mmll888 发表于 2023-4-13 14:41

《X4:奠基:王国末路 》 (6.00 + 4DLC)

本帖最后由 mmll888 于 2023-4-14 06:59 编辑

哈希校验:DFF2E52BA2B7718B59ACB3CF249859CB3CA01D02

请使用正规BT软件下载



mmll888 发表于 2023-4-13 14:46

New Feature: Updated graphics engine, with Parallax Occlusion Mapping, Reflection Probes, enhanced lighting, improved shadows, and more.
New Feature: Jolt Physics engine.
New Feature: Live Stream camera mode.
New Feature: Position Defence for carrier-led fleets.
New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.
Added new bombardment assignment for subordinates.
Added command to order ships to attack surface elements on designated targets.
Added Salvage at Position and Deliver Salvage commands for use with repeat orders.
Added self-destruct command for player-owned satellites, resource probes, nav beacons, lasertowers and mines.
Added detection and penalty for theft from station build storage.
Added more gamestart information, indicating whether they are Tutorial, Guided, Assisted or Sandbox, and adjusted order.
Added option to edit Buccaneer relations in Custom Gamestart Editor under certain circumstances.
Added Custom Gamestart Editor story states for Tides of Avarice stories.
Added player HQ to Station Design Simulator.
Added Supervised Mining missions.
Added Kha'ak-specific Destroy Station missions.
Added extra Signal Leak missions for factions foreign to station owner, allowing player to earn reputation for Vigor Syndicate at Teladi stations and for Fallen Families at Free Families stations.
Added news banner to Start Menu.
Added hint for missing research to Equipment Mod Workbench menu.
Added button to force station build to complete instantly in Station Design Simulator.
Added visual hint for destroyed ships in Transaction Log menus.
Added links to Object Information and Object Transaction Log from entries in Transaction Log.
Added hint about trade entries in Transaction Log to Logbook.
Added order descriptions to Interact and New Order context menus.
Added mappable hotkeys for deploying objects such as Satellites and Laser Towers.
Added mappable hotkeys for giving and aborting player squad attack order.
Added option to hold Shift while dragging on map to move orders vertically.
Added support for PageUp/PageDown in menu dropdowns.
Added search functionality to Controls menu.
Added transform gizmo to station editor.
Added double-click on module in Station Build menu to focus camera on module.
Added shortcut to Manage Plots menu to console in Station Design Simulator
Added surface elements of environment object to Next/Previous Target selection.
Added warning if NPC-owned ships are about to undock with player on board.
Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
Added conversation option to return to normal duties when talking to pilots belonging to player faction.
Added option to cancel multiple construction orders at once.
Added options to pre-configure blacklists and fire authorisation overrides when building ships.
Added station construction menu help information when expanding HQ for storage relevant to research.
Added ship size information to Encyclopedia.
Added descriptions to many items in Encyclopedia.
Added information about long range scanner range and scan area to Encyclopedia.
Added distinction between enemies and hostiles to Encyclopedia faction entries.
Added distinction between friendly and allied relations to target monitor.
Added more relation perks to Factions and Relations menu.
Added option to ignore cargo space reservations when setting up trade loops.
Added option to exchange captains when transferring crew.
Added possibility to override faction logo per fleet.
Added modified hint to Continue Game option in Start menu.
Added mission highlight to transporter room button and other elements.
Added some landmark stations to Encyclopedia.
Added player relation details to Encyclopedia faction entries.
Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia.
Added tooltips with relation name to Faction and Relations menu.
Added Optimal Workforce information to Build Module Encyclopedia entries.
Added information about claiming sector ownership to station module Encyclopedia entries.
Added engine check light to indicate reduced engine functionality to HUD.
Added hull bar animation when receiving damage.
Added mission arrow towards platform guidance if not on screen.
Added animation when selecting target.
Added several new achievements.
Added new ultra shadow quality option.
Added race-specific command consoles.
Added Tides of Avarice soundtrack to Station Design Simulator playlist.
Removed Vigor Syndicate food delivery missions as transporting food is illegal in their space.
Removed wares required for terraforming from missing resource section in Ship Configuration menu.
Removed invalid rebate from two terraforming projects.
Removed logbook entries for received surplus and completed trades.
Removed "transparent" border around fullscreen menus.
Removed weapon group HUD indicators if ship has no weapon slots.
Removed info boxes for ships on map.
Removed venture inventory tab from spacesuit upgrades.
Removed option to turn off save compression (note: with recent improvements to saving this option is no longer advisable for normal users but remains available to modders in a different form).
Improved Argon Federation and Godrealm starting relations with player in The Untested Explorer and The Accomplished Scientist starts.
Improved Terran Cadet transition into Defenders of Sol mission.
Improved Find Resources missions by adding guidance sphere and increasing reward according to how many Resource Probes player will probably need.
Improved Deliver Inventory missions by adding option to deliver all matching items at once.
Improved Build Station missions by diversifying requirements for defence platforms.
Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.
Improved The Fate of the Yaki mission by spawning reward lockboxes in safer location.
Improved balancing of Kha'ak Mining Escort Mission difficulty.
Improved balancing of some Terraforming projects by making them resilient against setbacks from events such as quakes.
Improved room variety for certain missions.
Improved Give Seminar conversation choice.
Improved placement of data leaks to claim abandoned ships.
Improved dock position tolerance when flying capital ship without docking computer.
Improved undocking behaviour in certain dock areas.
Improved presentation when sharing transporter room with NPCs.
Improved Zyarth economy to counter it being overrun by Xenon (affects new games only).
Improved faction defence station loadout selection when responding to aggression.
Improved fighter combat movement against large targets.
Improved coordination within fleets during attack.
Improved behavior of ships fleeing from attacks.
Improved MoveWait fleet behavior immediately before performing attack.
Improved combat behavior of ships in fleet with carrier or fleet auxiliary ship.
Improved carrier behavior in combat if all fighter subordinates are on detached assignment.
Improved police response to EMP bombs being lobbed at policed stations.
Improved ships fleeing Tide when far from any neutral station.
Improved handling for attempting ware exchange where transport drones are needed but unavailable.
Improved amounts sold by free traders and miners when only selling, particularly across multiple sectors.
Improved ship behaviour when colliding with other objects, especially at narrow dock area exits.
Improved behaviour of deployable objects such as satellites and nav beacons by limiting effect of forces from anomalies and Tide.
Improved S/M ship undocking from build modules.
Improved ware exchange between ships and stations to prevent undocking if order starts while ship docked and station doesn't yet have wares to transfer.
Improved missile damage and ammo consumption simulation when player not present.
Improved capital ships using forward-mounted guns in combat when player not present.
Improved accuracy of multi-barreled beam turrets firing at missiles.
Improved capital ship transition through jump gates and accelerators.
Improved approach to target in preparation for launching boarding pods.
Improved reliability of attack subordinates engaging commander's target.
Improved resupply behavior to allow ships that have loadout level of 0 to automatically get repairs as needed.
Improved decision-making for when commanders recall subordinates upon receiving move order.
Improved responsiveness of attack subordinates when commander attacks new target.
Improved explicit command Attack Surface Elements by preventing ships ever firing at target's hull intentionally.
Improved collection of multiple drops in same area by multiple ships.
Improved signal and data leaks on stations to be in more varied locations.
Improved container magnet making pickups much more reliable.
Improved behavior of missile-armed fighters attacking stations or capital ships.
Improved cohesion of travelling fleets when player is not present.
Improved notification and logbook entry for player-owned ships and stations being destroyed.
Improved presentation of out-of-stock items in Ship Upgrade menu.
Improved estimated arrival time of incoming deliveries.
Improved ship upgrade by allowing multiple ships with equipment from another race to be upgraded if all ships share same equipment.
Improved factory icons to indicate produced ware.
Improved Options menu by making it full-screen.
Improved messages in message ticker and logbook for attacked or destroyed player property.
Improved control mode messages to be informative rather than commanding.
Improved visuals when showing in-game scenes on target monitor.
Improved HUD visualisation when enemies enter weapon range.
Improved storage type colours in Logical Station Overview to match module design better.
Improved display of turret group modifications in Object Loadout menu.
Improved visibility by decreasing brightness of window dirt at border of cockpit glass.
Improved matching of corridors to rooms on Argon stations.
Improved pilot chair in Terran ships.
Improved transporter room visuals.
Improved readability of stars for NPC skills.
Improved reflections on cockpit glass.
Improved impact and muzzle sounds for various weapons.
