【资源】CDDA 0.F版本发布
作为一个CDDA老玩家,今天在github上发现了一件大事:
CDDA 0.F 版现已在Github上发布,由于Github被墙,特转发于此。
其中curse是纯文字版本,tiles是有图版本。
鉴于百度云盘恶劣的下载速度,以下是蓝奏云
https://wws.lanzoui.com/b026987ib
密码:**** Hidden Message *****
欢迎各位下载!!!
口径别在意 发表于 2021-8-31 17:00
最新版本吗
不是了,不过启动器可以不翻长城自己下载版本自动更新,所以就没有发布启动器的最新版本。
但是任何一个版本都可以看到游戏的所有版本,按照你想要的安装即可。
更新日志如下
After a long and anticlimactic buildup, we are pleased to announce the release of stable version 0.F "Frank" of Cataclysm: Dark Days Ahead! Like our previous stable versions, this release features an expansive range of bugfixes, code and content additions, and new features. 4,500 new game entities were added, 123,162 lines of source code were inserted, and 77,727 lines were deleted.
The goal was to have a smaller and more manageable release this cycle, which was an utter failure, as it took well over a year and by several measures was even larger than the 0.E cycle.
We'd overall characterize 0.F as a release with a lot of content and polish. Compared to 0.E, you may find it a little more difficult (the pendulum swings ever back and forth), but we think also more rewarding. The most obvious feature of 0.F is the addition of nested inventory, the ability to store items in containers and have them behave as you'd expect. This is probably the most long awaited and highly requested feature of the past five years of development. Besides pockets, 0.F features the addition of achievements for fun and bragging rights, a proficiency system to represent more refined skill knowledge, blood loss mechanics for you and your enemies, weariness that builds as you push yourself to your limits, vehicles that can drive up and down z-levels (and bridges that are above rivers, enabling more navigable rivers, as a result), and a vast host of new content from new monsters and evolutions to new quests and items. On the mod side, Magiclysm, Aftershock, and Dinomod have all grown expansively, including new artifact and enchantment systems that have impacted content in the main game. And much more, too much to list here.
Players coming from the last stable will notice a switch towards encouraging looting over crafting, especially in the early game, and will have to be cautious about overextending themselves in the beginning of their survival effort. As usual, you'll want to avoid getting into combat with multiple zombies in an open area. However, you can also have 'grab bags' of useful gear and tools, allowing you to toss your loot sack to the floor to engage in an unencumbered melee battle with zombies! All in all, as usual, we're deeply excited about this new version, and look forward to continuing to make your survival difficult in the months to come.
Highlights
Nested Containers rationalize inventory management and enable dropping and retrieving go-bags during fights.
Achievements track your deeds and misdeeds across games.
Proficiencies better represent deeper knowledge required for various endeavors, mostly crafting.
Bleeding added to both the player and monsters as the first step toward a more comprehensive wound and wound treatment system.
Weariness tracking added to represent longer-term physical exhaustion.
Elevated bridges over navigable rivers added, allowing better navigability while using boats.
Large-scale audit of weapon and armor values for better representativeness and consistency.
Improved armor handling by separating ballistic damage into its own damage type.
Pervasive performance enhancements throughout the game.
Tileset vehicle support for more cohesive vehicle rendering.
Aftershock changes direction to a total conversion mod with a new far-future setting on a frozen world.
Dinomod added 238 dinosaurs, pterosaurs, mosasaurs, and dino-related NPCs with missions and dino locations.
Added many dino features, including zombie, fungal, evolved, bionic, baby, and mutant dino variants.
Dinomod added many dino interactions, including farming, riding, butchering, cooking, and special attacks.
Magiclysm added a huge content update including many new traits called Attunements that switch up gameplay at the endgame.
