稳定版106504更新说明 中文+英文版
中文版在下边 机翻 到底说的啥全靠猜 要领会精神英文版
Patch Notes: Early Access - vO.2.1.17 - Build 106504
The train fixes, cloud save preparation, mass dismantle and uObject optimisations we have been pushing to Experimental are now live on the Early Access version.
These patch notes summarise all changes that have been made while we were patching Experimental.
Hope you all enjoy the new stuff and improvements to the trains.This will not be the last time we work on them, we plan to add more Improvements and depth to the system in the future.
For now we are shifting our focus fully to Update 3 for this December's release.
Cheers <3
SAVE SYSTEM
• Save files will now be compressed
• Old saves will be migrated over to new save folder structure
KNOWN BUGS
• Disabling the Al from within the train sometimes causes the train to not be driveable until you re-enter the train.
• Turning off the Al can still cause train to run away,related to the above.
• When dismantling part of a train, the time table might get cleared.
• Stations can be snapped to another station even if that has a track connected.
• Ukrainian language doesn’t work. (We will fix this one Soon)
TRAIN CHANGES
• Feature, you can have the Al enabled while being inside the train.
• Feature, Applying throttle (W or S) after jumping into a train automatically releases the brake.
• Tweak, self driving calculations improved for better brake prediction, this shortens the brake distances and fixes some problems going uphill or downhill.
• Optimization, self driving logic is rewritten in c++.
• Optimization, sound no longer plays when the train is not close to a player.
• Crashfix, orphaned switch controls sometimes caused crashes.
• Crashfix, game crashes when dismantling a track in the Al's path.
• Crashfix, Manual docking would sometimes crash, the crash is avoided but it’s likely that the train won’t dock if this case occurs. We still need a better reproduction case to fix this properly. A worka round for now would probably be to just exit and then enter the train again.
• Crashfix, Trains sometimes crash on client or when exiting the game.
• Crashfix, Dismantling the station a train is going to was causing a crash.
• Buglix, The reverser would be incorrectly updated for bidirectional trains causing them to not be driveable in one of the directions. This affected both player and Al.
• Bugfix, only one Al per train, fixes the edge case where 2 Al's would try to drive the same train.
• Bugfix, trains sometimes moved too fast and missed the station, this made them unreliable for docking, now the Al will brake better and the station will catch the train.
• Bugfix, if a train is split in half at a switch the train is repositioned back together (this is a temporary fix until we can get proper train collision and signalling in)
• Buglix, fixed case where player character could get destroyed while driving a train near water.
• Bugfix, cannot use build gun after being inside a train near water.
• Bugfix, train now save their velocity so they keep moving when loaded.
• Bugfix, integrated track of the station does not cost anything now.
• Bugfix, When a bidirectional train reverses it will now brake correctly. Fun fact: -100 km/h is indeed below a speed limit of 15 km/h.
• Bugfix, Appending an Al controlled train doesn’t make the Al lose control over the train anymore.
• Bugfix, Unmanned trains (not driven by player or Al) now automatically apply their brakes.
• Bugfix, If you dismantle a track a train is on, you can now dismantle the train that gets left in the air.
• Bugfix, Pathfinding bug when a locomotive is on the station track segments.
• Bugfix, Trains will no longer be stuck in docking due to multiple linked stations. (This means generally, Trains should no longer get stuck in docking).
• Bugfix, Update the master locomotive for player driven train during load.
• Bugfix, Update locomotive input correctly during load.
• Bugfix, Entering a train no longer auto releases the brakes, needs manual release with space.
OTHER BUG FIXES
• Fixed issue with biomass burner not rendering at times
• Client side issue with inventory not updating for miners
• Fixed issue with Splitters/Mergers not snapping properly to foundations when using guidelines
• The 8x1 Foundations now cast shadows.
• Fixed the ladder collision on the Freight Platform
• Dismantling now displays the name of the building you are aiming at again. (Currently doesn’t work for Vehicles & Trains)
• Fixed some crashes related to Mass Dismantle QUALITY OF LIFE
• Mass dismantle. Hold left-ctrl while aiming to mark objects to dismantle.
