《森林之子》1.0 版本 机翻
重大更新已发布
2月23日 周五
v1.0
大家好,
今天是我们的《森林之子》1.0 版本。
我们非常高兴你们能够玩所有新增内容、更改和修复。如果您有较旧的保存游戏,它仍然可以使用,但如果您想充分体验故事和所有新功能,我们建议您开始新的保存。
下面列出了最大的功能、改进和平衡变化,但除此之外还有许多小的修复和改进。
与往常一样,请继续在社区中心的讨论区发布您的错误报告和反馈。
特征
[*]新的标题场景和片尾字幕细节、视觉效果和音乐
[*]添加了新的选择替代结局
[*]添加了 5 个新过场动画
[*]修改并添加了新的配音和细节到餐厅、黄金房间、下来儿子和建宇介绍过场动画
[*]为撒哈拉机密发现的镜头添加了新的配音
[*]添加了带有过滤器的近距离语音聊天,适用于洞穴和水下,并为对讲机添加了额外的过滤
[*]添加了创意模式,具有新的备用创意库存,以及跳过构建动画的能力(当玩家完成游戏故事时解锁)
[*]添加浣熊并赋予松鼠和浣熊爬树的能力
[*]添加了2个新的突变体;莱格西和霍利
[*]添加了新的更强的蓬松变体“Spotty”
[*]为食人者添加了更高等级的金甲等级
[*]添加了与饮用不干净的水或吃坏的食物有关的新疾病系统。喝干净的水或吃药物可以治愈疾病
[*]添加了许多新的故事物品拾取器,并且重新设计了大多数故事物品拾取器,以及世界上新的装饰笔记和杂志
[*]将滑翔机重命名为可折叠滑翔机,现在可以使用热键并将其隐藏到库存中
[*]高尔夫球车现在配备了收音机和 GPS 屏幕
[*]添加了新的世界细节、更多路径、挖掘机部分挖掘的隧道、新的建宇营地、14 个新的迷你洞穴和地窖以及许多其他环境调整和更新
[*]修改了地狱洞门的开启方式,现在需要额外的步骤才能打开
[*]将 NPC Timmy 添加到地狱洞穴
[*]添加了 2 个最终神器碎片,现在可以制作最终神器
[*]您现在可以*(剧透)*或使用组合工件创建*(剧透)*
[*]建宇直升机现在将从地图周围的基地起飞和离开,并且偶尔会悬停在玩家建筑物上空进行检查
[*]添加了垂死的战术士兵,他们可以从远处看到红色信号弹,以帮助引导玩家前往位置
[*]添加了新的可找到的死亡战术人员和工人人员,其 GPS 定位器会在附近出现,帮助引导玩家前往有趣的地点
[*]在食人者村庄中添加了营火烟雾,这些烟雾可以从远处看到,如果那里没有食人者来处理火,就会熄灭
[*]为雪山添加了各种细节;吸引闪电的室外 Solafite 区域、雪地摩托推车和小型雷达天线
[*]添加了新的洞穴(在游戏结束后解锁)
[*]添加了新的箭存储结构和新的爆炸存储结构
[*]添加了新的漂亮椅子和漂亮沙发可建造结构
[*]添加了 2 个新的平台预制结构以及将它们捕捉到建筑结构的能力
[*]为一些预制结构添加了新的自动基础系统(包括小木屋、披屋和了望塔以及平台)
[*]添加了 3 个新的陷阱结构
[*]添加了用原木扩展篝火以将其变成篝火的选项
[*]为绳枪添加了射程和有效目标读数
[*]添加了 4 个新的可找到的蓝图结构,包括滑翔机发射器和 3 个神秘结构
[*]在消息窗口 UI 中添加了删除线,以显示已完成的教程或成分计数
[*]添加了额外成就
[*]添加了双莓和雪莓的种子项目以及新的果酱配方
[*]为地堡食品添加了新的试营业视频
[*]为腐肉、牡蛎和鱼添加了新的腐烂纹理
[*]添加了 PVP 伤害设置,并在多人游戏管理菜单中提供
[*]添加了 AMD Fidelity FX™ 超分辨率 3 (FSR3) 支持
[*]为建筑物添加了新的天气遮挡系统,以提供更准确的天气视觉效果,并重新设计了内部空间温暖系统,使其更加准确
改进
[*]玩家现在最多可以同时携带 4 个石子,并且可以一次放置多个石子,数量与当前持有的石子数量相同
[*]重新设计了石墙,上排只需要 4 块石头,而不是 5 块
[*]地狱洞穴熔岩、灯光、效果、细节和音频经过重新设计和改进
[*]玩家睡觉后,会发现凯文也在附近的某个地方睡觉
[*]Virginia 和 Kelvin 现在会穿上你在过场动画中给他们的服装
[*]GPS 屏幕现在可以更准确地反映世界,显示悬崖、路径和空地
[*]将许多物品和拾取物移至更好的位置
[*]添加了对结构防水布天气遮挡的支持
[*]添加了新系统,以确保多人游戏客户端看到完整的幽灵结构顺利过渡到构建版本,无论网络条件如何
[*]稍微增加了防水布睡眠触发器的尺寸,以便所有玩家更容易入睡
[*]接地梁假柱现在可以清除周围的积雪
[*]供电的十字灯和腿灯现在有一个固定的电线卡扣点
[*]放置新的石头地板现在会将其放置在玩家瞄准的前方,而不是可能位于视口之外的默认计算位置
[*]改进了一些放置 UI,以更好地反映捕捉点的位置
[*]将石梁放在地面上现在可以更准确地显示石头的放置位置
[*]为高尔夫球车雪犁添加除雪机
[*]重新定位结构时添加音效
[*]苍蝇拍和骨头制造者陷阱现在可以在放置后移动
[*]由其他家具支撑的家具现在链接在一起,防止支撑家具被拆卸,破坏也适用于支撑的家具
[*]玩家现在可以交易骨头
[*]地堡豪华入口重新设计并改进布景装饰
[*]所有掩体都重新点燃,并在其中一些掩体中添加了额外的细节
[*]石梁和地板现在使用更微妙的位置动画
[*]蘑菇、双莓和雪莓现在可以在花盆中种植
[*]大型雌性食人者有新的全身嘲讽和简短的喊叫动画
[*]为球员睡衣添加靴子
[*]牡蛎 Greble 布局得到改进
[*]改进了 D 洞中玩家被卡住的一些区域
[*]添加了缩放跟踪器的教程消息。
[*]改进了树结构的放置
[*]向高尔夫球场添加更多高尔夫球车
[*]现在,高尔夫球车和悬挂式滑翔机在附近时会显示在 GPS 屏幕上
[*]老鹰现在有时会降落在原木和死树上
[*]在地图周围添加了一些额外的动物区域
[*]改进了跌倒检测,以避免在走过小壁架时触发跌倒动画
[*]从所有小于 1024 的纹理中去除紧缩以提高性能
[*]Virginia Beckon 地点现已保存并添加了更多地点供她带您前往
[*]任何消耗品,包括直接从水体中饮用脏水,现在都会在玩家上播放吃坏食物的音频事件
[*]添加了针对疾病和切换创意库存模式的加载屏幕提示
[*]启用货架上所有非 1 对 1 视觉效果的商品的计数读数