For a larger, but still incomplete listing of features, see https://github.com/CleverRaven/Cataclysm-DDA/blob/0.F/data/changelog.txt 内容过长 机器翻译了一下更新日志
在经历了一段漫长而又令人瞠目结舌的积累之后,我们很高兴地宣布《大灾变:黑暗的未来》稳定版本0.F“弗兰克”的发布!与我们以前的稳定版本一样,此版本具有大量的错误修复、代码和内容添加以及新功能。新增游戏实体4500个,插入源代码123162行,删除77727行。
我们的目标是在这个周期内发布一个更小、更易于管理的版本,这是一个彻底的失败,因为它花了一年多的时间,而且从几个方面来看,它甚至比0.E周期还要大。
我们将0.F描述为一个包含大量内容和润色的版本。与0.E相比,你可能会发现它有点困难(钟摆来回摆动),但我们认为它也更有价值。F最明显的特性是添加了嵌套库存,能够将项目存储在容器中,并使它们按预期的方式运行。这可能是过去五年发展中最值得期待和要求最高的特点。除了口袋之外,0.F还增加了一些有趣的成就和吹牛的权利,一个表示更精细技能知识的熟练度系统,你和你的敌人的失血机制,当你把自己推向极限时产生的疲倦感,可以在z级上下行驶的车辆(以及河流上方的桥梁,因此,它可以提供更多的可导航河流),以及大量的新内容,从新的怪物和进化到新的任务和物品。在mod方面,Magiclysm、Aftershock和Dinomod都得到了扩展,包括新的神器和附魔系统,它们影响了主游戏的内容。还有很多,太多了,不能在这里列出。
来自最后一个马厩的玩家会注意到一个转变,即鼓励掠夺而不是制造,特别是在早期游戏中,并且在开始生存努力时必须小心过度扩张自己。像往常一样,你会希望避免在一个开阔的区域与多个僵尸交战。不过,你也可以有'抓斗袋'的有用的装备和工具,让你把你的战利品袋扔到地上,从事一个无障碍的肉搏战僵尸!总而言之,和往常一样,我们对这个新版本深感兴奋,并期待着在接下来的几个月里继续让你的生存变得困难。
集锦
嵌套的容器使库存管理合理化,并能在战斗中放下和取回围棋包。
成就追踪你在游戏中的行为和错误。
熟练程度更能代表各种努力所需的更深层次的知识,主要是手工艺。
流血增加了球员和怪物作为第一步向更全面的伤口和伤口治疗系统。
疲劳追踪被用来表示长期的身体疲劳。
增加了可通航河流上的高架桥,使得在使用船只时能够更好地通航。
对武器和装甲价值进行大规模审计,以提高代表性和一致性。
通过将弹道伤害分成自己的伤害类型来提高装甲的操控性。
游戏中无处不在的性能增强。
Tileset车辆支持更具内聚性的车辆渲染。
余震改变方向,总转换模式与一个新的遥远的未来设置在一个冰冻的世界。
恐龙增加了238只恐龙、翼龙、摩萨龙和恐龙相关的NPC,它们都有任务和恐龙的位置。
增加了许多恐龙的特点,包括僵尸,真菌,进化,仿生,婴儿和变异恐龙变种。
Dinomod增加了许多恐龙的互动,包括耕作、骑马、屠宰、烹饪和特殊攻击。
Magiclysm添加了一个巨大的内容更新,包括许多新的特性,称为调音,在游戏结束时切换游戏。
有关更大但仍不完整的功能列表,请参见https://github.com/CleverRaven/Cataclysm-DDA/blob/0.F/data/changelog.txt 66666666666666666666666666666666 才发现占了沙发位 谢谢@newtype200 的支持 66666666666666
好棒,特别需要这个资源
哒哒哒哒哒哒多多多多 感谢楼主无私奉献
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谢谢楼主
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我有个问题,为什么撬棍没有了? 谢谢楼主 感谢分享!!!
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好耶ヾ(✿゚▽゚)ノ
感谢楼主分享!!!!!!
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CDDA YYDS!!!
是汉化版吗?
多谢分享
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感谢分享,官网上下载太慢了
感谢分享,官网上下载太慢:)