gelof3dm 发表于 2023-2-19 00:59

【度盘】战争黎明2:报应 精英模组Elite Mod 2.9.8.4 下载 【1.86G】

看了下全网似乎没有最新版精英模组的度盘链接,那就分享一个。下载后安装到游戏根目录,然后通过桌面生成的快捷方式运行。切记!不是通过steam的库里启动。
稍微介绍一下,精英模组Elite MOD,是自2013年以来一直在更新的一个大型平衡模组,在原作的基础上加入了大量新单位、模型、技能、地图和平衡修改。比如,混沌的兰德掠袭者、混沌终结者,帝国的风暴领主、风暴之刃超重型坦克。除此之外,还新增了恶魔审判庭阵营的三个英雄以及单位。

(恶魔审判庭的单位模型、涂装在原游戏的TAU阵营里显示。)
在本体游戏已经停更很久的情况下,本mod在外网一直保有不错的热度,虽然不多。不过游戏大厅也经常能看到用精英模组对战的公共房间(毕竟本来日常也就几百人在线)。唯一缺点就是模组本身没有官方汉化,最新的民间汉化是去年8月左右的(在本论坛有),和新版本内容不完全匹配。目前最新版本2.9.8.4,更新时间2023年1月3日。

最后贴下2.9.8.4改动,摘自原作者发布页

Chaos Space Marines
We believe Chaos to be in a stable and healthy position as of this moment. As a result, we simply keep the course for this current iteration and wait to see if any pressure points develop due to changes made on other rosters.

Chaos Sorcerer:
Daemon Armor cost reduced from 125/30 to 125/25.

Chaos Heretics:
Aspiring Champion bolter damage per hit reduced from 18(11 dps) to 13(8 dps).

Chaos Terminators:
Health regeneration increased from 1.25 hp/s to 2 hp/s.


Eldar
We are trying to monitor Eldar's performance rather precisely and will act on the outcome of our investigations in future patches. There have been several proposals, feedback and developments that have drawn the team’s interests.

Our primary change for Eldar is the implementation of an overhauled Rangers squad. The feedback has been fairly good on their addition and though we expect to tweak them in future patches based on more rigorous gameplay tests, we believe this iteration will hold up in the long term.

Howling Banshees:
Reinforcement cost increased from 28/0 to 30/0.

Rangers:
Population cost increased from 2 to 3. Squad wise, increased from 6 to 9 in total.
Squad now comes with Fleet of Foot by default.
Squad now comes with Infiltrate by default.
Squad now has minor Melee Resistance Aura by default.
Squad no longer starts with a Long Rifle. Each member now has a pistol and a sword loadout by default.
Squad's Shuriken Pistols now make enemy infantry hit receive 15% more damage for 4 seconds.

Pathfinder Gear
Grants the whole squad Long Rifles in addition to its current effects.
Long Rifle damage per hit set to 21(6 dps).
Long Rifle teardown increased from 0.75 to 1.25.
Long Rifle cooldown reduced from 1 to 0.5.
Long Rifle reload reduced from 3-3 to 2-2.
Kinetic Pulse now disables combat while being used. This is for preventing bugs.

Avatar of Khaine:
Avatar sword damage per hit increased from 240(80 dps) to 270(90 dps).


Imperial Guard
The Imperial Guard have likewise had some considerable discussion both in public feedback and internally. For now, we are offering a couple of quality-of-life boosts for Artillery Spotter Squad before we commit to more.

Artillery Spotter Squad:
Incendiary Shell damage over time increased from 7 to 14.
Incendiary Shell damage over time duration reduced from 20 seconds to 10 seconds.
Mortar Shell and Incendiary Shell can now be fired into the Fog of War.


Ordo Malleus
We are mostly happy with Ordo Malleus’ performance in the mid to late game but have noted that the faction struggles to reach that phase of the game in a winnable state.

The Brother-Captain has unusual difficulty defending himself in melee specifically against faster opponents so this We are the Hammer buff should provide a noticeable enough boost to his damage output early on to discourage swarming him in melee.

Purgations received a substantial rework to their Incinerator weapon system that is designed to make their suppression more reliable across a variety of targets. From the beta, we are rolling back the bonus splash on the Nemesis Force Sword and Inquisitorial Operatives' melee skill increase. We believe their current bonuses to be sufficient for their intended strength.

Brother-Captain:
We Are the Hammer and We Are the Hammer (Improved) now grant Brother-Captain 3 power_melee_pvp damage in radius 5 per melee attack in addition to its current effects.
Default melee weapon damage per hit increased from 41(27.33 dps) to 46(33.28 dps).
Nemesis Force Sword damage per hit increased from 60(40 dps) to 80(50 dps).
Blessed Aegis health to energy conversion ratio increased from 3.5:1 to 4:1.
Blessed Aegis now grants 100 hp in addition to its other effects.

Inquisitorial Storm Troopers:
Squad member red yield reduced from 7 to 6.

Inquisitorial Operatives:
Fallback Plan hotkey moved from T to Q.
Melta Bomb ability now stacks with other sources.

Purgation Squad:
Purged by Fire! range increased from 15 to 20.
Incinerator courage damage reduced from 60 to 0.
Incinerator distant damage modifier increased from 0.8 to 1.
Incinerator now applies 100 courage damage on enemy infantry in a radius of 3 for 1.5 seconds. Once applied, the weapon reapplies 100 courage damage in radius 3 so long as it fires on the same target every 2 seconds.

Grey Knight Terminators:
Health regeneration increased from 1 hp/s to 2 hp/s.

Paladins:
Health regeneration increased from 1 hp/s to 2 hp/s.


Orks
We will continue to monitor the Ork economy but have not seen anything particularly convincing or damning in current reviews. Use Yer Choppas! is something we have received feedback from on numerous occasions so we wish to see how some proposed nerfs to it will perform.

