求教,如何修改建筑上限,怎么增加哨塔的建筑上限
如题,求大神告知我也想有这个功能 没人会搞 同求 同求 chenyilin10 发表于 2021-1-7 15:32
我也想有这个功能 没人会搞
e ,太难了,一般人可不会,教了也不太会搞,直接上已修改的文件吧!进游戏找到mod勾上进游戏就行。自行下载:链接:https://pan.baidu.com/s/10ZX5VWrF252Q08eibY4tFQ?pwd=6na5 提取码:6na5
里面有个000.ZIP压缩包,下载后解压出来,把000文件夹放到C:\Users\Administrator\Games\Age of Empires 3 DE\这串数字是你的电脑玩这个游戏所产生的随机字节\mods\local里面,时游戏在模组那打上勾,返回进游戏就可以玩美国,可以体验一下哨塔的建筑上限100了,整合各个国家的大炮,轻度调整了各项数据,介意者慎下,我也是看了网上大神贴吧内的修改教程,自已乱改,改的多了就有了点心得。健议备份原文件。会修改会打包的玩家也可以自己修改,此文件未加密!
以下是新增一种全新的大炮数据,新增的话可以不占用敌人所使用的大炮,新增的大炮各项能力比敌人所使用的大炮有所加强,比如防守范围,血量。就大炮样子是一样的。能看懂的朋友可以尝试修改及打包!自带了封包工具,以及封包工具所需要的xlive.zip
,好像还需要下载Microsoft .NET Framework 3.1运行时。过了太久没玩了,有点忘了,报谦!
<unittype>AbstractInfantry</unittype> 步兵 <unittype>AbstractArtillery</unittype> 大炮
</unit>
<unit id="2147" name="Learicorn2"> Learicorn是原名 2147为最底下新增条目数
<dbid>696</dbid>
<displaynameid>32356</displaynameid>
<editornameid>32357</editornameid>
<obstructionradiusx>0.7900</obstructionradiusx>
<obstructionradiusz>0.7900</obstructionradiusz>
<formationcategory>Mobile</formationcategory>
<maxvelocity>10.5000</maxvelocity>
<maxrunvelocity>11.5000</maxrunvelocity>
<movementtype>land</movementtype>
<turnrate>18.0000</turnrate>
<trainpoints>1.0000</trainpoints>
<animfile>units\cavalry\light_cavalry\learicorn_cavalry_horse.xml</animfile>
<impacttype>Flesh</impacttype>
<physicsinfo>cav</physicsinfo>
<icon>resources\art\units\cavalry\learicorn\learicorn_icon_64x64.png</icon>
<portraiticon>resources\art\units\cavalry\learicorn\learicorn_portrait.png</portraiticon>
<rollovertextid>32355</rollovertextid>
<shortrollovertextid>32354</shortrollovertextid>
<initialhitpoints>3600.0000</initialhitpoints>
<maxhitpoints>3600.0000</maxhitpoints>
<los>22.0000</los>
<unitaitype>HandCombative</unitaitype>
<bounty>150.0000</bounty>
<buildbounty>10.0000</buildbounty>
<cost resourcetype="Food">100.0000</cost>
<cost resourcetype="Gold">240.0000</cost>
<allowedage>0</allowedage>
<armor type="Hand" value="0.9000">
</armor>
<unittype>LogicalTypeHealed</unittype>
<unittype>LogicalTypeValidSharpshoot</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeScout</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
<unittype>LogicalTypeGarrisonInShips</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype>
<unittype>LogicalTypeMinimapFilterMilitary</unittype>
<unittype>AbstractCavalry</unittype>
<unittype>Unit</unittype>
<unittype>UnitClass</unittype>
<unittype>Military</unittype>
<unittype>CountsTowardEconomicScore</unittype>
<unittype>AbstractCavalryInfantry</unittype>
<unittype>CountsTowardMilitaryScore</unittype>
<unittype>AbstractHeavyCavalry</unittype>
<unittype>HasBountyValue</unittype>
<unittype>AbstractHandCavalry</unittype>
<flag>CollidesWithProjectiles</flag>
<flag>ApplyHandicapTraining</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>ConstrainOrientation</flag>
<flag>OrientUnitWithGround</flag>
<flag>NotPlayerPlaceable</flag>
<flag>Tracked</flag>
<command page="10" column="1">Stop</command>
<command page="10" column="0">Garrison</command>
<command page="10" column="7">Delete</command>
<tactics>handCavalry.tactics</tactics>
<protoaction>
<name>BuildingAttack</name>
<damage>110.000000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
</protoaction>
<protoaction>
<name>DefendHandAttack</name>
