求助,辐射4从钻石城大门到进入钻石城期间一直闪退
如题,我用的辐射4整合包,每次从钻石城第一次见piper到进入钻石城的小门期间一直闪退,求助各位大佬这是什么问题,我的buffout4如下Fallout 4 v1.10.163
Buffout 4 v1.26.2
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFF598CC6E0 d3d11.dll+012C6E0
F4EE: false
ActorIsHostileToActor: true
CellInit: true
CreateD3DAndSwapChain: true
EncounterZoneReset: true
GreyMovies: true
MagicEffectApplyEvent: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
TESObjectREFRGetEncounterZone: true
UnalignedLoad: true
UtilityShader: true
Achievements: true
BSMTAManager: true
BSPreCulledObjects: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
INISettingCollection: true
InputSwitch: false
MaxStdIO: -1
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
WorkshopMenu: true
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 10 专业版 v10.0.19041
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i9-13900HX
GPU #1: Nvidia NVIDIA GeForce RTX 4080 Laptop GPU
GPU #2: Intel Intel(R) UHD Graphics
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 12.62 GB/31.73 GB
PROBABLE CALL STACK:
[ 0] 0x7FFF598CC6E0 d3d11.dll+012C6E0
[ 1] 0x000180030D4C d3d11.dll+0030D4C
[ 2] 0x7FF76DB43CBE Fallout4.exe+1D13CBE -> 673619+0x2AE
[ 3] 0x7FF76E6B018C Fallout4.exe+288018C -> 1184461+0xBC
[ 4] 0x7FF76E6AF43C Fallout4.exe+287F43C -> 1083446+0xBC
[ 5] 0x7FF76E65E4AD Fallout4.exe+282E4AD -> 1358523+0x3D
[ 6] 0x7FF76E64B39F Fallout4.exe+281B39F -> 1310228+0x5F
[ 7] 0x7FF76E6F9903 Fallout4.exe+28C9903 -> 1144068+0x103
[ 8] 0x7FF76E70B78D Fallout4.exe+28DB78D -> 973717+0x6D
[ 9] 0x7FF76E6857A3 Fallout4.exe+28557A3 -> 1108521+0x2DF3
0x7FF76E687644 Fallout4.exe+2857644 -> 984743+0x1C4
0x7FF76CB6CCBF Fallout4.exe+0D3CCBF -> 408683+0xDF
0x7FF76CB68906 Fallout4.exe+0D38906 -> 1075087+0x206
0x7FF76CB69551 Fallout4.exe+0D39551 -> 633524+0x6F1
0x7FF76CB66E10 Fallout4.exe+0D36E10 -> 1125396+0xC0
0x7FF76CB65950 Fallout4.exe+0D35950 -> 668528+0x20
0x7FF76E767157 Fallout4.exe+2937157 -> 1104651+0x143
0x7FFF5E117344 KERNEL32.DLL+0017344
0x7FFF5FC626B1 ntdll.dll+00526B1
REGISTERS:
RAX 0x0 (size_t)
RCX 0x2063D4F3EF0 (void*)
RDX 0x13930F44240522B(size_t)
RBX 0x0 (size_t)
RSP 0x9EB512E9A0 (void*)
RBP 0x9EB512EB10 (void*)
RSI 0x13930F44240522B(size_t)
RDI 0x2091453CAC8 (void*)
R80x0 (size_t)
R90x4 (size_t)
R10 0x9EB512EB10 (void*)
R11 0x7FFF59971B40 (void* -> d3d11.dll+01D1B40)
R12 0x4 (size_t)
R13 0x2067EAC6310 (myID3D11DeviceContext*)
R14 0x2067C473798 (void*)
R15 0x2091453CA00 (char*) "@"
STACK:
0x1 (size_t)
0x1 (size_t)
0x20885FCA200 (void*)
0x20663073BB0 (char*) " "
0x20663072B00 (char*) "@"
0x2067EAC6310 (myID3D11DeviceContext*)
0x0 (size_t)
0x180066F31 (void* -> d3d11.dll+0066F31)
0x2066978E1D0 (EPrivateDataCBuffer*)
