPCs for job not appearing.
Fixed Station Build menu freezing under certain circumstances.
Fixed menus not working correctly when using top level menu shortcuts under certain circumstances.
Fixed off-screen target elements appearing in front of player under certain circumstances.
Fixed target speed not updating correctly under certain circumstances.
Fixed cases of being unable to select targets in HUD with Left Mouse Button.
Fixed surface elements not being auto-targeted in Gamepad Mode.
Fixed engine surface elements showing speed of 0 m/s at all times.
Fixed check engine light not showing when ship's engines are destroyed.
Fixed Stop Engine button sometimes not working.
Fixed container magnet not working correctly on certain ships.
Fixed input being rejected when only changing direction of range input while remapping controls.
Fixed sliders in Station Overview menu stopping while dragging under certain circumstances.
Fixed radar not being interactive under certain circumstances.
Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
Fixed Long Range Scan mode being available in menu in spacesuit.
Fixed save option being available in Station Design Simulator.
Fixed newly edited custom save name being reset after short time.
Fixed non-functional Mark as Hostile option being available for drops, lockboxes, nav beacons, resource probes and satellites.
Fixed missing deadzone for mouse axes when mapping controls.
Fixed toggling steering axis not affecting stick controls.
Fixed gamepad/joystick buttons not working when Shift or Ctrl are pressed on keyboard at same time.
Fixed release of keyboard keys such as Shift or Alt not being recognised under certain circumstances.
Fixed remapping control removing wrong input under certain circumstances.
Fixed not being able to manage controllers/joysticks under certain circumstances.
Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
Fixed various other control mapping issues.
Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
Fixed joysticks on Linux sometimes changing input mode incorrectly.
Fixed Head Movement Intensity game option not being applied to camera shaking.
Fixed joystick/gamepad rumble not stopping when game is paused.
Fixed overlapping text at hacking terminals.
Fixed HUD monitors being cut-off on low aspect ratios.
Fixed weapon heat bar not scaling up linearly.
Fixed UI scaling issue in Overlay UI.
Fixed UI in external view being influenced by ship movements under certain circumstances.
Fixed faction name in target monitor not updating after uncovering covered ship.
Fixed incoming supply trades being listed for production resources.
Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
Fixed Launch button being available for subordinate groups where setting has no effect.
Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
Fixed Interact menu opening too close to screen border.
Fixed misaligned Interact menu sub-options.
Fixed incorrect y-axis labels on some graphs.
Fixed target bracket size with non-default FOV.
Fixed speed SI prefixes in HUD not working for negative speeds.
Fixed motion blur persisting when leaving a highway while in external view.
Fixed interior reflections being permanently affected by effects.
Fixed falling through floor in certain situations.
Fixed outdated game start image of Boso Ta.
Fixed dock areas not having any props.
Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
Fixed excessively dirty cockpit glass in XL Argon ships.
Fixed incorrectly rotated shield impact effects.
Fixed ship ID being cut off on Syn and Guppy.
Fixed logo being cut off on Thresher and Dolphin.
Fixed logo and ship ID being cut off Heracles.
Fixed logo and ship ID on Yasur disappearing at certain view angles.
Fixed missing logo on Osaka lower left hull.
Fixed flickering surface on Yasur.
Fixed missing geometry on Asgard and Peregrine.
Fixed incorrectly placed elements near the docking area on Nomad.
Fixed space suit dock not being visually integrated into the Boron luxury dock.
Fixed floating geometry on Barbarossa.
Fixed floating geometry on Kalis fighter in ship build menu.
Fixed landing gear of Lux being out of place.
Fixed cockpit ramp of Shih clipping out of ship while in flight.
Fixed Ion Pulse turret bullets clipping into ship hull on launching.
Fixed certain small weapons not firing straight ahead.
Fixed floating turrets on Terran defence tube.
Fixed turrets of Scrap Recycler being inside module.
Fixed turret positioning issue on Magnetar.
Fixed incorrectly oriented weapons on Odysseus E.
Fixed shield generator positions on Donia, Yasur and Shark.
Fixed shield generator on Shark being located inside ship hull.
Fixed missing flame animation in Teladi S all-round engines.
Fixed incorrectly positioned engine flames on small Xenon ships.
Fixed multiple cases of out of place hologram in airlock.
Fixed transporter room doors on small ships not closing properly.
Fixed black surface appearing on Kyushu when viewed from further away.
Fixed hole in Split corridor.
Fixed invisible keyboard in manager's office.
Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
Fixed visual glitch on capital ships under construction.
Fixed incomplete wreck for Falcon.
Fixed missing wreck for Jian.
Fixed missing wreck for collectible containers.
Fixed incorrectly textured wreck for Magpie.
Fixed incorrectly positioned wreck for Chimera.
Fixed incorrectly positioned wreck for Teladi small container storage module.
Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
Fixed imprecise collisions with Asgard main weaponry.
Fixed imprecise collisions with derelict station in Duke's Haven.
Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
Fixed incorrect rotations of station modules under construction after loading.
Fixed modules in station editor disappearing when selecting new module after resetting rotation.
Fixed Casino not being entirely visible in station construction menu.
Fixed ship doors remaining open when they become visible while ship is undocking.
Fixed force field in Paranid interior not preventing player from entering area.
Fixed several cases of weapons not being aligned properly.
Fixed logo being cut off on Kyd.
Fixed graphical glitch on Eclipse hull.
Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
Fixed incorrect surface appearance of wreck of Paranid S Dome.
Fixed incorrectly positioned wreck of Paranid L Dome.
Fixed free-floating debris pieces in wreck of Maja Snail production module.
Fixed missing detail on Boron M container storage causing turrets to appear floating.
Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
Fixed transporter room door clipping through wall in Argon corridor.
Fixed transporter room door fading out too quickly.
Fixed being able to walk through dock area walls on Behemoth.
Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
Fixed glow on Boron dock area appearing cut off.
Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
Fixed sun shining through large ships in external target view.
Fixed engine flames of Kha'ak ships not being animated.
Fixed inverted player logo on Theseus.
Fixed logo on Pelican Sentinel being partially hidden.
Fixed missing headlights on Kuraokami and Nemesis.
Fixed incorrect orientation of right main weapon on Odysseus.
Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
Fixed incorrect reflections on small and medium ship hulls.
Fixed missing sound on large mining turrets.
Fixed some joysticks breaking UI on Linux.
Fixed unnecessary CPU utilisation when game window is minimised.
Fixed several causes of crashes. 机翻:
版本:7.00 (534380) - 2024-06-20
新功能:重新构想的 Teladi 和 Argon 主力舰。
新功能:重新设计的 Xenon PE 和 SE 舰船。
新功能:可飞行的 Xenon 舰船(仅限选定舰船)。
新功能:历史性 Terraformer 舰船。
新功能:车站的观景台模块。
新功能:额外的区域和地标。
新功能:特定种族的经理办公室。
新功能:改进的 AI。
新功能:重新设计、改进和扩展教程。
新功能:高级玩家的后期游戏危机。
新功能:可自定义的径向菜单,可快速访问操作。
新功能:扩展的输入映射选项。
新功能:增强的外部摄像系统。
新功能:视觉增强护目镜。
新功能:改进的爆炸效果。
新功能:FOV 滑块。
新功能:TAA 支持。
新功能:增强阴影。
新功能:新的辅助功能选项。
为首次玩游戏的玩家添加了建议消息。
为新玩家添加了游戏开始推荐。
添加了 Wayward Scion 游戏开始。
当玩家在 Kingdom End 激活的情况下扫描旧 HQ 情节信号泄漏时,添加了新 HQ 位置的指导。
为新创建的 Terran Asgard 船只添加了更多熟练的海军陆战队员。
添加了使用贸易任务覆盖下属的商品篮的选项。
在 AutoTrade 默认行为中添加了关键商品的指示。
添加了使用空格键跳过交互式对话中的对话行的可能性。
添加了在驾驶船只时选择默认摄像头的选项。
添加了根据船型自定义外部摄像头位置的可能性。
添加了营救被困在太空服中的人的方法,并为玩家提供了请求救援的选项。
添加了船员从被摧毁的玩家拥有的船只中跳出。
将玩家角色添加到 Live Stream 摄像头可以展示的事物列表中。
添加了在当前目标被摧毁时自动瞄准下一个敌对或下一个表面元素的功能。
为表面元素添加了目标类型识别语音反馈。
添加了将鼠标悬停在 HUD 目标元素上的视觉效果。
向数据保险库添加图标以指示解锁进度。
在地图上添加了带有待售商品的孤立构建存储的图标。
添加了通过单击地图来选择订单扇区参数的选项。