[*]改进了泥人在吃完或喝完之前跑向水或食物并回到树上的情况
[*]如果您的库存中已有手电筒和霰弹枪,则加载时不再重生
[*]太阳能电池板不能再放置在封闭区域(地下地窖)
[*]减少着色器变体数量并添加加载时的着色器预热,以消除首次着色器编译故障
[*]GPS 追踪器现在在重新装备时会记住当前的缩放级别
[*]正在重新定位的蓝图结构现在将保留其之前的朝向
[*]更新了加载屏幕中的强度提示以包括损坏
[*]当结构被拆除时,它现在可以生成成捆的物品
[*]进行了更改,以便当鼠标从蓝图书上的最后一个选项卡上移开时,它们会保持打开状态更长时间
[*]为装甲架和架子上的装甲添加了 LODS
[*]改进了免调试相机系统,该系统现在使用主相机,因此它周围的资源可以正确加载,并且现在可以与游戏手柄一起使用(通过调试菜单“打开Freecamera”)
[*]现在,所有持有的物品在未装备时都会播放隐藏的音频事件。
[*]现在,当装备该物品时,所有持有的物品都会播放鼠标悬停在音频事件上的声音。
[*]优化了库存中的所有碰撞器,并加快了库存打开时物品出现的时间
[*]在手持式 GPS 跟踪器的屏幕上添加了区域光,以使其发光
[*]库存中的布料现在有五堆,可以填满
[*]库存中物品悬停动画的速度加倍
[*]现在可以通过按住按钮在库存中的垫子上批量添加和删除物品
[*]当所有属性都降低时,减少了玩家达到最低活力时的呼吸声
[*]改进了从抓包中投掷物品的交互和动画
[*]现在可以按住按钮继续从抓包中扔出物品
[*]你现在可以按住按钮继续吃库存中的浆果
[*]在制作垫上添加了手表堆
[*]移除了格里布尔斯湖中的小河石,以减少资产交叉
[*]改进了地狱洞穴的导航网格
[*]如果墙壁是水平的,现在可以将墙壁放置在地面上的斜梁下
[*]更新了倾斜蓝图,使用墙壁而不是周围部件的顶点,并添加一侧顶点来填充侧面的间隙
[*]降低了拥有大量空闲结构的 CPU 成本
[*]现在,当放置无效时,只有主动放置的结构才会变成红色
[*]原木板和变体现在以与原木相同的方向抛出
[*]改进了solafite 的外观
[*]添加蒂米绘图和建宇笔记作为世界细节
[*]重新设计并改进了许多临时艺术资源
[*]添加石头到结构时添加扔石头动画
[*]添加了额外的雪橇,以帮助引导玩家从雪崩到第一个冰洞
[*]删除了 F 洞穴 GPS 上的额外定位器
[*]改善了令人毛骨悚然的弗吉尼亚和阿姆西的皮肤外观
[*]修复了世界中一些本来应该是静态的动态对象
[*]增加高尔夫球车车头灯的亮度
[*]在自定义游戏菜单中添加了“搜索方频率”和“建立抵抗”设置
[*]在多人游戏中的玩家上方添加了暂停菜单图标(在他们的名字上显示为齿轮)
[*]改进的令人毛骨悚然的弗吉尼亚布娃娃
[*]洞穴入口处的蝙蝠群现在随时可能出现
[*]改进了人工智能围绕村庄物体的交互
[*]当演员着火时添加燃烧的声音和灯光
[*]所需成分 UI 现在将不再显示高于所需数量的可用数量
[*]添加了玩家被杀并需要拿起背包时的教程
[*]当前活动页面的选项卡现在保持活动状态,而不是仅在将鼠标悬停在其上方时保持活动状态
[*]现在,两本持有的书籍底部都有关闭 UI 提示
[*]更新了 UI 文本并添加了使用电池或气罐为装备的物品充电时的本地化
[*]有些物品现在可以一次添加到存储中多个物品
[*]删除了蓝图书中页面顶部的页码,因为当前页面的选项卡现在保持打开状态
[*]为可发现的笔记本电脑添加了闪烁的感叹号和亮红灯
[*]添加了加载屏幕提示,用于通过火放置干燥架以更快地干燥物品
[*]金甲改名为远古甲
[*]为烧瓶和烹饪锅添加了饮料和转储 UI
[*]当箭撞击或火炬执行向下推力攻击时,火箭和火炬现在会点燃身体
[*]更新了烹饪增益 UI 通知以包含烹饪锅图标
[*]当将石头或原木连接到滑索时,滑索现在将具有视觉安全带
[*]增加了一个烹饪锅架,当锅放在火上时,可以避免锅在视觉上漂浮
[*]当玩家位于洞穴或掩体中时,结构所需的物品 UI 现在会隐藏
[*]在掉落的库存袋中添加了一个脉冲灯信标,以便在黑暗中更容易找到
[*]添加了持有故事页面项目时的关闭 UI
[*]当玩家在附近时,湖泊现在会明显结冰
[*]各种内存和CPU优化
[*]世界上新增了新的死亡浮肿姿势
[*]当乘坐高尔夫球车时,其他玩家的名字现在会隐藏
[*]将主机无响应延迟从 5 秒增加到 6.5 秒
[*]现在,更改纹理分辨率选项时,纹理流预算将更新
[*]优化流媒体系统,以改善世界各地的移动并消除快速移动时使事物处于活动状态的风险
[*]将开尔文“拿走物品”命令重命名为“拿走衣服”
[*]重新设计的游戏保存代码在序列化过程中出现错误时更加稳健
[*]所有蓝图拾取物品现在都称为蓝图而不是配方名称,以避免剧透
[*]添加了游戏保存时的音频事件通知
[*]更新了高尔夫球车的默认绑定,现在默认使用 RT 和 LT
[*]当使用抓包向其他玩家提供物品时,物品上的用户界面现在会显示“GIVE”(给予)而不是“USE”(使用)
[*]小地图视图现在缩小了一点
[*]改进了悬挂式战术手电筒
[*]更新了古代盔甲的库存视觉效果
[*]故事目标现在显示为红色
[*]添加了在玩家第一次因库存已满而无法拾取物品时建立存储的教程
[*]改进了广告牌纹理内存使用情况
[*]运动相机不再假摔。如果玩家拾取相机并已拥有视频剪辑,则会通过 UI 通知通知他们
[*]添加了 UI 通知,以显示多人游戏中有多少人正在等待睡觉,以便让其他人知道该睡觉了
[*]添加了 UI 以通知玩家如何更改手持 GPS 定位器上的图标
[*]一些陶罐破碎后会添加骨头和头骨
[*]所有蓝图结构现在都应该正确清除草地和灌木丛
[*]营火和立火现在使用新的火燃烧音频事件
[*]如果弓没有装载箭,但玩家的库存中有可用的箭类型,它将自动装载到弓中
[*]当结构被破坏时,存储现在会丢弃捆绑中的某些物品
[*]一次只有一个人可以与篝火互动
[*]结构拆除现在是 X 而不是 C,以防止与向存储添加项目发生冲突
[*]现在你拿着矛时可以喝水
[*]您现在可以将双胞胎浆果和雪浆果添加到货架上
[*]改进了洞穴中的一些唾液布局
[*]添加了当玩家的睡眠被附近的敌人打断时的 UI 通知
[*]死去的战术士兵现在戴着巴拉克拉法帽并且穿着血迹斑斑的衣服
