jswxhl2018922 发表于 2023-9-15 15:42

定期更新 已发布 9月15日周五 补丁 11 - 长矛食人族、电力改进、新过场动画等 机翻

定期更新已发布
9月15日周五




补丁 11 - 长矛食人族、电力改进、新过场动画等


大家好,对于这个补丁,我们修改了电力系统,

添加了保持夜间运行所需的新电池拾音器,并在灯光开始变暗并最终过载之前增加了可以从单一来源供电的项目数量的限制。电池可以在世界上发生故障的高尔夫球车附近和一些掩体中找到。

我们还在食物掩体中添加了新的过场动画,使食人族能够向玩家投掷长矛,并在玩家位置周围建造雕像。我们扩展了洞穴A以添加一个包含新的可查找对象的新部分,并添加了为建筑系统制作凹角坡道的选项。

与往常一样,请继续在社区中心的“讨论”区域中发布您的错误报告和反馈。

特征


[*]增加了新的大型电池项目并修改了电力系统,现在要求他们在夜间为灯和电围栏供电。我们还增加了对单个电池和面板在使电网过载之前可以供电的对象数量的限制。
[*]太阳能电池板现在可以自由放置,而无需依赖支撑结构,并且可以通过电线连接到电网
[*]新增投掷长矛食人族型艾迪
[*]添加了新的雕像放置食人族类型格雷格
[*]新增洞穴 A 扩展区域
[*]添加了新的 ?项目到新洞穴 A 扩展
[*]食物掩体中添加了新的过场动画
[*]增加了一些新的悬挂血腥道具
[*]现在将由洒水器扑灭火灾
[*]添加了新的凹角坡道放置选项

改进


[*]婴儿现在可以爆炸成吉布斯
[*]现在有一些食人族游牧家庭由火食人族弗兰克领导,从8-12天后开始
[*]悬挂的骷髅和新的悬挂血腥添加到渔民小屋
[*]角梁现在会增加梁的结构阻力,如果只有角坡道,则不太可能轻易断裂
[*]横梁现在可以靠在另一根斜梁上放置,允许堆叠一层斜梁
[*]转角坡道不再为每个放置使用完整的木板,放置完整的木板会在适当的时候将其分成较小的尺寸,并掉落与四分之一原木板其余部分相匹配的拾音器
[*]现在,将自由电线放置在太阳能电池板上会强制电线的位置到模型上的连接器位置
[*]连接到横梁和柱子的自由电线现在使用电线模型而不是拉链领带作为支撑环视觉
[*]燃烧的活食人族现在将更新其材料上的燃烧量
[*]使体积雾在掩体中更加明显
[*]改善地堡食品和地堡住宅照明
[*]浮肿提高20%的行走速度和10%的攻击速度
[*]洞穴C入口组经过重新设计,在地面上放置较少的活跃物体
[*]在手电筒模块上调整了近平面,以防止在重新装填带有手电筒附件的霰弹枪时出现切口形状
[*]更新了Holosprings徽标
[*]添加了使用电力的新教程

修复


[*]修复了取消射击时弹弓不会动画的错误
[*]修复了在已保存游戏中加载时加载屏幕中的视觉故障
[*]修复了游戏暂停时Holosprings视频在单人游戏中继续播放的问题
[*]更改了 Holosprings 视频循环行为,使其不会每次都重新启动
[*]四分之一原木板上的固定孔
[*]玩家在空中握住悬挂式滑翔机时无法被击倒
[*]玩家在地面上被击倒并握住悬挂式滑翔机现在将掉落悬挂式滑翔机
[*]修复了洞穴 B 和洞穴 C 迟钝的各种多人游戏同步问题
[*]在多人游戏中,如果游戏中有任何玩家对弗吉尼亚有很高的情绪,弗吉尼亚金室变体过场动画将面向所有人播放,以便在进入最终 Boss 战时强制执行适当的多人游戏同步
[*]修复了洞鲨在低动物环境中不产卵的问题
[*]在极少数情况下,在加载时发现处于无效位置的演员,它们将被移除或恢复到固定位置(对于开尔文和弗吉尼亚)
[*]最终老板现在被迫留在地形上方,以避免可能的错误落入地形
[*]修复了食人族撞击某些村庄建筑无法播放音频的问题
[*]客户现在将听到掉落的布娃娃撞击音频
[*]修复了重型食人族总是在各种自动跳跃后过渡到行走。修复了进入战斗时有时会双重嘲讽的问题。
[*]修复了梁坍塌可能通过柱子传播而不是停止柱子的情况
[*]修复了放置支柱时缺少的声音
[*]修复了可能破坏拐角坡道的情况
[*]修复了拐角斜坡放置箭头位置不正确的问题
[*]固定角坡道,如果梁上由前端的倾斜梁支撑,则无法放置
[*]固定支柱不能放置在支撑角坡道的梁上方
[*]修复了损坏的角坡道,不会造成视觉失真
[*]按特定顺序添加到墙顶的固定柱子可能会阻止在上方放置坡道

