【搬运mod】WORLD AT WAR (Akula) 加强防御学的mod
本帖最后由 乔治-华盛顿 于 2020-12-21 16:59 编辑Current Build: v1.2.6.9 当前版本:v1.2.6.9【翻新】
Tuning Pack
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Major Changes:
版本特色:
[*]Gameplay has been divided into three battle stages:
[*]Battle Stage I (BS1) emphasizes on infantry, light armor, artillery and building defenses for the next stages.
[*]Battle Stage II (BS2) revolves around medium tanks and medium assault guns. Off-map bombardment abilities will be available to destroy the enemy forces.
[*]Battle Stage III (BS3) is the final battle stage, unleash formidable heavy tanks and heavy assault guns. Powerful off-map bombardment abilities will be available to decimate the enemy forces.
[*]游玩过程将被分裂为以下三个阶段:
[*]战斗阶段 I (BS1) 只能使用 步兵, 轻型载具, 轻型曲线武器(迫击炮、小山炮、75炮)以及 防御工事.
[*]战斗阶段 II (BS2) 解锁中型坦克和中型火炮(105、152、B4之类的). 地图外轻型火炮支援技能.
[*]战斗阶段 III (BS3) 是最后一个阶段, 解锁所有剩下的终极载具以及武器. 列车轨道炮支援射击一类的重型火炮支援解锁.
[*]All factions have been reworked from scratch. However, no faction is ridiculously overpowered. You can enjoy and win games, whichever army you choose, although they all have different play styles as reflected by History.
[*]所有阵营已被重新制作. 但没有一个阵营过于OP. 无论你选择哪个阵营, 你都能享受游戏,每个阵营都有其不同的游玩风格.
[*]Destruction animations for the environment have been enhanced, which makes the game more immersive.
[*]损毁动画增强, 提高沉浸感
[*]All buildings have been reworked, especially ambient buildings can now withstand more damage without collapsing.
[*]所有建筑增强, 特别加强了中立建筑, 现在中立建筑在倒塌前能够承受更多的伤害了(也就是更肉了).
[*]All units have been reworked for game balance and real time History (Though game balance is priority).
[*]为了游戏平衡和历史史实, 所有单位强度重新制作 (但游戏平衡还是首要问题, 意思就是此mod并非是真实系mod).
[*]Player can directly control the army's veterancy and economy by using a new base building known as "Supply Yard". It is available for all factions.
[*]玩家可以通过新的基地建筑 "Supply Yard" 直接控制单位老练度(类似一代的国防军练度升级)以及资源增长(用弹药油料换人力或者弹药换油料). 所有阵营都有.
[*]Many new units have been added, e.g. Sherman Jumbo, T30 Heavy Assault Tank, British Churchill 'Black Prince', Panzer IV Ausf. F1, SU-100, 25 Pounder, Knights Cross Holders, Snipers and Vehicle Recovery Half-tracks for all factions, Concrete Bunker, Pantherturm, New Hull Down animations for British and OKW, Trench Network and Concrete Blast Wall for all factions, Tank Riders for USA and Soviets etc.
[*]增加了许多新单位(无新模型, 还是缝合怪), 比如谢尔曼巨无霸, T30重型突击坦克, 邱洁尔'黑王子', 四号F1, SU-100, 25磅火炮, 铁十字突击队, 狙击手以及载具残骸回收车, 混凝土碉堡, 地堡加豹豹炮塔超级加倍, 给大嘤和西德做的新挖地动画, 战壕网(在基地建筑里的新战壕, 巨几把肉)和混凝土墙壁(这玩意在TAP里也有), 老美谢尔曼和苏联T34上面可以坐人了.
[*]All commanders and their respective abilities have been reworked.
[*]所有指挥官技能翻新, 可能和原有的不大一样, 有些指挥官会变得很苏服.
[*]Certain commander abilities (e.g. heavy tanks, artillery & air support) can be unlocked through upgrades from the base buildings.
[*]某些特定指挥官的特殊技能 (比如B4和152榴, 以及其它一些东西) 可以通过基地升级来获得.
[*]Tanks are powerful, but without infantry support you cannot dominate the battlefield.
[*]坦克非常强, 但没有步坦协同仍旧是一只'鸡'.(强还是强, 不过靠一辆坦克独领风骚还是八行的)
[*]Halftracks can heal troops, repair vehicles and can be set as forward retreat points. In addition, special vehicle recovery halftracks can recover destroyed vehicles for all factions.
[*]所有半履带运输车史诗级加强, 可作为医疗补员修理撤退点来部署在战场上(缺点就是美军救护车无了, 开局也造不了这个半履带车). 另外, 特别回收半履带车可以回收被损毁的坦克残骸.
[*]All support units (including at-guns, and light infantry support guns) can retreat.
[*]所有支援单位现在可以T回家了 (AT, 小山炮之类能动的) .
[*]All support units (including at-guns, light infantry support guns, mortars, and immobile heavy artillery guns) can camouflage.
[*]所有支援单位现在可以原地隐身了 (AT, 小山炮, 75炮, 迫击炮 ,88炮 ,105等等玩意儿) .
[*]All heavy artillery units have been reworked. They have longer ranges, longer barrages and more suppression, but cost munitions.
