M&B txt 修改大全
M&B 修改大全( 轉自M&B中文論壇)招降俘虏间隔时间修改
X:Mount&BladeModulesNativemenus.txt
把招俘虏的间隔改一下得了,比如由(24)小时改为1小时.
打开MOD下的menus.txt.搜索camp_action可以找到下面以段,那个红色数字就是多长时间招一次.
menu_camp_action 0 Choose_an_action: none 0 3
mno_camp_recruit_prisoners10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075855995 4 0 32 2 144115188075855995 0 2133 2 144115188075855993 0 2133 2 144115188075855994 0 2133 2 144115188075855995 0 3 0Recruit_some_of_your_prisoners_to_your_party.1 2060 1 864691128455135250.mno_action_read_book0Select_a_book_to_read.1 2060 1 864691128455135252.mno_camp_action_40Back_to_camp_menu.1 2060 1 864691128455135247
俘虏是有一定几率同意加入,玩家的说服力可以提高几率. 初始为40%几率成功,每级说服提高4%的几率,最高80% (出自rubik前辈)
—————————————————————————————————————————————————————————————————————————————————————————————————
城镇村庄等的建设周期修改
X:Mount&BladeModulesNativemenus.txt
menu_center_improve 0 {s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reckon:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days. none 22 1 2 936748722493063445 144115188075856075 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063443 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 (100) 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3
(100)可看作正常周期,算法比较诡异,这里也不提了,总之,改为1000的话,10级工程在建筑时,周期一般为一周。 —————————————————————————————————————————————————————————————————————————————————————————————————
城镇税金的修改
在X:Mount&BladeModulesNativetriggers.txt中,找到
在triggers.txt中,找到
168.00000055 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 400 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 200 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 800 3 0 521 3 1224979098644774915 1224979098644774912 50 2120 3 1224979098644774916 10 1224979098644774915 2107 2 1224979098644774914 1224979098644774916 2108 2 1224979098644774914 【110】 2105 2 1224979098644774913 1224979098644774914 501 3 1224979098644774912 47 1224979098644774913 3 0 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774917 1224979098644774912 7 2147483679 2 1224979098644774917 360287970189639680 33 3 1224979098644774917 360287970189639874 360287970189639984 521 3 1224979098644774913 1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 520 3 1224979098644774919 1224979098644774917 11 4 0 2204 2 1224979098644774920
这段这个【110】 就是要修改的地方 ,越小则税收越高,如改为11则为10倍收入。城镇城堡村庄通用,同时领主的钱也会相应增加
—————————————————————————————————————————————————————————————————————————————————————————————————
修改NPC
但如果你要修改NPC属性的话就要在游戏开始前打开languagescn_s汉化文件夹下的troops.txt文件和MOD目录下的troops.txt文件了``找到相应的NPC资料```
会出现以下数据:(以原版的马尼德为列)
trp_npc2 Marnid Marnid 16 0 0 1 0 0
148 0 100 0 241 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 7 11 6 1
46 42 41 43 40 40 0
上面什么1480100 0的是装备~~~数字的是装备代码,中间的0是空格```后面的-1是没有```然后下面的46 42 41 43 40 40 0分别是力量,敏捷,智力,魅力和等级```自己修改吧````不过修改后要重开档
—————————————————————————————————————————————————————————————————————————————————————————
给领主换装备后,在城堡里看是不穿衣服的解决办法
主要是由于一些便装,诸如宫廷服等,有一个一般盔甲所不含的属性,因此,对这些装备加入这项属性即可让领主在城堡内也穿上戎装
该属性转换成10进制即为536870912,也就是说,给你需要加入物品的物品代码+536870912就可以了。
如:
itm_plate_armor|全 身 锻 甲
itm_plate_armor Plate_Armor Plate_Armor 1plate_armor 0【16842765】 0 1953 167772326 27.000000 100 0 54 18 9 0 0 0 0 0 0 0
0
改为
itm_plate_armor Plate_Armor Plate_Armor 1plate_armor 0【553713677】 0 1953 167772326 27.000000 100 0 54 18 9 0 0 0 0 0 0 0
0
也就是
【16842765】修改为【553713677】即可,之后领主在城堡内也会穿上全身锻甲了
553713677 此代码就是商店里所有衣服铠甲的代码 改了以后就会在商店里有出售的了—————————————————————————————————————————————————————————————————————————————————————————
更血腥的方法之一
X:Mount&BladeModulesNativeparticle_systems.txt
下面是代码:
psys_game_blood 12800 prt_mesh_blood_1500 3.000000 3.500000 0.600000 0.000000 0.000000
0.000000 0.700000 0.700000 0.700000
0.100000 0.700000 3.000000 0.600000
0.100000 0.700000 3.000000 0.600000
0.100000 0.700000 3.000000 0.600000
0.000000 0.015000 0.500000 0.300000
0.000000 0.050000 0.000000 0.000000 1.500000 0.700000 1.000000
20.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_32000 3.000000 3.500000 0.500000 0.000000 0.000000
0.000000 0.250000 0.700000 0.100000
0.100000 0.700000 3.000000 0.600000
0.100000 0.700000 3.000000 0.600000
0.100000 0.700000 3.000000 0.600000
0.000000 0.150000 0.500000 0.450000
0.010000 0.200000 0.010000 1.400000 1.400000 0.500000 1.000000
150.000000 0.000000
看到上面的代码了么?找到MOD文件夹下面的 particle_systems.txt 这个文件,进去之后,搜索psys_game_blood,然后把相同地方的替换掉,你就会发现令人爽快的场面了。
这个是全MOD通用!