音频


[*]添加了电网声音
[*]弗兰克着火声音改善
[*]添加了新的地方灯光声音
[*]结束 Boss 战音乐现在将在玩家死亡时停止


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Patch 11 - Spear cannibals, electricity improvements, new cutscene and more


Hey everyone,

For this patch we have revised the electricity system, adding a new battery pickup that is needed to keep things running at night and added a limit to the amount of items that can be powered from a single source before your lights will start dimming and eventually overload. Batteries can be found near the broken down golf carts in world and in some bunkers.

We also added a new cutscene in food bunker, gave cannibals the ability to throw spears at the player and build effigies around the players position. We extended Cave A to add a new section which contains a new findable object and added the option to make concave corner ramps to the building system.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features


[*]Added new large battery item and revised the electricity system, which now requires them to power lights and electric fences at night. We also added limits to how many objects individual batteries and panels can power before they overload the grid
[*]Solar panels can now be placed freely without relying on a support structure and can be connected to power grids with wires
[*]Added new spear throwing cannibal type Eddy
[*]Added new effigy placing cannibal type Greg
[*]Added new cave A extension area
[*]Added new ? item to new cave A extension
[*]New cutscene added to the food bunker
[*]Added some new hanging gore props
[*]Fires will now be put out by sprinklers
[*]Added new concave corner ramp placement option

Improvements


[*]Babies can now be exploded into gibs
[*]There are now some cannibal nomad families lead by Frank the fire cannibal starting after 8-12 days
[*]Hanging skeletons and new hanging gore added to fisherman huts
[*]Corner beams now contribute to beams structural resistance, making it less likely to break easily if only corner ramps are there
[*]Beams can now be placed leaning on another leaning beam, allows stacking one level of leaning beam
[*]Corner ramps no longer use a full plank for each placement, placing full planks will split it to a smaller size when appropriate and drop a pickup matching the rest of the quarter log planks
[*]Placing free wires on a solar panel now forces the position of the wire to the connector position on the model
[*]Free wires connected to beams & pillars now use a wire model instead of a zip-tie for the supporting ring visual
[*]Burning living cannibals will now update the burn amount on their material
[*]Made volumetric fog more visible in bunkers
[*]Improved bunker food and bunker residential lighting
[*]Puffy increase walk speed by 20% and attack speed by 10%
[*]Cave C entrance groups reworked to have less active objects above ground
[*]Adjusted near plane on Flashlight Mod to prevent cutout shape when reloading shotgun with flashlight attachment
[*]Updated Holosprings logo
[*]Added new tutorials for using electricity

Fixes


[*]Fixed a bug where the slingshot would not animate when cancelling a shot
[*]Fixed visual glitch in the loading screen when loading in a saved game
[*]Fixed Holosprings video keeps playing in single player while game is paused
[*]Changed Holosprings video looping behavior so that it doesn’t restart every time
[*]Fixed holes in quarter log planks
[*]Player cannot be knocked down when holding hang glider while in air anymore
[*]Player being knocked down while on ground and holding the hang glider will now drop the hang glider
[*]Fixed various multiplayer synchronization issues with the Cave B and Cave C Sluggies
[*]In multiplayer, if any player in the game has high sentiment with Virginia, the Virginia gold room variant cutscene will be playing for all, in order to enforce proper multiplayer sync when entering the final boss fight
[*]Fixed cave shark not spawning on low animal setting
[*]In rare case of actors found in invalid position on load, they will be removed or restored to a fixed position (for Kelvin and Virginia)
[*]End boss is now forced to stay above terrain to avoid possible bug falling under terrain
[*]Fixed issue where cannibals hitting some village structures wouldn't play audio
[*]Clients will now hear dropped ragdoll impact audio
[*]Fixed heavy cannibal always transitioning to walk after various auto-jumps. Fixed sometimes double taunting when entering combat.
[*]Fixed case where beam collapse could propagate through pillars instead of stopping at it
[*]Fixed missing sound when placing struts
[*]Fixed case that could break corner ramps
[*]Fixed corner ramp placement arrow not positioned correctly
[*]Fixed corner ramp not placeable if on of the beam was supported by a leaning beam on the forward end
[*]Fixed pillars not placeable above beams that are supporting a corner ramp
[*]Fixed damaged corner ramps not visually distorting
[*]Fixed pillars added to the top of a wall in a specific order could prevent placing ramps above

Audio


[*]Added Electrical Grid Sounds
[*]Frank on Fire sound improvement
[*]Added new place light sound
[*]End boss battle music will now stop while player is dead






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