[*]所有重型火炮支援单位重做. 现在他们有更长的射程, 更持久的火炮打击以及更强的压制能力, 但是费弹药, 很多很多的弹药(完整的一次火炮打击基本都是100弹药).
[*]Most On-map Artillery shells and rockets (Launched from units on map) can cause criticals to enemy vehicles. Therefore, a well-placed barrage from a self-propelled gun can bring an entire armored assault to its knees!
[*]简而言之火炮和火箭弹威力史诗级加强, 受够了原版的小水管威力了吗? 尝尝这个八坦克们! 另外小心你的弹药存量.
[*]Numerous defensive structures have been added to all factions. Tank traps and other barricades can now be built without commander abilities.
[*]现在所有阵营都能修建大量防御工事了. 反坦克桩以及其它工事现在就算没有对应的指挥官技能, 也能建造了.
[*]New Skins have been added for certain units which are unable to use custom skins.
[*]某些载具有自己的涂装,没办法应用自定义涂装.
[*]Demolition charges are available for all factions, they can kill masses of infantry, destroy bridges and buildings alike, and also cause criticals to vehicles.
[*]单位放置的遥控炸药史诗级加强, 所有建筑桥梁工事单位坦克载具只要一个炸药全部飞天.
[*]In addition to killing infantry, Goliaths can also destroy bridges and buildings, and inflict criticals to vehicles.
[*]歌莉娅也拥有和放置炸药的同等威力.
[*]Weapon Racks have been added to all factions.
[*]现在所有阵营的基地里面都有武器商店了(误).
[*]More than 250 custom icons have been added for the new abilities and units
[*]多达250个自定义图标添加给了新单位和新技能.
[*]AI has been tweaked to give an intense and challenging experience.
[*]AI更牛逼了.
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(阵营)
老美:
[*]The most versatile fighting force of all.
[*]万金油(干啥啥不行).
[*]React to enemy tactics, anytime and anywhere on the battlefield.
[*]快速反应, 快速动员.
[*]Upgrade resource caches into strong Observation Posts to hold key territories.
[*]圆点上的盖子可以升级成前线基地, 能补人造东西.
[*]Their main strengths are versatility, maneuverability and air superiority.
[*]对了还有米帝传统艺能 空 中 支 援.
大嘤:
[*]The most defensive faction of all, with wide array of defensive emplacements.
[*]所有阵营中最肉的, 专业防御战100年.
[*]Have some of the best infiltration units and tactics, to cause harassment behind enemy lines.
[*]拥有最好的敌后渗透战术(我们大嘤的突击队其实藏在每一个中立建筑里, 只要长官一声令下), 偷得对面吗都没了.
[*]Hull down your tanks to make your defensive lines formidable.
[*]所 有 坦 克 都 能 挖 地 (装甲车八行).
[*]Their powerful artillery and air superiority abilities can repel any attacker.
[*]大嘤的火炮和空军 行.
苏联:
[*]Call in wave after wave of infantry and tanks to overwhelm the enemy.
[*]苏军传统艺能 人 海 突 击 战术.
[*]Upgrade resource caches into strong Observation Posts, to reinforce your troops and continue the push.
[*]圆点上的盖子可以升级成前线基地, 能补人造东西.
[*]Deploy large formations of heavy tanks and assault guns, along with super artillery to crush the enemy.
[*]坦克也可以海, 还有B4/152任选其一哦.
[*]Have Soviet air force on station, to support the ground operations.
[*]讲道理苏联也有伊尔2可以来舔地.
东德:
[*]The most balanced faction of all which supports both defensive and aggressive playstyles.
[*]最平衡的阵营, 可辅助, 可快攻, 可防御, 可进攻.
[*]Hull down your tanks to set up mobile defenses.
[*]所 有 坦 克 都 能 挖 地 (装甲车八行).
[*]Destroy your enemy with well-placed Blitzkrieg attacks.
[*]闪电战.
[*]Compliment your playstyle with powerful off-map abilities.
[*]最草的列车轨道炮支援, 你可能扛的过一发, 但你扛得过10发吗?(是真的有很多发) 赶紧T走吧.
西德:
[*]Have a defensive playstyle with a variety of fortifications at your disposal.
[*]防御学比大嘤菜一点, 但还是比其他阵营好.
[*]Hull down your tanks to fortify key defensive positions.
[*]所 有 坦 克 都 能 挖 地 (装甲车八行).
[*]Your patience will reward you with Germany's finest troops, tanks and equipment.
[*]只要能熬到后期, 你就出头辣.
[*]They lack in direct air support capabilities, and rely more on powerful artillery abilities.
[*]缺少强力的空中支援, 更依赖强大的火炮.
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Current Build: v1.0.2.7 当前版本:v1.0.2.7【翻新】
Gamemode Pack
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重要!此Gamemode包只能用于WORLD AT WAR (Akula) 的mod上,
不能给原版和其它mod使用.
但单独的WORLD AT WAR (Akula)的Tuning包可以搭配其它Gamemode包使用, 比如空投Gamemode.
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Major Features:
版本特色:
[*]There are eight different Game Modes in this pack.
[*]WORLD AT WAR (Akula): AN
[*]WORLD AT WAR (Akula): AN
[*]WORLD AT WAR (Akula): AN
[*]WORLD AT WAR (Akula): AN
[*]WORLD AT WAR (Akula): VP
[*]WORLD AT WAR (Akula): VP
[*]WORLD AT WAR (Akula): VP
[*]WORLD AT WAR (Akula): VP
[*]Gamemode包内含有八个不同的游戏模式.