从第一排的数字 500 开始。
500 3.000000 3.500000 0.600000 0.000000 0.000000
500是血粒子数量
0.6是重力
下面是原版无修改的 恢复用
psys_game_blood 12800 prt_mesh_blood_1
500 0.650000 3.000000 0.500000 0.000000 0.000000
0.000000 0.700000
0.700000 0.700000
0.100000 0.700000
1.000000 0.700000
0.100000 0.700000
1.000000 0.700000
0.100000 0.700000
1.000000 0.700000
0.000000 0.015000
1.000000 0.018000
0.000000 0.050000 0.000000
0.000000 1.000000 0.300000
0.900000
0.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_3
2000 0.600000 3.000000 0.300000 0.000000 0.000000
0.000000 0.250000
0.700000 0.100000
0.100000 0.700000
1.000000 0.700000
0.100000 0.700000
1.000000 0.700000
0.100000 0.700000
1.000000 0.700000
0.000000 0.150000
1.000000 0.350000
0.010000 0.200000 0.010000
0.200000 0.300000 0.000000
0.300000
150.000000 0.000000
—————————————————————————————————————————————————————————————————————————————————————————
集起了所有NPC不吵架的方法
从官网论坛看到的。方法就是mod游戏关闭npc之间的互动。
在module/native/script.txt里搜索
start_training_at_training_ground -1
163 2105 2 144115188075856114 ...
修改为
start_training_at_training_ground -1
164 2133 2 144115188075856295 1 2105 2 144115188075856114 ...
这样每次玩之前去训练场训练一下就可以让npc不互动了
1 适用1.003版本
2 这个方法不需要重新开档
3 因为这个修改就是在训练的代码里插入关闭npc互动的命令。看start_training_at_training_ground应该猜到是训练的代码吧
—————————————————————————————————————————————————————————————————————————————————————————
领主战败逃跑几率的修改
主搜cf_check_hero_can_escape_from_player -1逃跑80
这样不会搞错原版默认的是80%逃跑率
一是指领主和非玩家战斗逃跑率为80%
二是领主和玩家战斗时的逃跑几率为80%
在module/native/scripts.txt中,找到
一.