Improved thruster sound volume to be less obtrusive while maneuvering.
Improved sound occlusion in interiors.
Improved high and ultra graphics presets to include screen space reflections (change only applied when reselecting preset).
Improved deadzone in default input profiles for gamepads by reducing it from 50% to 10%.
Improved game startup time, and time for loading and saving savegames.
Fixed selected stories in Custom Gamestart Editor depending on Headquarters and Staff story state not resetting when removing HQ story.
Fixed player custom gamestart stations losing any special names defined in their construction plans.
Fixed being able to destroy missile drop in Flight School tutorial.
Fixed being able to assign pilots to certain plot ships which should have been restricted.
Fixed problems with Escape Plan mission if it occurs in Grand Exchange I.
Fixed Welfare Module research mission Casino station being invulnerable before mission starts.
Fixed Transport Passenger mission spawning passenger in brig.
Fixed Hack Panel missions asking player to hack panel that has already been hacked.
Fixed Hack Panel missions targeting station belonging to same faction that is offering mission.
Fixed A Pirate's Trail mission getting stuck if Wolfish Heart is destroyed in one shot, or during initial dialog.
Fixed wrong mission objective if target ship gets destroyed early during Seem Valuable mission of Split story.
Fixed Guard placement in Antigone Station corridor during Covert Operations story.
Fixed player Cover ship being owned by Argon during Zyarth's Coffin mission of Split story.
Fixed story not progressing if station to which wares should be delivered is destroyed during Zyarth's Coffin mission of Split story.
Fixed important wreck in Flight School tutorial being destructible.
Fixed conversation stalling during build segment of Advanced Scenario.
Fixed missing hints and menu highlighting in Terran version of HQ dock construction mission.
Fixed Dagobas Lahubasis Yorilos III trying to escape into own ship while talking to him on bridge during Trade Obstruction mission of Avarice story.
Fixed not being able to complete Avarice story race with L-sized ship.
Fixed Manager's Office displaying wrong trophy after completing Arcadian Endeavour story.
Fixed From the Ashes mission getting stuck if Duke's Haven gets destroyed before player can deliver manager.
Fixed Geometric Owl attacking random Xenon in The Void instead of staying put to allow players to dock during Second Assistant mission of Pioneer Terraforming story.
Fixed ship delivery missions not updating which ships to transfer after first recognised ships are removed from delivery area.
Fixed several issues with Scale Plate subscription missions.
Fixed timers for supply factory missions getting stuck at zero.
Fixed some missions having excessively long time limits.
Fixed stations belonging to civilian faction offering missions.
Fixed not being able to dock at Keepsafe after it is rebuilt.
Fixed relations between Vigor Syndicate and Ministry of Finance to be actively hostile.
Fixed mission offer which cannot be accepted for Trade Obstruction mission of Avarice story.
Fixed Dr. Rick Feynman aborting remote call by disallowing calling during item delivery in Double Assistant mission of Pioneer Terraforming story.
Fixed various issues with Torus riddle during Torus Aeternal mission of Pioneer Terraforming story.
Fixed Terran military ships remaining hostile after completing Terran Pests mission by reaching Torus in Pioneer Terraforming story.
Fixed Ace's ship remaining invulnerable after Arcadian Endeavour story completed.
Fixed station ownership not also transferring blueprints in Avarice Story.
Fixed build station mission rewards sometimes being up to 64 credits short.
Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off.
Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd.
Fixed Terran Cadet gamestart getting Defenders of Sol mission without having completed intro mission.
Fixed case of Trade Obstruction mission not starting in Avarice story.
Fixed case of Assemble Fleet mission getting stuck.
Fixed False Sense Of Security signal leak mission not providing boarding target.
Fixed guild missions not being offered if one was accepted from another guild.
Fixed Collect Drops retaining ownership of abandoned cargo containers on order cancellation if one cargo container had earlier already been collected.
Fixed Terran "Covert Ops" mission activating even when set to completed in custom gamestart.
Fixed mission ship trapped in minefield fleeing after being scanned by police.
Fixed Supervised Mining missions being offered by factions that do not have M-sized miners.
Fixed being able to buy multiple Astrid ships from Northriver Company at end of Avarice story.
Fixed duplicate voice line when accepting certain missions.
Fixed signal leaks not offering any hack missions.
Fixed playback of terraforming debriefing message videos.
Fixed Scale Plate Pact not attempting to rebuild Pirate Bases.
Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic.
Fixed asteroids with extreme yield in Family Nhuut.
Fixed certain major stations and factories sometimes not spawning on gamestart.
Fixed some stations unintentionally spawning in hazardous regions.
Fixed Yaki ships sometimes not having weapons.
Fixed generated loadouts in some shipyards/wharfs/equipment docks not matching available equipment.
Fixed subordinate traders sometimes buying from homebase and selling right back to it.
Fixed research storage targets exceeding research ware requirements under certain circumstances.
Fixed being able to activate travel mode in ship without flight assist software.
Fixed ships sometimes firing at empty space when attacking large target.
Fixed multiple beam weapons attacking same target not draining shields as quickly as expected.
Fixed lockboxes standing still after saving and loading.
Fixed ships with repair drones sometimes not repairing at expected speed.
Fixed ships that are about to dock or are executing trades in Avarice ignoring Tide warning.
Fixed case that could result in station-based miners failing to execute assignment.
Fixed traders sometimes not finding valid trades when operating in only one space.
Fixed ships sometimes trading with build storage of destroyed stations.
Fixed station trade subordinates selling station trade wares to factions prohibited by associated trade rules.
Fixed player sometimes being blamed for objects destroyed by hazardous regions.
Fixed player-owned subordinates and capital ships sometimes traversing unexplored sectors when moving between sectors.
Fixed ships trying to resupply at stations or ships they cannot dock at.
Fixed ships belonging to some factions failing to restock deployables and ammo.
Fixed ware exchange stalling if exchange partners are already parked when ware exchange order begins.
Fixed attacking ships sometimes overshooting target on initial approach.
Fixed ships sometimes ignoring collisions when interrupted while docking.
Fixed non-capital ships with subordinates that are not moving with commander needlessly attempting to synchronize movements to fleet at gate transitions.
Fixed defence subordinates sometimes losing track of ships in fleet that are not subordinates of immediate commander.
Fixed case that could prevent capital ships dealing with fleet auxiliary ships which are attached to fleets.
Fixed ships attacking capital ships or stations not using all active weapons when weapons are activated while already in combat.
Fixed capital ships intentionally destroying targets that they were directed to disable while assisting boarding operation
Fixed capital ships tending to maintain distance beyond turret range when directed to support boarding operation by destroying surface elements.
Fixed subordinates not docking if immediate commander is explicitly ordered to dock at carrier that is in command hierarchy.
Fixed case that could result in commanders ordering subordinates to dock indefinitely.
Fixed subordinates of subordinates of carriers undocking when carrier subordinate formation is changed via carrier.
Fixed ships with looped orders repeatedly trying to dock at now-destroyed destinations.
Fixed ships attacking attackers when going in for repairs or ammo.
Fixed fleeing ships erroneously concluding that second flee attempt was successful.
Fixed boarding pods becoming inactive when sent to abandoned ships when assigned marine was in transit.
Fixed illegal activities such as hitting stations with EMP bombs not triggering police response.
Fixed police ships sometimes attacking own faction's ships if those ships interrupt investigation.
Fixed ships in formation that are not subordinates doing no combat damage when player not present.
Fixed dismantled objects sometimes remaining in space much longer than they should.
Fixed wrecks being auto-selected when not flying salvage ships.
Fixed salvage subordinates not updating ranges after commander station's manager is replaced.
Fixed salvagers finding unknown wrecks.
Fixed salvage-related activities not contributing to skill gain.
Fixed pilots sometimes getting stuck when replacing another pilot.
Fixed difficulty docking manually when Collision Avoidance option is active.
Fixed Split flak turret bullets not exploding.
Fixed force effects of anomalies and some other objects not working.
Fixed small wrecks stuck in capital ship geometry interfering with player controls.
Fixed wrecks disappearing while being dismantled if player leaves area.
Fixed stuck doors or non-interactable buttons and panels on platforms after loading save.
Fixed non-interactable airlock after loading save.
Fixed invalid airlock state if cycled too quickly.
Fixed NPCs sometimes standing within objects on dock areas.
Fixed autopilot not being able to navigate towards unknown mission location when mission guidance towards target is available.
Fixed subordinates assigned to mimic auto-trader setting anchor to commander location when initiating search for trades.
Fixed Self-destruct command not working on deployables when invoked in first-person view.
Fixed relief pilots sometimes not retaking control when requested.
Fixed resetting aim assist option to default always turning it off on next start.