<damage>60.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
</protoaction>
<protoaction>
<name>GuardianAttack</name>
<damage>60.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
</protoaction>
<protoaction>
<name>MeleeHandAttack</name>
<damage>90.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
</protoaction>
<protoaction>
<name>TrampleHandAttack</name>
<damage>63.000000</damage>
<damagetype>Hand</damagetype>
<rof>3.000000</rof>
<damagecap>1600.000000</damagecap>
<damagearea>9.000000</damagearea>
<damageflags>Enemy</damageflags>
</protoaction>
</unit>
比如原来的
Culverin 长管炮
</unit>
<unit id="203" name="IGCGreatBombard"> 英国重炮
<dbid>1053</dbid>
<editornameid>43065</editornameid>
<obstructionradiusx>0.9900</obstructionradiusx>
<obstructionradiusz>0.9900</obstructionradiusz>
<formationcategory>Protected</formationcategory> 防守型
<maxvelocity>3.5000</maxvelocity> 最大移动速度
<maxrunvelocity>5.5000</maxrunvelocity> 最大马拉速度
<movementtype>land</movementtype>
<turnrate>2.0000</turnrate> 调头速度
<animfile>units\artillery\great_bombard\igc_great_bombard.xml</animfile>
<impacttype>Wood</impacttype> 木制的
<initialhitpoints>550.0000</initialhitpoints> 最小初始血量
<maxhitpoints>550.0000</maxhitpoints> 最大血量
<los>50.0000</los>
<projectileprotounit>Cannonball</projectileprotounit>
<unitaitype>RangedCombative</unitaitype>
<trainpoints>133.0000</trainpoints>
<bounty>80.0000</bounty>
<buildbounty>80.0000</buildbounty>
<cost resourcetype="Wood">100.0000</cost> 花费100木头
<cost resourcetype="Gold">700.0000</cost> 花费700黄金
<allowedage>3</allowedage>
<armor type="Ranged" value="0.7500">
</armor>
<unittype>LogicalTypeHealed</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
<unittype>LogicalTypeGarrisonInShips</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype>
<unittype>LogicalTypeMinimapFilterMilitary</unittype>
<unittype>HasBountyValue</unittype>
<unittype>Ranged</unittype>
<unittype>CountsTowardMilitaryScore</unittype>
<unittype>UnitClass</unittype>
<unittype>Military</unittype>
<unittype>Unit</unittype>
<unittype>AbstractArtillery</unittype>
<flag>CollidesWithProjectiles</flag>
<flag>ApplyHandicapTraining</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>RotateInPlace</flag>
<flag>ConstrainOrientation</flag>
<flag>OrientUnitWithGround</flag>
<command page="10" column="1">Stop</command>
<command page="10" column="0">Garrison</command>
<command page="10" column="7">Delete</command>
<command page="9" column="0">Tactic4</command>
<command page="9" column="1">Tactic3</command>
<tactics>IGCgreatBombard.tactics</tactics>
<protoaction>
<name>CannonAttack</name> 攻击为加农炮
<damage>400.000000</damage> 伤害
<damagetype>Siege</damagetype>
<minrange>0.000000</minrange>
<maxrange>48.000000</maxrange> 最大攻击范围
<rof>4.000000</rof> 每发炮间隔时间 值越大装弹越久
<damagecap>800.000000</damagecap>
<damagebonus type="AbstractArtillery">0.500000</damagebonus>
<damagearea>5.000000</damagearea> 伤害半径
<damageflags>GAIAEnemy</damageflags>
<projectile>GreatBombardBall</projectile>
<damagebonus type="AbstractCavalry">0.500000</damagebonus>
</protoaction>
本帖最后由 lb135170 于 2023-8-5 23:39 编辑
Users是用户。还改了个中国加强MOD和墨西哥加强MOD。对了,你要玩中国的话,敌人不要选日本,不然,你会发现日本跟你一样强硬!美国那些新增单位必须先生产出超强的农民(移动速度非凡的那个农民)
能不能补个链接啊 能不能补个链接 能不能补个链接
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