[*]山雾布局改进
[*]火炬烟迹得到改善
[*]添加地形各向异性图形设置
[*]玩家现在持有神器碎片时有空闲和移动动画
[*]玩家现在可以在矛切换抓地力之前进一步向下看
[*]现在,离开水面时,循环呼吸器吸嘴会移出屏幕
[*]在库存中吃浆果要快得多
[*]重度食人者现在可以穿冬装了
[*]发光的泡泡现在有更多独特的材质
[*]修复了食人者面部变形与携带的尸体不匹配以及燃烧时不变黑的一些问题
[*]为敌方搜索队事件添加了更多变化
[*]提高了库存中物品的纹理加载速度
[*]在掩体的屏幕上添加了 Holosprings 徽标
[*]改进了对讲机的外观
[*]GPS 上的掩体图标经过重新设计,使其更加清晰
[*]GPS 上较小的洞穴图标
[*]添加了 UI 以显示玩家当前的强度级别
[*]人工智能现在可以更好地导航玩家建造的家具和小型结构
[*]改进了玩家群中的人工智能导航
[*]为绳索桥添加了人工智能路径
[*]改善了令人毛骨悚然的弗吉尼亚和婴儿的血液和湿度
[*]改善灌木丛切割时的物理特性
[*]死亡的树桩在切割时反应更好
[*]更饱和的硬币视觉效果,以便能够在库存中更好地看到它们
[*]开尔文现在可以在原木上行走(还修复了推动它们穿过地形的问题)
[*]现在,每次打开库存时,库存都会应用正确的假地面
[*]库存中的所有物品现在都有悬停动画
[*]为预设防水布元素设置 LODS
[*]优化的构建数据库可减少 CPU 使用量并减少多人游戏中通过网络发送的数据量
[*]设置组合 LOD 系统并添加第四个 LOD 以优化石材地板的渲染成本
[*]改进了防御墙 LOD 的外观
[*]使构建 UI 的渲染在视觉上更加一致
[*]打碎结冰的湖面上的瓷砖
[*]增加了悬崖海岸线的湿度
[*]雨后彩虹现在会出现
平衡
[*]在正常模式下,婴儿现在可以用任何武器单击杀死
[*]如果玩家在不受保护的地方睡觉,他们现在有时会被敌人的搜索队打断
[*]在普通游戏中,“容器在加载时不会重新填充”默认设置为 True。可以在自定义游戏中设置。
[*]玩家最大力量等级从 50 级增加至 100 级
[*]现在,每提升一级力量,近战和砍树伤害都会增加 1%
[*]调整悬挂式滑翔机在向上倾斜时的“下压力”,使其更容易获得高度
[*]打印机中默认没有打印机树脂,您需要查找并添加它
[*]现在,在多人游戏中蹲下时,玩家的姓名标签将被隐藏
[*]大型食人者奔跑会消耗更多能量
[*]海龟现在以每天 1 次的速度重生(快 4 倍)
[*]新增 10 个海龟区
[*]爆炸现在会对所有击中的护甲碎片造成破坏伤害
[*]在高尔夫球场和地图周围添加了更多高尔夫球车,并制作了更多连接路径来驾驶它们
[*]调整了玩家皮肤温度变化的速率以及玩家变湿和变干的速率
[*]玩家现在被雪浸湿的速度比雨中慢得多
[*]室内温度现在被限制在一个范围内,因此室内温度并不总是与室外相同
[*]火源现在更热,因此玩家会更快干燥
[*]调整了玩家在室内和室外的休息量以及舒适度如何修改它
[*]能量条饱满度从 15 增加到 30
[*]库存中的某些物品数量已减少,以匹配其在库存中的视觉效果并鼓励使用存储
[*]猫粮和牡蛎现在会腐烂
[*]增加了一些易腐烂食品的原始饱满度
[*]调整了村庄中食人族的生成逻辑,因此更强的类型不会在游戏开始时在靠近玩家起始点的村庄中生成。更少的伊莉丝产卵,并在村庄中添加了一些弗兰克人
[*]伊戈尔、亨利和伊莉斯不能再出现在早期游戏搜索队伍中
[*]伊戈尔、亨利和埃莉斯现在可以从第 8 天开始出现在游牧家庭中
[*]腐烂的物品不能再用于烹饪
[*]干燥的易腐烂物品将不再腐烂
[*]熟食的腐烂时间是生食的两倍
[*]储气罐现在排水速度加快 25%
[*]石头仓库和雪橇现在可携带 28 块石头,而不是 27 块
[*]更新了蛋酒配方,使用 4 个鸡蛋
[*]泰瑟棒现在每个电池只能充电 3 次
[*]玩家重生前的倒地时间已大大减少。还加快了头骨动画的速度,以赋予更多紧迫感
[*]铅弹数量从 15 颗减少到 8 颗,圆锥散布从 25 颗减少到 20 颗
[*]子弹弹药现在会导致霰弹枪命中对敌人产生反应,即使是装甲的敌人
[*]栅栏电线现在在触电时会受到伤害(目前在被摧毁之前可以发射 6 次)
[*]您现在可以携带 20 个 Solafite
[*]胖食人者生命值从 140 增加到 170
[*]重型食人者现在可以穿盔甲
[*]增加敌人身上生成头甲和防弹衣碎片的几率
[*]调整所有敌人的护甲值
[*]锐利近战造成的食人者头部伤害倍数从 2 倍减少至 1.5 倍
[*]恶魔攻击伤害增加 25%,合作游戏生命值增加高达 30%
[*]调整了一些洞穴和掩体中的敌人生成
[*]普通雄性食人者的跑步和行走速度平均要快 20%,体型平均要大 5%
[*]蓬松的攻击速度加快
[*]令人毛骨悚然的电镀攻击从 1 波更改为 2 波(每波稍小)现在还将包括新的令人毛骨悚然的突变类型
[*]平衡了敌人结构的损坏,并修复了一些怪物、恶魔和大型女性食人者无法损坏结构的问题
[*]将结构扭曲设置为结构最大 HP 的 70%,将部分塌陷设置为 20%
[*]尖刺和电围栏现在更加脆弱
声音的
[*]改进了田野和山区等开放区域的音频
[*]蝙蝠数量增加
[*]为剑宇介绍添加了更新的音乐
[*]添加了进入直升机过场动画的音乐
[*]添加了新的地狱洞穴音频和混响快照
[*]更新并重新调整了打开崩溃过场动画的音乐
[*]添加了“石头”拾音音频和鼠标悬停在库存中
[*]删除了设置菜单上的音乐闪避
[*]添加了播放器发出有点恶心的声音
[*]调整后的露天音频和默认氛围
[*]使洞穴中的变种人脚步声更大,使洞穴风更响
[*]调整突变环氧树脂足迹距离
[*]调整恶魔老大距离声音事件
[*]修复了旧武器击中事件持续时间长于音频的问题
[*]向水下组添加了掩体公告事件并调整了循环呼吸器声音
[*]为 Big Boss 介绍添加了更好的音频
[*]将伏击事件制作成 2D
[*]添加了移动结构的事件并更改了洞穴对象的混响
[*]减少蒸汽嘶嘶声
[*]调整高尔夫球车音频
[*]调整松鼠脚的声音距离
重大更新已发布
2月23日周五
v1.0
Hey Everyone,
Today is our 1.0 Release of Sons Of The Forest.
