求助s4s一直导出不了blender模型!
The Sims 4 Studio - Version 3.1.3.2System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
错误信息,用的是最新版的s4m,也放在blender的根目录里了。好烦啊,
我也是.....
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