luckball8000 发表于 2019-11-6 22:11

更新补丁中文说明 -剑士Kenshi_V1.0.35 补丁中文说明

Kenshi V1.0.35 更新了什么 中文版

杂项:
*停止活动的NPC认为动物很脆弱,因为它们没有武器

Bug修复:
*修复了在角色清单中加载无效物品(例如从缺少的mod时)导致的崩溃
*固定建筑物在屋顶上的粒子效果
*修复了当重新排列小队时角色死亡时崩溃
*修复了圣国城镇失踪的神殿
*修复了未处理的DC_IS_NEARLY_KO(与DC_NEARLY_KO重复)
*修复了某些对话框不会触发的问题,因为DC_IS_ENEMY始终返回true
*导航网格的一些小问题

翻译:
*更新了中文,包括来自Steam社区论坛的用户建议。
*德语已更新,可以将一些单词更改为更短的替代词。

特别感谢:“ Prd”帮助我们查明了失落的神圣民族神庙背后的问题,“ RustledJimm”标记了一些对话错误,以及“祝你好运”获得了对中文翻译的广泛反馈


下面是英文版,大家凑合看吧!!!

Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums.
Miscellaneous:
Stopped NPCs thinking animals are weak because they don't have weapons

Bug Fixes:
Fixed a crash if loading an invalid item in a character inventory (eg from a missing mod)
Fixed particle effects of buildings on roofs
Fixed crash if character dies while rearranging squads
Fixed missing temples in Holy Nation towns
Fixed DC_IS_NEARLY_KO being unhandled (it is a duplicate of DC_NEARLY_KO)
Fixed some dialog not triggering as DC_IS_ENEMY always returned true
Some minor fixes to the navigation mesh

Translations:
Chinese language updated to include user suggestions from the Steam Community forums.
German language has been updated to change a few words to shorter alternatives.

Special thanks to: 'Prd' for helping us to pinpoint the issue behind the missing Holy Nation temples, 'RustledJimm' for flagging a few dialogue errors, and 'Good luck' for extensive feedback on the Chinese Translation
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