[*]WORLD AT WAR (Akula): 歼灭战 [战斗阶段1]
[*]WORLD AT WAR (Akula): 歼灭战 [战斗阶段2]
[*]WORLD AT WAR (Akula): 歼灭战 [战斗阶段3]
[*]WORLD AT WAR (Akula): 歼灭战 [硬核模式]
[*]WORLD AT WAR (Akula): 胜利点 [战斗阶段1]
[*]WORLD AT WAR (Akula): 胜利点 [战斗阶段2]
[*]WORLD AT WAR (Akula): 胜利点 [战斗阶段3]
[*]WORLD AT WAR (Akula): 胜利点 [硬核模式]
[*]The Three battle stages are further described below:
[*]Battle Stage I (BS1) emphasizes on infantry, light armor, artillery and building defenses for the next stages.
[*]Battle Stage II (BS2) revolves around medium tanks and medium assault guns. Off-map bombardment abilities will be available to destroy the enemy forces.
[*]Battle Stage III (BS3) is the final battle stage, unleash formidable heavy tanks and heavy assault guns. Powerful off-map bombardment abilities will be available to decimate the enemy forces.
[*]战斗阶段 I (BS1) 只能使用 步兵, 轻型载具, 轻型曲线武器(迫击炮、小山炮、75炮)以及 防御工事.
[*]战斗阶段 II (BS2) 解锁中型坦克和中型火炮(105、152、B4之类的). 地图外轻型火炮支援技能.
[*]战斗阶段 III (BS3) 是最后一个阶段, 解锁所有剩下的终极载具以及武器. 列车轨道炮支援射击一类的重型火炮支援解锁.
[*]High Camera Zoom is enabled for all Game Modes.
[*]每个游戏模式都拥有极高的缩放镜头.
[*]Blue silhouettes of units have been removed from the game UI for greater immersion.
[*]单位蓝框被移除, 为了更好看和沉浸感.
[*]Intel Bulletins, Decals and Victory Strikes have been disabled.
[*]这个应该是自定义徽标和胜利炮击被移除?
[*]All Victory Point Game Modes support 500, 1000 and 2000 Points.
[*]所有胜利点模式都支持500, 1000和2000点数的设置.
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Game Modes Description:
游戏模式详解:
WORLD AT WAR (Akula): AN
[*]"BS1" stands for "Battle Stage I".
[*]It is standard annihilation game with some AI tweaks.
[*]Player is provided with basic infantry in the start of the match which is later augmented with light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段1]
[*]"BS1" 意味着 "战斗阶段 I".
[*]这是一个标准的歼灭战游玩方式, AI有一些改动.
[*]玩家在开局会自带一些步兵, 之后会免费送你几辆轻型载具.(看屏幕左上角, 会有倒计时)
WORLD AT WAR (Akula): AN
[*]"BS2" stands for "Battle Stage II".
[*]Player starts with 110 Command Points and 50 extra Fuel.
[*]Player needs to destroy all enemy bases to win.
[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with medium and light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段2]
[*]"BS2" 意味着 "战斗阶段 II".
[*]玩家以110指挥点数和额外50油料开局.
[*]玩家需要摧毁敌人所有基地来赢得比赛.
[*]玩家在开局会自带一些步兵和支援武器, 之后会免费送你几辆轻型和中型载具.(看屏幕左上角, 会有倒计时)
WORLD AT WAR (Akula): AN
[*]"BS3" stands for "Battle Stage III".
[*]Player starts with 125 Command Points, 200 and 150, extra Munitions and Fuel, respectively.
[*]Player needs to destroy all enemy bases to win.
[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with heavy and light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段3]
[*]"BS3" 意味着 "战斗阶段 III".
[*]玩家以125指挥点数和额外200弹药150油料开局.
[*]玩家需要摧毁敌人所有基地来赢得比赛.
[*]玩家在开局会自带一些步兵和支援武器, 之后会免费送你几辆轻型和重型载具.(看屏幕左上角, 会有倒计时)
WORLD AT WAR (Akula): AN
[*]"HC" stands for "Hardcore".
[*]This mode is designed for players who are looking for a serious challenge.
[*]AI will show no mercy, and will try its best to overwhelm you.
[*]Player needs to destroy all enemy bases to win.
[*]Player is provided with basic infantry in the start of the match which is later augmented with light, medium or heavy armor depending on the battle stage.
WORLD AT WAR (Akula): 歼灭战 [硬核模式]
[*]"HC" 意味着 "硬核模式".
[*]这个模式提供给那些喜欢真正挑战的玩家.
[*]AI毫不手软, 会用所有的单位技能来碾碎你.
[*]玩家需要摧毁敌人所有基地来赢得比赛.
[*]玩家在开局会自带一些步兵, 之后在每个战斗阶段迭代时都会有免费单位来增援, 轻中重型单位皆有(但AI也有而且更多).
WORLD AT WAR (Akula): VP
[*]"BS1" stands for "Battle Stage I".
[*]It is standard victory point game with some AI tweaks.
[*]Player is provided with basic infantry in the start of the match which is later augmented with light armor.
WORLD AT WAR (Akula): VP
[*]"BS2" stands for "Battle Stage II".