0x180030D4C (void* -> d3d11.dll+0030D4C)
0x2067E380CC0 (void*)
0x20885FCA200 (void*)
0x20663073BB0 (char*) " "
0x20885FCA248 (void*)
0x20600000000 (size_t)
0x9EB512EB10 (void*)
0x20617852390 (void*)
0x2091453CA88 (void*)
0x2091453CAC8 (void*)
0x7FF76DB43CBE (void* -> Fallout4.exe+1D13CBE)
0x2067EAC6310 (myID3D11DeviceContext*)
0x20663073B88 (void*)
0x9EB512EB40 (void*)
0x2091453CAC8 (void*)
0x20600000000 (size_t)
0x9EB512EB10 (void*)
0x0 (size_t)
0x206A7BA9AB8 (void*)
0xDB1000000000 (size_t)
0x206178523B0 (void*)
0x206A7BAAA78 (void*)
0x100000000 (size_t)
0x20600000040 (size_t)
0x207B945B820 (void*)
0x0 (size_t)
0x2066995E3A0 (void*)
0x9EB512EB00 (void*)
0x206831A0720 (void*)
0x2091453CAC8 (void*)
0x2091453CA88 (void*)
0x207D80EAF00 (void*)
0x6000000060 (size_t)
0x0 (size_t)
0x2067C4737A0 (void*)
0x2066978C250 (EPrivateDataCBuffer*)
0x7FF76E633CC1 (void* -> Fallout4.exe+2803CC1)
0x2066959D560 (void*)
0x7E0000007E0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x207F63979C8 (BSBatchRenderer*)
0x0 (size_t)
0x1401A (size_t)
0x209098040C0 (void*)
0x2061717E980 (BSUtilityShader*)
0x1401A (size_t)
0x7FF76E6B018C (void* -> Fallout4.exe+288018C)
0x20914505C30 (void*)
0x209098040D8 (void*)
0x20600000001 (size_t)
0x20700000000 (void*)
0x1 (size_t)
0x20914505C30 (void*)
0x3 (size_t)
0x7FF76E6AF43C (void* -> Fallout4.exe+287F43C)
0x30 (size_t)
0x207F63979C8 (BSBatchRenderer*)
0x207F63979E0 (void*)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x200208 (size_t)
0x20617071F00 (BSTriShape*)
Name: ""
0x0 (size_t)
0x1 (size_t)
0x207B649CB80 (NiCamera*)
Name: ""
0x207F60B2E00 (BSShadowParabolicLight*)
0x207B64B2800 (void*)
0x7FF76E65E4AD (void* -> Fallout4.exe+282E4AD)
0x207F6397900 (BSShaderAccumulator*)
0x20600000001 (size_t)
0x0 (size_t)
0xFFFFFFFF (size_t)
0x207F6397900 (BSShaderAccumulator*)
0x7FF76E64B39F (void* -> Fallout4.exe+281B39F)
0x207F6397900 (BSShaderAccumulator*)
0x207F60B2E00 (BSShadowParabolicLight*)
0x207B649CB80 (NiCamera*)
Name: ""
0x7FF76F67FD30 (void* -> Fallout4.exe+384FD30)
0x2073F800000 (void*)
0x207B64B2800 (void*)
0x7FF76F67FD30 (void* -> Fallout4.exe+384FD30)
0x7FF76E6F9903 (void* -> Fallout4.exe+28C9903)
0x0 (size_t)
0x207F60B2E00 (BSShadowParabolicLight*)
0x207F60B2E00 (BSShadowParabolicLight*)
0x9EB512F530 (void*)
0x3F800000 (size_t)
0x7FF76DB64E7B (void* -> Fallout4.exe+1D34E7B)
0x9EB512EFB0 (void*)
0x7FF76E6AD50E (void* -> Fallout4.exe+287D50E)
0x207F60B2E00 (BSShadowParabolicLight*)
0x207F6397900 (BSShaderAccumulator*)
0x3C23D70A (size_t)
0x0 (size_t)
0x207F60B2E00 (BSShadowParabolicLight*)
0x7FF76E70B78D (void* -> Fallout4.exe+28DB78D)
0x207F60B2E00 (BSShadowParabolicLight*)
0x0 (size_t)
0x9EB512EEA0 (void*)
0xFF (size_t)