Fixed player weapon fire converging too soon when using mouse to aim at own ship in external view.
Fixed mass traffic not appearing under certain circumstances.
Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship.
Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger.
Fixed exaggerated speed change when colliding with moving objects at low relative speed.
Fixed steering being slowed down when in relative movement to ship in travel mode.
Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target.
Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage.
Fixed subordinates stopping moving when player gets close enough to see them.
Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources.
Fixed Split Raptors sometimes being built with no turrets or shields.
Fixed ships idling potentially indefinitely in ring highway.
Fixed speed restriction zone in Teladi dock area not covering all docks.
Fixed ships missing signal that Tide has changed to calm phase.
Fixed excessive numbers of ships wanting to restock equipment at gamestart.
Fixed basic connection modules having incorrect production costs.
Fixed ships that cannot collect lockboxes repeatedly attempting to do so.
Fixed ships refusing to attack disguised ships that were hostile when attack order was given.
Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space.
Fixed player being blamed for environmental damage in player-owned sectors.
Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship.
Fixed issues entering spacesuit from ship that is in relative movement to capital ship.
Fixed sticky bullets continually adding impulse to hit object.
Fixed incorrect direction of impulse added by bullet hits.
Fixed laser towers sometimes slowly drifting away.
Fixed pushing effect of anomalies being incorrect when approaching from certain angles.
Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way.
Fixed ware exchange with player's personal ship failing if more than one item queued for exchange.
Fixed player-controlled Builder Ships being shown as available for assignment to construction sites.
Fixed ships with minimal storage capacity failing to pick up all containers when ordered to collect many full containers of wares.
Fixed subordinates of subordinates who are docked at commander repeatedly trying to dock when they cannot do so.
Fixed incorrect station storage capacity predictions from ware reservations.
Fixed escape pods sitting in space if there are no nearby stations to flee to.
Fixed licence requirements for Habitat Modules to fit relation progression.
Fixed some dock requests persisting indefinitely.
Fixed construction vessels not honoring blacklists.
Fixed subordinates sometimes getting assigned to different subordinate groups on commander destruction.
Fixed player being allowed to dock while towing an object.
Fixed case that could lead to drones waiting indefinitely for dock to be assigned.
Fixed ships sometimes failing to navigate out of dock areas.
Fixed S/M ship undocking from Teladi Trading Station.
Fixed autopilot flying into gate or accelerator geometry after transition.
Fixed AI usage of charged weapons.
Fixed docked ships sometimes being stored immediately after retrieval.
Fixed towed objects not moving correctly when player not nearby.
Fixed Salvage in Radius order icon displaying question mark icon.
Fixed equipment mod quality indicators in surface element lists missing when using workbench under certain circumstances.
Fixed traders sometimes not finding trades if only one valid trade in their operational area.
Fixed autopilot breaking after going through gate.
Fixed gamestart description texts being cut-off under certain circumstances.
Fixed duplicate entries in Custom Gamestart Editor blueprint selection.
Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances.
Fixed mission targets being repeatedly highlighted under certain circumstances.
Fixed hire and work somewhere else menus being available for spacesuits.
Fixed price and discount/commission information sometimes being incorrect in trade context menu.
Fixed maximum number of docked ships in Object Information menu.
Fixed missing timers on chain missions in Mission Manager menus.
Fixed station construction plan changes sometimes being lost when applied.
Fixed missing warning about changes to station construction plans when closing any menu opened from Station Build menu.
Fixed Long Range Scanner not seeing stations with Protectyon Shield Generator module.
Fixed station plots in Xenon space showing licence costs before placement.
Fixed boarding menu allowing selection of arriving marines.
Fixed crew on destroyed ships being listed in Personnel Management menu.
Fixed missing ticker message when player unlocks new Timeline entry.
Fixed missing/mismatching data in target monitor under certain circumstances.
Fixed terraforming projects showing wrong cooldown when they were never started before.
Fixed ware descriptions in trader menus not updating under certain circumstances.
Fixed scrolling in menus when mouse is over certain parts of screen.
Fixed selected object icon not appearing on Map when zoomed out.
Fixed wrecks of civilian ships being hidden on Map if civilian ships are not shown but wrecks are.
Fixed player sector not appearing on map if using space suit after hitching ride to unknown sector.
Fixed dropdown to change assignment of all subordinates in subordinate group failing to do so.
Fixed menu crash in station storage list under certain circumstances.
Fixed icons of recyclables being visible in fog of war.
Fixed mines dropped by trapped lockboxes not showing as red in UI.
Fixed Spacesuit Engines not showing hologram visuals in Encyclopedia.
Fixed Terran names for maintenance and fabrication bays in Encyclopedia.
Fixed potential damage to objects in universe from missiles that explode in Encyclopedia view.
Fixed suggestions for keyboard and mouse buttons being displayed in some cases when only playing with controller or joystick.
Fixed workers leaving lights on when production modules are inactive.
Fixed distinction between enemy and hostile factions in Faction and Relations menu.
Fixed colour of target monitor relation for neutral objects.
Fixed dropdown for changing existing subordinate groups' assignments causing groups to merge if another group already has same assignment.
Fixed dialog option highlight dot sometimes overlapping text.
Fixed modifying multi-ship selection in Property Owned menu with Ctrl key not working under certain circumstances.
Fixed missing icon for salvage in radius order.
Fixed External View being available for mass traffic and ships in internal storage.
Fixed missing buttons when changing trade ware filter in Map.
Fixed dialog tooltips being wrongly positioned and missing background.
Fixed duplicated mouse-over texts for ware reservations.
Fixed progress bars of repeatable terraforming projects not working after first time.
Fixed Ship Information menu not being usable with keyboard or controller under certain circumstances.
Fixed menu crash in Logical Station Overview menu under certain circumstances.
Fixed menu crash in Custom Gamestart Editor under certain circumstances.
Fixed inconsistent information about gate and accelerator destinations in both HUD and ship computer voice.
Fixed voice playback in Timeline getting interrupted by other voices.
Fixed beam weapon sounds being considered "ambient" instead of "effects" for sound volumes.
Fixed location of casino room in certain dock areas causing visible clipping.
Fixed invisible wall in Condor and Stork cockpit preventing you from accessing pilot console.
Fixed being unable to select objects when sitting in pilot chair of Ides.
Fixed being unable to select asteroids from Drill miner.
Fixed engine jet "flames" not animating correctly for several XS ships.
Fixed game having wrong resolution after choosing 1280x720 or similar small resolutions in fullscreen mode.
Fixed custom gamestart cutscenes sometimes being distorted.
Fixed looking in wrong direction when teleporting to Alligator (Liquid).
Fixed being able to fall off dock area of Phoenix.
Fixed Zeus docking position being too close to pier.
Fixed Zeus E XS dock being out of position.
Fixed Osaka missing some detail.
Fixed Terran L container storage having incorrect collisions container modules.
Fixed missing wreck for Atlas E resupplier.
Fixed Hokkaido (Mineral) internal rooms clipping through geometry.
Fixed mirrored ship ID on Prometheus.
Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull.
Fixed gap on dockarea of Erlking.
Fixed paint mods being applied to surfaces they should not be used on.
Fixed door of Elite not being affected by paint mods.
Fixed Manorina (Gas) paint mod not being applied correctly.
Fixed various cockpits having applied paint mods in unwanted areas.
Fixed flickering in Turquoise Sea with open comms.
Fixed occasional flickering of subtitles when multiple pilots speak over comm channels.
Fixed issues with shadows on glass surfaces.
Fixed shadows disappearing under certain circumstances.
Fixed bright line appearing in some shadows.
Fixed fog sometimes disappearing briefly after loading.
Fixed radar visuals with low quality FSR and small resolutions.
Fixed capital ship interior corridors not matching style of constructing race.
Fixed visual holes in Theseus cockpit.
Fixed hole in Terran vertical connection module.
Fixed pink geometry appearing on Raptor bridge.
Fixed LODs of pirate casino being rotated incorrectly.
Fixed rooms visibly overlapping when talking to Dal while in different room on HQ.
Fixed incorrect opening of space suit dock hatches on Chthonios, Zeus, Osaka and Syn.
Fixed Paranid heads clipping into roof console on Callisto, Discoverer, Pulsar and Quasar.
Fixed Paranid player unable to leave Kyd chair.
Fixed Chimera Transporter door not fully opening.
Fixed visual holes in pirate S ships.
Fixed missing Erlking L turrets sounds.
Fixed missing environment sounds after loading station design simulator.
Fixed custom logos with upper-case letters in filename not being loaded in Linux version.
Fixed performance stutter when approaching highly populated docks.
Fixed noticeable freeze when closing station editor for very large stations.
Fixed rare freeze during startup.
Fixed several causes of crashes.