[*]Player starts with 110 Command Points and 50 extra Fuel.
[*]To win player either needs to control majority victory points or destroy all enemy bases.
[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with medium and light armor.
WORLD AT WAR (Akula): VP
[*]"BS3" stands for "Battle Stage III".
[*]Player starts with 125 Command Points, 200 and 150, extra Munitions and Fuel, respectively.
[*]To win player either needs to control majority victory points or destroy all enemy bases.
[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with heavy and light armor.
WORLD AT WAR (Akula): VP
[*]"HC" stands for "Hardcore".
[*]This mode is designed for players who are looking for a serious challenge.
[*]AI will show no mercy, and will try its best to overwhelm you.
[*]To win player either needs to control majority victory points or destroy all enemy bases.
[*]Player is provided with basic infantry in the start of the match which is later augmented with light, medium or heavy armor depending on the battle stage.
胜利点模式除了胜利点外, 其它同歼灭战模式.
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感谢论坛,感谢LZ热心分享!给楼主点赞,希望继续分享! ORLD AT WAR (Akula) 加强防御
谢谢分享 hhhhhhhhhhhhhhhhhhhhhh
非常感谢!!
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大佬,你能不能弄个最新版全单位模组另外加1000人口5倍资源增速呢:D 看看到底怎么样 谢谢分享
感谢分享!给你点赞!给楼主点赞,希望继续分享! 支持,,,,,,,,,,
谢谢楼主 TYTYTYTYTYTYTYTYTYTYT
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本帖最后由 乔治-华盛顿 于 2022-7-20 03:44 编辑
(Update v1.2.8.5)
General:
[*]Soviet Radio Intercept ability has been improved. It can now descrypt enemy intercepts more effectively.
[*]改进了苏联的无线电拦截技能。现在其能更有效率的拦截敌方无线电通讯了
[*]For human players, the recharge time of engineering units' call-in abilities, for repairing destroyed HQs, has been decreased from 420 to 60 seconds.
[*]减少了人类玩家呼叫工兵进场维修损毁主基地的技能冷却时间从420s至60s
[*]AI cannot now longer spam Flammpanzer 38 'Hetzer' in rare instances.
[*]AI在某些罕见情况下 不再能爆一堆追猎者喷火坦克出来了
[*]US players can now only deploy one Lieutenant squad at a time on the battlefield.
[*]现在霉菌玩家现在同一时间只能部署一支中尉小队在战场上了
[*]Flak 38 emplacement can now ground fire upon manual order.
[*]Flak38高射炮阵地现在可以手动对地射击了
[*]All short-range SMGs now deal slightly increased damage at close to medium range.
[*]稍微增加了所有SMG在中近距离的反人效率
[*]Multiple entity selection for British, US and Soviet anti-tank gun emplacements has been enabled.
[*]大嘤霉菌及苏联现在可以框选多个反坦克阵地的反坦克炮了
[*]Mod Localization has been overhauled, especially the names and details of numerous units.
[*]大修了MOD的文本信息,尤其是单位的名字及详细信息
(Update v1.2.8.4)
General:
[*]Remnants of Brace ability have been removed from the British emplacements.
[*]移除了残余的大嘤阵地变绿盾技能
[*]Panzerfaust range issue has been resolved - its range is now 20 meters.
[*]修复了铁拳的射程问题-现在其射程为20m
(Update v1.2.8.3)
General:
[*]Fixed the issue regarding Trench Network not being repairable.
[*]修复了大型战壕网络不能被修理的bug
[*]Mod UI has been updated.
[*]更新了MOD的UI
(Update v1.2.8.2)
General:
[*]Panzer IV Ausf. J armor bonus will now properly apply to the tank.
[*]四号坦克J型的额外加成将正确的应用到坦克上了
[*]Minor UI related issues due to the last update have been addressed.
[*]修复了一些因为更新补丁造成的UI问题
(Update v1.2.8.1)
General:
[*]All faction HQs can now detect camouflaged units within their sight radius, i.e., within 35 meters.
[*]所有阵营的主基地现在都在视野范围内探测到隐形单位了,额,比如35m
[*]Officers, snipers, and squads with multiple infrared STG44 assault riffles now excel in detecting camouflaged units.
[*]军官、狙击手以及装备了红外STG44的步兵小队,现在都能探测到隐形单位了
[*]Light vehicles, including troop transport half-tracks and light tanks, can now detect camouflaged units at longer ranges.
[*]轻型载具,包括半履带运输车及轻型坦克,现在都能在长距离探测到隐形单位了
[*]Command vehicles, including Tiger Ace, can also effectively detect camouflaged units.
[*]指挥载具,包括黄金虎,现在也可以探测到隐形单位了(增加反隐手段)
[*]All field defenses are now buildable on snow.
[*]所有战地建筑都能在雪地上建造了
[*]All field defenses now cost manpower.
[*]所有战地建筑现在都将消耗人力
[*]Brace ability has been removed altogether from all British emplacements.
[*]移除了建筑停火变绿盾增加防御的技能,从所有大嘤阵地建筑上
[*]Trench Network health has been significantly increased. Its cost therefore has been increased to 250 manpower.
[*]移显著增加了大型战壕网络的生命值。现在其成本增加至250人力
[*]German incendiary strike ability has been reworked and improved.
