Call of Duty Zombie Mode - 4 Voicepacks for XCOM soldiers
N网原帖地址地址:点击进入关于此mod
厌倦了你们的士兵用同样的台词发出完全相同的声音,只是语调略有不同?你喜欢你的士兵更个性化吗?你希望他们有真实的性格吗?你是使命召唤僵尸模式的粉丝吗?如果你对这些问题的答案是肯定的,这个插件就是给你的。
X-com士兵的使命召唤僵尸模式语音包
当前版本:最终版本1.0(可能会在错误修复时更新)
请报告有关语音包的任何问题/错误/小故障和建议,以便我可以使其更好
如果您发现任何行太安静/损坏/不正确,请在此处报告,以便我可以为将来的版本修复它们
这个mod使用了一些《使命召唤》游戏的语录。所有声音都属于Treyarch和Activision。
非常感谢Long War团队提供的语音包创建教程。
重要注意事项
X-com敌人未知中的默认语音包为54个不同事件保存298-507个语音文件。获得理想匹配的声音数量
如果你不自己录制声音,就不可能有要求的声音。最终创建这些语音包是为了尽可能接近理想的解决方案。使命召唤兵没有Psi、Jetpacks或GrapplingHooks——并非所有语音文件匹配都是理想的,但我相信它们足够好,甚至在某些情况下更好;)。奇怪的是,下面的数字显示了用于制作各自语音包的语音文件数量:
Edward Richtofen博士-使用了366个语音片段
坦克邓普西-使用了377个语音片段
Nikolai Bielinski-使用了321个语音片段
Takeo Masaki-使用了338个语音片段
如果你喜欢这个插件,你可能想试试我的其他语音包:
Deadpool voicepack
Gears of War voicepacksMass Effect VoicepacksBattlefield voicepacks
别忘了发表你对这个插件的看法并予以支持!这一切都有助于我改进我发布的每个插件。
安装(适用于Long War Beta 15或更高版本):
1) 将MJpolandMod文件夹复制到<;Path to xcom>\XEW\XcomGame\CookedPCConsole\Voice文件夹(您可以忽略所有其他文件)
2) 打开位于<;Path to xcom>\XEW\XComGame\Config文件夹中的DefaultContent.ini文件
3) 在DefaultContent.ini文件中添加以下行(在“VoicePackageInfo=(VoiceType=eCharVoice_FemaleBlueshirt1,ArchetypeName=“Voice_BSFVoice1.BSFVoice1”和;Language 4=波兰语之间)
; MJ波兰Mod
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier1,Language=33,ArchetypeName=“MaleVoice1_Richtofen.Voice_MaleVoice1_Richto芬”)
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier2,Language=33,ArchetypeName=“MaleVoice2_Dempsey.Voice_MaleVoice2_Dempsey”)
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier3,Language=33,ArchetypeName=“MaleVoice3_Nikolai.Voice_MaleVoice3_Nikolai”)
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier4,Language=33,ArchetypeName=“MaleVoice4_Takeo.Voice_MaleVoice4_Takeo”)
4) 使命召唤语音包将出现在“未分配”类别中-您需要为您的士兵手动设置此语音
5) 也可以添加以下行:
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier1,Language=0,ArchetypeName="MaleVoice1_English.Voice_MaleVoice1_English")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier3,Language=0,ArchetypeName="MaleVoice3_English.Voice_MaleVoice3_English")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier4,Language=0,ArchetypeName="MaleVoice4_English.Voice_MaleVoice4_English")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier5,Language=0,ArchetypeName="MaleVoice5_English.Voice_MaleVoice5_English")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier6,Language=0,ArchetypeName="MaleVoice6_English.Voice_MaleVoice6_English")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier7,Language=0,ArchetypeName="MaleVoice7_English.Voice_MaleVoice7_English")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier8,Language=0,ArchetypeName="MaleVoice2_Dempsey.Voice_MaleVoice2_Dempsey")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier1,Language=5,ArchetypeName="MaleVoice1_Russian.Voice_MaleVoice1_Russian")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier3,Language=5,ArchetypeName="MaleVoice3_Russian.Voice_MaleVoice3_Russian")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier4,Language=5,ArchetypeName="MaleVoice4_Russian.Voice_MaleVoice4_Russian")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier6,Language=5,ArchetypeName="MaleVoice6_Russian.Voice_MaleVoice6_Russian")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier7,Language=5,ArchetypeName="MaleVoice7_Russian.Voice_MaleVoice7_Russian")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier9,Language=5,ArchetypeName="MaleVoice9