弓箭的价格在哪里改?
修改箭支数量后,会导致商店不再出售。怀疑是价格过高导致的。但spitems.xml 里也查不到价格因素。<ItemComponent>
<Weapon weapon_class="Arrow" 类别
stack_amount="32" 箭支数量
thrust_speed="0" 穿刺速度,应该是只有近战武器有
speed_rating="0"
physics_material="missile" 伤害类型
missile_speed="10" 飞行速度
weapon_length="97" 长度
thrust_damage="3" 附加伤害
thrust_damage_type="Pierce" 附加伤害类型,穿刺会杀死对方,钝击会打晕对方
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1">
<WeaponFlags Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item id="bodkin_arrows_b"
name="{=SbARa2gU}Bodkin Arrows"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_c"
holster_mesh="arrow_bl_c_quiver"
holster_mesh_with_weapon="arrow_bl_c_quiver"
weight="0.00048" 单只箭头的重量
flying_mesh="arrow_bl_flying"
appearance="0.5" 外形?不确定,但也不像是价格
Type="Arrows"
item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
holster_position_shift="0.0,0.0,0.15">
添加这段代码 value="50000"
就是指这个物品原价50000元 但是游戏中会根据市场波动,没有这段代码就加上
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