凌霜紫月 发表于 2023-4-13 14:49

谢谢大佬分享。谢谢

mmll888 发表于 2023-4-13 14:52

机翻:

新功能:更新的图形引擎,具有视差遮挡映射、反射探针、增强的照明、改进的阴影等。
新功能:Jolt 物理引擎。
新功能:直播相机模式。
新功能:航母主导舰队的阵地防御。
新功能:为 Paranid、Teladi、Split 和 Terran 派系设计新的建造船。
为下属增加了新的轰炸任务。
添加命令以命令船只攻击指定目标上的水面元素。
添加了在位置打捞和交付打捞命令以用于重复订单。
为玩家拥有的卫星、资源探测器、导航信标、激光塔和地雷添加了自毁命令。
添加了对站点构建存储盗窃的检测和惩罚。
添加了更多的游戏开始信息,表明它们是教程、引导、辅助还是沙盒,并调整了顺序。
添加了在某些情况下在自定义游戏开始编辑器中编辑海盗关系的选项。
为 Tides of Avarice 故事添加了自定义 Gamestart Editor 故事状态。
将玩家总部添加到 Station Design Simulator。
添加了监督采矿任务。
添加了 Kha'ak 特定的摧毁站任务。
为站点所有者以外的派系添加额外的信号泄漏任务,允许玩家在 Teladi 站点为 Vigor Syndicate 和在 Free Families 站点为 Fallen Families 赢得声望。
在开始菜单中添加了新闻横幅。
在设备 Mod 工作台菜单中添加了缺少研究的提示。
在 Station Design Simulator 中添加按钮以强制站点构建立即完成。
在交易日志菜单中添加了被摧毁船只的视觉提示。
添加了从事务日志中的条目指向对象信息和对象事务日志的链接。
在日志中添加了有关交易日志中交易条目的提示。
向 Interact 和 New Order 上下文菜单添加了订单说明。
添加了用于部署卫星和激光塔等对象的可映射热键。
添加了可映射的热键,用于发出和中止玩家小队攻击命令。
添加了在地图上拖动时按住 Shift 键以垂直移动订单的选项。
在菜单下拉列表中添加了对 PageUp/PageDown 的支持。
向控制菜单添加了搜索功能。
将变换小工具添加到站编辑器。
在 Station Build 菜单中添加了双击模块以将相机聚焦在模块上。
在 Station Design Simulator 的控制台中添加了管理绘图菜单的快捷方式
将环境对象的表面元素添加到下一个/上一个目标选择。
如果 NPC 拥有的船只即将与船上的玩家脱离码头,则添加警告。
添加了允许玩家拥有的船只部署激光塔以应对攻击、警察检查或海盗骚扰的选项。
添加对话选项以在与属于玩家派系的飞行员交谈时返回正常职责。
添加了一次取消多个施工订单的选项。
添加选项以在建造船舶时预先配置黑名单和消防授权覆盖。
新增建站菜单帮助信息,扩展HQ用于研究相关存储。
将船舶尺寸信息添加到百科全书。
为百科全书中的许多项目添加了描述。
在百科全书中添加了有关远程扫描器范围和扫描区域的信息。
在百科全书派系条目中增加了敌人和敌对者之间的区别。
为目标监视器添加了友好和盟友关系之间的区别。
向派系和关系菜单添加了更多关系津贴。
添加了在设置贸易循环时忽略货物空间保留的选项。
添加了转移船员时交换船长的选项。
增加了覆盖每个舰队派系标志的可能性。
为开始菜单中的继续游戏选项添加修改提示。
为传送室按钮和其他元素添加了任务亮点。
在百科全书中添加了一些地标性车站。
将玩家关系详细信息添加到百科全书派系条目中。
在百科全书中添加了解释盟友、敌人和敌对列表的工具提示。
在派系和关系菜单中添加了带有关系名称的工具提示。
将最佳劳动力信息添加到构建模块百科全书条目中。
添加了有关向站模块百科全书条目声明扇区所有权的信息。
添加发动机检查灯以向 HUD 指示发动机功能降低。
受到伤害时添加了船体条动画。
如果不在屏幕上,则向平台指南添加任务箭头。
选择目标时添加动画。
添加了几个新的成就。
添加了新的超阴影质量选项。
添加了特定于种族的命令控制台。
将 Tides of Avarice 配乐添加到 Station Design Simulator 播放列表。
移除了 Vigor Syndicate 送餐任务,因为在他们的空间内运输食物是非法的。
从 Ship Configuration 菜单中缺少的资源部分中删除了地形改造所需的商品。
从两个地形改造项目中删除了无效的回扣。
删除了收到的盈余和已完成交易的日志条目。
删除了全屏菜单周围的“透明”边框。
如果船上没有武器槽,则移除武器组 HUD 指示器。
删除了地图上船只的信息框。
从宇航服升级中删除了风险库存选项卡。
删除了关闭保存压缩的选项(注意:随着最近对保存的改进,普通用户不再建议使用此选项,但仍可用于不同形式的模组制作者)。
改善了 Argon Federation 和 Godrealm 与玩家在 The Untested Explorer 和 The Accomplished Scientist 中的开始关系。
改进了 Terran Cadet 到 Defenders of Sol 任务的过渡。
通过添加引导球体并根据玩家可能需要的资源探测数量增加奖励来改进查找资源任务。
通过添加一次交付所有匹配项目的选项改进了交付库存任务。
通过多样化防御平台的要求改进了建造站任务。
如果目标是敌对的,则改进扫描任务奖励和显示难度的准确性。
通过在更安全的位置生成奖励锁箱改进了 Yaki 任务的命运。
改进了 Kha'ak 采矿护送任务难度的平衡。
通过使它们能够抵御地震等事件的挫折,改进了一些 Terraforming 项目的平衡。
改进了某些任务的房间多样性。
改进了 Give Seminar 对话选项。
改进了数据泄漏的位置以认领被遗弃的船只。
在没有对接计算机的情况下驾驶主力舰时改进了对接位置公差。
改进了某些停靠区域的取消停靠行为。
改进了与 NPC 共享传送室时的显示效果。
改进 Zyarth 经济以应对它被 Xenon 淹没(仅影响新游戏)。
在响应侵略时改进派系防御站装载选择。
改进了战斗机对大型目标的战斗运动。
改进了攻击期间舰队内部的协调。
改进了逃离攻击的船只的行为。
在执行攻击之前立即改进 MoveWait 舰队行为。
改善舰队中舰船与航母或舰队辅助舰的战斗行为。
如果所有战斗机下属都执行独立任务,则改进航母在战斗中的行为。
改进警察对在警局投掷 EMP 炸弹的反应。
改进了远离任何中立站时逃离潮汐的船只。
改进了在需要但无法使用运输无人机的情况下尝试进行商品交换的处理。
提高了自由贸易商和矿工仅在销售时销售的数量,尤其是在多个部门。
改进了与其他物体碰撞时的船舶行为,尤其是在狭窄的码头区域出口处。
