永恒空间2 CE (已测试)
外网搬来的CE菜单 简单的汉化了一下功能介绍 目前部分功能可能失效了 作者也没有再更新 下面是作者原文 看不懂的话 直接网页翻译 都很好懂---------------------这里是原地址---------------------
https://fearlessrevolution.com/viewtopic.php?t=14966
获取传奇物品的CE项我试了 我的版本是失效的(v.0.9.28018) 不知道你们是不是也失效 所以这里就不放介 绍了 感兴趣自己去原帖研究吧
[*]Infinite Health - Prevents health from being damaged. (Not armor nor shields.)
The outer script gets the pointer, the inner script does the job. Needs reactivation after loading screens (the pointer changes).
[*]Infinite Weapon Energy - Firing weapons won't drain the ship's energy.
[*]Infinite Boost Energy - Boost as long as you want. It never drains.
[*]Instant Boost/Shield/Weapon Recharge - As soon as things normally start recharging, it recharges to full. (You still have to wait out the recharge delay.) This may also affect enemy ships. Untested.
[*]Infinite Secondary Ammo - Firing secondaries (e.g. missiles) won't reduce the ammo count.
[*]Instant Missile Lock - You still have to pick a target.
[*]Instant Device/Ultimate Cooldown - Exactly what it says it does.
[*]Infinite Device Duration - Doesn't affect ultimates, but they will reset instantly with the above script.
[*]Infinite Consumables - Amount doesn't decrease on use.
[*]Instant Consumable Cooldown - Exactly what it says it does.
[*]Infinite Modifications - Upgrading a weapon won't mark it as 'modified' so you can modify it again.
[*]No Crafting Materials Consumed - Upgrading (modifying) will consume no resources. (You still need the resources to start the upgrade.)
[*]No Crafting XP Required - Unlock crafting blueprints for free.
[*]No Invested Materials Consumed - Only enable when needed. Prevents item amounts from changing. They still visibly decrease when investing, but close/open the perks menu and you'll see it's unchanged.
[*]Get Hovered Item - Hover over an item to get a pointer to it (unequip before changing values).
[*]Name, level, rarity, amount, ammo, was modified, can be used with any level, condition, overheat duration, etc.
[*]Modifiers:
[*]Stat changes don't persist through save/load. If you want them to be powerful, give the item a high level.
[*]I've added ids for a bunch of the modifiers so you can change them around, some seem locked to certain types of equipment.
[*]After you change the id, save/load the game and it'll reflect the change.
[*]Get Augmentation Module Count - Gets the current augmentation module count. Add/remove any augmentation modules to update.
Do NOT edit it when the value is 0. This happens when you spend the last point. The pointer we've captured remains, but it's been freed by the game.
[*]Unlock All Colors - Unlocks all colors for ship customization. (Irreversible)
[*]Unlock All Decals - Unlocks all decals for ship customization. (Irreversible. They are also already all unlocked. I just found a method for it so here you go.)
[*]Ignore Cruise "Obstacle Detected" Warning - Exactly what it says it does.
[*]Ignore Cruise "Hostiles Detected" Warning - Exactly what it says it does.
[*]Ignore "Planetary Obstruction" Warning - Exactly what it says it does.
[*]Pointers:
[*]Player: Credits, level, xp, difficulty.
[*]Ship: Name, Modules, & Appearance (Colors/Material/Lights).
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非常感谢!!!!! RE: 永恒空间2 CE (已测试) [修改]
谢谢谢谢谢谢
感觉不错 666666666感谢分享 下来看看。
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谢谢楼主分享,楼主辛苦了
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多多回复,我为人人,人人为我。为什么会有如此好的帖子!我纵横网络多年,自以为再也不会有任何帖子能打动我 ! 感谢分享!!!!!!!!!!
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