2号补丁发布了
本帖最后由 1745665589 于 2020-10-23 03:05 编辑2020年10月23日 03:05:17:
亲测-.- 框选依旧卡顿 可以散了
谷歌机翻:
探险家们,您好,欢迎来到帝国时代III:权威版-首次更新!我们很高兴看到球员们首次返回或尝试加入该系列的最新消息,他们充满热情,并期待为Age Age和RTS社区探索漫长的道路。这只是众多更新中的第一个,我们感谢大家抽出宝贵时间来访问论坛,与团队和其他参与者进行交流,并在发布实时发布的第一波浪潮中为他人提供帮助。游戏!谢谢!
在今天的更新中,您将找到针对该游戏发行后几天内报告的一些最具破坏性问题的修复程序!这包括崩溃修复,性能优化,错误修复,以及论坛上玩家提出的问题的平衡和消息传递更改。以下是您今天在游戏中看到的一些内容:
实施了一些崩溃和不同步的潜在修复程序。
在图形菜单中添加了抗锯齿选项。
针对广告系列进度问题实施了几种可能的修复。
许多AI修复程序都可以改善他们的攻击性和战场战术。
平衡调整几个文明!
多人游说和婚介的一些修复!
与往常一样,团队将继续收集问题,努力理解更复杂的报告,并测试要包含在下一个(下一个和下一个和下一个)更新中的修复程序。如果您没有看到针对所遇到的最初问题的解决方案,请确保访问论坛以解释问题,以便我们可以帮助您找到解决方案。
CU讨论:帝国时代II:权威版论坛
IN加入:帝国时代官方不和谐
如果您在玩游戏时遇到问题,请记住我们有专门的支持团队来帮助您解决问题!您也可以访问知识库,以查看问题的答案。
感谢您参与此旅程,并与我们一起使《帝国时代III》变得更好!下周请留意更多更新,因为我们已经在进行NEXT游戏更新以继续游戏的发展!
帝国时代队
原文:
Hello explorers, and welcome to Age of Empires III: Definitive Edition—the first update! We're excited to see the enthusiasm of players who are returning to or trying the latest addition to the franchise for the first time, and look forward to exploring the long road ahead for both Age III and the RTS community. This is only the first of many, many updates to come, and we appreciate everyone who has taken the time to visit the forums, communicate with the team and other players, and help others as we work through the initial waves following the live release of the game! Thank you!
In today's update, you'll find a number of fixes for some of the most disruptive issues reported in the days following the game's release! This includes crash fixes, performance optimizations, bug fixes, as well as balance and messaging changes for issues brought up by players on the forum. Here are some of the things you'll see landing in the game today:
Implemented potential fixes for several crashes and desyncs.
Added anti-aliasing options to the Graphics menu.
Implemented several possible fixes for campaign progression issues.
Numerous AI fixes to improve their aggression and battlefield tactics.
Balance adjustments for several civilizations!
Several fixes for multiplayer lobbies and matchmaking!
As always, the team is continuing to collect issues, working to understand the more complex reports, and testing fixes to include in the next (and next, and next) updates. If you don't see a fix for the initial issues you're experiencing, make sure to visit the forum to explain the problem so we can help you find a solution.
DISCUSS:Age of Empires II: Definitive Edition Forum
JOIN:The Age of Empires Official Discord
If you're having trouble playing the game, remember that we have a dedicated support team to help you troubleshoot the problem! You can also visit the knowledgebase to see if there's already an answer to your question.
Thanks for being a part of this journey and for working with us to make Age of Empires III even better! Watch for more updates next week, as we're already working on the NEXT game update to continue the growth of the game!
—The Age of Empires Team ◆游戏◆
稳定性和性能
修复了游戏无法读取特殊字符,表情符号和字形,从而导致严重的性能问题的问题。现在,不受支持的字符将显示为问号(?)。
修复了一个问题,该问题会导致报告游戏大厅后UI变得无响应。
修复了一个罕见的问题,该问题可能导致非主机玩家在多人游戏开始时断开连接。
修复了在加载到匹配项中时某些不同步的问题。
成就成就
“罢工!”现在可以在自定义场景中解锁成就。
图形
对水在游戏中和“故乡”屏幕上的显示方式进行了一些改进。
对Haudenosaunee Home City进行了几处视觉更新:包括改进了枝叶,添加了新的着色器以及其他功能!