[*]重做并改进了德国的燃烧弹幕技能
[*]German and Soviet supply drop zone ability's cost has been increased to 300 manpower.
[*]增加了德国及苏联的区域补给空投技能的成本至300人力
[*]Soviet, US and British periodic spawning of free reserve units has been removed.
[*]移除了苏联霉菌及大嘤的周期性免费增援单位
[*]UI issues of Forward Assembly engineers have been resolved.
[*]修复了一个关于大嘤前线HQ建造的工兵的UI问题
[*]British and Soviet captured panther tanks can only be deployed once.
[*]大嘤和苏联的缴获豹豹现在只能建造一次
[*]Hull Down abilities of Wehrmacht, OKW and British now require construction of Heavy Panzer Korps, Schwerer Panzer Headquarters, and Company Command Post, respectively.
[*]载具原地锄地防御技能现在需求东德建造重型装甲本,西德部署重型装甲总部,大嘤建造连队指挥基地,为了平衡(也就是最后一个生产科技建筑)
[*]British Hull Down ability now requires 109 CP.
[*]大嘤的载具原地锄地技能现在需求109CP
[*]British M10 Tank Destroyer has been moved to Platoon Command Post while Cromwell Tank has been moved to Company Command Post.
[*]大嘤M10坦克歼击车现在被移动到排部指挥基地建造,同时克隆威尔坦克被移动到连队指挥基地建造
[*]Area Repair upgrade of half-tracks now cost 100 manpower and 20 fuel.
[*]半履带运输车的区域维修技能现在将消耗100人力和20油料来开启技能
[*]The resource penalty of Off-map and On-map artillery barrages' has been decreased by 50% for the hardcore Game Modes.
[*]削减了50%在硬核模式中地图外炮击和地图内炮击的资源惩罚debuff
[*]AI can now call-in Off-map barrage abilities in player controlled territories for all Game Modes. However, AI still needs line-of-sight to call-in these barrage abilities.
[*]AI现在能在玩家控制的区域释放地图外炮击了。但是AI仍然需要直接清晰视野才能呼叫炮击。
[*]The hardcore Game Modes no longer provide free medium and heavy armor reinforcements for all factions.
[*]硬核模式不再提供免费的中型及重型装甲载具了
(Update v1.2.8.0)
General:
[*]Penal Battalion now come equipped with only SVT rifles. But they can be either specialized with four PPSH-41 SMGs or two M9 Bazookas through upgrades. Their flamethrower upgrade has been removed and their cost has been increased from 280 to 300 manpower.
[*]苏联惩戒营现仅装备SVT半自动步枪,但在后续升级选项中可以选择4支波波沙或者2支M9巴祖卡。移除了他们的火焰喷射器升级,而且增加了他们的人力部署成本从280至300.
[*]Incendiary Mortar Barrage abilities are now more effective against infantry and structures. Their cost has been increased from 20 to 25 munitions.
[*]迫击炮的燃烧弹幕技能现在能更有效的杀伤步兵及建筑了。增加了技能弹药部署成本从20至25.
[*]Molotov Cocktails and Incendiary Grenades have been improved. They now cost 15 munitions each.
[*]改进了莫洛托夫鸡尾酒及燃烧手雷,现在它们都将消耗15弹药了。
[*]Hand-held infantry flamethrowers' damage output has been increased by about 10%.
[*]增加了步兵手持式火焰喷射器的威力大概10%。
[*]Stuka incendiary rocket barrage has increased effectiveness against infantry and structures. It is now consistent with its cost.
[*]斯图卡燃烧火箭弹幕现在能更有效的对付步兵和建筑了,终于对得起它的使用成本了。
[*]Soviet Merge ability will no longer work on Guard Infantry due to animation issues.
[*]苏联的合并技能(动员补充其它兵种)不再对近卫生效,因为其人物动画有点问题。
[*]PPSh-41 SMG Package upgrade for Conscripts and Penal Battalions no longer remove their Merge ability.
[*]波波沙武器升级不再移除动员及惩戒营的补充合并技能。
[*]Trench Network's health has been increased by 25%.
[*]增加了25%大型战壕网络的生命值
[*]Centaur 20mm Strafing Fire ability has been enhanced. Its cost has been increased from 15 to 25 munitions.
[*]增强了十字军20mm扫射技能的效率。现在技能弹药部署成本从15增至25.
[*]Greyhound M2 Canister Shot has been improved.
[*]改进了灰狗M2的霰弹技能(不是M8吗 怀疑作者打错字了)
[*]Issue regarding Fallschirmjagers not receiving correct weapon stats upon picking MG42 LMG has been resolved.
[*]修复了德伞拾取MG42后不能显示正确武器信息的问题
[*]Missing UI icon of Fallschirmjagers' MG42 LMG upgrade has been fixed.
[*]修复了失踪的德伞MG42武器升级UI图标
(Update v1.2.7.9)
General:
[*]AI controlled heavy artillery units have increased recharge times for their barrage abilities.
[*]增加了AI控制的重型炮兵单位的技能冷却时间
[*]Destroying AI controlled heavy artillery units increases their respective barrage costs for AI. This is done to reward human players who employ counter-battery tactics.
[*]摧毁AI控制的重型炮兵单位将提高AI的炮击技能成本,此举是为了奖励选择反击炮兵学说的人类玩家
[*]Upkeep costs of Wehrmacht and OKW factions have been considerably decreased. It will now be easier for human players to maintain bigger Wehrmacht and OKW armies.
