nkzwzw
发表于 2024-9-15 15:23
感谢分享6666666
他还图合
发表于 2024-9-21 20:10
67676465668669
a758992
发表于 2024-9-21 23:56
666666666666
1185407963
发表于 2024-9-26 18:11
感谢分享
q226482
发表于 2024-9-26 20:23
多谢大佬.
3dm_14975868
发表于 2024-9-26 21:48
6666666666666666666666666666666
神幻想与超现实
发表于 2024-9-28 02:55
11111111111111111111111111
Macallister
发表于 2024-9-29 16:18
66666666666
3dm_31236398
发表于 2024-9-30 11:49
666666666666666666
cxdy369
发表于 2024-10-10 17:21
本帖最后由 cxdy369 于 2024-10-10 17:23 编辑
工坊里的那几个一样的不是作者大大的吧?
leeallen0823
发表于 2024-10-10 21:23
感谢分享
cxdy369
发表于 2024-10-11 09:58
本帖最后由 cxdy369 于 2024-10-11 10:09 编辑
试了下单独加载新档也会报错,存档用过的mod有改功法格子、图书馆、平衡不平衡的突破、安居乐业和一些美化
HarmonyLib.HarmonyException: IL Compile Error (unknown location)
---> HarmonyLib.HarmonyException: IL Compile Error (unknown location)
---> HarmonyLib.HarmonyException: IL Compile Error (unknown location)
---> System.Exception: Cannot assign method return type System.Int32 to __result type System.Int16 for method int GameData.Domains.Combat.CombatCharacter::GetMobilityValue()
at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter(MethodInfo patch, Boolean allowFirsParamPassthrough, VariableDefinition& tmpObjectVar, List`1& tmpBoxVars)
at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes(Label returnLabel, Boolean emitResultStore)
at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl()
--- End of inner exception stack trace ---
at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl()
at HarmonyLib.Public.Patching.HarmonyManipulator.Process(ILContext ilContext, MethodBase originalMethod)
at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate(MethodBase original, PatchInfo patchInfo, ILContext ctx)
at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate(MethodBase original, ILContext ctx)
at HarmonyLib.Public.Patching.ManagedMethodPatcher.Manipulator(ILContext ctx)
at MonoMod.Cil.ILContext.Invoke(Manipulator manip)
at MonoMod.RuntimeDetour.ILHook.Context.InvokeManipulator(MethodDefinition def, Manipulator cb)
at DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(Context this)
at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh(Object self)
at MonoMod.RuntimeDetour.ILHook.Apply()
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo(MethodBase replacement)
--- End of inner exception stack trace ---
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo(MethodBase replacement)
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
at HarmonyLib.PatchClassProcessor.Patch()
at HarmonyLib.Harmony. < PatchAll>b__11_0(Type type) //我打了个空格不然会变表情
at HarmonyLib.CollectionExtensions.Do(IEnumerable`1 sequence, Action`1 action)
at HarmonyLib.Harmony.PatchAll(Assembly assembly)
at TaiwuModdingLib.Core.Plugin.TaiwuRemakeHarmonyPlugin.Initialize()
at TaiwuModdingLib.Core.Plugin.PluginHelper.LoadPlugin(String directoryPath, String dllName, String modIdStr)
at GameData.Domains.Mod.ModDomain.LoadMod(ModInfo modInfo) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 131
at GameData.Domains.Mod.ModDomain.LoadAllMods(ModInfoList modInfoList) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 57
at GameData.Domains.Mod.ModDomain.LoadAllMods(ModInfoList modInfoList) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 64
at GameData.GameDataBridge.GameDataBridge.InitializeGameDataModule() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 215
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 127
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 68
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler : LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) //因为会变表情加空格
UnityEngine.Logger : Log (UnityEngine.LogType,object) //因为会变表情加空格
UnityEngine.Debug : LogError (object) //因为会变表情加空格
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:604)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:37)
(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 604)
No mesh data available for mesh yuan_julong_uv2 on particle system quan_di (4). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.AssetBundle : LoadAllAssets (System.Type) (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:361) //
UnityEngine.AssetBundle : LoadAllAssets<UnityEngine.GameObject> () (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:351) //
UI_Combat : < Preload>b__367_1 (UnityEngine.AssetBundle) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1501) //ResLoader : L oadAssetBundle<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:335)
ResLoader:Load<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:127)
UI_Combat : Preload () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1497) //
Game/ < PreloadComplexPrefabs>d__40:MoveNext () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Game.cs:436) //
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
No mesh data available for mesh yuan_julong_uv2 on particle system quan_di (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.AssetBundle:LoadAllAssets (System.Type) (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:361)
UnityEngine.AssetBundle:LoadAllAssets<UnityEngine.GameObject> () (at C:/build/output/unity/unity/Modules/AssetBundle/Managed/AssetBundle.bindings.cs:351)
UI_Combat:<Preload>b__367_1 (UnityEngine.AssetBundle) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1501)
ResLoader:LoadAssetBundle<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:335)
ResLoader:Load<UnityEngine.AssetBundle> (string,System.Action`1<UnityEngine.AssetBundle>,System.Action`1<string>) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/FrameWork/ResManager/ResLoader.cs:127)
UI_Combat:Preload () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Combat/UI_Combat.cs:1497)
Game/<PreloadComplexPrefabs>d__40:MoveNext () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Game.cs:436)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
ui_combat preload complete ....: 5034.1 ms
ui_partworldmap preload complete ....: 377.3 ms
3dm_22000346
发表于 2024-11-25 14:06
6666666666666666666
FuzzyDog
发表于 2024-11-29 03:47
好东西,拿走了,临走顶个贴感谢一下楼主!感谢分享!给你点赞!
枯涩αγπη浅
发表于 2024-11-30 00:06
感谢分享!
q5668818
发表于 2025-1-3 13:01
111111111111111111
CJ8377
发表于 2025-1-27 23:11
版主666666