修复了西班牙和奥斯曼家庭城市背景下的视觉故障。
修复了印度故乡背景下的视觉故障。
更正了印加跑步者单位的动画。
将游戏中的印加标志更新为正方形而不是矩形。
改进了Trek Wagon的马动画,使其更像马。
将意大利教会加回到马耳他(取代罗马教会);调整了相关图标以反映更改。
为毁灭性的3级版本的阿森纳和日本城堡增加了以前丢失的资产。
为Zamburak和Mansabdar Zamburak实现了缺少的动画文件。
向Abus枪手添加了其他视觉元素,以将单位升级信息传达给玩家。
修复了当从闲置动画混合到步行动画时,步枪骑士和龙骑兵的枪支会翻转的问题。
更新了奥斯曼帝国和印度海军的船只,以使用正确的航行模式。
护卫舰帆材料现在已双面显示,可以正确显示文明图标。
为Lakota牧师添加了正确的图标。
更新了在Lakota和Haudenosaunee社区广场产生治疗者的图标。
更正了独立龙骑兵的肖像。
为英国梅蒂斯探路者添加了肖像和图标。
修复了小冲突游戏可能会破坏美国原住民城市中的篝火粒子和灯光的问题。
音讯
修复了导致某些声音无法正常播放的问题,尤其是在竞选任务结束时出现的“胜利”♪声音。
当玩家成功完成Bozeman Trail场景时,添加了Chayton语音线路。
完成任务“油腻草之战”后,Chayton的独白不再被切断。
在活动期间为Lakota Healer添加了声音。
修复了更改居家城市时背景音频会残留的问题。
用户界面
联盟结构中的驻军单位现在(正确)将显示拥有者的颜色,而不是建筑物的拥有者的颜色。
Lakota Healers不再使用Haudenosaunee图标。 (旧版问题)
用户界面现在可以在以下情况下正确显示最终目标的完成情况:油腻草之战,玻色曼步道,萨拉托加
修复图标现在将正确更新,以指示是否需要维修贸易站。
修复了导致玩家无法看到建筑物中所有守备部队的问题。
修复了在有驻军单位的不同建筑物之间交换时的问题。
修复了一个问题,该问题将阻止“本机交易所”按预期更新其命令按钮。
修复了一个问题,即堕落的资源管理器工具提示将始终存在,并会阻塞玩家的视线。
修复了按住ALT会导致某些命令面板丢失其按钮的问题。
修复了一个罕见的问题:如果比赛在打开时结束,则赛后屏幕将永久隐藏菜单UI。
修复了UI将显示在某些电影之上的问题。
消除了在预渲染的电影开始时偶尔会出现的意外(怪异)的绿色闪烁。
设定值
在图形设置菜单中添加了抗锯齿选项:TAA,FXAA,无AA
对游戏的时间AA进行了改进。
增加了最大帧速率限制,以防止人为地将它们设置为低于监视器刷新率。
启用VSync后,不再限制帧。
现在,恢复默认设置可以正确地将窗口模式重置为“全屏”。
设置为“滚动”的热键现在可以无限滚动。
添加了旧版热键,以设置水生船只的“无编队”立场。 UPDATE 3552
◆ GAME ◆
Stability & Performance
Fixed an issue where the game would not be able to read special characters, emojis, and glyphs, resulting in massive performance problems. Unsupported characters will now appear as a question mark ( ? ).
Fixed an issue which would cause the UI to become unresponsive after reporting a game lobby.
Fixed a rare issue which could cause non-host players to be disconnected at the start of their multiplayer match.
Fixed certain desyncs when loading into a match.
Achievements
The "Strike!" achievement can now be unlocked in custom scenarios.
Graphics
Made several improvements to how water is displayed in-game and on Home City screens.
Implemented several visual updates to the Haudenosaunee Home City: including improved foliage, new shaders, and other additions!
Fixed visual glitches in the backgrounds of the Spanish and Ottoman Home Cities.
Fixed visual glitches in the backgrounds of the Indian Home City.
Corrected the animations of Incan runner units.
Updated the in-game Inca flags to be square rather than rectangular.
Improved the horse animations of the Trek Wagon to be more horse-like.
Added the Italian Church back to Malta (replacing the Roman church); adjusted the related icons to reflect the change.
Added previously missing assets for the destroyed, Age 3 versions of the Arsenal and Japanese Castle.
Implemented missing animation files for the Zamburak and Mansabdar Zamburak.
Added additional visual elements to the Abus Gunners to communicate unit upgrades to players.
Fixed an issue where the firearm of the Musket Rider and Dragoon Rider would flip when blending from the idle to the walk animation.