_Russian.Voice_MaleVoice9_Russian")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier8,Language=5,ArchetypeName="MaleVoice3_Nikolai.Voice_MaleVoice3_Nikolai")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier1,Language=2,ArchetypeName="MaleVoice1_German.Voice_MaleVoice1_German")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier2,Language=2,ArchetypeName="MaleVoice2_German.Voice_MaleVoice2_German")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier4,Language=2,ArchetypeName="MaleVoice4_German.Voice_MaleVoice4_German")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier5,Language=2,ArchetypeName="MaleVoice6_German.Voice_MaleVoice6_German")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier7,Language=2,ArchetypeName="MaleVoice7_German.Voice_MaleVoice7_German")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier9,Language=2,ArchetypeName="MaleVoice9_German.Voice_MaleVoice9_German")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier8,Language=2,ArchetypeName="MaleVoice1_Richtofen.Voice_MaleVoice1_Richtofen")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier4,Language=18,ArchetypeName="MaleVoice4_Takeo.Voice_MaleVoice4_Takeo")
这将允许在美国人之间随机分发邓普西的语音包,在德国人之间随机分发Richtofen的语音包、在俄罗斯人之间随机分发Nikolai的语音包以及在日本士兵之间随机分发Takeo的语音包。您也可以将语音包添加到任何其他语言中,只需将其添加到适当的类别中即可。
完整的语言列表位于<;Path to xcom>\XEW\XComGame\Localization\INT\XcomStrategyGame.INT(搜索语言)中。
您可以将我的语音包分配给您希望的任何语言(甚至多次,只要您为每种语言创建单独的行)。
请记住,每种语言最多可以有9个语音包-不要尝试添加更多的语音包,并且要小心之前可能添加到某些语言的其他自定义语音包。
6) 请记住,每次更新游戏/长期战争模式时,您都需要重做此操作。
安装(适用于Vanilla和Long War Beta 14或更早版本):
1) Vanilla版本的安装是由Johndoe101274创建的,非常感谢他。
2) (可选但有帮助)使用UPKModder工具(此包中未包含)应用补丁GetPossibleVoices.upk_mod
(重写XComGame.upk中的GetPossibleVoices函数,以解决女声总是返回6个选项的问题)
3) 在PatcherGUI工具中应用这些修补程序(此软件包中不包含):
EnableTacticalVoices.txt(允许语音在战术层播放)
ExpandAvailableLanguages.txt(扩展字符UI中的语言数量)
LanguageRainSettingsFix.txt(修复了不保留语言选择的错误)
4) 将MJpolandMod文件夹复制到<;Path to xcom>\XEW\XcomGame\CookedPCConsole\Voice文件夹
5) 将以下内容添加到<;Path to xcom>\XEW\XComGame\Localization\INT\XComStrategyGame.INT的相应部分
; 士兵自定义
m_strCustomizeFirstName="SET FIRST NAME"
m_strCustomizeLastName="SET LAST NAME"
m_strCustomizeNickName="SET NICKNAME"
m_arrLanguages="English (American)"
m_arrLanguages="French"
m_arrLanguages="German"
m_arrLanguages="Italian"
m_arrLanguages="Polish"
m_arrLanguages="Russian"
m_arrLanguages="Spanish"
m_arrLanguages="English (British)"
m_arrLanguages="English (Australian)"
m_arrLanguages="English (Scottish)"
m_arrLanguages="English (Irish)"
m_arrLanguages="English (S. African)"
m_arrLanguages="English (SE Asian)"
m_arrLanguages="English (W. African)"
m_arrLanguages="Unassigned"
m_arrLanguages="Unassigned"
m_arrLanguages="English (Canadian)"
m_arrLanguages="Chinese"
m_arrLanguages="Japanese"
m_arrLanguages="Hindi"
m_arrLanguages="Korean"
m_arrLanguages="Portuguese"
m_arrLanguages="Spanish (Western)"
m_arrLanguages="Ukrainian"
m_arrLanguages="Hebrew"
m_arrLanguages="Greek"
m_arrLanguages="Swedish"
m_arrLanguages="Norweigian"
m_arrLanguages="Dutch"
m_arrLanguages="Arabic"
m_arrLanguages="Unassigned"
m_arrLanguages="Unassigned"
m_arrLanguages="Unassigned"
m_arrLanguages="Unassigned"
m_arrLanguages="Unassigned"
m_arrLanguages="Unassigned"
m_arrLanguages="Unassigned"
留言:
非常感谢johndoe101274和johhny tump帮助创建了这个插件。
非常感谢Amineri、Johnnylump和Wasterland Ghost允许他们在这个论坛上使用他们发布的代码。
里面一堆东西变成笑脸了 感谢分享
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