通过限制来自异常和潮汐的力量的影响,改进卫星和导航信标等可部署物体的行为。
改进了 S/M 船从构建模块中脱离。
改进了船舶和站点之间的货物交换,以防止在船舶停靠且站点尚未转移货物时订单开始时取消停靠。
改进了玩家不在场时的导弹伤害和弹药消耗模拟。
当玩家不在场时改进主力舰在战斗中使用前置火炮。
提高了多管光束炮塔发射导弹的准确性。
通过跳跃门和加速器改善了主力舰的过渡。
改进目标方法以准备发射登机舱。
提高攻击下属与指挥官目标交战的可靠性。
改进补给行为,允许装载级别为 0 的船只根据需要自动进行维修。
改进了指挥官在收到移动命令后召回下属的决策。
当指挥官攻击新目标时,提高了攻击下属的反应能力。
通过防止船只故意向目标船体开火,改进了明确的命令攻击面元素。
改进了多艘船在同一区域收集多个空投。
改进了站点上的信号和数据泄漏,使其位于更多不同的位置。
改进的容器磁铁使拾取器更加可靠。
改进了导弹武装战斗机攻击空间站或主力舰的行为。
当玩家不在场时,提高了旅行舰队的凝聚力。
改进了玩家拥有的船只和空间站被摧毁的通知和日志条目。
改进了船舶升级菜单中缺货物品的显示。
改进了进货的预计到达时间。
如果所有船只共享相同的设备,则允许升级多艘装备来自另一个种族的装备的船只,从而改进船只升级。
改进了工厂图标以指示生产的商品。
通过全屏显示改进了选项菜单。
改进了消息提示器和日志中关于被攻击或被破坏的玩家财产的消息。
改进的控制模式消息是信息性的而不是命令性的。
在目标监视器上显示游戏场景时改进了视觉效果。
当敌人进入武器射程时改进了 HUD 可视化。
改进了 Logical Station Overview 中的存储类型颜色,以更好地匹配模块设计。
改进了 Object Loadout 菜单中炮塔组修改的显示。
通过降低驾驶舱玻璃边界处窗户污垢的亮度来提高能见度。
改进了走廊与 Argon 站房间的匹配。
改进了 Terran 船只的飞行员座椅。
改进了传送室的视觉效果。
提高了 NPC 技能星标的可读性。
改进了驾驶舱玻璃的反射。
改进了各种武器的撞击声和枪口声。
改进的推进器音量在机动时不那么突兀。
改进了室内的隔音效果。
改进了高和超图形预设以包括屏幕空间反射(更改仅在重新选择预设时应用)。
通过将死区从 50% 减少到 10% 来改进游戏手柄的默认输入配置文件中的死区。
改进了游戏启动时间,以及加载和保存游戏存档的时间。
修复了自定义游戏开始编辑器中的选定故事,具体取决于移除总部故事时总部和员工故事状态未重置的问题。
修复了玩家自定义游戏开始站丢失其建设计划中定义的任何特殊名称的问题。
修正了能够摧毁飞行学校教程中的导弹投掷。
修复了能够将飞行员分配给某些本应受到限制的情节船的问题。
修复了发生在 Grand Exchange I 中的 Escape Plan 任务的问题。
固定福利模块研究任务赌场站在任务开始前是无敌的。
固定运输乘客任务在双桅船中产生乘客。
修复了破解面板任务要求玩家破解已经被破解的面板。
固定 Hack Panel 任务的目标站属于提供任务的同一派系。
修复了如果 Wolfish Heart 在一次射击中或在初始对话期间被摧毁,海盗之路任务会卡住的问题。
修复了在 Split story 的 Seem Valuable 任务期间如果目标船被提前摧毁的错误任务目标。
修复了秘密行动故事中安提戈涅站走廊中的警卫安置。
修复了在分裂故事的 Zyarth 的棺材任务中,Argon 拥有玩家掩护船的问题。
修复了在分裂故事的 Zyarth 的棺材任务期间,如果应该运送货物的车站被摧毁,故事不会继续进行的问题。
修复了飞行学校教程中的重要残骸是可破坏的。
修复了高级场景的构建部分期间对话停滞的问题。
修复了人类版本的 HQ 码头建设任务中缺失的提示和菜单突出显示。
修正了 Dagobas Lahubasis Yorilos III 在贪婪故事的贸易阻碍任务中试图逃进自己的船并在桥上与他交谈的问题。
修复了无法使用 L 型船完成贪婪故事竞赛的问题。
修复了经理办公室在完成 Arcadian Endeavour 故事后显示错误奖杯的问题。
修复了如果 Duke's Haven 在玩家可以交付经理之前被摧毁,From the Ashes 任务会卡住的问题。
修复了 Geometric Owl 在 Pioneer Terraforming 故事的第二助理任务期间攻击 The Void 中的随机 Xenon 而不是留在原地以允许玩家停靠的问题。
固定船舶交付任务在第一个识别的船舶从交付区域移除后不更新要转移的船舶。
修复了 Scale Plate 订阅任务的几个问题。
修复了补给工厂任务的计时器卡在零的问题。
修复了一些时间限制过长的任务。
属于平民派系的固定站点提供任务。
修复了重建后无法停靠在 Keepsafe 的问题。
修复了 Vigor Syndicate 和财政部之间的积极敌对关系。
修复了贪婪故事的贸易阻碍任务无法接受的任务报价。
修复了 Dr. Rick Feynman 通过在 Pioneer Terraforming 故事的双助手任务中不允许在物品交付期间调用来中止远程调用。
修复了先驱 Terraforming 故事的 Torus Aeternal 任务中 Torus 谜语的各种问题。
修复了在先驱者地形改造故事中到达环面并完成 Terran Pests 任务后 Terran 军舰保持敌对状态的问题。
修复了 Ace 的飞船在 Arcadian Endeavour 故事完成后仍然无懈可击的问题。
在贪婪物语中固定站所有权不转移蓝图。
修复了建造站任务奖励有时最多不足 64 学分的问题。
修复了直接鼠标转向有时会在玩家关闭后在飞行学校重新激活的问题。
修复了如果与 Mellerd 站在一起,Arcadian Endeavour 故事不会奖励足够的 MIN 派系关系。
修正了 Terran Cadet 游戏开始时没有完成介绍任务就获得了太阳守护者任务的问题。
修复了贸易阻挠任务未在贪婪故事中开始的情况。
修复了集结舰队任务卡住的问题。
修复了错误安全感信号泄漏任务不提供登机目标的问题。
如果一个公会任务被另一个公会接受,则固定的公会任务不会被提供。
修复了 Collect Drops 在取消订单时保留废弃货物集装箱的所有权的问题,前提是之前已经收集了一个货物集装箱。
修复了 Terran 的“秘密行动”任务即使设置为在自定义游戏开始时完成也会激活的问题。
修复了被困在雷区的任务船在被警察扫描后逃跑的问题。
修复了没有 M 型矿工的派系提供的监督采矿任务。
修复了在贪婪故事结束时能够从 Northriver 公司购买多艘 Astrid 船的问题。