We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully.
The biggest features, improvements and balance changes are listed below, but beyond this list there are many more small fixes and improvements.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
[*]New title scene and end credits details, visuals and music
[*]Added new choice alternate ending
[*]Added 5 new cutscenes
[*]Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes
[*]Added new voice acting to Sahara confidential found footage
[*]Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie talkie
[*]Added creative mode, with a new alternate creative inventory, and ability to skip build animations (unlocks when players complete the game story)
[*]Added Raccoons and gave ability for squirrels and raccoons to climb trees
[*]Added 2 new mutants; Legsy and Holey
[*]Added new stronger puffy variation ‘Spotty’
[*]Added higher tier gold armor level for cannibals
[*]Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness
[*]Many new story item pickups added and most story item pickups re-worked, along with new in world decorative notes and magazines
[*]Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory
[*]Golf Carts now come equipped with radio decks and a GPS screen
[*]Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates
[*]Revised hell cave door opening, will now require additional steps to open
[*]Added NPC Timmy to hell cave
[*]Added 2 final artifact pieces and final artifact can now be crafted
[*]You can now *(Spoiler)* or create a *(Spoiler)* with the combined artifact
[*]Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them
[*]Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations
[*]Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations
[*]Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire
[*]Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes
[*]Added new cave (unlocks after end game sequence)
[*]Added a new Arrow Storage structure and a new explosive storage structure
[*]Added new nice chair and nice couch buildable structures
[*]Added 2 new platform prefab structures and ability to snap them to built structures
[*]Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms)
[*]Added 3 new trap structures
[*]Added option to extend camp fire with logs to turn it into a bonfire
[*]Added a range and valid target readout to the rope gun
[*]Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures
[*]Added strikeout to the message window UI for tutorials or ingredient counts that have been completed
[*]Added additional achievements
[*]Added seed items for Twinberries and Snowberries and a new Jam Recipe