0x2067C472C80 (void*)
0x7FF76E6857A3 (void* -> Fallout4.exe+28557A3)
0xB20 (size_t)
0x207F60B2E00 (BSShadowParabolicLight*)
0x2067C472C80 (void*)
0x207F6396400 (BSShaderAccumulator*)
0x200208 (size_t)
0x2066AD5F801 (void*)
0x9EB512F530 (void*)
0x208AA5EDD30 (void*)
0x208ED238100 (BSLight*)
0xFFFFFFFFFF676980 (size_t)
0x48 (size_t)
0x1 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x2066AD5F7F8 (void*)
0x3DF70ACE3DE4D564 (size_t)
0x3E029762 (size_t)
0x207B649E780 (BSLight*)
0x7FFED4A8F984 (void* -> nvwgf2umx.dll+133F984)
0x2063D4FDD20 (void*)
0x1 (size_t)
0x48ACC60041700000 (size_t)
0x43A00000 (size_t)
0x3F894A3EBF894A3E (size_t)
0xBF2B9CCE3F2B9CCE (size_t)
0x3F80000043660000 (size_t)
0x4348000043A00000 (size_t)
0x3A23D70A39CCCCCD (size_t)
0x3BDBA9FD3BDBA9FD (size_t)
0x2088CC541B8 (void*)
0xE (size_t)
0x2063D4FDD20 (void*)
0x7FFED4A90691 (void* -> nvwgf2umx.dll+1340691)
0x2088CC541B8 (void*)
0xE (size_t)
0x80 (size_t)
0x1800F7F5F (void* -> d3d11.dll+00F7F5F)
0x0 (size_t)
0x2061717E5C0 (BSDFLightShader*)
0x0 (size_t)
0x20617071F00 (BSTriShape*)
Name: ""
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x1 (size_t)
0x0 (size_t)
0x0 (size_t)
0x6 (size_t)
0x9EB512F148 (void*)
0x20600000006 (size_t)
0x4 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x1B512F200 (size_t)
0x1 (size_t)
0x2067EAC6310 (myID3D11DeviceContext*)
0x0 (size_t)
0x0 (size_t)
0x2061717E5C0 (BSDFLightShader*)
0x0 (size_t)
0x20617071F00 (BSTriShape*)
Name: ""
0x0 (size_t)
0x0 (size_t)
0x20914650E60 (void*)
0x0 (size_t)
0x0 (size_t)
0x200208 (size_t)
0x206CDD89101 (void*)
0x206CDD87AC0 (EPrivateDataCBuffer*)
0x2066978E770 (EPrivateDataCBuffer*)
0x20669409F40 (EPrivateDataCBuffer*)
0x2066978C1C0 (EPrivateDataCBuffer*)
0x2066940B0B0 (EPrivateDataCBuffer*)
0x206CDD891D0 (EPrivateDataCBuffer*)
0x206CDD87AC0 (EPrivateDataCBuffer*)
0x206CDD89260 (EPrivateDataCBuffer*)
0x206CDD891D0 (EPrivateDataCBuffer*)
0x206CDD891D0 (EPrivateDataCBuffer*)
0x0 (size_t)
0x206690B2F88 (char*) "BlitNormal"
0x1 (size_t)
0x20682FA7A78 (void*)
0x7FFF597E9FF6 (void* -> d3d11.dll+0049FF6)
0x9EB512F100 (void*)
0x100000000 (size_t)
0x2063D4F3E30 (void*)
0xFFFFFFFF (size_t)
0x0 (size_t)
0x0 (size_t)
0x9EB512F179 (void*)
0x7FFF598C4CAE (void* -> d3d11.dll+0124CAE)
0x206A7D6E378 (void*)
0x206A7D6E378 (void*)
0x0 (size_t)
0x2061717E5C0 (BSDFLightShader*)
0x0 (size_t)
0x20617071C00 (BSTriShape*)
Name: ""
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x1 (size_t)
0x7FFF59885ACF (void* -> d3d11.dll+00E5ACF)
0x20657B38A18 (void*)
0x7FFE00000000 (size_t)
0x2063D4F3EF0 (void*)
0x18015CC08 (void* -> d3d11.dll+015CC08)
0x206591147B0 (void*)
0x4117ACBEB7280000 (size_t)
0x2187E84E4CE2DE8E (size_t)