game_event_simulate_battle -1
169 21 1 1224979098644774912 22 1 1224979098644774913 2133 2 1224979098644774914 0 4 0 1073741855 2 144115188075856097 1224979098644774912 31 2 144115188075856097 1224979098644774913 2133 2 144115188075856097 -1 2133 2 144115188075855969 144115188075856098 2133 2 1224979098644774914 1 5 0 4 0 1073742365 3 1224979098644774912 2 1 541 3 1224979098644774913 2 1 2133 2 1224979098644774914 1 3 0 501 3 1224979098644774913 2 0 1662 2 1224979098644774912 648518346341351440 1662 2 1224979098644774913 648518346341351439 1 2 936748722493063236 648518346341351440 2133 2 1224979098644774915 72057594037927936 1 2 936748722493063236 648518346341351439 2133 2 1224979098644774916 72057594037927936 2123 3 1224979098644774917 1224979098644774915 5 2110 2 1224979098644774915 50 2105 2 1224979098644774915 1224979098644774917 2123 3 1224979098644774917 1224979098644774916 5 2110 2 1224979098644774916 50 2105 2 1224979098644774916 1224979098644774917 4 0 1073742365 3 1224979098644774912 0 2 541 3 1224979098644774912 0 3 2107 2 1224979098644774915 2 2108 2 1224979098644774916 2 3 0 4 0 2147485921 0 1697 3 1224979098644774913 1224979098644774915 648518346341351428 1662 2 1224979098644774913 648518346341351439 3 0 1 3 936748722493063209 648518346341351439 0 2133 2 1224979098644774918 72057594037927936 4 0 32 2 1224979098644774918 0 2147485921 0 1697 3 1224979098644774912 1224979098644774916 648518346341351428 1662 2 1224979098644774912 648518346341351440 3 0 1 3 936748722493063209 648518346341351440 0 2133 2 1224979098644774919 72057594037927936 4 0 1073741855 2 1224979098644774918 0 31 2 1224979098644774919 0 4 0 31 2 1224979098644774918 0 2133 2 1224979098644774920 1224979098644774912 2133 2 1224979098644774921 1224979098644774913 2133 2 1224979098644774922 648518346341351439 5 0 2133 2 1224979098644774920 1224979098644774913 2133 2 1224979098644774921 1224979098644774912 2133 2 1224979098644774922 648518346341351440 3 0 1 2 936748722493063225 1224979098644774920 2133 2 1224979098644774923 72057594037927936 30 2 1224979098644774923 0 2204 2 1224979098644774924 1224979098644774923 2204 2 1224979098644774925 1224979098644774921 1650 2 1224979098644774926 1224979098644774922 6 3 1224979098644774927 0 1224979098644774926 1652 3 1224979098644774928 1224979098644774922 1224979098644774927 1507 1 1224979098644774928 500 3 1224979098644774928 8 0 500 3 1224979098644774928 10 -1 2136 3 1224979098644774929 0 100 2341 2 1 1224979098644774928 2343 2 2 1224979098644774924 2343 2 3 1224979098644774925 4 0 30 2 1224979098644774929 (80) 1652 3 1224979098644774930 1224979098644774923 0 33 3 1224979098644774930 360287970189639874 360287970189639984 1611 3 1224979098644774923 1224979098644774928 1 32 2 72057594037927936 0 500 3 1224979098644774928 8 1 1105 1 216172782113783965 5 0 1106 1 1585267068834414651 3 0 4 0 2173 2 1224979098644774931 1224979098644774928 542 3 1224979098644774931 7 1224979098644774928 2133 2 144115188075855920 1 3 0 3 0 1651 2 1224979098644774926 1224979098644774922 6 3 1224979098644774927 0 1224979098644774926 1656 3 1224979098644774928 1224979098644774922 1224979098644774927 1507 1 1224979098644774928 500 3 1224979098644774928 8 0 2173 2 1224979098644774931 1224979098644774928 2341 2 1 1224979098644774928 2343 2 2 1224979098644774924 2343 2 3 1224979098644774931 1105 1 216172782113783966 3 0 1617 1 648518346341351425 2133 2 144115188075855903 0 1 3 936748722493063219 648518346341351425 1224979098644774922 1 3 936748722493063220 648518346341351425 1224979098644774922 1698 2 648518346341351425 1224979098644774920 1 2 936748722493063224 1224979098644774921 2133 2 1224979098644774914 1 4 0 2133 2 144115188075855920 1 521 3 1224979098644774932 1224979098644774921 0 1073741855 2 1224979098644774932 3 31 2 1224979098644774932 2 2204 2 1224979098644774933 1224979098644774920 2204 2 1224979098644774925 1224979098644774921 2330 2 1 1224979098644774921 2335 2 2 1224979098644774933 2335 2 3 1224979098644774925 1105 1 216172782113783967 4 0 31 2 144115188075856131 1224979098644774921 1 6 936748722493063500 18 360287970189639680 144115188075856131 0 144115188075856312 3 0 4 0 1650 2 1224979098644774926 1224979098644774920 32 2 1224979098644774926 0 1652 3 1224979098644774934 1224979098644774920 0 33 3 1224979098644774934 360287970189639874 360287970189639984 501 3 1224979098644774921 28 1224979098644774934 5 0 501 3 1224979098644774921 28 -1 3 0 1 3 936748722493063303 1224979098644774921 0 1 3 936748722493063275 1224979098644774921 1224979098644774933 4 0 31 2 1224979098644774925 432345564227567629 1 4 936748722493063340 864691128455135406 1224979098644774921 1224979098644774933 3 0 1 3 936748722493063460 1224979098644774921 -5 1 3 936748722493063171 1224979098644774921 1224979098644774933 1 2 936748722493063286 1224979098644774921 1 2 936748722493063286 1224979098644774921 3 0 3 0 4 0 541 3 1224979098644774913 0 13 2136 3 1224979098644774935 0 100 2147483678 2 1224979098644774935 25 32 2 1224979098644774918 0 1 3 936748722493063453 1224979098644774913 1000 3 0 4 0 541 3 1224979098644774912 0 13 2136 3 1224979098644774935 0 100 2147483678 2 1224979098644774935 25 32 2 1224979098644774919 0 1 3 936748722493063453 1224979098644774912 1000 3 0 2136 3 1224979098644774935 0 100 4 0 2147483678 2 1224979098644774935 10 2133 2 1224979098644774914 1 3 0 3 0 2075 1 1224979098644774914
这个(80)是指领主和非玩家战斗逃跑率为80%
再搜
二.