在消息滚动条中添加了掩体状态信息。
在新游戏菜单中添加了玩家角色肖像。
在对象信息菜单中添加了舰船的武器和炮塔射程。
在对象装备菜单中添加了失事装备。
在舰船和站点配置菜单中的鼠标悬停文本中添加了完整的装备和模块名称。
在舰船交互和舰船装备菜单中添加了可用的导弹或炸弹数量。
添加了新的武器模式,并重命名了一些旧武器模式,以便更清晰。
在站点配置菜单的随机播放功能中添加了派系过滤器。
在百科全书中添加了导弹的锁定范围、锁定时间和对抗措施的弹性。
在舰船信息菜单和站点建造菜单的模块上下文菜单中添加了百科全书链接。
在站点建造菜单中添加了完整的模块名称以供搜索。
在站点建造菜单中添加了视觉提示,以指示哪些类别包含站点建造菜单中的搜索项目。
在站点建造菜单中添加了对施工计划选择中缺少的设备蓝图的检查。
在删除施工计划时添加了确认对话框。
为军舰的全球常备订单添加了单独的默认选项。
在站点建造菜单中添加了禁用变换小工具的选项。
添加了显示高速公路上船舶外部目标视图的功能。
在对象行为菜单中添加了将订单立即移动到订单队列的开始/结束的功能。
在站点概览资源框中添加了有关自动计算的购买金额的信息。
在地图菜单搜索中添加了舰队和部门名称,并提供了建议框。
在菜单中的滑块中添加了跳过按钮,以立即将其设置为极限。
在日志中添加了股票历史记录。
添加了通过键入在下拉菜单中选择选项的功能。
添加了解释任务难度的鼠标悬停文本。
与表面元素交互时添加了站点或船舶的交互菜单。
为多艘选定的船舶添加了存放库存订单。
在全球常备订单菜单中添加了重置按钮。
添加了将建造仓库标记为敌对的选项。
为多个彼此靠近的任务目标在HUD中添加了任务箭头。
在受到伤害或加速时添加了护盾条动画。
在受到攻击时为船体和护盾条添加了摆动动画。
添加了下一次射击后预计武器热量的可视化。
在选项卡图标上方添加了向上箭头按钮,用于关闭顶级菜单并隐藏图标。
在“船舶配置”菜单中应用预设时添加了有关移除不可用设备的警告。
在“船舶配置”菜单中添加了有关缺少军事或采矿设备的警告。
从某些重要的菜单导航控件中删除最后一个控制器输入时添加了警告。
添加了对键盘修饰符自定义以及 Shift 和 Ctrl 键重新映射的支持。
添加了输入操作的反馈。
添加了 Numpad-5 作为重置地图视图的附加输入。
添加了更广泛的现成输入配置文件。
为各种操纵杆添加了新的默认配置文件。
添加了新的默认控制器配置文件。
添加了删除输入配置文件的选项。
添加了菜单宽度缩放选项以调整菜单宽度,例如多显示器设置。
添加了 HUD 缩放。
在外部视图中添加了对接 UI。
为 UI 添加了发光选项。
在辅助功能设置中添加了色盲选项。
添加了减速模式辅助功能选项。
当船舶或空间站受到严重损坏时,房间内的灯光会闪烁。
添加了低阴影质量设置。
添加了更多成就。
将站点目标元素的放置位置更改为位于站点的视觉中心。
更改了与对象相关的任务目标的外观。
更改了目标速度显示以使用更合适的单位。
更改了重置所有船舶的全球常规订单响应的选项,使其位于专用按钮上。
更改了对象列表和拥有的财产菜单,以与站点条目相同的方式显示正在建造的站点。
更改了站点电梯菜单中码头区域的顺序,以优先考虑当前位置和船舶经销商。
将地图菜单交易商品和存储类型过滤器从每个玩家/帐户持久更改为每个保存持久。
将发现的数据保险库图标更改为即使在实时视图之外仍保留在地图上。
将激光塔更改为在远距离扫描后在地图上显示为“ping”。
将股票行情中的消息更改为游戏暂停时不再消失。
将派系颜色更改为更鲜明。
更改了当前无法收集的可收集HUD元素的颜色。
将地图和雷达中的船体条颜色从绿色更改为白色以匹配HUD表示。
将导弹装填条从满到空的动画效果更改为空。
将打开菜单时的白色闪光效果更改为更微妙的颜色。
更改 SSAO 质量设置并添加 Ultra 选项。
取消了战斗机在混战中部署地雷的机会。
从目标元素中删除地标名称。
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删除了当前目标之外的 NPC 的交互图标。
删除了最小化地图菜单的选项。
删除了鼠标 HUD 模式。
改进了战斗场景的结尾,使其不那么令人困惑。
改进了 Hatikvah 任务目标,以指示在站点破坏部分放置 2 个炸药的要求。
改进了 Xenon 舰队在相互保证摧毁任务中的实力。
改进了寻找资源任务,使其具有更多变化并考虑了新的资源区域。
改进了 Paranid 故事中 Gride 配送站的站点选择。
改进了扫描任务,以验证对立派系是否与简报中给出的一致。
改进了跟踪飞船的任务,如果目标在接受任务提议之前被摧毁,则中止。
改进了整个地图上矿物和天然气区域产量的平衡。
改进了飞船和锁箱的掉落率、类型和数量的平衡。
改进了研讨会价格的平衡,以匹配等效的 NPC 雇用费。
改进了所有系统的恒星输出平衡,以匹配恒星和位置。
改进了 S 和 M 存储模块的存储量平衡。
改进了码头、造船厂和设备码头的货物分配。
改进了 Xenon 防御站的数量和位置(仅在新游戏中)。
改进了 Terran Protectorate 的舰队组成。
改进了太空服的机动性。
改进了移动和执行某些活动时的角色外观。
