kitool 发表于 2021-1-28 01:42

阴影闪烁的解决方法,物品载入距离异常的解决方法.

本帖最后由 kitool 于 2021-1-28 01:50 编辑

阴影闪烁:环境光遮蔽ssao--开高解决.中等的环境光遮蔽会导致阴影闪烁.中等设置下不闪烁是因为开了时间性抗锯齿. 我选择不开时间性抗锯齿.
物品载入距离异常:比如树上的雪,远距离有,中距离突然没有了,近距离又有了,非常非常的突兀.--多重采样抗锯齿msaa关闭解决. 原因是物品随距离的精细度变化本来是缓和的,结果被多重采样抗锯齿把精细度变化当作锯齿给处理掉了.

本人强迫症,不喜勿喷.玩这个游戏画面过得去就行,但是帧数一定要稳定.锁帧60的情况下,整个游戏流程没下过58帧. 这只是一方面,抛开显卡温度与风扇的嚎叫谈帧数稳定就是刷流氓!!!
还有一方面很多人都忽略的:机箱的温度与噪音.显卡没上过65度,风扇噪音听不出显卡在认真工作的样子.嘻嘻

最后附上我的setting文件.(本人设置了'只读')

<?xml version="1.0" encoding="UTF-8"?>

<rage__fwuiSystemSettingsCollection>
<version value="37" />
<configSource>kSettingsConfig_Auto</configSource>
<graphics>
    <tessellation>kSettingLevel_Low</tessellation>
    <shadowQuality>kSettingLevel_Low</shadowQuality>
    <farShadowQuality>kSettingLevel_Low</farShadowQuality>
    <reflectionQuality>kSettingLevel_Low</reflectionQuality>
    <mirrorQuality>kSettingLevel_Low</mirrorQuality>
    <ssao>kSettingLevel_High</ssao>
    <textureQuality>kSettingLevel_Ultra</textureQuality>
    <particleQuality>kSettingLevel_Medium</particleQuality>
    <waterQuality>kSettingLevel_Custom</waterQuality>
    <volumetricsQuality>kSettingLevel_Low</volumetricsQuality>
    <lightingQuality>kSettingLevel_Medium</lightingQuality>
    <ambientLightingQuality>kSettingLevel_Medium</ambientLightingQuality>
    <anisotropicFiltering value="2" />
    <taa>kSettingLevel_Low</taa>
    <fxaaEnabled value="false" />
    <msaa value="0" />
    <graphicsQualityPreset value="0.500000" />
    <hdr value="true" />
    <hdrIntensity value="100" />
    <hdrPeakBrightness value="1000" />
    <hdrFilmicMode value="true" />
    <gamma value="16" />
    <hdrSettingsMigrated value="false" />
</graphics>
<advancedGraphics>
    <API>kSettingAPI_Vulkan</API>
    <locked value="false" />
    <asyncComputeEnabled value="false" />
    <transferQueuesEnabled value="true" />
    <shadowSoftShadows>kSettingLevel_Low</shadowSoftShadows>
    <motionBlur value="false" />
    <motionBlurLimit value="16.000000" />
    <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality>
    <waterReflectionSSR value="true" />
    <waterRefractionQuality>kSettingLevel_Low</waterRefractionQuality>
    <waterReflectionQuality>kSettingLevel_Low</waterReflectionQuality>
    <waterSimulationQuality value="0" />
    <waterLightingQuality>kSettingLevel_Low</waterLightingQuality>
    <furDisplayQuality>kSettingLevel_Medium</furDisplayQuality>
    <maxTexUpgradesPerFrame value="5" />
    <shadowGrassShadows>kSettingLevel_Low</shadowGrassShadows>
    <shadowParticleShadows value="false" />
    <shadowLongShadows value="false" />
    <directionalShadowsAlpha value="false" />
    <worldHeightShadowQuality value="0.000000" />
    <directionalScreenSpaceShadowQuality value="0.000000" />
    <ambientMaskVolumesHighPrecision value="false" />
    <scatteringVolumeQuality>kSettingLevel_Low</scatteringVolumeQuality>
    <volumetricsRaymarchQuality>kSettingLevel_Low</volumetricsRaymarchQuality>
    <volumetricsLightingQuality>kSettingLevel_Low</volumetricsLightingQuality>
    <volumetricsRaymarchResolutionUnclamped value="false" />
    <terrainShadowQuality>kSettingLevel_Low</terrainShadowQuality>
    <damageModelsDisabled value="false" />
    <decalQuality>kSettingLevel_Medium</decalQuality>
    <ssaoFullScreenEnabled value="false" />
    <ssaoType value="0" />
    <ssdoSampleCount value="4" />
    <ssdoUseDualRadii value="false" />
    <ssdoResolution>kSettingLevel_Low</ssdoResolution>
    <ssdoTAABlendEnabled value="true" />
    <ssroSampleCount value="2" />
    <snowGlints value="true" />
    <POMQuality>kSettingLevel_Medium</POMQuality>
    <probeRelightEveryFrame value="false" />
    <scalingMode>kSettingScale_Mode1o1</scalingMode>
    <reflectionMSAA value="0" />
    <lodScale value="0.950000" />
    <grassLod value="1.250000" />
    <pedLodBias value="0.000000" />
    <vehicleLodBias value="0.000000" />
    <sharpenIntensity value="0.000000" />
    <treeQuality>kSettingLevel_Low</treeQuality>
    <deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality>
    <treeTessellationEnabled value="false" />
</advancedGraphics>
<video>
    <adapterIndex value="0" />
    <outputIndex value="0" />
    <resolutionIndex value="9" />
    <screenWidth value="1600" />
    <screenHeight value="900" />
    <refreshRateIndex value="0" />
    <refreshRateNumerator value="60" />
    <refreshRateDenominator value="1" />
    <windowed value="2" />
    <vSync value="0" />
    <tripleBuffered value="false" />
    <pauseOnFocusLoss value="false" />
    <constrainMousePointer value="false" />
</video>
<videoCardDescription>NVIDIA GeForce RTX 2080 Ti</videoCardDescription>
</rage__fwuiSystemSettingsCollection>

追龍走馬 发表于 2021-1-28 03:40

<deepsurfaceQuality>kSettingLevel_Low</deepsurfaceQuality> 这一项 开到Ultra不会对帧数有任何影响   只会影响地面车辙的显示长度如果开你这么低 会降低画面的真实度非常近才会有车辙远处就不会显示你可以有马车的地方测试一下

页: [1]
查看完整版本: 阴影闪烁的解决方法,物品载入距离异常的解决方法.