0xDB104DAF3C26 (size_t)
0x20657B38A10 (void*)
0x9EB512F2B0 (void*)
0x0 (size_t)
0x0 (size_t)
0x20657B38B08 (void*)
0x7FFF598544EF (void* -> d3d11.dll+00B44EF)
0x20683365CE8 (void*)
0x9EB512F1B0 (void*)
0xB512F200 (size_t)
0xA (size_t)
0x0 (size_t)
0x2061717E5C0 (BSDFLightShader*)
0x0 (size_t)
0x20617072080 (BSTriShape*)
Name: ""
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x2063D4F3E01 (void*)
0x7FFF5992FB5B (void* -> d3d11.dll+018FB5B)
0x0 (size_t)
0x2061717E5C0 (BSDFLightShader*)
0x0 (size_t)
0x20617072080 (BSTriShape*)
Name: ""
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x2000A50000001B (size_t)
0x0 (size_t)
0x2061717E5C0 (BSDFLightShader*)
0x0 (size_t)
0x20617072080 (BSTriShape*)
Name: ""
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x2063D4FC100 (void*)
0x0 (size_t)
0xA (size_t)
0x14 (size_t)
0x2064A1C7218 (BSImagespaceShaderSAOBlurVCS*)
0x7FF76E6F8F8A (void* -> Fallout4.exe+28C8F8A)
0x0 (size_t)
0x0 (size_t)
0x2061717DE40 (ImageSpaceEffectScalableAmbientObscuranceCS*)
0x1 (size_t)
0x1 (size_t)
0x2064A1C7498 (BSImagespaceShaderSAOBlurHCS*)
0x48 (size_t)
0x2064A1C7218 (BSImagespaceShaderSAOBlurVCS*)
0x2064A1A9A80 (ImageSpaceShaderParam*)
0x7FF76E69C8D3 (void* -> Fallout4.exe+286C8D3)
0x1F (size_t)
0xA (size_t)
0x2061717DE40 (ImageSpaceEffectScalableAmbientObscuranceCS*)
0x3F80000000000000 (size_t)
0x9EB512F3B0 (void*)
0x3D888889BD88870D (size_t)
0x0 (size_t)
0x2067C472C80 (void*)
0x10001001C (size_t)
0x1 (size_t)
0x0 (size_t)
0x7FFE00000000 (size_t)
0x900000000 (size_t)
0x2061717DE40 (ImageSpaceEffectScalableAmbientObscuranceCS*)
0x0 (size_t)
0x0 (size_t)
0x20617185860 (void*)
0x0 (size_t)
0x0 (size_t)
0x2061717E5C0 (BSDFLightShader*)
0x0 (size_t)
0x20617072080 (BSTriShape*)
Name: ""
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x3000000000000 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0xFFFFFFFF00000025 (size_t)
0xFFFFFFFF (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0xFFFFFFFF00000000 (size_t)
0x0 (size_t)
0x0 (size_t)
0x2067C473640 (void*)
0x7FF76E60A119 (void* -> Fallout4.exe+27DA119)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x42C80000 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x2067C473640 (void*)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x2 (size_t)
0x0 (size_t)
0x7FF76E687644 (void* -> Fallout4.exe+2857644)
0x0 (size_t)
0x2078982AA88 (void*)
0x207F60B2E00 (BSShadowParabolicLight*)
0x20617076800 (BSShadowDirectionalLight*)
0x9EB512F550 (void*)
0x7FF700000000 (size_t)
0xBF561D98BF0C2401 (size_t)
0x7FFEBCE4C6A2 (size_t)
0x338000003F7FFFFF (size_t)
0xB3DDDE96 (size_t)
0x44DC70A041342EB1 (size_t)
0x44101784 (size_t)
0xC6D17000C6954001 (size_t)
0x44B4CFEE (size_t)