改进了大型可行走区域中的任务指导和 NPC 寻路。
改进了 NPC 在某些情况下向路人打招呼的演示。
改进了主力舰和 S/M 大小舰艇之间碰撞的行为。
改进了玩家和非玩家派系之间对炮塔友军伤害的容忍度。
改进了非玩家派系之间的友军伤害处理。
改进了 S 或 M 舰艇在受到主力舰或空间站攻击时的逃跑行为。
改进了登船舱的发射速度。
改进了武器瞄准预测的准确性。
改进了发动机、护盾和炮塔的自动瞄准。
改进了太空服在 S 和 M 大小舰艇上的对接。
改进了导弹瞄准站的行为。
改进了导弹的飞行行为和针对某些目标的准确性。
改进了导弹命中检测。
改进了对接制导。
改进了太空中目标制导的精度。
改进了玩家飞船在靠近移动物体时的自动避碰功能。
改进了 AI 飞行,不会因小的航向变化而中断旅行模式。
改进了移动到跳跃门时的 AI 飞行。
改进了主力舰在接近和离开大门、加速器和高速公路时的移动。
改进了主力舰对抗大型目标的战斗移动。
改进了编队飞行时飞船不必要地脱离旅行驱动的情况。
改进了无飞行辅助的助推,不再将油门设置为零。
改进了 S/M 飞船在 Teladi 贸易站等站点上的脱离行为。
改进了高速航母脱离。
改进了导弹武装战斗机攻击大型目标的战斗行为。
改进了主力舰攻击非常大、非常慢或不动的目标的战斗方法。
改进了某些武器开火而没有击中目标的情况。
改进了炮塔行为,允许慢速重击炮塔在没有更合适的目标的情况下瞄准更小/更快的敌人。
改进了穿越跳跃门进行攻击的舰队中船只的加速使用。
改进了在区域转换之前接近大门的主力舰。
改进了舰队大门穿越危险区域的扇区。
改进了拖船在拖曳废料块或残骸时的机动能力。
改进了由非常糟糕的飞行员驾驶的低速飞行的船只,有时似乎根本没有移动。
改进了移动物体的长距离移动。
改进了非常长的 NPC 船只的大门转换。
改进了采矿命令的船只,避开了它们目前没有瞄准的小行星。
改进了自由贸易商在多个扇区运营时寻找交易的能力。
改进了矿工在敌对派系争夺的遥远扇区采矿的决策。
改进了固体资源的手动采矿顺序。
当货物已满时,改进了手动采矿顺序。
改进了主力舰获得补给的可靠性。
改进了在拥有的派系空间建造站点的建造舰的可靠性。
改进了有重复订单的舰船的维修和补给。
通过允许玩家拥有的舰船使用玩家拥有的设备码头、码头和造船厂,改进了维修和补给。
当玩家不在附近时,改进了某些武器的伤害计算。
改进了登船反应。
改进了几种 MK2 武器的价格平衡。
改进了重复目标选择的语音反馈。
改进了战斗机对非常快、大目标的追击。
改进了当玩家不在附近时战斗机对目标的追击。
改进了逃跑顺序,特别是在逃离迎面攻击的舰船时。
当逃跑舰船在逃跑前迅速移动到遥远的目的地时,改进了逃跑行为。
改进了带有发射管的舰船的无人机发射和回收。
改进了 NPC 舰船重新获得失去下属的行为。
提高航母舰队下属的可靠性。
改进了具有模仿能力的下属,以便在指挥官被摧毁时继承指挥官的默认行为。
改进了舰队中下属在与航母或舰队辅助舰战斗时的战斗或逃跑决策。
改进了在逻辑概览中设置为出售多余资源的站点,不再减少自动购买量。
改进了基于站点的交易者对货物短缺的处理。
改进了 NPC 军舰从长期安静区域到潜在麻烦区域的重新分配。
改进了废料向处理模块的交付。
改进了部署卫星的命令,以在部署前显示卫星的雷达范围。
改进了站点报告友军船只在站点附近受到攻击的消息。
改进了发布攻击命令时的关系惩罚,以便在射击开始前取消攻击命令时取消惩罚。
通过将剩余货物转移到建筑仓库来改进站点拆除。
改进了站点设计模拟器环境。
改进了实时流视图目标选择逻辑。
改进了拾取板条箱或小行星块时的股票信息。
改进了 HUD 中小目标元素的可选性。
改进了鼠标在太空和雷达上的交互外观。
改进了地图缩放级别范围,使其能够显示整个地图。
改进了通信信道视频源的视觉效果。
改进了百科全书中导弹有效对抗弹性的显示。
改进了控制设置菜单布局。
改进了鼠标按钮和鼠标移动与 Shift/Ctrl 修饰符的映射。
改进了对具有超过 32 个按钮的操纵杆的支持(每个设备最多支持 64 个按钮)。
改进了站点设计菜单中禁区和建筑地块边界的颜色。
改进了无法重新映射时冲突控件弹出窗口。
改进了控件映射选项的范围。
改进了对 DualShock 和 DualSense 控制器的支持。
改进了某些情况下“玩家信息”菜单的性能。
改进了人类角色的黑胡子。
改进了 Irukandji 的驾驶舱视觉效果。
改进了破损的 Terran 跳跃门模型的历史准确性。
改进了 Boron 舰船装备编辑器的呈现。
改进了“选项”菜单的结构。
改进了热分解器子弹的视觉效果。
改进了 Kha'ak 防御平台的渲染距离。
改进了从远处观看时 Kha'ak 枪口效果的时机和外观。
改进了 Terran 4M10S 豪华码头区墙壁上的细节。
改进了数据泄漏视觉效果。
改进了星尘效果的外观。
改进了站点和舰船装备菜单中的照明。
改进了在功能和非功能之间转换时物体灯光的闪烁。
改进了三位一体领域和 Kha'ak 派系之间的 UI 颜色区分。
提高了表示受阻敌人的图标的清晰度。
改进了各种舰船类型的图标。
改进了扫描模式的视觉效果。
提高了附近小行星上采矿节点的可见性。
改进了不同抗锯齿和放大模式下发光的一致性。
