Update 3 Patch Notes: Early Access (EXPERIMENTAL) - v0.3.2.0 - Build 115661
更新3補丁說明:搶先體驗(EXPERIMENTAL)-v0.3.2.0-內部版本115661嗨,先鋒!
我們還發布了另一個補丁,其中包含針對實驗的一系列越來越大的修正和更改。
我們也使輸送機和管道的可堆疊桿彼此配合工作,但這意味著我們必須對現在放置在不同位置的可堆疊管道支撐進行視覺調整。這不會在功能上破壞您現有的管網,但是在您使用可堆疊支持的地方它們看起來可能有些偏離。
還重新調整了生物的重生以使其更加寬容,因此生物不會在您的工廠所在的地方重生。這裡有一個免責聲明,敵人不僅會從產卵的地方消失,而無需您先清除它們。如果在工廠範圍內,他們以後將不再重生。飛行的敵人不再應該像瘋子一樣繁衍。
希望您喜歡這個補丁!<3
生活質量
現在可以將不同的可堆疊桿彼此堆疊
平衡
調整了沙丘沙漠中枝葉的花瓣增益
將Factory Cart的速度調整為比Blade Runners稍快
現在工廠手推車的製作時間為10
在外星生物研究樹中進行了較小的切換,第二項研究現在可以始終如一地解鎖生物量配方
對生物重生系統的其他調整更加寬容
廠
調整了一些資源網格
電機,增強鐵板,菌絲體,鋼管,電纜,所有包裝液體
將液體貨運平台更名為液體貨運平台
拋光了一些牆,門口和輸送網
添加了超級管壁支撐和壁附件
添加了新的彎曲坡道和四分之一管角件
添加了所有尺寸的倒坡角和雙坡道
更新了幾座廠房VFX
提高了放置脫水器的準確性和感覺,並減少了將其放置在地形中的可能性
調整出廠推車上的聲音
用戶界面
流體貨運平台和貨車現在具有適當的流體UI
現在,如果發電機因缺水而無法運行,則會顯示警告
為間歇泉添加了圖標
世界
用新的網格替換了世界各地的枯樹樹幹
調整苔蘚紋理
更新並優化了間歇泉空轉和突發特效
在峽谷懸崖上修補了一些洞
增加了更多的失水量
用新的網格切換出所有Limestone資源節點
石英資源礦床現在擁有自己的網格和材料
調整大石,鵝卵石和瓦礫的LOD,材料和紋理
BUG修復
更換水量後,抽水機不應再與有負荷的水斷開連接
HUB子建築物(如集成的生物質燃燒器)無法再拆除
集線器中的Drop Ship現在應該向所有人顯示
油節點再次顯示出純度
修復了一些漂浮的氣柱
現在應該可以再次看到支柱周圍的有毒氣體
現在,在“新遊戲”菜單中正確拼寫了北部森林
語言可以再次更改而不會出現問題
在清單中移動資源時,清單通知中的新項目不再顯示
可能修復了與多人遊戲有關的崩潰
修復了更多的電鋸音頻錯誤
修復了羅盤圖標上的一些次要別名問題
飛蟹不再應該大量繁殖
現在可以在新設備上看到資源掃描和拾取動畫
客戶端現在可以打開需要電源的崩潰站點
現在,需要電源的崩潰站點顯示的是MW而不是MWh
修復了管道中無限循環的情況,該情況會導致遊戲凍結
潛在地修復了與傳送帶附件全息圖有關的崩潰
在行走時單擊構建菜單中的搜索欄時,玩家角色不再自動行走
便攜式礦工現在只能使用可靠的資源
在Hyper Tubes中旅行時,玩家角色將不再受水和太空長頸鹿---企鵝-鯨魚彈跳的影響
Hyper Tubes不再提示交互文本
現在僅在食譜中作為副產品存在的零件會顯示在食品法典中
瞄準天空不再可能在廣闊的空間中建造分離器/合併器
分割器/合併器將不再在無效的瞄準位置上返回有效的瞄準位置
修復了放置拆分器/合併器時崩潰的問題
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Update 3 Patch Notes: Early Access (EXPERIMENTAL) - v0.3.2.0 - Build 115661
Hi Pioneers!