[*]Added new soft opening video to bunker food
[*]Added new rotten textures for rotten meat, oysters & fish
[*]Added PVP damage setting, and made it available in the multiplayer admin menu
[*]Added AMD Fidelity FX™ Super Resolution 3 (FSR3) support
[*]Added a new weather occlusion system for buildings to provide much more accurate weather visuals & Reworked interior space warmth system to be more accurate
Improvements
[*]Player can now carry up to 4 stones at once and can now place multiple stones at once, as many as currently held
[*]Reworked stone wall so that upper rows require only 4 stones instead of 5
[*]Hell cave lava, lighting, effects, details and audio re-worked and improved
[*]After player sleeps Kelvin will be found also sleeping somewhere nearby
[*]Virginia & Kelvin will now wear outfits you’ve given them in cutscenes
[*]GPS screen now more accurately reflects the world, showing cliffs, paths and clearings
[*]Moved many items and pickups to better locations
[*]Added support for weather occlusion to structure tarps
[*]Added new system to ensure multiplayer clients see completed ghost structures transition smoothly to the built version regardless of networking conditions
[*]Slightly increased size of the tarp sleep trigger so its easier for all players to sleep
[*]Grounded beams fake pillars now remove snow around them
[*]Powered cross and leg lamp now have a fixed snap point for the wire
[*]Placing a new stone floor will now orient it to place in front of where player is aiming instead of the default calculated position which might be outside viewport
[*]Improved some placement UI to better reflect position of the snap point
[*]Placing stone beam on ground now displays more accurately where the stone will be placed
[*]Added snow remover to snow golf cart plow
[*]Added sound effect when relocating structures
[*]Flyswatter and Bone-maker traps can now be moved after placed
[*]Furniture supported by other furniture is now linked, preventing the dismantling of the supporting one, destruction is also applied to the supported furniture
[*]Players can now trade bones
[*]Bunker Luxury entrance reworked and set dressing improved
[*]All bunkers relit, and additional details added in some of them
[*]Stone beams and floors now use a more subtle place animation
[*]Mushrooms, Twinberries and Snowberries can now be grown in planters
[*]Large female cannibals have new full-body taunts and short yell animations
[*]Added boots to players pajamas
[*]Oyster greeble layout improved
[*]Improved some areas in Cave D where players were getting stuck
[*]Added a tutorial message for zooming the tracker.
