393325275 发表于 2023-8-5 20:38

转载自steam讨论区的闪退卡顿解决办法

总之就是删除文件夹下的dstorage.dll和dstoragecore.dll,还没测试是否有效

文中的对比视频链接https://twitter.com/Sebasti66855537/status/1685389848603951111?s=20
原文:
Im currently running a RTX 4080 / 10900K system.
Stuttering and crashing happens when using the high and very high texture settings. These use GPU decompression to decompress assets instead of the CPU. You would think this would improve performance, however this is clearly not the case.
In order to disable it, navigate over to your game folder and delete "dstorage.dll" and "dstoragecore.dll". This will disable direct storage, you can always restore these files later.
My CPU usage increased slightly however GPU performance has been greatly increased, with absolutely no frame time spikes. No observable impact to loading either, I played the portal sequence just fine with next to no difference in loading speed.
Link to tweet which shows some very nice comparisons between Dstorage on and off. Its pretty crazy...


最爱厚黑丝 发表于 2023-8-5 20:50

所以闪退和崩溃是DS1.2的问题?

lmrlmrlme 发表于 2023-8-5 21:43

删了以后GPU少了很多工作,帧数高了很多,也不闪退了,就是时空切换会卡那么几秒(机械盘),完全可以忍受

yehoo 发表于 2023-8-5 21:59

有这么神奇的吗赶紧来试试,是不是一切闪退都可治

yehoo 发表于 2023-8-5 22:16

还是一样的闪退看来钢丝是走不过去了

枫海无澜 发表于 2023-8-5 23:19

死了还是会闪退

a586213 发表于 2023-8-5 23:46

牛逼!!!进游戏都快了几倍!!!!!玩一下试试闪不闪 1小时回来

a586213 发表于 2023-8-5 23:49

a586213 发表于 2023-8-5 23:46
牛逼!!!进游戏都快了几倍!!!!!玩一下试试闪不闪 1小时回来

玩了10分钟还是闪退 但是解决了进游戏慢跟卡顿的问题

renz007 发表于 2023-8-6 10:35

本帖最后由 renz007 于 2023-8-6 10:37 编辑

这两个dll组件是DirectStorage 1.2技术,GPU解压技术可加速游戏纹理数据的加载速度,并减少对SSD空间的占用,但可能对游戏性能造成影响,删除后,游戏帧数可能会提升,但加载速度可能会降低。
至于闪退是不是DS 1.2技术引起的,结合当前闪退情况和特征,个人表示怀疑
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