[*]适当降低了东德和西德的人力维护成本,对东德/西德的人类玩家来说现在能更好的维持一支庞大的军队了(就是造多单位后人力增加速度不会被削的太严重)
[*]Grenadiers rifle grenades no longer explode immediately on impact. They now have a fuse delay of 1.25 seconds.
[*]掷弹兵的枪榴弹不再触地即爆,它们现在落地后将会有1.25的延迟引爆时间
(Update v1.2.7.8)
General:
[*]Issues regrading missing commander abilities due to official game patches have been resolved.
[*]近几次官方更新造成的部分指挥官技能缺失的bug已被修复
[*]Stuka incendiary barrage ability should now work as intended.
[*]斯图卡燃烧弹幕技能现在应该正常工作了
[*]Elite Troops commander's stun grenade ability has been replaced with Sturm Officer call-in ability.
[*]精英部队的震撼手雷指挥官技能现在被替换为呼叫Sturm Officer进场(忘了这事哪个单位了 可能是炮火观察军官?)
[*]NKVD Rifle Tactics commander's precision barrage ability has been replaced with recon flight ability.
[*]NKVD步兵战术指挥官的精确炮击技能被替换为侦察机
[*]ML-20 Howitzer and Shock Troops abilities of Terror Tactics commander are now replaced with DSHK HMG and Guard Troops call-in abilities, respectively.
[*]恐惧战术指挥官的ML-20榴弹炮及板甲技能被替换为DSHK重机枪及呼叫近卫进场技能
[*]Pantherturm no firing sound issue has been fixed.
[*]修复了豹豹炮塔没有开火声音的问题
[*]UI icons of PPsH SMG and Bazooka passive commander abilities for Conscripts have been updated.
[*]更新了动员兵的PPSH和巴祖卡被动指挥官技能的UI图标
[*]Conscript PPsH SMG upgrade now requires 2 slots instead of 1.
[*]动员的PPSH升级现在需要2个武器槽位而不是之前的1个
[*]UI icon of flamethrower passive commander ability for Stumpioneers has been updated.
[*]更新了西德SP工兵的火焰喷射器被动技能的UI图标
[*]US M1919A6 LMG and M2 flamethrower passive commander abilities have been combined into a single ability called Support Weapons.
[*]霉菌的M1919A6轻机枪和M2火焰喷射器被动技能现在被合并成单独一个技能名为"支援武器"
[*]Smoke grenade ability has been removed from Lieutenant squads.
[*]移除了霉菌中尉的烟雾弹技能
[*]RGD-33 grenade ability has been removed from anti-infantry Partisan squads. They can now only throw Molotov cocktails.
[*]移除了苏联反步兵游击队的RGD-33手雷技能 但他们现在能投掷莫洛托夫鸡尾酒了
[*]Soviet upgrades for Molotov and Anti-tank grenades have been combined into a single upgrade which costs 150 manpower and 25 fuel.
[*]苏联的莫洛托夫鸡尾酒和反坦克手雷的升级选项现在被合并成单独一个升级选项 其花费150人力和25的油料
[*]UI Icon has been updated for British Support Weapons passive commander ability.
[*]更新了英国支援武器被动指挥官技能的UI图标
[*]Overwatch artillery abilities can no longer attack on wreckages of base structures.
[*]监视炮击技能不再能攻击基地建筑的残骸了
[*]OKW Bobby trap ability now requires veterancy 1.
[*]西德的Bobby trap技能现在要求老练等级1
[*]Panzerfaust ability has been removed from Fallschirmjagers.
[*]移除了德伞的铁拳技能
[*]Fallschirmjagers' Blendkörper smoke grenade ability has been replaced with flare ability.
[*]德伞的烟雾弹技能被替换为发射照明弹
[*]Blendkörper smoke grenade ability no longer has veterancy requirements.
[*]德军的步兵烟雾弹技能不再需求老练等级
[*]Blendkörper smoke grenade ability has been added to Panzerfusiliers.
[*]给装甲燧枪兵添加了烟雾弹技能
[*]Cost of Jaegar Light Infantry has been increased from 320 to 340 manpower.
[*]猎兵现在的人力建造成本从320变更为340
[*]Medical First Aid ability has been removed from Jaegar Light Infantry.
[*]猎兵现在不再拥有使用医疗包自愈技能
[*]UI icon of US M2HB 50Cal HMG has been updated.
[*]更新了霉菌M2HB老干妈重机枪的UI图标
[*]Vickers MG's range and sight radius increases by 5 meters on veterancy 1. It also unlocks a veteran sprint ability.
[*]增加了大嘤维克托机枪5m的射程和视野在达到老练等级1后 并且将同时解锁'尼给咯'冲刺技能
[*]Issues regarding construction and repair bonuses of builder units have been resolved.
[*]某个关于建筑和维修加成的bug被修了 但我看不懂
[*]Projectile speed of PIAT has been increased from 15 to 25 to improve its mid-range effectiveness.
[*]加强了大嘤的PIAT反坦克榴弹的弹速 从15到25 史诗级加强啊(大嘤落泪)
[*]Wirecutting abilities have been removed from all builder units.
[*]从所有建筑单位上移除了‘清除铁丝网’技能
[*]UI of Minesweeper upgrades has been reworked.