[*]Improved placement of tree structures
[*]Added more golf carts to golf course
[*]Golf carts and Hang Gliders now appear on the GPS screen when nearby
[*]Eagles now sometimes land on logs and dead trees
[*]Added some additional animal zones around map
[*]Improved fall detection to avoid triggering fall animation when walking over small ledges
[*]Stripped crunch from all textures smaller than 1024 to improve performance
[*]Virginia Beckon locations now save and added many more locations for her to take you to
[*]Any consumable, including drinking dirty water straight from a body of water, will now play the bad food eaten audio event on the player
[*]Added Loading screen hints for sickness and toggling creative inventory mode
[*]Enabled count readouts on all items on shelves that are not 1 to 1 visuals
[*]Improved case where muddies would run to water or food and back to trees before finishing eating or drinking
[*]Flashlight and shotgun no longer respawn upon loading if you already have them in inventory
[*]Solar panels cannot be placed anymore in occluded areas (underground cellars)
[*]Reduced shader variant counts & added shader warm up in loading to remove first time shader compile hitches
[*]The GPS Tracker will now remember the current zoom level when re-equipping it
[*]Blueprint structures that are being relocated will now retain their previous facing direction
[*]Updated strength hint in loading screen to include damage
[*]When a structure is dismantled, it can now spawn bundles of items
[*]Changed it so that the last tabs on the blueprint book stay open longer if the mouse is moved off them
[*]Added LODS to armor racks and armor on shelves
[*]Improved the debug free camera system which now uses the main camera, so assets around it load properly, and now works with gamepad (’Freecamera on’ through the debug menu)
[*]All held items will now play a stash audio event when they are unequipped.
[*]All held items will now play their mouse over audio event when the item is equipped.
[*]Optimized all colliders in inventory and sped up how long it takes for items to appear when inventory is opened
[*]Added an area light to the screen of the held GPS tracker to give it some glow
[*]Cloth in inventory now has a stack of five that will fill up
[*]Doubled the speed of the item hover animations in the inventory
[*]Items can now be batch added and removed from the mat in inventory by holding the button down
[*]Reduced the out of breath sound when the player has reached their minimum vitality when all their stats are reduced
[*]Improved the interaction and animation of throwing items from the grab bag
[*]Button can now be held to continue throwing items from the grab bag
[*]You can now hold the button down to keep eating berries in inventory
[*]Added watch pile on the crafting mat
[*]Removed small river rocks from lake greebles to reduce asset intersections
[*]Improved nav mesh for hell cave
[*]Placing walls under leaning beams on ground is now possible if they are level
[*]Updated lean-to blueprint, using walls instead of apexes for the surrounding pieces and added one sided apexes to fill gaps on the sides
[*]Lowered CPU cost of having lots of idle structures
[*]Now only the structure being actively placed turns red when placement is invalid
[*]Log plank and variants now throw with the same orientation as logs
[*]Improved look of solafite
[*]Added Timmy drawings and Jianyu notes as world details
[*]Reworked and improved many temp art assets
[*]Added toss stone animation when adding stone to structures
[*]Added extra snow sled to help direct players from snow crash to the first ice cave
[*]Removed extra locator on GPS for cave F
[*]Improved look of skin on creepy Virginia and Armsy
[*]Fixed some objects in world being dynamic that should be static
[*]Increased headlights brightness on Golf Carts
[*]Added ‘search parties frequency’ and ‘building resistance’ settings to custom game menu
[*]Added pause menu icon over players in multiplayer ( appears as a cog over their name )
[*]Improved creepy Virginia ragdoll
[*]Cave entrance bat flocks can happen at any time of day now
[*]Improved Ai interactions around village objects
[*]Added burning sound and light when an actor is on fire
[*]Required Ingredients UI will now no longer show an available count higher than the required count
[*]Added a tutorial for when the player has been killed and needs to pick up their backpack
[*]Tab for the currently active page is now kept active instead of only when hovered over
[*]Both held books now have a close UI prompt at the bottom
[*]Updated the UI text and added localization for when a battery or air tank is used to recharge the equipped item
[*]Some items can now be added to storage more than one at a time
[*]Removed the page numbers from the top of the page in the blueprint book since the tabs now stay open for the current page
[*]Added a flashing Exclamation mark and bright red light to discoverable laptops
[*]Added a loading screen hint for drying racks placed by fire drying things faster
[*]Gold Armor renamed to Ancient Armor
[*]Added Drink and Dump Out UI for the flask and cooking pot
[*]Fire arrows and Torches will now ignite bodies when the arrow impacts or the torch performs its downward thrust attack
[*]Updated Cooking buff UI notifications to include the cooking pot icon