0x20617097D80 (Main*)
0x7FF76CB6CCBF (void* -> Fallout4.exe+0D3CCBF)
0x2 (size_t)
0x0 (size_t)
0xBEA00000 (size_t)
0x0 (size_t)
0x0 (size_t)
0x7FF76CB68906 (void* -> Fallout4.exe+0D38906)
0x20617097D80 (Main*)
0x0 (size_t)
0x1 (size_t)
0x0 (size_t)
0x20762BC2400 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF00171F
Form Type: 45
File: "DCGuard_Overhaul.esp"
Flags: 0x00020409
Form ID: 0x12C1E23F
Form Type: 65
0x7FF76BEC3A1B (void* -> Fallout4.exe+0093A1B)
0x0 (size_t)
0x9EB512F728 (void*)
0x2061705E780 (ShadowSceneNode*)
Name: "shadow scene node"
0x7FF76BF2E71F (void* -> Fallout4.exe+00FE71F)
0x2078982AA88 (void*)
0x7FF76C2B07E3 (void* -> Fallout4.exe+04807E3)
0x9EB512F689 (void*)
0x0 (size_t)
0x9C0 (size_t)
0x0 (size_t)
0x9EB512F6D0 (void*)
0x7FF76CB71AF5 (void* -> Fallout4.exe+0D41AF5)
0x2067C472C80 (void*)
0x207BA486D44 (void*)
0x20617097D88 (void*)
0x9EB512F728 (void*)
0xC5FB93DCC5F428B2 (size_t)
0x43886EB0 (size_t)
0x4A095440 (size_t)
0x0 (size_t)
0x2 (size_t)
0x7FF76CB6AA75 (void* -> Fallout4.exe+0D3AA75)
0x207BA486D44 (void*)
0x207BA486D48 (void*)
0x0 (size_t)
0x207A3CDAB00 (Actor*)
Object Reference:
File: ""
Flags: 0x00000008
Form ID: 0xFF001750
Form Type: 45
File: "Fallout4.esm"
Flags: 0x0842000B
Form ID: 0x001A8A15
Form Type: 65
0x9EB512F720 (void*)
0x20617097D80 (Main*)
0x42C80000 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x20617097D80 (Main*)
0x1 (size_t)
0x20617097D80 (Main*)
0x7FF76CB69551 (void* -> Fallout4.exe+0D39551)
0x7FF771896DD0 (UI*)
0x26D38F (size_t)
0x7FF771896DD0 (UI*)
0x575C (size_t)
0x1 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x7FF76CB66E10 (void* -> Fallout4.exe+0D36E10)
0x150260 (size_t)
0xA (size_t)
0xA (size_t)
0x0 (size_t)
0x0 (size_t)
0x7FF76CB65950 (void* -> Fallout4.exe+0D35950)
0x2067C476C55 (void*)
0x150260 (size_t)
0x6593E4FD (size_t)
0x2067C476C55 (void*)
0x0 (size_t)
0x7FF76E767157 (void* -> Fallout4.exe+2937157)
0x2067C476C54 (char*) """
0xA (size_t)
0x0 (size_t)
0xA (size_t)
0x0 (size_t)
0x2067C476C55 (void*)
0x0 (size_t)
0x7FFF5E117344 (void* -> KERNEL32.DLL+0017344)
0x0 (size_t)
0x0 (size_t)
0x1 (size_t)
0x1 (size_t)
0x0 (size_t)
0x7FFF5FC626B1 (void* -> ntdll.dll+00526B1)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x133BF4D200000000 (size_t)
0x0 (size_t)
0x0 (size_t)
0x7FFF5D4FDE30 (void* -> KERNELBASE.dll+012DE30)
0x9EB512DB00 (void*)
0xAB880001FFFD39D(size_t)
0x7FFF4E742AE2 (size_t)
0x9EB512DB00 (void*)
0x7FFF5FC62690 (void* -> ntdll.dll+0052690)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
0x0 (size_t)
一般是贴图丢失 也就是有些MOD改动了一些原图我看你的F4EE显示false 试一下网上这个方法吧
liuyanbo7 发表于 2024-1-4 08:01
一般是贴图丢失 也就是有些MOD改动了一些原图我看你的F4EE显示false 试一下网上这个方法吧
...
好的好的,谢谢大佬,我明天试试
页:
[1]