[*]更新了扫雷器的UI图标
[*]Assault engineers can now be upgraded with a mine detector.
[*]突击工兵现在能升级扫雷器了
[*]M4A3E2 Sherman Jumbo's model has been reworked. It is now equipped with a high velocity 76mm main gun.
[*]更新了M4A3E2酱爆的模型 现在整上了76mm炮了
[*]Panzer IV Ausf. J's health have been increased from 800 to 820. Its UI symbol has also been updated.
[*]四号J的血量从800增至820
[*]Tiger Ausf. E's health have been increased from 920 to 930. Its UI symbol has been updated as well.
[*]虎E的血量从920增至930
[*]UI icons of US and British grenade package upgrades have been reworked.
[*]更新了霉菌和大嘤手雷升级包的UI图标
[*]Damage ranges of all grenades have been increased.
[*]增加了所有手雷的伤害范围
[*]The effective range of rifle grenades, fired by Combat Engineers garrisoned in fighting positions, is now from 15 to 45 meters.
[*]大大增加了霉菌战斗工兵在机枪坑里驻守时发射的榴弹着地溅射范围 从15m增加至45m (?这范围就离谱)
[*]The effective range of Grenadiers rifle grenade ability is now from 10 to 40 meters.
[*]大大增加了东德大G的枪榴弹着地溅射范围 从10m增加至40m
[*]Grenade throw abilities of Pershing, Comet and Churchill tanks have been improved. Their ranges have been increased from 15 to 20 meters.
[*]增加了从潘兴彗星邱洁尔内部扔手雷的射程 从15m增加至20m
[*]Sturmtiger can now move with a restricted speed while reloading its main gun.
[*]突击虎现在能在装弹时移动了 但是非常慢
[*]Sturmtiger NahVW grenade launcher ability has been improved. It can now be fired while the main gun is reloading.
[*]突击虎的NahVW榴弹技能可以在主炮装填时使用了(不清楚啥技能)
[*]Support Smoke and Crew Self-defense abilities have been added to Churchill AVRE.
[*]给邱洁尔添加了支援烟雾及乘员自卫技能
[*]Medical First Aid ability has been removed from Infantry Sections.
[*]移除了大嘤步兵小队的医疗包自愈技能
[*]M3 half-tracks' sight radius bonus on veterancy 3 is now properly applied.
[*]M3半履带车在老练等级3时增加视野范围现在能正常工作了
[*]Jagdtiger main gun tracking angle issue has been rectified.
[*]修复了猎虎主炮的追踪角度动画问题
[*]Animations and UI icons of Assault Grenadiers, Stormtroopers, Panzerfusiliers and Jaeger Light Infantry have been updated.
[*]更新了突击掷弹兵 暴风突击队 装甲燧枪兵 猎兵的动画和UI图标
[*]Sprint ability has been added to all core infantry units.
[*]给所有阵营和核心步兵单位添加了冲刺技能
[*]Sprint duration increases from 10 to 15 seconds upon veterancy 1 for Pioneers, Assault Pioneers, Field Engineers, and Shock Troops.
[*]少先队突击工兵战地工兵板甲老练等级1的冲刺技能持续时间从10s增至15s
[*]Passive Sprint abilities have been replaced with veteran sprint abilities which enable units to sprint for a longer duration.
被动冲刺技能被替换为老练冲刺技能 其能让单位在很长一段时间内冲刺
[*]Conscripts' Oorah ability has been replaced with standard sprint ability.
[*]动员的乌拉技能被替换为标准冲刺技能
[*]IeFH 18 and ML-20 howitzers now increase their weapon damage by +20 on veterancy 3.
[*]增加了IeFH 18和ML-20榴弹炮的伤害在老练等级3 其将加成20伤害
[*]Land Mattress MRL now fires a salvo of thirty rockets instead of fifty but with less scatter.
[*]大嘤的火箭发射器现在将发射30发稍微准一点的火箭弹而不是散射50发
[*]Katyusha Creeping Barrage rockets now have less scatter than before.
[*]减少了喀秋莎的火箭弹散步
[*]All on-map heavy artillery barrage abilities have increased cool-down times.
[*]增加了所有地图内重型炮兵技能的冷却时间
[*]AI controlled Volksgrenadiers can now throw incendiary grenades.
[*]AI操控的国民掷弹兵现在会投掷燃烧手雷了
[*]AI can now tactically deploy off-map bombardment abilities.
[*]AI现在会战术性的部署地图外炮击了
[*]AI gameplay has been further overhauled for all Game Modes, especially the Hardcore Mode.
[*]优化了AI在所有模式下的表现 尤其是硬核模式
(Update v1.2.7.7)
General:
[*]Issue regarding transfer orders not reclaiming resources of certain units has been fixed.
[*]修复了“回收资源”技能针对特定单位回收但不返回资源的bug
[*]Issue regarding concrete blast wall not buildable in certain areas within a friendly territory has been fixed.
[*]修复了混凝土墙在友军领土内某些特定区域无法建造的bug
(Update v1.2.7.6)
General:
[*]Infantry flamethrowers' range has been increased from 20 to 25m. They also have increased burst effectiveness.
[*]增加了手持式喷火器的射程从20m到25m,且增加了他们的伤害范围
[*]Flamethrower equipped vehicles have their range increased from 30 to 35m as well.