cf_check_hero_can_escape_from_player -1
11 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 200 1 504403158265495583 1073742370 3 504403158265495583 2 1224979098644774912 546 3 504403158265495583 4 1224979098644774912 2133 2 1224979098644774913 1 3 0 31 2 1224979098644774913 0 2136 3 1224979098644774914 0 100 2147483678 2 1224979098644774914 (80)
这个(80)是领主和玩家战斗时的逃跑几率为80% 按自己需要改小即可。—————————————————————————————————————————————————————————————————————————————————————————
野战去除马匹步战
X:Mount&BladeModulesNativemission_templates.txt
套用攻城的那个设定就可以了,因为攻城的时候所有人都是不骑马的. 本质就是设定一个af_override_horse标签.
打开MOD下的mission_templates.txt,找到下面一段,这个是控制野战的. 将16前面的0都改为256就可以屏蔽掉马匹,像攻城战那样只是屏蔽,而马匹实质没有被移除.想改回来就把16前面的256改回来0,什么都恢复了.
mst_lead_charge lead_charge 28
You_lead_your_men_to_battle.
4 1 4160 0 16 12 0
0 4160 0 16 0 0
4 8320 0 16 12 0
4 8320 0 16 0 0—————————————————————————————————————————————————————————————————————————————————————————
统御和俘虏技能修改 (出自rubik前辈)
X:Mount&BladeModulesNativescripts.txt
统御部分的TXT修改:
打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.
game_get_party_companion_limit -1
12 2133 2 285212672 83886080 2133 2 285212673 (10) 2170 3 285212674 318767105 285212672 2172 3 285212675 285212672 3 2107 2 285212674 (5) 2105 2 285212673 285212674 2105 2 285212673 285212675 520 3 285212676 285212672 7 2123 3 285212677 285212676 (25) 2105 2 285212673 285212677 2133 2 16777216 285212673 2075 1 16777216
蓝色:队伍的基础人数
红色:每级统御增加的部队上限的人数
绿色:多少点声望增加部队上限1人
俘虏管理部分的TXT修改:
打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.
game_get_party_prisoner_limit -1
6 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914
(5)
2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936
红色:每级俘虏管理增加的可带俘虏上限的人数—————————————————————————————————————————————————————————————————————————————————————————
箭数修改
首先进X:Mount&BladeModulesNativelanguagescn_sitem_kinds.csv 找到你身上带的箭枝名称
然后复制他的英文名称
例如
itm_practice_arrows|练 习 箭
X:Mount&BladeModulesNative目录下找到item_kinds1.TXT
进去按CTRL+F
查找itm_practice_arrows
itm_practice_arrows Practice_Arrows Practice_Arrows 3arena_arrow 0flying_missile 2305843009213693952quiver 34587645138205409285 2147483648 0 4398046511112 1.500000 100 0 0 0 0 0 0 0 95 80 0 0
0
修改红色部分
改多少自己订
保存退出
进游戏之后就可以了下面
每组数据最后带的500 就是箭数
第一个是库吉特箭
第二个是倒刺箭
不带前缀的就是普通箭
itm_khergit_arrows Khergit_Arrows Khergit_Arrows 3arrow_b 0flying_missile 2305843009213693952quiver_b 345876451382054092865541 1610612736 410 4398046511112 3.500000 30 0 0 0 0 0 0 0 95 500 259 0
0
itm_barbed_arrows Barbed_Arrows Barbed_Arrows 3barbed_arrow 0flying_missile 2305843009213693952quiver_d 345876451382054092865541 1610612736 124 4398046511112 3.000000 70 0 0 0 0 0 0 0 95 500 258 0
0
—————————————————————————————————————————————————————————————————————————————————————————
野战增援和攻城增援次数修改
在:Mount&BladeModulesNative(MOD)文件夹里打开mission_templates.txt文件,查找“charge”,会找到如下代码:
红色数字就是增援次数,这个只是野外遭遇战的。继续搜索 charge 会找到其他情况的代码,改动方法是一样的。
mst_lead_charge lead_charge 28
You_lead_your_men_to_battle.