修复了接受某些任务时重复的语音线路。
固定信号泄漏不提供任何黑客任务。
修复了地球化汇报消息视频的播放。
修复了鳞板契约没有尝试重建海盗基地的问题。
修复了 Rhak Patriarchy 未与 Argon Federation 和 Antigone Republic 交战的问题。
修复了 Family Nhuut 中产量极高的小行星。
修复了某些主要站点和工厂有时不会在游戏开始时重生的问题。
修复了一些站无意中在危险区域产卵的问题。
修复了 Yaki 船有时没有武器的问题。
修复了某些造船厂/码头/设备码头中生成的装载量与可用设备不匹配的问题。
固定的下属交易员有时会从基地购买并直接卖回基地。
固定研究存储目标在某些情况下超过研究器具要求。
修复了在没有飞行辅助软件的情况下能够在船上激活旅行模式的问题。
固定船只在攻击大型目标时有时会在空旷的地方开火。
修复了攻击同一目标的多光束武器没有像预期那样快速耗尽护盾的问题。
修复了保存和加载后锁箱静止不动的问题。
修复了带有修理无人机的船只有时无法以预期速度修理的问题。
修复了即将停靠或正在执行贪婪交易的船只无视潮汐警告的问题。
修复了可能导致基于站点的矿工无法执行分配的情况。
固定交易者有时只在一个空间内操作时找不到有效交易。
固定船只有时会与被毁站点的构建存储进行交易。
固定站贸易下属向相关贸易规则禁止的派系出售站贸易商品。
固定玩家有时会因危险区域摧毁的物体而受到指责。
固定玩家拥有的下属和主力舰在星区之间移动时有时会穿越未探索的星区。
固定船只试图在他们无法停靠的车站或船只补给。
修复了属于某些派系的船只无法补充部署物和弹药的问题。
如果在商品交换订单开始时交换合作伙伴已经停放,则修复了商品交换停滞。
修复了攻击船只有时会在初始进近时超过目标的问题。
固定船只有时在停靠时被打断时忽略碰撞。
修正了非主力舰的下属没有移动,指挥官不必要地试图在登机口过渡时与舰队同步移动。
固定防御下属有时会失去对舰队中不是直接指挥官下属的船只的追踪。
修复了可能阻止主力舰与附属于舰队的舰队辅助舰打交道的案例。
修复了当武器在战斗中被激活时攻击主力舰或空间站不使用所有主动武器的问题。
固定主力舰在协助登船行动时故意摧毁他们被指示禁用的目标
固定主力舰在被指示通过摧毁水面元素来支持登船行动时倾向于保持炮塔射程以外的距离。
如果直属指挥官被明确命令停靠在指挥层级中的航母,则修复下属不停靠的问题。
修复了可能导致指挥官命令下属无限期停靠的案例。
当通过航母更改航母从属编队时,修复了航母下属的下属脱离坞站的问题。
修复了具有循环命令的船只反复尝试停靠在现已被摧毁的目的地的问题。
固定船只在进行维修或弹药时攻击攻击者。
修复了逃跑船只错误地认为第二次逃跑尝试成功的问题。
固定登机舱在被分配的海军陆战队员在途中发送到废弃船只时变得不活动。
修复了非法活动,例如用 EMP 炸弹袭击车站不会触发警方的反应。
如果这些船只中断调查,固定警察船只有时会攻击自己派系的船只。
修复了编队中非下属的舰船在玩家不在场时不会造成战斗伤害的问题。
固定拆除的物体有时会在太空中停留的时间比它们应该停留的时间长得多。
修复了不驾驶打捞船时自动选择残骸的问题。
修复了指挥官站管理员更换后打捞下属不更新射程的问题。
修复了打捞者发现未知残骸的问题。
修复了与打捞相关的活动对技能增益没有贡献的问题。
固定飞行员在更换另一名飞行员时有时会卡住。
修复了碰撞避免选项处于活动状态时手动停靠的困难。
修复了 Split flak 炮塔子弹不爆炸的问题。
修复了异常和一些其他物体不起作用的力效应。
修复卡在主力舰几何结构中的小型残骸干扰玩家控制的问题。
如果玩家离开区域,修复了残骸在被拆除时消失的问题。
修复了加载保存后卡在平台上的门或不可交互的按钮和面板。
修复加载保存后不可交互的气闸。
如果循环太快,修复了无效的气闸状态。
固定的 NPC 有时会站在码头区域的物体内。
修复了当针对目标的任务指导可用时自动驾驶仪无法导航至未知任务位置的问题。
修复了下属在开始搜索交易时模仿自动交易员设置锚点到指挥官位置的问题。
修复了在第一人称视图中调用时自毁命令对可部署物不起作用的问题。
固定救援飞行员有时不会在请求时重新控制。
修复了将瞄准辅助选项重置为默认始终在下次启动时将其关闭的问题。
修复了在外部视图中使用鼠标瞄准本船时玩家武器火力会聚得太快的问题。
修复了在某些情况下不会出现的大量流量。
如果玩家从未控制过任何船只,则固定玩家拥有的船只总是在不等待玩家的情况下脱离码头。
修复了当飞行员激活旅行模式而玩家是乘客时 SETA 被取消的问题。
修复了以低相对速度与移动物体碰撞时夸大的速度变化。
修复了在旅行模式下与船舶相对运动时转向速度减慢的问题。
修复了在玩家发射更多吊舱向目标发送更多海军陆战队后 AI 船长接管登船的问题。
如果所有下属都在内部存储中,则固定下属被分配拦截不参与目标。
修复了当玩家离得足够近可以看到下属时停止移动的问题。
如果码头/造船厂资源不足,固定军事和采矿船有时会在没有武器和盾牌的情况下建造。
修复了 Split Raptors 有时在建造时没有炮塔或护盾的问题。
修复了船舶在环形公路上可能无限期闲置的问题。
修复了 Teladi 码头区域的限速区未覆盖所有码头的问题。
固定船只丢失潮汐已变为平静阶段的信号。
修正了在游戏开始时想要补充装备的过多船只的问题。
修复了生产成本不正确的基本连接模块。
修复了无法收集密码箱的船只反复尝试这样做的问题。
修复了在下达攻击命令时船只拒绝攻击敌对伪装船只的问题。
修复了如果位置发生变化使其不再位于空间中,则重新访问已知空间站不会更新空间的问题。
修复了玩家因玩家拥有的部门的环境破坏而受到指责的问题。
固定有时会在传送到新船后立即短暂地撞上隐形墙。
修复了从与主力舰相对运动的飞船进入宇航服的问题。
修复了粘性子弹不断增加击中物体的冲动。
修复了子弹击中时添加的不正确的脉冲方向。
固定激光塔有时会慢慢漂移。
修复了从某些角度接近时异常的推动效果不正确的问题。
由于旋转方向错误,当玩家不在场时,固定船只有时需要更长的时间才能对齐。
修复了如果不止一件物品排队等待交换,与玩家的私人船只交换失败的问题。
修复了玩家控制的 Builder Ships 显示为可分配到建筑工地的问题。
修复了具有最小存储容量的船只在被命令收集许多满载货物的容器时无法拾取所有容器的问题。
修复了停靠在指挥官处的下属的下属在无法停靠时反复尝试停靠的问题。
修复了商品预订中不正确的站存储容量预测。
如果附近没有可逃往的车站,固定逃生舱会停在太空中。
修复了栖息地模块的许可要求以适应关系进展。
修复了一些无限期持续存在的停靠请求。
修复了不遵守黑名单的建筑船只。