One last suggestion that will be going in is a quality-of-life bonus for Stikkbommaz who have been underused as of late. Stikkbommaz as well as other units are a point of discussion in the next patch for Orks.

Global:
Use Yer Choppas! melee skill increase reduced from 40 to 20.

Mekboy:
Battery Pack cost increased from 100/25 to 120/25.

Stikkbommaz:
Stunbomb's vehicle stun duration increased from 4 seconds to 6 seconds.


Space Marines
We are aware of performance issues regarding Space Marines and will bring them more in line incrementally. For now, we believe Scouts to be the biggest instigator of these issues for the faction as a whole and we address some cost concerns on Techmarine in particular.

The team has several other concerns that have been brought up as a result of feedback but wish to avoid swinging the pendulum too hard in one patch while other factions are moving far less swiftly.

One return from a former patch is Combat Shotguns regaining their total damage. This change has not had the impact on the squad we had hoped it would have and believe the cost and regeneration tweaks will hit the unit more meaningfully and with more precision on its exact issues.

Techmarine:
Bionics cost increased from 100/20 to 120/20.
Artificer Armor cost increased from 110/25 to 120/25.
Meltagun cost increased from 100/30 to 140/30.
Refractor Field cost increased from 110/20 to 120/25.

Scout Squad:
Scout Sergeant population cost increased from 3 to 4. Upkeep has been increased to match.
Elite Training health and energy regeneration bonus reduced from 1.5 hp/s + e/s to 0.5 hp/s + e/s.

Combat Shotgun close range damage modifier increased from 0.9 to 1.
Combat Shotgun medium range damage modifier increased from 0.8 to 0.85.


Tyranids
We heard your concerns regarding the new Deathspitters' performance, but we want to give our playerbase a bit more time to experiment with them before we consider them to be underperforming.

There have also been some rumblings about the strength of the faction as an entirety, but we will take this one slow.

We are rolling back an experimental cost shuffle on Warrior Brood and Ravener Brood in the beta due to the response to that shift being mixed. We will continue to discuss the state of Tyranids in the coming patch next year. As for the Barbed Strangler, it was initially a bug fix regarding their health values, but the team felt it was a trivial enough amount to be worth simply removing.

Ravener Alpha:
Ravener Tunnel exit red yield upon destruction reduced from 15 to 10 to match Tunnel entrance's red yield.

Warrior Brood:
Barbed Strangler upgrade no longer reduces health by 10 per model.

Venom Brood:
Deathspitters damage per hit increased from 24 to 26.

链接:https://pan.baidu.com/s/1oGJWif2XGwJ_EWIqcZQXxw


提取码:**** Hidden Message *****










lucifata123 发表于 2023-2-19 02:44

能不能稍微介绍下,谢谢

athena201 发表于 2023-2-19 10:42

感谢分享

gelof3dm 发表于 2023-2-19 10:46

lucifata123 发表于 2023-2-19 02:44
能不能稍微介绍下,谢谢

嗯,已经稍微改了下。另外想问下论坛帖子的回复可见怎么设置呐?

3dm_17024412 发表于 2023-2-20 16:16

赞美翻译庭!!!

wedewse 发表于 2023-2-21 14:10

好东西,感谢分享

luckyoy 发表于 2023-2-21 22:31

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wx4801218 发表于 2023-2-21 23:53

为何如此优秀!!!

luckyoy 发表于 2023-2-22 00:10

论坛上下的未加密版本的可以用这个吗

gelof3dm 发表于 2023-2-22 09:32

本帖最后由 gelof3dm 于 2023-2-22 10:10 编辑

luckyoy 发表于 2023-2-22 00:10
论坛上下的未加密版本的可以用这个吗
未加密的话,安装完MOD后,你需要手动找到游戏根目录运行游戏的EXE文件DOW2.EXE(如果没有就是你运行游戏那个文件)创建一个快捷方式,然后右键这个快捷方式,属性里在目标后面加上空格-modname Elite,通过这个快捷方式运行MOD。

爱尔兰的小铁匠 发表于 2023-2-22 13:36

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kurisa 发表于 2023-2-22 16:51

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yamatoQAQ 发表于 2023-2-22 21:43

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739533913 发表于 2023-2-23 15:55

谢谢分享

basarasad 发表于 2023-2-23 22:22

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wowaixian 发表于 2023-2-23 23:29

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operation 发表于 2023-2-23 23:46


感谢分享

吃一口6 发表于 2023-2-24 23:08

66666666666

hhhtxr 发表于 2023-2-25 01:28

666666666666

mrchenr17 发表于 2023-2-25 14:54

111111111111111

luckyoy 发表于 2023-2-25 19:06

gelof3dm 发表于 2023-2-22 09:32
未加密的话,安装完MOD后,你需要手动找到游戏根目录运行游戏的EXE文件DOW2.EXE(如果没有就是你运行游戏 ...

感谢回复 虽然还是进不去 等打折再入个正吧只能,我的是SmartSteamLoader这个未加密未加密补丁进去的,按照改后缀点开就提示Failed to create process

kainkyo 发表于 2023-2-25 21:54

谢谢分享

aaa2484583742 发表于 2023-2-25 22:34

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忘﹏了 发表于 2023-2-26 00:44

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“和谐”级巨星 发表于 2023-2-26 00:56

uuuuuuuuuuuuuuuuuuuuuupppppppppppppppppp

成都出租车 发表于 2023-2-26 17:19

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etwinn4r 发表于 2023-2-26 20:28

sfda sd:(

评论者nz1 发表于 2023-2-26 21:08

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qqxiatong0808 发表于 2023-2-27 21:34

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saber46 发表于 2023-2-28 10:53

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