4 1 4160 0 16 12 0
0 4160 0 16 0 0
4 8320 0 16 12 0
4 8320 0 16 0 0
17
-25.000000 0.000000 0.00000002 2071 1 1224979098644774912 1 2 936748722493063424 1224979098644774912
-21.000000 0.000000 0.000000010 4 0 31 2 144115188075856125 1 1 1 936748722493063456 1907 1 0 5 0 1 1 936748722493063271 1121 1 216172782113783944 5 0 1106 1 216172782113783948 3 0
-8.000000 0.000000 0.000000011 2071 1 1224979098644774912 31 2 1224979098644774912 0 2133 2 144115188075856124 0 4 0 2370 1 1224979098644774913 32 2 1224979098644774913 20 2320 2 5 216172782113784167 1 3 936748722493063363 10 20 3 0 1 1 936748722493063456 1907 1 0
-19.000000 0.000000 0.00000003 1796 3 0 2 1 1796 3 1 3 1 1 1 936748722493063483
0.000000 0.000000 100000000.00000006 2133 2 144115188075856125 0 2133 2 144115188075856126 0 2133 2 144115188075856127 0 2133 2 144115188075856128 0 1 1 936748722493063482 1 1 936748722493063517
30.000000 0.000000 0.00000001 1 1 936748722493063517
2.000000 0.000000 0.00000001 1 1 936748722493063362
1.000000 0.000000 5.0000005 2147483678 2 144115188075856126 (2) 2370 1 1224979098644774912 30 2 1224979098644774912 10 2385 2 1224979098644774913 0 2147483678 2 1224979098644774913 62 1930 2 0 7 2105 2 144115188075856126 1
1.000000 0.000000 5.0000005 2147483678 2 144115188075856127 (2)2370 1 1224979098644774912 30 2 1224979098644774912 10 2385 2 1224979098644774913 1 2147483678 2 1224979098644774913 62 1930 2 3 7 2105 2 144115188075856127 1
1.000000 60.000000 100000000.0000009 2370 1 72057594037927937 30 2 72057594037927937 10 1003 1 5 2147484654 1 0 1906 1 1 1106 1 216172782113783825 2133 2 144115188075856125 1 2133 2 144115188075856016 1 1 1 9367487224930635182 1 1 936748722493063456 1907 1 1
攻城增援
mst_castle_attack_walls_ladder castle_attack_walls_ladder 2-1
You_attack_the_walls_of_the_castle...
-25.000000 0.000000 0.00000002 2071 1 1224979098644774912 1 2 936748722493063417 1224979098644774912
-19.000000 0.000000 0.00000003 1796 3 0 2 1 1796 3 1 3 1 1 1 936748722493063378
-21.000000 0.000000 0.000000010 4 0 31 2 144115188075856121 1 1 1 936748722493063444 1907 1 0 5 0 1 1 936748722493063266 1121 1 216172782113783897 5 0 1106 1 216172782113783901 3 0
-8.000000 0.000000 0.00000006 2071 1 1224979098644774912 31 2 1224979098644774912 0 2133 2 144115188075856120 0 1 3 936748722493063356 0 30 1 1 936748722493063444 1907 1 0
0.000000 0.000000 100000000.00000004 2133 2 144115188075856121 0 2133 2 144115188075856122 0 2133 2 144115188075856014 0 2133 2 144115188075856123 0
0.000000 0.000000 100000000.00000010 2133 2 144115188075856012 0 2133 2 144115188075856013 1 1107 1 0 1790 3 144115188075856012 0 0 1790 3 144115188075856012 0 7 1790 3 144115188075856012 0 7 1790 3 144115188075856012 1 11 1780 2 10 10 1791 3 144115188075856012 10 10 1107 1 10
0.000000 2.000000 100000000.00000003 12 1 1224979098644774912 505 3 1224979098644774912 5 1 3 0
3.000000 15.000000 5.00000016 1700 1 1224979098644774912 1770 2 1224979098644774913 1224979098644774912 2147483679 2 1224979098644774913 144115188075856012 2147483678 2 144115188075856122 (15) 2370 1 1224979098644774914 30 2 1224979098644774914 10 2385 2 1224979098644774915 0 2147483678 2 1224979098644774915 10 1930 2 4 4 2105 2 144115188075856122 1 4 0 30 2 144115188075856122 2 1790 3 144115188075856012 0 2 30 2 144115188075856122 4 1790 3 144115188075856012 10 2 3 00