固定的下属有时会在指挥官被摧毁时被分配到不同的下属组。
固定玩家在拖曳物体时被允许停靠。
修复了可能导致无人机无限期等待分配码头的情况。
固定船只有时无法驶出码头区域。
修复了 S/M 船从 Teladi 贸易站脱离的问题。
修复了过渡后自动驾驶仪飞入大门或加速器几何形状的问题。
修复了 AI 使用带电武器的问题。
固定停靠的船只有时在检索后立即存储。
修复了当玩家不在附近时拖曳的物体无法正确移动的问题。
修复了显示问号图标的 Radius 订单图标中的打捞。
修复了在某些情况下使用工作台时表面元素列表中缺少设备模组质量指标的问题。
如果在他们的操作区域只有一个有效交易,固定交易者有时找不到交易。
修复了通过大门后自动驾驶仪中断的问题。
修复了游戏开始描述文本在某些情况下被截断的问题。
修复了自定义游戏开始编辑器蓝图选择中的重复条目。
修复了在某些情况下船舶配置菜单中当前编辑的船舶详细信息中缺少消耗品的问题。
修复了在某些情况下重复突出显示任务目标的问题。
修复了宇航服可在其他地方租用和工作的菜单。
固定价格和折扣/佣金信息有时在交易上下文菜单中不正确。
修复了对象信息菜单中停靠船只的最大数量。
修复了任务管理器菜单中链式任务缺少计时器的问题。
固定站点建设计划更改有时会在应用时丢失。
修复了在关闭从车站建设菜单打开的任何菜单时缺少有关车站建设计划更改的警告。
修复了远程扫描仪看不到带有 Protectyon 护盾发生器模块的站点的问题。
Xenon 空间中的固定站图显示放置前的许可证成本。
固定的登机菜单允许选择到达的海军陆战队员。
修复了在人员管理菜单中列出的被摧毁船只上的船员。
修复了当玩家解锁新的时间轴条目时丢失的代码消息。
修复了某些情况下目标监视器中丢失/不匹配的数据。
修复了之前从未启动过的地形改造项目显示错误冷却时间的问题。
修复了交易者菜单中的商品描述在某些情况下不会更新的问题。
修复了当鼠标悬停在屏幕的某些部分时菜单会滚动的问题。
修复了缩小时所选对象图标未出现在地图上的问题。
如果民用船只未显示但残骸显示,则修复了民用船只残骸被隐藏在地图上的问题。
如果在搭便车到未知区域后使用太空服,固定玩家区域不会出现在地图上。
固定下拉更改下属组中所有下属的分配失败。
修复了某些情况下电台存储列表中的菜单崩溃问题。
修复了战争迷雾中可见的可回收物图标。
修复了陷阱锁箱掉落的地雷在 UI 中未显示为红色的问题。
修复了太空服引擎在百科全书中不显示全息图的问题。
修复了百科全书中维护和制造区的 Terran 名称。
修复了在百科全书视图中爆炸的导弹对宇宙中物体的潜在伤害。
修复了在某些情况下仅使用控制器或操纵杆时显示的键盘和鼠标按钮建议。
固定工人在生产模块不活动时让灯亮着。
修复了派系和关系菜单中敌对派系的区别。
修复了中性对象的目标监视器关系的颜色。
修复了更改现有下属组的分配的下拉列表,如果另一个组已经具有相同的分配,则导致组合并。
固定对话框选项高亮点有时会重叠文本。
修复了在某些情况下使用 Ctrl 键在属性拥有菜单中修改多船选择不起作用的问题。
修复了按半径顺序打捞时丢失的图标。
固定外部视图可用于内部存储中的大量交通和船舶。
修复了在地图中更改贸易商品过滤器时丢失的按钮。
修复了错误定位的对话框工具提示和缺少背景的问题。
修复了商品预订的重复鼠标悬停文本。
修复了可重复地形改造项目的进度条在第一次后不起作用。
固定船舶信息菜单在某些情况下无法与键盘或控制器一起使用。
修复了在某些情况下逻辑站概览菜单中的菜单崩溃问题。
修复了在某些情况下自定义游戏开始编辑器中的菜单崩溃问题。
修复了 HUD 和船舶计算机语音中有关登机口和加速器目的地的不一致信息。
修复了时间轴中的语音播放被其他语音打断的问题。
固定光束武器声音被认为是“环境”而不是音量的“效果”。
修复了某些码头区域赌场房间的位置导致可见剪裁的问题。
修复了 Condor 和 Stork 驾驶舱中的隐形墙阻止您访问飞行员控制台的问题。
修复了坐在 Ides 的驾驶椅上时无法选择对象的问题。
修复了无法从 Drill miner 中选择小行星的问题。
修复了多艘 XS 舰船的发动机喷射“火焰”动画不正确的问题。
修复了在全屏模式下选择 1280x720 或类似的小分辨率后游戏分辨率错误的问题。
修复了有时会扭曲的自定义游戏开始过场动画。
修复了传送到鳄鱼(液体)时看向错误方向的问题。
修复了能够从 Phoenix 的码头区域掉落的问题。
修复了 Zeus 停靠位置离码头太近的问题。
修复了 Zeus E XS 底座错位的问题。
修复了大阪缺失一些细节的问题。
修复了 Terran L 容器存储具有不正确的碰撞容器模块。
修复了 Atlas E 补给器遗失的残骸。
修复了北海道(矿物)内部房间穿过几何体的问题。
修复了普罗米修斯上的镜像船 ID。
修复了 Chthonios E(矿物)船体 ID 未正确显示在船体上的问题。
修复了 Erlking 码头区的缺口。
修复了涂装模组应用于不应使用的表面的问题。
修复了 Elite 门不受油漆模组影响的问题。
修复了 Manorina(气体)油漆模组未正确应用的问题。
修复了在不需要的区域应用了油漆模组的各种驾驶舱。
修复了开放式通讯在绿松石海中的闪烁问题。
修复了多个飞行员通过通信频道通话时字幕偶尔闪烁的问题。
修复了玻璃表面阴影的问题。
固定阴影在某些情况下消失。
修复了一些阴影中出现的亮线。
固定雾有时会在加载后短暂消失。
修复了具有低质量 FSR 和小分辨率的雷达视觉效果。
修复了主力舰内部走廊与种族建造风格不匹配的问题。
修复了 Theseus 驾驶舱中的视觉漏洞。
修复了 Terran 垂直连接模块中的孔。
修复了 Raptor 桥上出现的粉红色几何体。
修复了海盗赌场的 LOD 旋转不正确的问题。
在总部的不同房间与 Dal 交谈时固定房间明显重叠。
修复了 Chthonios、Zeus、Osaka 和 Syn 上宇航服码头舱口的错误打开。
修复了 Callisto、Discoverer、Pulsar 和 Quasar 上的 Paranid 头部卡入屋顶控制台的问题。
修复了 Paranid 玩家无法离开 Kyd 椅子的问题。
修复了 Chimera Transporter 门未完全打开的问题。
修复了海盗 S 船上的视觉孔。
修复了缺失的 Erlking L 炮塔音效。
修复了加载站设计模拟器后丢失的环境声音。
修复了文件名中包含大写字母的自定义徽标未在 Linux 版本中加载的问题。
修复了接近人口稠密的码头时性能卡顿的问题。
修复了关闭非常大的电台的电台编辑器时明显的冻结。
修复了启动期间罕见的冻结。
修复了崩溃的几个原因。