提高了明亮背景下武器热量条的可读性。
提高了字幕的可读性。
修复了大门打开时一些海盗在王国末日扩展区不活跃的问题。
修复了在 Boron 女王国声誉较高时缺少默认油漆主题的问题。
修复了在 The High Road 任务中 Leda We 与 Boron 海军陆战队被放置在相同位置的问题。
修复了 Paranid 统一后,Paranid 神域和教皇圣教团出现在一些分裂区域的问题。
修复了 Boron 船厂被摧毁后 Boron 故事有时会卡住的问题。
修复了如果打开地图打断与 Kromancketslat 副官的对话,A Matter of the Utmost Gravity 任务会卡住的问题。
修复了 Trinity 派系无法重建码头、造船厂和其他主要站点的问题。
修复了 Boron 故事中某些过场动画的立体声音频问题。
修复了 Casino 福利模块研究计时赛中的错误倒计时问题。
修复了 Paranid 故事中未使用 E 型 Paranid 主力舰的问题。
修复了 Operation Hyena 中 Covert Operations 故事有时卡在 Buy Plot 和 Build Station 阶段之间的问题。
修复了 HQ 相关成就在某些故事情节中未解锁的问题。
修复了救援船通用任务中的演讲被打断的问题。
修复了如果玩家在 Paranid 故事中 Gride 的船失去掩护时攻击它,则由于声誉损失而无法停靠的问题。
修复了 Paranid 故事中的密码船漏洞。
修复了当 Paranid 故事已经进展到该阶段时,Gride 谈论工具箱的问题。
修复了要求玩家运送资源的故事任务在某些情况下被阻止的问题。
修复了乘客运输任务有时要求从无效位置接乘客的问题。
修复了 Dal Busta 无法交谈以继续 Hatikvah 故事的问题。
修复了隐藏的任务目标在某些情况下会获得突出的目标元素的问题。
修复了 Blazing the Trail 任务期间可能出现的冻结问题。
修复了 Covert Operations 故事中卡住的数据窃取任务。
修复了 Find Object 任务中从容器中生成的物品在玩家飞走时消失的问题。
修复了 Trade Subscription 任务角色有时会出现在交易角落的柜台后面的问题。
修复了如果与 Teladi 为敌则无法完成 Northriver 故事的问题,因为无法完成基本引擎研究。
修复了在犯罪故事的高科技抢劫任务中与 Ace 交谈时只用同一句话回应的问题。
修复了在犯罪故事情节的抢劫部分已经完成后,Ace 在扫描飞船时说话的问题。
修复了 Torus Aeternal 中的伤害场。
修复了在 Station Design Simulator 中解锁任务专用模块蓝图的问题。
修复了在某些情况下选择新游戏时缺少动画的问题。
修复了传送到飞船后自动驾驶仪处于活动状态的问题。
修复了与玩家交谈的角色有时看错方向的问题。
修复了使用码头区域商店中的传送室时 NPC 面朝错误方向的问题。
修复了重新分配的飞行员在玩家不在场时离开 Boron 飞船时卡住的问题。
修复了飞船在被命令攻击远处区域的目标时不使用旅行模式的问题。
修复了几种飞船在停靠时可以飞过空间站或航母的情况。
修复了停止控制时码头分配和飞船全息图持续存在的问题。
修复了从内部存储检索飞船的各种问题。
修复了玩家停靠请求的各种问题。
修复了 NPC 下属有时无限期停靠的问题。
修复了一些飞行员难以降落在 Boron Wharfs 的问题。
修复了 Mk2 激光塔在发射时卡在对接舱的问题。
修复了玩家失去所有区域的控制权后,玩家拥有的警船继续巡逻旧区域的问题。
修复了自由贸易商有时找不到交易,特别是当只处理一种货物时。
修复了船只有时报告交易订单失败,尽管成功完成了交易。
修复了主力舰有时会反复尝试与无法停靠的站点进行交易的问题。
修复了护卫舰、驱逐舰和战列舰有时不按时发射防御无人机的问题。
修复了玩家个人主力舰上的运输无人机在设置为收集掉落物时不收集掉落物的问题。
修复了护卫舰上的防御无人机有时会无限期地护送护卫舰而不是与敌人交战的问题。
修复了船只在面对彼此靠近的多个小目标时倾向于反复切换目标的问题。
修复了战斗中的非主力舰倾向于总是瞄准单个船只而不是主力舰或站点的问题。
修复了 NPC 船只有时会无意中对中立或友军船只或站点发起敌对行动的问题。
修复了执行排队协调攻击命令的舰船试图攻击失事目标的问题。
修复了协调攻击的参与者追击相邻区域的目标的问题。
修复了攻击命令有时会生成失败消息,即使命令是由自动行为产生的。
修复了舰队下属在指挥官的飞行员更换后有时不再跟随指挥官的问题。
修复了攻击下属有时会被远离指挥官的其他目标分散注意力的问题。
修复了攻击下属无缘无故攻击指挥官以外的目标的问题。
修复了 Xenon 空间外大量 Xenon 矿工被摧毁的问题。
修复了高技能海军陆战队员登船渗透阶段需要更长时间的问题。
修复了攻击非敌对派系登船目标的舰船的问题。
修复了无法造成伤害的舰船可能决定战斗以应对攻击的问题。
修复了炮塔不向空间站模块(尤其是 Kha'ak)射击的问题,除非设置为攻击我当前的敌人。
修复了主力采矿舰在某些炮塔或无人机配置下不向小行星开火的问题。