2.000000 0.000000 0.0000001 32 2 144115188075856122 01 1 1 936748722493063398
1.000000 0.000000 5.0000005 2147483678 2 144115188075856014 (2) 2370 1 1224979098644774912 30 2 1224979098644774912 10 2385 2 1224979098644774913 1 2147483678 2 1224979098644774913 62 1930 2 1 7 2105 2 144115188075856014 1
5.000000 0.000000 0.00000006 12 1 1224979098644774912 1704 1 1224979098644774912 1702 1 1224979098644774912 2147485356 1 1224979098644774912 1737 2 1224979098644774912 1 3 0
2.000000 0.000000 0.00000001 1 1 936748722493063355
1.000000 60.000000 100000000.0000008 2370 1 72057594037927937 30 2 72057594037927937 10 1003 1 2 2147484654 1 0 1906 1 1 1106 1 216172782113783825 2133 2 144115188075856121 1 2133 2 144115188075856009 12 1 1 936748722493063444 1907 1 1
10.000000 0.000000 0.00000002 31 2 144115188075856121 1 1106 1 216172782113783825
120.000000 0.000000 0.00000008 1700 1 1224979098644774912 12 1 1224979098644774913 2147483679 2 1224979098644774913 1224979098644774912 1708 1 1224979098644774913 1702 1 1224979098644774913 1704 1 1224979098644774913 1728 1 1224979098644774913 3 0
1.000000 4.000000 100000000.0000001 1006 06 2133 2 144115188075856120 1 1 3 936748722493063356 0 30 2133 2 144115188075856009 -1 1906 1 -1 1 1 936748722493063444 1907 1 0
0.000000 0.000000 0.0000002 71 1 14 900 1 15132094747964866660
0.100000 0.000000 0.0000002 31 2 144115188075856123 1 1 1 9367487224930634080
-22.000000 0.000000 0.0000001 1106 1 2161727821137838710
—————————————————————————————————————————————————————————————————————————————————————————
游戏里起中文名称的方法
X:Mount&BladeModulesNativelanguagescn_s文件夹目录下有个troops文件
右键它
以记事本形式打开它
在开头第一行或最后一行复制
trp_player|你 的 名 字
trp_player_pl|你 的 名 字
每字中间空一格 OK?点保存
游戏需要重新进入
存档无影响
这样的好处是不可以使用导出导入大法了
但是之前
你以前设置的属性不影响记得每字中间要空一格
—————————————————————————————————————————————————————————————————————————————————————————
自立为王OR叛军与其他国家议和的TXT修改方法 for 960 & 1003
960里很多MOD都有自立的功能,而自立的本质都是叛军,所以,其他国家都不会跟你议和,这点对于“叛军”来说还情有可原,而对于“自立”功能来说,就有点说不过去了,
很多朋友都因为四面受敌而苦恼,包括我自己
后来看代码的时候,发现其实做一个不大的改动即可解决这个问题。
本方法适用于960以上任何MOD,特别是
个人感觉
对于自立的MOD尤为重要,具体方法如下:
X:Mount&BladeModulesNative conversation.txt
1,找到MOD内 conversation.txt 文件,备份先
2,打开,将第二排数字-1。比如1003 NATIVE 是1669,改成1668即可,其余MOD类似
3,CTRL+F 找到这段:QUOTE:
dlga_lord_ask_pardon:lord_pretalk.1 4095 2357 2133 2 1224979098644774912 0 6 3 1224979098644774913 648518346341351443 648518346341351591 2204 2 1224979098644774914 1224979098644774913 31 2 1224979098644774914 432345564227567629 2133 2 1224979098644774912 1 3 0 31 2 1224979098644774912 1 {playername},_you_are_a_{lord/lady}_without_a_master,_holding_lands_in_your_name,_without_having_allegience_to_any_kingdom._As_long_as_that_continues,_no_king_in_Calradia_would_accept_a_lasting_peace_with_you.1640
然后删除掉这段
这一段就是
你是个没有雇主的人,没谁会和你保持和平
那句话
上面是960的代码,1003类似,就几个数字变动而已
4,CTRL+F 找到这段:
QUOTE:
dlga_lord_ask_pardon_tribue_accept:close_window 4095 2370 Excellent,_{playername}._I'll_use_the_coin_to_smooth_the_feathers_of_those_that_can_oppose_your_pardon,_and_I'm_sure_that_word_will_soon_spread_that_you_are_no_longer_an_enemy_of_{s4}.69 1529 2 360287970189639680 72057594037927952 4 0 31 2 144115188075856128 0 1 3 936748722493063320 144115188075855887 0 5 0 1 【3】 936748722493063335 144115188075855887 144115188075856128 【】3 0 2133 2 144115188075855933 1 2133 2 144115188075855900 1
第一个【3】也有可能是4,不过不管是几,+1即可;比如这里把3改成4
在第二个【】的位置
加上 1;
比如这里是 ……144115188075856128 3 0 2133 2……改成 ……144115188075856128 1 3 0 2133 2……即可
5,保存即可,不必重新开档。
之后进入游戏之后,无论你是自立为王也好,叛军也好,
找关系为负的国家领主对话,选择“我要和XX保持和平”,他就会告诉你交多少多少钱,交了就可以了
———————————————————————————————————————————————————————————————————
module配置文件修改
X:Mount&BladeModulesNativemodule
time_multiplier = 0.25 ←时间以0.25的倍数流逝 修改较高的数就行了
seeing_range = 6.5 ←看见的范围
track_spotting_multiplier = 0.8 ←跟踪轨迹倍数
blood_multiplier = 2.0 ←血液的倍数
Ctrl+F 搜time_multiplier
player_xp_multiplier = 2.0;←你的经验倍数
hero_xp_multiplier = 2.0;←NPC经验倍数
regulars_xp_multiplier = 3.0;←士兵经验倍数
Ctrl+F 搜 player_xp_multiplier即可
—————————————————————————————————————————————————————————————————————————————————————————
导出导入大法
进入主角面板统计先导出角色在进入游戏文档有个X:Mount&BladeCharExport文档找到你的角色,修改其文档之后在进入主角面板统计先导入角色。OK
如何修改:备份原文件 恢复用
charfile_version = 1
name = M-Blade 人物名称
xp = 999999 当前经验值
money = 99999999 当前持有金币数量
attribute_points = 100 未分配的属性点
skill_points = 100 未分配的技能点
weapon_points = 100 未分配的武器点
strength = 30 力量
agility = 30 敏捷
intelligence = 30 智力
charisma = 30 魅力
trade = 10 交易
leadership = 10 统御
prisoner_management = 10 俘虏
first_aid = 10 治疗
surgery = 10 手术
wound_treatment = 10 急救
inventory_management = 10物品管理
spotting = 10 视野
pathfinding = 10 向导
tactics = 10 战术
tracking = 10 跟踪
trainer = 10 教练
horse_archery = 10 骑射
riding = 10 骑术
athletics = 10 跑动
shield = 10 盾防
weapon_master = 10 武器熟练
power_draw = 10 强弓
power_throw = 10 强掷
power_strike = 10 强击
ironflesh = 10 铁骨
one_handed_weapons = 699单手武器熟练
two_handed_weapons = 699双手武器熟练
polearms = 699 长柄武器熟练
archery = 699 弓箭熟练
crossbows = 699 十字弩熟练
throwing = 699 投掷武器熟练
firearms = 699 火器熟练
face_key_1 = 7008
face_key_2 = 1f85b8cc8803000
—————————————————————————————————————————————————————————————————————————————————————————
修改村庄任务刷新时间
X:Mount&BladeModulesNativescripts.txt
打开mod目录下scripts.txt,查找get_random_quest
get_random_quest -1
459 21 1 1224979098644774912 2171 2 1224979098644774913 360287970189639680 2173 2 1224979098644774914 1224979098644774912 520 3 1224979098644774915 1224979098644774912 10 2133 2 1224979098644774916 -1 4 0 32 2 1224979098644774915 0 1694 2 1224979098644774916 1224979098644774915 5 0 33 3 144115188075856158 648518346341351458 648518346341351552 2133 2 1224979098644774916 144115188075856158 3 0 4 0 540 3 1224979098644774912 2 2 4 0 30 2 144115188075855948 0 2133 2 1224979098644774917 504403158265495552 2133 2 1224979098644774918 504403158265495564 5 0 2133 2 1224979098644774917 504403158265495563 2133 2 1224979098644774918 504403158265495564 3 0 5 0 33 3 1224979098644774912 360287970189640050 360287970189640110 2133 2 1224979098644774917 504403158265495569 2133 2 1224979098644774918 504403158265495571 5 0 33 3 