加载喜欢的mod红字了
file:///C:\Users\Administrator\AppData\Roaming\Tencent\Users\1143395489\QQ\WinTemp\RichOle\FTKBR~9Mono path = 'E:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'Mono config path = 'E:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from E:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55058
Multi-casting " 192.168.10.6 55058 2 2461851809 23423007 1048832 WindowsPlayer(PC-20210806BRRE) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version:Direct3D 11.0
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 30.0.15.1215
Begin MonoManager ReloadAssembly
- Completed reload, in0.212 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.501500 ms
Game start at 2022/9/28 13:37:11
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Game:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
我也遇到这个问题了,求教怎么解决
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