[*]增加了车载式喷火器的射程从30m到35m
[*]M10 and M36 tank destroyers' armor piercing rounds now have similar reload times as their standard counterparts.
[*]M10狼獾及M36杰克逊坦克歼击车的普通穿甲弹现在拥有同样的装填时间
[*]QF 17-Pounder and M5 76mm anti-tank guns have their armor piercing rounds ability improved.
[*]增强了大嘤QF 17磅反坦克炮及M5 76mm反坦克炮的穿甲技能
[*]Su-100 tank destroyer now has slightly improved long range accuracy.
[*]略微增强了SU100坦克歼击车长距离射击的精准度
[*]White phosphorus based area weapons are now more effective against infantry units.
[*]增强了白磷弹对步兵单位的伤害
(Update v1.2.7.5)
General:
[*]A critical issue causing bugsplats at the end of some matches has been fixed.
[*]修复了某些会在回合结束时造成游戏闪退崩溃的糟糕bug
[*]Minor UI issues have been fixed as well.
[*]修复了镜像UI
(Update v1.2.7.4)
General:
[*]Kubelwagen's vehicle self-repair (veterancy 3) ability has been fixed.
[*]修复了桶车的载具自我维修(老练等级3)
[*]UI icons of OKW's Tiger tank have been updated.
[*]更新了西德虎式的UI图标
(Update v1.2.7.3)
General:
[*]Panzerfusiliers can no longer use anti-tank grenades to disable vehicles.
[*]装甲燧枪兵不再能够用反坦克手雷瘫痪敌方坦克了
[*]Panzerfaust cost has been increased from 15 to 20 munitions.
[*]增加铁拳技能的使用成本从15到20弹药
[*]All anti-tank grenades now cost 15 munitions.
[*]所有反坦克手雷现在的使用成本均为15弹药
[*]Vehicle criticals now have updated icons.
[*]给载具严重损毁添加了新的图标
(Update v1.2.7.2)
General:
[*]Semi-auto and bolt-action rifles now have improved accuracy.
[*]增加了半自动步枪以及大栓的精准度
[*]Anti-infantry partisan now come equipped with MP40s but can be later upgraded with PPSh-41s.
[*]反步兵游击队的武器变更为MP40,但可以在之后升级为波波沙
[*]Anti-tank partisan can now be upgraded with an additional Panzerschreck.
[*]反坦克游击队现在可以升级铁拳了
[*]All Partisan squads now cost 220 manpower.
[*]所有游击队小队现在的建造成本为220人力
[*]The latest game patch has been integrated with the Tuning Pack.
[*]更新兼容最近更新的游戏版本
(Update v1.2.7.1)
General:
[*]Command Point Timer is now always visible on the player's HQ when playing without the Game Modes.
[*]指挥点数的计时器现在会一直显示在玩家的指挥部上了(没有使用WAW的Gamemode包时)
[*]Mod instability issues have been fixed, such as random crashes at the end of a match.
[*]修复mod的部分稳定性问题, 例如在战局结束后随机跳出
[*]Issue regarding garrisoned units not firing from defensive structures, e.g., OKW concrete Bunker, has been fixed.
[*]修复了单位在某些防御设施内不向外射击的bug, 例如西德的混凝土碉堡
[*]Voice lines have been added for OKW sniper.
[*]给西德的狙击手适配了语音线(猜测可能是把东德的狙击手语音附魔给了西德)
(Update v1.2.7.0)
General:
[*]Transfer Orders and Self-destruct abilities' now recover a unit's cost based on its health.
[*]技能"回收单位"以及"建筑自爆"现在将根据单位的生命值来回收相对应的资源
[*]All snipers' weapon and sight ranges have been decreased to 45 and 40 respectively.
[*]现在所有狙击手的武器射程将从45减少至40
[*]US and British snipers are now equipped with anti-infantry scoped rifles.
[*]美国和大嘤的狙击手现在将不再装备特别imba的反器材狙击步枪了(削成普通小米步枪了)
[*]T-34/76 unit animation has been improved.
[*]改进了T-34/76的动画演出
[*]OKW sWS half-track can now crush heavy obstacles.
[*]西德的基地车现在能够碾压大型障碍物了
[*]Katyusha rocket launcher now cost 350 manpower and 30 fuel.
[*]喀秋莎火箭车现在需要350的人力以及30的油料
[*]All mortar half-tracks' cost has been increased to 250 manpower and 25 fuel.
[*]所有迫击炮半履带车现在需要250人力以及25的油料了
[*]M8A1 Gun Mortar Carrier's manpower cost has been increased from 260 to 280.
[*]M8A1茶壶现在的人力从260增加至280
[*]New UI symbols for M16 and M17 Anti-Air half-tracks have been added.
[*]新的UI图标已给M16和M17武器系统运载车实装
[*]Knight Cross Holders UI icon has been updated.
[*]铁十字军官团的UI图标更新
[*]AI counter-attack potency has been increased.
[*]AI反攻效率增加
[*]More custom maps are supported now.
[*]支持更多的自定义地图了
感谢楼主 DDDDDDDDDDDDDDDDDDDDDDDDDD:lol
阿SWQDWQRQWETEW
谢谢大哥的分享,大爱 感谢楼主分享
VIUVOUBUIOIHNUPI
:):):):):):) 66666666666
可以可以。。