[*]Ziplines will now have visual harnesses when attaching stones or logs to the zipline
[*]Added a cooking pot stand for when the pot is placed on a fire to avoid it visually floating
[*]Required Items UI for structures is now hidden when the player is in caves or bunkers
[*]Added a pulsing light beacon to the dropped inventory bag to make it easier to find in the dark
[*]Added close UI when holding a story page item
[*]Lakes will now visibly freeze when players are nearby
[*]Various memory and CPU optimizations
[*]New dead Puffy poses added to the world
[*]Other players names are now hidden when riding in the golf cart
[*]Increased host not responding delay from 5 to 6.5 seconds
[*]Texture streaming budget will now update when changing texture resolution options
[*]Optimizations to streaming system to improve movement around the world and remove risk of leaving things active when moving fast
[*]Renamed Kelvin ‘take item’ order to ‘take clothing’
[*]Reworked game save code to be more robust in case of error during the serialization process
[*]All blueprint pickup items are now called blueprint instead of the recipe name to avoid spoilers
[*]Added audio event notification on game saved
[*]Updated default bindings for golf cart, will now use RT and LT by default
[*]When giving items to other players using the grab bag, the UI on the item will now say GIVE instead of USE
[*]The mini-map view is now zoomed out a bit
[*]Improved flashlight on the hanging tactical
[*]Updated the inventory visuals for the Ancient Armor
[*]Story Objectives are now displayed in red
[*]Added a tutorial to build storage the first time the player fails to pickup an item due to full inventory
[*]Improved billboard texture memory usage
[*]Action cameras are no longer fake dropped. If the player collects the camera and already owns the video clip, they are notified with a UI notification
[*]Added UI notification to display how many people are waiting to sleep in multiplayer to let others know its time to sleep
[*]Added UI to inform the player how to change the icon on held GPS locators
[*]Added bones and skulls to some of the clay pots when broken
[*]All blueprint structures should now properly clear grass and bushes
[*]Campfire and standing fires now use new fire burning audio events
[*]If the bow does not have an arrow loaded but the player does have an available arrow type available in inventory, it will be automatically loaded into the bow
[*]Storage will now drop certain items in bundles when the structure is destroyed
[*]Only one person can interact with a campfire at a time
[*]Structure dismantling is now X instead of C to prevent clashing with adding items to storage
[*]You can now drink water when holding a spear
[*]You can now add twin and snow berries to shelves
[*]Improved some spittle layout in caves
[*]Added a UI notification for when the player is interrupted sleeping from enemies nearby
[*]Dead tactical soldiers now wear balaclavas and have bloody clothing
[*]Mountain fog layout improved
[*]Torch smoke trails improved
[*]Added terrain anisotropic graphic setting
[*]Player now has idle and moving animations when holding artifact pieces
[*]Player can now look down further before the spear switches grip
[*]Rebreather mouthpiece is now moved offscreen when leaving the water
[*]Eating berries while in inventory is much faster
[*]Heavy cannibals can now wear winter clothes
[*]Glowing Puffies now have more unique looking materials
[*]Fix some issues with cannibal facial deformations not matching on carried bodies and not darkening when burned
[*]Added more variations to the enemy search party events
[*]Improved texture loading speed of items in inventory
[*]Added Holosprings logo to screens in bunkers
[*]Improved look of walkie talkie
[*]Re-worked look of bunker icons on GPS to be distinct
[*]Smaller cave icons on GPS
[*]Added UI to show player current strength level
[*]A.I. Can now better navigate around player built furniture and small structures
[*]Improved AI navigation in player bases
[*]Added AI pathing to rope bridges
[*]Improved blood and wetness of creepy Virginia and on babies
[*]Improved physics of bushes when cut
[*]Dead stumps react better when cut
[*]More saturated coin visuals to be able to see them better in inventory
[*]Kelvin can now walk over logs ( also fixes pushing them through terrain )
[*]Inventory now gets the correct fake ground applied every time the inventory is opened
[*]All items in the inventory now have hover animations
[*]Setup LODS for preset tarp elements
[*]Optimized construction database to reduce amount of CPU usage and lower amount of data to send over network in multiplayer games
[*]Setup combined LOD system and added 4th LOD to optimize rendering cost of stone floors
[*]Improved look of defensive wall LODs
[*]Made rendering of the Construction UI more consistent visually
[*]Broke up tiling on frozen lakes
[*]Added shoreline wetness to the cliffs
[*]Rainbows will now show up after it rains
Balance
[*]Babies are now single hit kill from any weapon in normal mode
[*]If a player sleeps in unprotected location, they can now sometimes be interrupted by enemy search party
[*]'Containers don't refill on load' set to True by default in Normal games. Can be set in a Custom game.
