绝体绝命都市4Plus:夏日记忆CE修改器
原地址https://fearlessrevolution.com/viewtopic.php?f=4&t=12088zero item size key
- by script default, hold CapsLock key while buying/picking up items, the game would think every items in your inventory are size zero, meaning you can buy/pick up all the items your want, ignore the max size of your inventory.
- method soft, means the script won't actually set the sizes to zero, when CapsLock key is released, the size would become the actual value again.
- method hard. means the script would actually set every item's size in your inventory to zero, releasing CapsLock key won't revert the values back to their actual one.
- if the method is soft, storage condition bar/value may look flickering when holding the CapsLock key in the item menu, it's normal.
- no matter which method you chose, don't press the CapsLock key during area loading.
mouse sensitivity multiplier
- by script default, increase the mouse sensitivity by x3, as the game's mouse movement is too slow for me.
walk animation sync
- when walking a female player with keyboard, the walking animation is faster than the walking speed, thus make you seems like walking on ice and having difficulty moving forward. the script decrease the walking animation slightly in order to sync with the walking speed.
- v1 works all the time on the player character, but would affect all the other walking NPCs as well. it's not really noticeable on female NPCs, but you may find the male seems gliding on some angle. (actually the male are gliding slightly already without the script, it just make it more visible....)
- v2 won't work on characters other than the player, but it may stop working during moving sometime. if it happens, just stop for a split second and move again.
- as v1 offers a consistent walking animation for the female player, and the NPCs has their glitch already without the script interference, just use v1 should be ok.
plus pointers to health, max health, stress, thirst, stomach/hunger, bathroom, yen, acquired total, highest asset value, times fallen over, distance travelled and moral points.
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