修复了瞄准目标的武器在失去目标时有时会不规则移动的问题。
修复了主力舰在战斗中有时靠得太近的问题。
修复了中小型舰艇在混战中过多的行驶驱动中断问题。
修复了舰艇在接到脱离战斗命令或移动命令后重新参与战斗的问题。
修复了坐标攻击,包括已设置为停靠的下属组。
修复了舰艇有时不考虑前方的其他舰艇,因此不减速的问题。
修复了当玩家不在附近时,舰艇在试图停靠时有时会绕着航母盘旋的问题。
修复了在更改当前命令后,舰艇有时会在旅行模式下向后飞行的问题。
修复了下属在停靠在比他们的指挥层级更高一级的指挥官处时想要脱离停靠的问题。
修复了许多舰艇在被摧毁时突然停止的情况。
修复了舰艇在碰撞时被迫驶出高速公路,以及其他几起舰艇被困在高速公路旁的情况。
修复了 AI 控制的载有玩家乘客的飞船在大门转换后有时会出现在错误位置的问题。
修复了大型飞船在与建造仓库交易时卡住的问题,同时改变了站点建造地块的大小。
修复了玩家拥有的无保护矿工在危险区域的区域进行采矿,如果在范围内没有其他有资源的区域。
修复了施工船有时会在敌方区域的大门旁边空转的问题。
修复了没有无人机的施工船没有效率惩罚的问题。
修复了采矿船有时会在玩家在附近时射击空的小行星的问题。
修复了关闭扫描模式并重新打开时小行星上的采矿节点被随机化的问题。
修复了拖船无法在没有合适码头的情况下将废料运送到站点的问题。
修复了自由飞行的警察扫描太空服的问题。
修复了在混战期间发射的敌我地雷有时对目标没有敌意的问题。
修复了制导导弹无法正确瞄准站点和建造仓库的问题。
修复了导弹有时不会向前离开发射器的问题。
修复了炮塔控制每发导弹群只能获得一枚导弹的问题。
修复了船只对非制导导弹发射对抗措施的问题。
修复了船只逃向站点并停下来召回下属的问题。
修复了贸易商在寻找交易时不考虑贸易折扣的问题。
修复了在某些情况下站点不向其建造仓库出售资源的问题。
修复了某些交易站在故事中更改所有权后不再购买或出售某些商品的问题。
修复了资源匮乏的站点有时支付的价格不够高的问题。
修复了 Protectyon 的购买价格未根据供求关系更新的问题。
修复了被毁船只和站点模块上的设备未正确计入废料价值的问题。
修复了交易站有时会偏离某些商品的平均价格(而这些价格不应该如此)。
修复了派系不建造支持造船所需的某些工厂的问题。
修复了几种武器的 S 和 M 变体价格不正确的问题。
修复了 M 炮塔定价不一致的问题。
修复了出售船只时支付被毁船只设备的问题。
修复了以空货篮交易的站点贸易商。
修复了光束和跳弹扭曲准确度统计数据的问题。
修复了玩家因其他船只的某些敌对行为而受到个人指责的问题。
修复了玩家拥有的飞船在玩家乘坐自己的飞船时担心玩家会被困的问题。
修复了在某些情况下多艘飞船的维修无法进行的问题。
修复了在船员在船上的情况下飞船维修时间比应有时间长的问题。
修复了飞船有时会在两个位置之间摇摆的问题,例如在接近玩家或停靠时。
修复了飞船有时会突然改变方向的问题。
修复了飞船在停靠动画期间消失的问题。
修复了带有货物的建造仓库有时没有任何可见的货舱,从而阻止其被摧毁的问题。
修复了空间站模块的拆除时间过长的问题。
修复了某些失事物体与隐形墙发生碰撞的问题。
修复了子弹撞击导致飞船推力过大的问题。
修复了小型/中型飞船被击中后有时会短距离传送的问题。
修复了主力舰有时对碰撞反应过于强烈的问题。
修复了力效应(例如异常效应)在离开高速公路后不起作用的问题。
修复了大规模交通有时没有碰撞的问题。
修复了外部视图中信号泄漏的解锁问题。
修复了在某些情况下不显示非活动任务线的问题。
修复了在某些情况下地图上显示错误的下属分配的问题。
修复了可以购买采矿无人机安装到无法使用它们的船上的问题。
修复了玩家拥有的船厂的装载预设未选择可选软件的问题。
修复了不在船上坐或站时地图上的指引不起作用的问题。
修复了在“对象列表”或“拥有的财产”菜单中选择“无”后重新选择上一个对象的问题。
修复了如果只建造了冷凝水储存,Protectyon Shield Generator 会显示在“逻辑站概览”菜单中的问题。
修复了自动补给选项不允许全局或指挥官设置的问题。
修复了某些百科全书条目显示错误的施工方法名称的问题。
修复了交易菜单不允许玩家在之前计划出售后购买商品的问题。
修复了商品合法性信息显示玩家尚不了解的派系的问题。
修复了地图上显示非操作卫星和资源探测器的范围的问题。
修复了使用过滤文本时门图标使地图混乱的问题。
修复了在某些情况下多次添加地图商品过滤器的问题。
修复了站点上的供应购买报价隐藏了常规购买报价的问题。
修复了对象信息菜单中资源探测器的扫描范围。
修复了对象船员信息菜单中下属的排序问题。
修复了实时流摄像头显示太空中的宇航服飞行员的问题。
修复了在某些情况下使用实时流视图后菜单处于未定义状态的问题。
修复了目标监视器中未识别的激光塔显示为未知船舶的问题。
修复了通讯场景中内部码头中存储的船舶飞行员不可见的问题。
修复了过场动画期间以及使用实时流查看高速公路上的船舶时 UI 抖动的问题。
修复了打开另一个包含未确认的施工计划变更的菜单时,站点建造菜单中缺少确认对话框的问题。
修复了外部静态视图中出现控制模式消息的问题。
修复了当玩家未控制船舶时,鼠标左键在浮动视图 (F4) 中打开上下文菜单的问题。