Updated the Ottoman and Indian naval vessels to use the correct sail patterns.
The Frigate sail material is now double-sided to properly display civilization icons.
Added the correct icon for the Lakota Priest.
Updated the icon used to spawn a healer at the Lakota and Haudenosaunee Community Plaza.
Corrected the portrait of the Independence Dragoon.
Added the portrait and icon for the British Metis Pathfinders.
Fixed an issue where Skirmish games could douse the campfire particles and lights in Native American Home Cities.
Audio
Fixed an issue which caused some sounds to not play properly—most notably the ♪ “victory” ♪ sound at the end of a campaign mission.
Added a Chayton voice line when the player successfully completes the Bozeman Trail scenario.
Chayton's monologue is no longer cut off when completing the mission, Battle of Greasy Grass.
Added sounds to the Lakota Healer during the campaign.
Fixed an issue where the background audio would carry over when changing Home Cities.
UI
Garrisoned units in allied structures will now (properly) display the color of the owning player instead of the building's owner.
Lakota Healers no longer use the Haudenosaunee icon. (Legacy issue)
The UI now properly displays completion of the final objectives during the following scenarios: Battle of Greasy Grass, Boseman Trail, Saratoga
The repair icon will now update properly to indicate whether a Trading Post needs repairs.
Fixed an issue which prevented players from being able to see all garrisoned units in a building.
Fixed an issue when swapping between different buildings with garrisoned units.
Fixed an issue which would prevent Native Trading Posts from updating their command buttons as intended.
Fixed an issue where fallen Explorer tooltips would persist at all times and obstruct the player's view.
Fixed an issue where holding ALT would cause certain command panels to lose their buttons.
Fixed a rare issue where the post-game screen would permanently hide the menu UI if the match concluded while it was open.
Fixed an issue where the UI would display on top of certain cinematics.
Removed an unintended (spoooooky) green flicker that would occasionally appear at the start of pre-rendered cinematics.
Settings
Added anti-aliasing options to the Graphics settings menu: TAA, FXAA, No AA
Implemented improvements to the game's Temporal AA.
Increased the max framerate limit to prevent artificially capping them just below the monitor refresh rate.
Frames are no longer throttled when VSync is enabled.
Restoring defaults now properly resets the window mode to "fullscreen."
Hotkeys set to "Scroll" can now be scrolled endlessly.
Added the legacy hotkey to set the 'No Formation' stance for aquatic vessels.
Incas
▶︎ BUG FIXES
Adjusted the 1.6x Shock Infantry multiplier of the Bolas Warrior’s ranged attack to the following:
Now deals 1.6x to units with the AbstractCoyoteMan tag.
Set existing Eagle Knight multiplier to 1.6x.
▶︎ GENERAL
The Inca now have an Estate build limit of 20 to limit the maximum coin income granted by the 'Coca Cultivation' Big Button improvement.
▶︎ UNITS & BUILDINGS
Chimu Runner: Reduced attack from 21 to 20. Now also deals 1.5x to Artillery units.
Chincha Raft: Area damage reduced from 2 to 1. Ranged Attack damage reduced from 31 to 30.
Huaraca: No longer tagged as Artillery.
Huaraca: Removed 0.75x Artillery multiplier.
Huaraca: Attack range increased to 20.
Kancha House: Reduced construction time from 20 seconds to 15 seconds.
Kancha House: The 'Queens Festival' Big Button has been moved from Age 2 to Age 1.
Priestess: Increased damage dealt to Treasure Guardians from 1x to 3x.
War Chief: Reduced the time to construct Strongholds from 60 seconds to 40 seconds. Travois rate of construction is unchanged.
▶︎ CARDS
Chimu Support: Moved from Age 4 to Age 3.
Chimu Support: Hit point improvement reduced from +20% to +15%.
Imperial Unity: Now reduces the cost and delivery time of ‘Native’ and ‘Support’ shipments, which can be sent infinite times, by -25% (down from -50%).
Resettlements: Now also adds +1 to the Town Center build limit.
Road Building: Decreased the granted speed improvement from +15% to +10%.
TEAM Inca Bridges: The speed bonus no longer applies to Shock Infantry.
Quipu Kamayuks: Now improves Chasqui speed by 15% (previously granted +2 speed).
Indians
▶︎ CARDS
Royal Green Jackets: Now properly applies its damage bonus vs. Heavy Infantry to the Gurkha—who were previously also granted +1x damage against Infantry units, which stacked with the improvement. The Mansabdar Gurkha improvement has been adjusted accordingly.