[*]Players max strength level has been increased from 50 to 100
[*]Each level in strength now increases melee and tree chop damage by 1%
[*]Adjusted Hang Glider 'down force' when pitched up to make it easier to gain altitude
[*]No printer resin by default in printers, instead you need to find and add it
[*]Players name tag will now be hidden when crouching in multiplayer games
[*]Large cannibals running now drains more energy
[*]Sea turtles now respawn at rate of 1 per day (4x faster)
[*]Added 10 more sea turtle zones
[*]Explosions will now cause break damage to all armor pieces hit
[*]Added more golf carts to golf course and around map and made more connecting paths to drive them on
[*]Adjusted the rates at which the players skin temperature changes and the rate at which the player gets wet and dries off
[*]The player will now get soaked from snow much slower than when in rain
[*]Indoor temperature is now clamped within a range so that indoor temperature is not always the same as outside
[*]Fire sources are hotter now so the player will dry off faster
[*]Adjusted the amount of rest the player gets indoors and outdoors and how comfort modifies it
[*]Energy Bar Fullness increased from 15 to 30
[*]Some item counts in inventory have been reduced to match their visuals in the inventory and to encourage using storage
[*]Cat food and Oysters can now rot
[*]Increased the raw fullness of some of the perishables
[*]Adjusted spawn logic of cannibals in villages so stronger types won’t spawn at villages close to player start points at start of game. Fewer Elise spawns, and added a few Franks in villages
[*]Igor, Henry, and Elise can no longer appear in early game search parties
[*]Igor, Henry, and Elise can now appear in nomad families starting day 8
[*]Rotten items can no longer be used in cooking
[*]Dried perishables will no longer go rotten
[*]Cooked foods now take twice as long to rot compared to raw
[*]Air tanks now drain 25% faster
[*]Stone Storage and sled now carry 28 stones instead of 27
[*]Updated eggnog recipe to use 4 eggs
[*]The taser stick now only has 3 charges per battery
[*]The player downed time before respawning has been greatly reduced. Also sped up the skull animation to give more sense of urgency
[*]Buckshot count reduced from 15 to 8, and cone spread reduced from 25 to 20
[*]Slug ammo will cause now cause shotgun hit reacts on enemies even if armored
[*]Fence electric wire now sustains damage when electrocuting something (can fire 6 times before being destroyed currently)
[*]You can now carry 20 Solafite
[*]Fat cannibal Health increased from 140 to 170
[*]Heavy cannibals now can wear armor
[*]Increased chance of spawning head armor and body armor pieces on enemies
[*]Tweaked all enemy armor values
[*]Cannibal head damage multiplier from sharp melee reduced from 2x to 1.5x
[*]Demon attack increased damage by 25% and increased Coop game health up to 30%
[*]Adjusted the enemy spawns in some caves and bunkers
[*]Regular male cannibals run & walk 20% faster and are 5% larger on average
[*]Puffy attacks have increased speed
[*]Creepy plating attack changed from 1 to 2 waves (each wave slightly smaller) It will also now include the new creepy mutant types
[*]Balanced enemy structure damage and fixed some creepies, demons and large female cannibals being unable to damage structures
[*]Set structure distortion at 70% of structures max HP and partial collapse at 20%
[*]Stick spikes and electric fences are now more fragile
Audio
[*]Improved audio for open areas like fields and on mountain
[*]Increased volume of bats
[*]Added updated music for Jianyu intro
[*]Added music to get to chopper cutscene
[*]Added new Hell cave audio and reverb snapshot
[*]Updated and retimed the music on opening crash cutscenes
[*]Added 'stone' pickup audio and mouse over when in inventory
[*]Removed ducking of music on settings menu
[*]Added Player getting a little sick sounds
[*]Tuned open air audio and default ambience
[*]Made mutants in caves footsteps louder, made cave wind louder
[*]Tuned mutant epoxy footstep distances
[*]Tuned Demon Boss distance vocal events
[*]Fixed old weapon hits lasting as events longer than their audio
[*]Added bunker announcement events to underwater group and tuned rebreather sounds
[*]Added better audio for Big Boss intro
[*]Made ambush event 2D
[*]Added events for moving structures and changed reverb on in cave objects
[*]Reduced steam hiss sound
[*]Tuned Golf Cart audio
[*]Tuned squirrel foot sound distances
感谢分享
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