修复了在某些情况下第一人称交互不起作用的问题。
修复了向某些 NPC 询问工作对话选项未出现的问题。
修复了在某些情况下站点建造菜单冻结的问题。
修复了在某些情况下使用顶级菜单快捷方式时菜单无法正常工作的问题。
修复了在某些情况下屏幕外的目标元素出现在玩家面前的问题。
修复了在某些情况下目标速度无法正确更新的问题。
修复了无法使用鼠标左键在 HUD 中选择目标的情况。
修复了在游戏手柄模式下无法自动瞄准表面元素的问题。
修复了发动机表面元素始终显示速度为 0 m/s 的问题。
修复了当船舶发动机被摧毁时检查发动机灯不显示的问题。
修复了停止发动机按钮有时不起作用的问题。
修复了某些船舶上的容器磁铁无法正常工作的问题。
修复了在重新映射控件时仅更改范围输入的方向时输入被拒绝的问题。
修复了在某些情况下拖动时站点概览菜单中的滑块停止的问题。
修复了在某些情况下雷达不交互的问题。
修复了在站点设计模拟器中强制使用行政中心建造站点时,站点上的炮塔和护盾有时会发生变化的问题。
修复了太空服菜单中可用的远程扫描模式的问题。
修复了站点设计模拟器中可用的保存选项的问题。
修复了新编辑的自定义保存名称在短时间后被重置的问题。
修复了非功能性的标记为敌对选项可用于掉落、锁箱、导航信标、资源探测器和卫星的问题。
修复了映射控件时鼠标轴缺少死区的问题。
修复了切换转向轴不影响摇杆控制的问题。
修复了同时按下键盘上的 Shift 或 Ctrl 时游戏手柄/操纵杆按钮不起作用的问题。
修复了在某些情况下无法识别键盘按键(例如 Shift 或 Alt)的释放。
修复了在某些情况下重新映射控制会删除错误输入的问题。
修复了在某些情况下无法管理控制器/操纵杆的问题。
修复了某些辅助输入设备(例如 VPC 控制面板)未被检测为操纵杆的问题。
修复了模拟鼠标光标的控制器/操纵杆轴反转未保存在输入配置文件中的问题。
修复了“管理控制器/操纵杆”中连接的设备删除在游戏会话中不持久的问题。
修复了使用特定操纵杆(例如 VPC Constellation Alpha Prime)时的各种输入映射问题。
修复了其他各种控制映射问题。
修复了尝试更改输入映射后,控制器的鼠标光标模拟在“开始”菜单中变为活动状态的问题。
修复了在 Linux 上按住操纵杆按钮(例如在菜单导航期间)时按钮自动重复不起作用的情况。
修复了在 Linux 上使用某些不断按下按钮的操纵杆时无法使用鼠标的问题。
修复了 Linux 上的操纵杆有时会错误地更改输入模式的问题。
修复了头部运动强度游戏选项未应用于相机抖动的问题。
修复了游戏暂停时操纵杆/游戏手柄隆隆声不停止的问题。
修复了黑客终端上的重叠文本。
修复了 HUD 监视器在低纵横比下被切断的问题。
修复了武器热量条无法线性放大的问题。
修复了覆盖 UI 中的 UI 缩放问题。
修复了外部视图中的 UI 在某些情况下受到船舶运动的影响的问题。
修复了发现被覆盖的船舶后目标监视器中的派系名称不更新的问题。
修复了生产资源的传入供应交易被列出的问题。
修复了如果飞船被摧毁,飞船受到攻击通知会显示飞行员倒立的问题。
修复了设置无效的下属组可以使用启动按钮的问题。
修复了在某些情况下,玩家信息菜单左侧的子菜单栏不显示的问题。
修复了交互菜单打开得太靠近屏幕边框的问题。
修复了未对齐的交互菜单子选项的问题。
修复了某些图表上 y 轴标签不正确的问题。
修复了非默认 FOV 的目标括号大小。
修复了 HUD 中的速度 SI 前缀在负速度下不起作用的问题。
修复了在外部视图中离开高速公路时运动模糊持续存在的问题。
修复了内部反射永久受到效果影响的问题。
修复了在某些情况下穿过地板的问题。
修复了 Boso Ta 的过时游戏开始图像。
修复了码头区域没有任何道具的问题。
修复了无法从 Kalis、Sunder 或 Incarcatura 驾驶舱中选择所有物体的问题。
修复了 XL Argon 飞船中驾驶舱玻璃过脏的问题。
修复了错误旋转的护盾冲击效果。
修复了 Syn 和 Guppy 上的飞船 ID 被切断的问题。
修复了 Thresher 和 Dolphin 上的徽标被截断的问题。
修复了 Heracles 上的徽标和船舶 ID 被截断的问题。
修复了 Yasur 上的徽标和船舶 ID 在某些视角下消失的问题。
修复了 Osaka 左下方船体上缺少徽标的问题。
修复了 Yasur 上闪烁的表面。
修复了 Asgard 和 Peregrine 上缺少几何图形的问题。
修复了 Nomad 上停靠区附近放置不正确的元素的问题。
修复了太空服码头在视觉上没有融入 Boron 豪华码头的问题。
修复了 Barbarossa 上的浮动几何图形。
修复了船舶建造菜单中 Kalis 战斗机上的浮动几何图形。
修复了 Lux 的起落架错位的问题。
修复了 Shih 在飞行过程中驾驶舱坡道从船体上脱落的问题。
修复了离子脉冲炮塔子弹在发射时卡入船体的问题。
修复了某些小型武器不能直接向前射击的问题。
修复了 Terran 防御管上的浮动炮塔问题。
修复了 Scrap Recycler 的炮塔位于模块内部的问题。
修复了 Magnetar 上的炮塔定位问题。