1224979098644774912 360287970189640036 360287970189640050 2133 2 1224979098644774917 504403158265495564 2133 2 1224979098644774918 504403158265495569 3 0 2133 2 1224979098644774919 -1 6 3 1224979098644774920 0 20 31 2 1224979098644774919 -1 2133 2 1224979098644774921 -1 2133 2 1224979098644774922 -1 2133 2 1224979098644774923 -1 2133 2 1224979098644774924 -1 2133 2 1224979098644774925 -1 2133 2 1224979098644774926 -1 2133 2 1224979098644774927 -1 2133 2 1224979098644774928 -1 2133 2 1224979098644774929 -1 2133 2 1224979098644774930 -1 2133 2 1224979098644774931 -1 2133 2 1224979098644774932 1 2133 2 1224979098644774933 0 2133 2 1224979098644774934 0 2133 2 1224979098644774935 0 2133 2 1224979098644774936 0 2133 2 1224979098644774937 0 2136 3 1224979098644774938 1224979098644774917 1224979098644774918 2147483848 1 1224979098644774938 2147484214 3 1224979098644774938 25 1 4 0 31 2 1224979098644774938 504403158265495569 4 0 33 3 1224979098644774916 648518346341351492 648518346341351552 1 3 936748722493063396 1224979098644774912 288230376151711789 31 2 72057594037927936 0 2147484209 3 1224979098644774916 50 40 2133 2 1224979098644774922 1224979098644774916 2136 3 1224979098644774929 4 8 2133 2 1224979098644774936 30 2133 2 1224979098644774937 (20) 2133 2 1224979098644774919 1224979098644774938 3 0 5 0 31 2 1224979098644774938 504403158265495570 4 0 33 3 1224979098644774916 648518346341351492 648518346341351552 521 3 1224979098644774939 1224979098644774916 45 2147483678 2 1224979098644774939 50 2133 2 1224979098644774922 1224979098644774916 2136 3 1224979098644774929 5 10 2133 2 1224979098644774936 30 2133 2 1224979098644774937 (20) 2133 2 1224979098644774919
两个20就是村庄任务刷新时间,修改的越小时间间隔越短
—————————————————————————————————————————————————————————————————————————————————————————
酒馆中请喝酒提高友好度的周期修改
打开conversation.TXT
X:Mount&BladeModulesNativeconversation.TXT
搜下面这段
dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 6103 2270 1 1224979098644774912 2106 2 1224979098644774912 【24】 32 2 1224979098644774912 144115188075855980
24就是周期
改小即可
—————————————————————————————————————————————————————————————————————————————————————————
好东西 不过我看的眼花了 太强悍了,哈哈~~~谢谢分享 太强大了。。。感谢LZ分享!! 好多,不过我喜欢,谢谢了! 很好很强大啊 楼主好强!
有没有缩短定制武器制作周期的方法呀?制做时间太久了... 教大家一个方法 【 牛 X 兵 招 募 法 】
以替换 NPC招募到想要的所有牛X兵种!!!(只是替换装备和属性和外观让玩家可以到酒馆招募而名字不变的)
打开troops.csv汉化文件夹和MOD目录下的troops.txt文件.
用troops.csv汉化文件夹 找到想要的兵种ID(比如trp_swadian_knight波 兰 翼 骑 兵),复制trp_swadian_knight。到MOD目录下的troops.txt文件 Ctrl+F 粘贴 搜索。
复制所有装备代码和属性。(注意;只是复制装备代码和属性!下面有装备代码和属性解析)
搜索一个 雇佣兵ID (比如trp_mercenary_horseman雇 佣 轻 骑 兵)把复制的波 兰 翼 骑 兵装备代码和属性 覆盖 到 雇 佣 轻 骑 兵装备代码和属性。大功告成。
NPC 数据解析:(以下面是trp_swadian_knight波 兰 翼 骑 兵)
trp_swadian_knight Winged_Hussar Winged_Hussars 0 24118272 0 0 14 56 0
500 0 501 0 302 0 303 0 185 0 405 0 154 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
11 10 0 0 21
175 155 165 0 0 0 0
273 131072 0 20487 270336 0
39276524696 617921408697771547 1946968 0 42212537821 3164776292406150267 1984353 0
上面什么500 0 501 0 302 0 303 0 185 0 405 0 154 的是装备的数字代码,中间的0是 空格 后面的-1是没有。然后下面的11 10 0 0 21分别是 力量.敏捷.智力.魅力和等级.(可以自己修改,不推荐!改后要开新档)其它代码暂不知晓......
页:
[1]