OPTIMISATION
• Reduced the amount of uObjects per buildable. (Save files with huge factories can crash when they exceed the uObject limit)
LANGUAGES
• Updated the localisation files for all languages
中文版
修补程序说明:早期访问-vo.2.1.17-内部版本106504
我们一直在尝试的列车修复、云节省准备、大规模拆卸和Uobject优化现在都在早期访问版本上。
这些修补说明总结了我们在修补实验时所做的所有更改。
希望你们都喜欢新的东西和火车的改进。这不是我们最后一次做这些工作,我们计划在未来增加更多的改进和深度系统。
目前,我们正在将重点完全转移到今年12月发布的更新3上。
干杯<3
保存系统
•保存文件现在将被压缩
•旧存储将迁移到新的存储文件夹结构
已知的错误
•从列车内部禁用AL有时会导致列车在您重新进入列车之前无法驾驶。
•与上述情况相关,关闭AL仍可能导致列车失控。
•拆卸部分列车时,时间表可能会被清空。
•即使已连接轨道,也可以将车站捕捉到另一个车站。
•乌克兰语不起作用。(我们很快就会修好这个)
列车换乘
•功能,您可以在列车内启用AL。
•功能,在跳上列车后应用油门(W或S)自动释放制动器。
•调整,改进了自动驾驶计算,以便更好地预测制动,这缩短了制动距离,并解决了一些上坡或下坡的问题。
•优化,自驱动逻辑用C++重写。
•优化,当列车不靠近播放器时,声音不再播放。
•Crashfix,孤立的开关控制有时会导致崩溃。
•Crashfix,在拆除Al路径上的轨道时游戏崩溃。
•Crashfix,人工停靠有时会发生碰撞,避免碰撞,但如果发生这种情况,列车很可能不会停靠。我们还需要一个更好的复制箱来修复这个问题。目前的解决办法可能是先下车,然后再上车。
•Crashfix,火车有时会撞到客户或退出游戏。
•Crashfix,拆除一列火车将要造成撞车的车站。
•错误修复,双向列车的反向器将被错误更新,导致双向列车无法在其中一个方向行驶。这影响了球员和阿尔。
•错误修复,每列列车只有一个AL,修复了两个AL试图驾驶同一列列车的边缘情况。
•错误修复,火车有时移动太快,错过了车站,这使它们不可靠的对接,现在铝将刹车更好,车站将赶上火车。
•错误修复,如果列车在道岔处被一分为二,则列车将重新定位在一起(这是一个临时修复,直到我们能够得到正确的列车碰撞和信号进入)
•错误修复,修正了在水附近驾驶火车时玩家角色可能被摧毁的情况。
•错误修复,在靠近水的火车内不能使用造炮。
•错误修复,列车现在可以节省速度,以便在装载时保持移动。
•错误修复,车站的综合轨道现在不需要花费任何费用。
•错误修复,当双向列车反向时,它现在将正确制动。有趣的事实是:100公里/小时确实低于15公里/小时的速度限制。
•错误修复,附加一列铝控列车不会使铝失去对列车的控制。
•错误修复,无人驾驶列车(不是由玩家或al驾驶)现在自动刹车。
•错误修复,如果你拆除了一列火车上的轨道,你现在可以拆除留在空中的火车。
•错误修复,机车在车站轨道区段时的寻路错误。
•错误修复,由于多个连接站,列车将不再被困在停靠中。(这意味着一般情况下,列车不应再被困在停靠中)。
•错误修复,在装载期间更新播放器驱动列车的主机车。
•错误修复,在加载期间正确更新机车输入。
•错误修复,进入列车不再自动释放刹车,需要手动释放空间。
其他错误修复
•修正了生物质燃烧器有时无法渲染的问题
•客户方问题,矿工库存未更新
•在使用指南时,解决了拆分者/合并者不能正确地捕捉基础的问题
•8x1基础现在投射阴影。
•固定货物平台上的梯子碰撞
•现在拆除显示您再次瞄准的建筑物的名称。(目前不适用于车辆和火车)
•修复了一些与大规模拆卸生活质量相关的碰撞
•大规模拆卸。在瞄准标记要拆卸的对象时按住左CTRL键。
优化
•减少了每个可构建的uobjects的数量。(保存具有大型工厂的文件时,如果它们超过UObject限制,则可能会崩溃)
语言
•更新所有语言的本地化文件
哈哈哈我的问题不知道解决没有...火车在水面上行走时...人物可能会卡进水里...导致出水下车后人物无法使用任何建造物品和拆卸...只能开灯和攻击...需要跑到水里面泡一下才恢复正常 保存具有大型工厂的文件时,如果它们超过UObject限制,则可能会崩溃 我的可能就是这个问题现在玩游戏几分钟就蓝屏╮(╯▽╰)╭
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