修复了 Odysseus E 上武器方向不正确的问题。
修复了 Donia、Yasur 和 Shark 上的护盾发生器位置问题。
修复了 Shark 上的护盾发生器位于船体内的问题。
修复了 Teladi S 全能引擎中缺失的火焰动画。
修复了小型 Xenon 飞船上发动机火焰位置不正确的问题。
修复了气闸舱中全息图位置不合适的多起情况。
修复了小型飞船的传送室门无法正常关闭的问题。
修复了从远处看九州时出现黑色表面的问题。
修复了 Split 走廊中的洞。
修复了经理办公室中隐形的键盘。
修复了油漆模组不影响 Kestrel 和 Guillemot 驾驶舱框架的问题。
修复了正在建造的主力舰上的视觉故障。
修复了 Falcon 残骸不完整问题。
修复了 Jian 残骸丢失问题。
修复了可收集容器残骸丢失问题。
修复了 Magpie 残骸纹理不正确的问题。
修复了 Chimera 残骸位置不正确的问题。
修复了 Teladi 小型容器存储模块残骸位置不正确的问题。
修复了从 Boron 豪华码头 6 号舱脱离时与隐形墙相撞的问题。
修复了与 Asgard 主武器的不精确碰撞问题。
修复了与 Duke's Haven 中废弃空间站的不精确碰撞问题。
修复了 Terran Trading Station Hexa-Dock Pier 内不正确的卡扣连接。
修复了装载后正在建造的站点模块的不正确旋转。
修复了重置旋转后选择新模块时站点编辑器中的模块消失的问题。
修复了 Casino 在站点建造菜单中不完全可见的问题。
修复了船门在船脱离对接时可见时仍保持打开状态的问题。
修复了 Paranid 内部的力场不阻止玩家进入区域的问题。
修复了武器未正确对齐的几种情况。
修复了 Kyd 上的徽标被切断的问题。
修复了 Eclipse 船体上的图形故障。
修复了医疗用品和船体零件生产模块残骸似乎断开连接的问题。
修复了 Paranid S Dome 残骸表面外观不正确的问题。
修复了 Paranid L Dome 残骸位置不正确的问题。
修复了 Maja Snail 生产模块残骸中自由漂浮的碎片。
修复了 Boron M 集装箱储存中缺少细节导致炮塔看起来漂浮的问题。
修复了 Baldric 和 Bolo 中的 NPC 不使用座位左右两侧的全息键盘的问题。
修复了传送室门穿过 Argon 走廊墙壁的问题。
修复了传送室门消失得太快的问题。
修复了 Behemoth 上可以穿过码头区域墙壁的问题。
修复了停靠在 Paranid 码头的船只的舰桥有时会暂时不可见的问题。
修复了 Boron 码头区域的光晕似乎被切断的问题。
修复了高速飞行时快速射弹有时会从武器后面发射的问题。
修复了外部目标视图中阳光穿过大型船只的问题。
修复了 Kha'ak 船只的发动机火焰没有动画的问题。
修复了 Theseus 上玩家徽标倒置的问题。
修复了 Pelican Sentinel 上的徽标被部分隐藏的问题。
修复了 Kuraokami 和 Nemesis 上缺少前灯的问题。
修复了 Odysseus 上右主武器方向不正确的问题。
修复了 Teladi Station Security Vessel A 的发动机火焰与发动机在视觉上断开的问题。
修复了中小型船体上的不正确反射问题。
修复了大型采矿炮塔上缺少声音的问题。
修复了某些操纵杆破坏 Linux 上的 UI 的问题。
修复了游戏窗口最小化时不必要的 CPU 利用率问题。
修复了导致崩溃的几个原因。
good game 666 还得是老哥你 请问有其他盘吗 感谢分享 6666666666666666 感谢楼主一直坚持分享~~~~~~~~~ 牛批哇,6666666666 666666666666666666666666666
好东西怎么用 谢谢 亲爹 的 Teladi 和 Argon 主力舰。 {:3_111:}{:3_111:}{:3_111:}{:3_111:}怎么快的吗。
感谢大佬分享
大佬,我下载下来也安装了,但是已启动就默认从steam启动,而steam平台提示没有授权的游戏,启动不了,怎样解决,请教求助 cghh22 发表于 2024-6-22 18:08
大佬,我下载下来也安装了,但是已启动就默认从steam启动,而steam平台提示没有授权的游戏,启动不了,怎样 ...
找安装文件中有无FLT文件夹,有的话将其中的文件copy到游戏文件夹中。
游戏本身无问题。
666666666666666666 怎么调中文 dadswa 发表于 2024-6-22 19:30
怎么调中文
在安装目录中找到lang.dat,记事本打开改为86(简化字)或886(繁体),保存退出。
我看了一下好像是6.1的版本? 芜湖,感谢感谢 smsz1yiyu 发表于 2024-7-1 01:21
我看了一下好像是6.1的版本?
你从哪里看出这是6.1的?
这是7.00正式版没错。游戏没有任何问题。
不过这个已经不再是正式版本的最新版。正式版本的最新版是7.00 fx1。
载点:https://bbs.3dmgame.com/thread-6517810-1-1.html
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