Portuguese
▶︎ BUG FIXES
Corrected the cost of Villagers from 85 food to 100 food. This increased cost was intended to account for their +5% hunting and berry collection speed granted by their civilization bonus.
Spanish
▶︎ CARDS
Caballeros: Reduced the bonus melee range of Lancers from +2 to +1.
Swedes
▶︎ BUG FIXES
Replaced the 1.5x Cavalry multiplier of the Carolean’s ranged attack to accommodate for the change to their 'Platoon Fire' card (see below):
1.5x vs. Heavy Cavalry
1.5x vs. Light Cavalry
0.67x vs. Rifle Rider
Similarly, the 1.3x Shock Infantry multiplier of the Carolean's ranged attack has been adjusted to the following:
Now deals 1.3x to units with the AbstractCoyoteMan tag.
Set existing Eagle Knight multiplier to 1.3x.
▶︎ UNITS
Torp Wagon: Obstruction radius x+y reduced from 0.99 to 0.75.
▶︎ UPGRADES
Veteran Hakkapelit: Now properly has the Shadow flag set.
▶︎ CARDS
Englesberg Ironworks: Now properly improves the Torp’s coin collection rate by +150%—as indicated by the tooltip (previously granted +200% but erroneously stated +150%).
Platoon Fire: Now grants +1x vs Heavy Cavalry (changed from All Cavalry) and +0.6x to AbstractCoyoteMan units (changed from Shock Infantry).
◆ LOBBIES & MATCHMAKING ◆
Players can now invite other players that are on the same platform (Steam or the Microsoft Store) to their ranked and custom lobbies. We are continuing to investigate the possibility of cross-platform invitations for the future.
Fixed an issue where the casual game list would snap back to the top of the page, making it difficult to find and enter game lobbies.
Disabled spectating for LAN games.
Updated the default map for new players to Standard Maps rather than Amazonia.
Restored the missing Tech Tree button in the Multiplayer lobby.
Added the ability to browse multiplayer lobbies while in a game lobby.
Added custom random map support for multiplayer games.
Implemented several adjustments to the profanity filter based on player feedback.
Fixed an issue which caused the Report Player dialogue to be unresponsive when opened in-game.
Fixed an issue where censored player names would appear in certain areas of the game while (properly) obfuscated elsewhere.
◆ AI ◆
The Aztec Priest and Inca Priestess will now task themselves to the Community Plaza when appropriate.
Swedish AI will now construct Torps close enough to resources to be useful.
Addressed an issue where computer players would play too passively in team games.
Increased the overall aggressiveness of computer-controlled civilizations.
Computer players will no longer revolt during campaign missions.
Encouraged the computer to avoid researching factory technologies which are not used.
Fixed an issue which caused farmers to begin farming too early in a match.
Fixed an issue where AI would not move naval units to a dock for repairs.
Fixed an issue where European civilizations would revolt too often.
Fixed an issue which prevented Inca AI players from training the Chimu Runner unit.
Implemented several improvements to the tactical and strategic decision-making of computer-controlled civilizations.
原文需要审核.. 还卡吗? 就那样吧 你们有打完2号注入补丁的吗?版本号还是1529吗?还有闪退的毛病吗? へ似懂非懂丶还 发表于 2020-10-23 10:10
你们有打完2号注入补丁的吗?版本号还是1529吗?还有闪退的毛病吗?
是直接进不去了 感谢楼主翻译,画面好真的想玩下去,就是卡顿很烦心 感谢楼主试验,等等党还在等 更新前玩的好好的,更新完了打了10几分钟会跳出,莫名其妙的。 更新完会跳出 (正版).炮寻路更难 shuaiderenshiwo 发表于 2020-10-23 12:18
感谢楼主试验,等等党还在等
卡顿问题依旧, 单位会自己跑进死角卡住的bug也依旧.
跳出没遇到,我是steam正版.
中文繁體介面沒有中文語音和翻譯不完全的問題有修復了嗎。
1745665589 发表于 2020-10-23 14:20
卡顿问题依旧, 单位会自己跑进死角卡住的bug也依旧.
跳出没遇到,我是steam正版.
中文繁體介面沒有中文語音和翻譯不完全的問題有修復了嗎。
cm1232006 发表于 2020-10-23 21:07
我不是繁体玩家 所以不知道- - 正版繁体早就有mod可以用来改语言了. 所以这个问题估计很少有人反应上去
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