We’ve got another patch out with a bunch of smaller and bigger fixes and changes on Experimental.
We made the Stackable Poles for Conveyors and Pipelines work with each other as well, but that meant we had to do a visual adjustment to the Stackable Pipeline Support, which are now placed in a different position. This will not functionally break your existing pipe networks, but they might look a bit off where you’ve used the Stackable Supports.
The creature respawning has also been adjusted again to be more forgiving, so creatures don’t respawn where your factory is at work. One disclaimer here, enemies will not just disappear from where they spawned without you having to clear them out first. If it is in a factory area, they should no longer respawn afterwards. And the flying enemies should no longer multiply like crazy.
Hope you enjoy this patch! <3
QUALITY OF LIFE
Different stackable poles can now be stacked with each other
BALANCING
Adjusted the Petal gain for foliage in the Dune Desert
Adjusted the speed of the Factory Cart to be slightly faster than the Blade Runners
Factory Cart now has a crafting time of 10
Minor switch in the Alien Organisms research tree, the second research now consistently unlocks Biomass recipes
Additional tweaks to the creature respawn system to be more forgiving
FACTORY
Tweaked some resource meshes
Motor, Reinforced Iron Plate, Mycelia, Steel Pipe, Cable, all packaged liquids
Renamed Liquid Freight Platform to Fluid Freight Platform
Polished some Wall, Doorway and Conveyor meshes
Added Hyper Tube Wall Support and Wall Attachment
Added new Curved Ramp & Quarter Pipe corner pieces
Added Inverted Ramp Corners and Double Ramps in all sizes
Updated several factory building VFX
Improved the accuracy and feel of placing Water Extractors and reduced the potential for placing them into terrain
Tweaked sounds on the Factory Cart
UI
Fluid Freight Platforms and Freight Cars now have proper fluid UI
Generators now display a warning if they can’t run due to a lack of Water
Added icon for Geysers
WORLD
Replaced dead tree trunks around the world with new meshes
Tweaked moss textures
Updated and optimized the Geyser idle and burst VFX
Patched up some holes in canyon cliffs
Added some more missing water volumes
Switched out all Limestone resource nodes with new meshes
Quartz resource deposits now have their own mesh and material
Tweaks to the LODs, materials and textures of boulders, pebbles and rubble
BUG FIXES
Water Extractors should no longer be disconnected from water on load when the water volume has been replaced
HUB sub-buildings (like the integrated Biomass Burners) can no longer be dismantled
The Drop Ship in the HUB should show up for everyone now
Oil nodes show purity again
Fixed some floating Gas Pillars
Poisonous Gas around the Pillars should now be visible again
Northern Forest is now spelled correctly in the New Game menu
Languages can be changed without issues again
New items in Inventory notifications should not show anymore when moving resources around in the Inventory
Potentially fixed a crash related to multiplayer
Fixed some more Chainsaw audio bugs
Fixed some minor aliasing issues on compass icons
Flying Crabs should no longer respawn drastically
The Resource Scanning & pick-up animations are now visible with new equipment
Clients can now open Crash Sites that require power
Crash Sites that require power now say MW instead of MWh
Fixed an infinite looping case in Pipelines which would cause the game to freeze
Potentially fixed a crash related to Conveyor attachment holograms
Player character no longer automatically walks when clicking the search bar in the build menu while walking
Portable Miners now only work on solid resources
When travelling in Hyper Tubes the player character should no longer be affected by water and the bounce effect of the Space Giraffe-Tick-Penguin-Whale Thing
Hyper Tubes no longer prompt an interaction text
Parts that only exist in recipes as a byproduct show up in the Codex now
It is no longer possible to build Splitters/Mergers in the vast expanse of space by aiming into the air
Splitters/Mergers will no longer return a valid aim location on invalid aim locations
Fixed crash when placing Splitters/Mergers
第一是我的,最近更新有点快,照这样稳定版还有点早 看来 更新 还得再等一段时间
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