如何修改箭雨的半径大小?
本帖最后由 huct08 于 2020-2-21 00:33 编辑<Skill UID="player_arrowsrain" ESkill="player_arrowsrain" Keywords="attack_skill,projectile">
<Animation ActionString="player_skill_arrowsrain" ScaleWithSpellCastingSpeed="1" />
<VisualFeedback TrailPresetBase="ranged" FeedbackPresetBase="Player_skill_arrowsrain" BloodDecalOrientation="center" />
<WeaponRequirements Requirements="ranged" />
<HUD HUDPicture="../u_resources/spells/Active_Skills/arrowsRain.png" UIName="@ui_AST_ArrowsRain" Lore="@ui_AST_ArrowsRain_Lore" ActiveEffectTitle="" ActiveEffectDesc="" ASTTreeNumber="0" ShowParamsInAST="Cost,ROSTime,Cooldown,Range,DamageWeapon,DamageDetail,StatusAilmentsChance,Slow,SpecificArrowsRain" ShowParamsInTooltip="Cost,Cooldown,DamageOverview,StatusAilmentsChance,Slow,SpecificArrowsRain" />
<Aggression TargetValueOnHit="7" />
<DamageWeapon PercentMin="750" PercentMinPerLevel="0" PercentMax="750" PercentMaxPerLevel="0" />
<Cooldown Cooldown="1.1" CooldownPerLevel="0" />
<ResourceCost RageCost="-200" ROSTransfertDuration="1.2" />
<PostProcess CameraZoomStartTime="0" CameraZoomDuration="0.665" CameraUnzoomDuration="0.1" CameraZoomFov="32" />
<Enneract PickableParticle_MoveToGround="U_CommonVFX_02.Esseract.Esseract_Projectile.Physical" PickableParticle_OnGround_Shape="U_CommonVFX_02.Esseract.Esseract_Shape.Circle_Physical" PickableParticle_OnGround_Damage="U_CommonVFX_02.Esseract.Esseract_Color.Physical" PickableParticle_OnGround_Symbol="U_CommonVFX_02.Esseract.Esseract_Symbol.HEPHAARON" PickableParticle_OnGround_Indicator="U_CommonVFX_02.Esseract.Esseract_Indicator.Physical" PickableParticle_OnGround_Pickup="U_CommonVFX_02.Esseract.Esseract_Loot.Physical" SkillLearningParticle="U_CommonVFX.Skill_Learn.Skill_Learn_Physical" Inventory_HUDPicture="../u_resources/enneracts/arrowsRain.png" Inventory_LoreDesc="@ui_enneract_lore" />
<ParticleList>
<Particle Key="Default_Loop" Name="U_Character.Skills.Arrow_Rain_3m5_Blue_Loop" Direction="0,0,0" />
<Particle Key="Default_Instant" Name="U_Character.Skills.Arrow_Rain_3m5_Blue" Direction="0,0,1" />
<Particle Key="Fire_Loop" Name="U_Character.Skills.Arrow_Rain_3m5_Fire_Loop" Direction="0,0,1" />
<Particle Key="Fire_Instant" Name="U_Character.Skills.Arrow_Rain_3m5_Fire" Direction="0,0,1" />
<Particle Key="Default_Loop_Secondary" Name="U_Character.Skills.Arrow_Rain_2m_Blue_Loop" Direction="0,0,0" />
<Particle Key="Default_Instant_Secondary" Name="U_Character.Skills.Arrow_Rain_2m_Blue" Direction="0,0,1" />
<Particle Key="Fire_Loop_Secondary" Name="U_Character.Skills.Arrow_Rain_2m_Fire_Loop" Direction="0,0,1" />
<Particle Key="Fire_Instant_Secondary" Name="U_Character.Skills.Arrow_Rain_2m_Fire" Direction="0,0,1" />
</ParticleList>
<Shapes>
<Entry Key="BasicShape" ShapeName="player_arrowsrain_shape" />
<Entry Key="BasicShapeSecondary" ShapeName="player_arrowsrain_shape_secondary" />
</Shapes>
<DamageZone Duration="3" RateOfFire="0.33" RemoveParticleWithShape="0" MaxEntityHits="20" />
<Specific_ArrowsRain ArrowsSpawnDelay="0.75" DamageAsOneShot="0" NominalTickCount="6" />
<SoundTrigger OnAnimStart="PLAY_Skill_ArrowsRain" OnHit="Play_Skill_ArrowsRain_Impact" />
</Skill>这里没有找到关键词radius半径,应该怎么改技能半径呢?谢谢! 等一个高手指点,自己摸索太难了 huct08 发表于 2020-2-21 00:34
等一个高手指点,自己摸索太难了
[*]<Shapes>
[*]<Entry Key="BasicShape" ShapeName="player_arrowsrain_shape" />
[*]<Entry Key="BasicShapeSecondary" ShapeName="player_arrowsrain_shape_secondary" />
[*]</Shapes>
去SHAPE文件夹改这2个
ashfalanuo 发表于 2020-2-21 02:09
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这个我改了,现在的问题是半径是有变化,但是动画的光圈还是原来的光圈,这个光圈没有变大 光圈文件很复杂,在LIBS文件里,我不是专业人士,不会搞哈 huct08 发表于 2020-2-21 02:11
这个我改了,现在的问题是半径是有变化,但是动画的光圈还是原来的光圈,这个光圈没有变大 ...
这个就很复杂了,要把动画文件也要修改,不是专业的人就一个字 难
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