xf3dm 发表于 2023-4-13 15:03

谢谢分享

athena201 发表于 2023-4-13 15:09

感谢分享

凌霜紫月 发表于 2023-4-13 16:13

这个资源是下载最快的。之前2个太慢了。

yan001 发表于 2023-4-13 16:14

看了一早上就等你来发了:D

xdkwxy 发表于 2023-4-13 17:29

大佬 这是GOG版吗

mmll888 发表于 2023-4-13 19:03

xdkwxy 发表于 2023-4-13 17:29
大佬 这是GOG版吗

GOG版还未放出。

kok3456 发表于 2023-4-13 20:45

mmll888 发表于 2023-4-13 19:03
GOG版还未放出。

等待以后大佬分享gog版 不过不太想重新全下 以后有没有5.10版本升6.0的补丁。。。

zjh13941280 发表于 2023-4-13 21:15


谢谢大佬分享。谢谢

ioriip 发表于 2023-4-14 00:01

新手想玩, 有必要再下本體嗎?

mmll888 发表于 2023-4-14 07:09

ioriip 发表于 2023-4-14 00:01
新手想玩, 有必要再下本體嗎?

这个资源已经包含了本体与最新的DLC扩展。

lwftank 发表于 2023-4-14 14:34

这个板块就服你

む忘忧草中画出 发表于 2023-4-14 18:08

这个只有英文版吗

mmll888 发表于 2023-4-14 18:14

む忘忧草中画出 发表于 2023-4-14 18:08
这个只有英文版吗

也有中文。

む忘忧草中画出 发表于 2023-4-14 18:24

mmll888 发表于 2023-4-14 18:14
也有中文。

安装完之后需要在哪更改中文阿

む忘忧草中画出 发表于 2023-4-14 18:33

mmll888 发表于 2023-4-14 18:14
也有中文。

找到方法了,谢谢

liucf0011 发表于 2023-4-14 20:43

む忘忧草中画出 发表于 2023-4-14 18:33
找到方法了,谢谢

大佬,咋改啊?麻烦指点一下,感谢!!

hopp1228 发表于 2023-4-14 21:41

mmll888 发表于 2023-4-14 18:14
也有中文。

怎么改啊大佬

704406575 发表于 2023-4-15 00:30

liucf0011 发表于 2023-4-14 20:43
大佬,咋改啊?麻烦指点一下,感谢!!

游戏根目录lang.dat用记事本打开 44改成86:lol

凌霜紫月 发表于 2023-4-18 11:58

不知道为啥。玩这个新版本玩一段时间就跳出

mmll888 发表于 2023-4-18 12:56

凌霜紫月 发表于 2023-4-18 11:58
不知道为啥。玩这个新版本玩一段时间就跳出

正常。国外也有玩家反应同样问题。游戏自身的问题。

uhgnoy9922 发表于 2023-4-18 15:18

玩儿这个游戏的都是长期入坑的死忠玩家,大家互帮互助,多带新人入坑,否则他们怎么知道这个这么好玩儿,谢谢分享!
页: [1]
查看完整版本: 《X4:奠基:王国末路 》 (6.00 + 4DLC)