无主之地3 10月3号V1.0.2更新内容
本帖最后由 只问情是何物 于 2019-10-4 07:31 编辑BORDERLANDS 3 PATCH AND HOTFIXES: OCTOBER 3, 2019
发布日期: OCT 3 2019
A complete list of changes implemented in the latest Borderlands 3 patch and hotfix.
Today we’ll release both a patch and a hotfix for Borderlands 3 on all platforms by or before 3:00 PM PDT, with the patch addressing a number of reported concerns and the hotfix focusing on player character balance changes and tuning of some enemies and bosses.
First up are the patch notes:
STABILITY
Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
GENERAL FIXES AND IMPROVEMENTS
The Hollow Point Guardian Rank skill no longer damages yourself or allies
Hollow Point Guardian Rank skill has been re-enabled
Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
Addressed a reported issue where some players’ inventory would not be saved in their bank
This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
VAULT HUNTER ADJUSTMENTS
FL4K
Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
Rakk Attack! status effect chance as been increased to 100%.
Leave No Trace now has a re-trigger delay of 2 seconds
Barbaric Yawp stat bonus increased by 100%
Pets no longer push around player characters
“Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines
Moze
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.
Means of Destruction now has a re-trigger delay of 2 seconds
MISCELLANEOUS CHANGES
Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
Bloated Rakks no longer spawn so many Rakklesnakes
This change should make the Cistern of Slaughter in particular much more fun.
Adjusted the cooldown values when they are displayed for Zane’s skills
Amara’s Glamour will now turn enemies on each other, as described in the Action Skill
Modified the loot spawn for Sera of Supremacy
Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
Further safe guarded Apollo from being launched out of world as well
The Rampager will no longer enter an idle at state at inappropriate times
Saurian Slingers attacks were addressed
Guardians now use all their attacks in Playthrough 2
Guardian Wraiths now reliably use all their ranged attacks
NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
以下是机翻
Borderlands 3补丁和修补程序:2019年10月3日
日期:2019年10月3日
在最新的Borderlands 3修补程序和修补程序中实现的更改的完整列表。
今天我们将发布一个补丁和一个补丁在所有平台上的边疆3或下午3:00之前PDT,补丁解决了一些报道的关注和修复热点关注玩家角色平衡的变化和一些敌人和老板的调整。
首先是补丁说明:
稳定性
解决一个报告的问题,其中无限循环可能发生在击中卫士排名经验天花板
一般修复和改进
空心守护等级技能不再伤害你自己或盟军
空心点守护等级技能被重新启用
解决了一些问题,一些球员无法解锁终极跳马猎人成就在Xbox上
解决了一个报告的问题,在PC上热加入朋友的会话时,可能会丢失鼠标功能
解决了一个报告的问题,有些球员的库存不会被保存在他们的银行中。
本周的边疆3个热修复,将在所有平台上或下午3:00之前的PDT今天,包含一些玩家角色平衡的变化,并解决一些球员报告有关敌人行为的担忧。
我们的目标是确保每个跳马猎人的三项动作技能都是可行的,但我们注意到有些技能已经超过了其他技能。为了鼓励更多的构建多样性,本周我们对fl4k和moze做了一些调整。
我们还看了几个老板打架,并做出了平衡的变化,使他们的战斗更愉快。最后,我们回顾了一些可能影响任务进展的敌人行为,并调整了一些攻击的发生频率。
猎人调整
FL4K
拉克攻击!非常适合持续的损伤输出,尤其是与涂油齿轮搭配时。基本功似乎还不够,所以拉克进攻!现在对它所伤害的任何敌人都有一定的地位效果。留下没有痕迹返回更多的弹药比预期的,我们已经添加了一个重新触发延迟,以保持其弹药返回预期之内。野蛮的噪音有一个增加的奖金,因为我们不觉得投资数额有一个平等的回报。此外,我们觉得FL4K的宠物需要太多的关注,这干扰了玩家们在任何时间都静止不动,所以我们削弱了他们移动你的能力。
拉克攻击!状态影响几率增加到100%。
不留痕迹现在有2秒的重触发延迟
野蛮噪音属性加成增加100%
宠物不再围着玩家角色转
“触摸宠物”提示现在是一个较低的优先级,应该不再干扰抢劫或自动售货机。
莫兹
无限手榴弹不是故意为莫兹建造的,即使它很搞笑。为了降低这个建筑的能量(和垃圾邮件),一个重新触发延迟被添加到毁灭手段的手榴弹部分。
毁灭手段现在有2秒的重触发延迟
杂项变更
调整了比利、Katagawa Ball和受膏者的平衡
这三个老大的战斗关系到他们的健康和盾牌,这使得他们的战斗循环比我们预想的要困难。Gigamind的身体太健康了,所以稍微减少了一些。Katagawa Ball将不再再生它的盾牌,我们发现当玩家在战斗中与加法进行竞争时,它会不公平地再生它的盾,否定玩家的进步。最后,比利有25%的健康被清除了,我们同意这场战斗常常是不必要的。我们将对这些老板进行监督,并对未来做出进一步调整。
膨胀的耙不再产那么多耙蛇
这种变化应该会使屠宰池特别有趣。
在显示赞恩技能时调整冷却值
Amara的魅力现在将变成对方的敌人,正如动作技能中所描述的那样。
修改了至高无上血清的战利品产卵
蜘蛛帝国偶尔不会钻出地面,这在生存的试验场中创造了一个潜在的阻断剂;我们已经调整了这个问题,这个问题已经解决了。
解决了一个可以防止敌人在恶魔剃刀里产卵的问题
Lavender Crawly的物理学被调整以防止他们像气球一样离开世界。
更安全的阿波罗也不会被发射出地球
缓冲器将不再在不适当的时间进入空闲状态。
苏里安投掷者攻击被寻址
守护者现在使用所有的攻击在2
守护者幽灵现在可靠地使用所有远程攻击
屠宰图中的NPC有时会试图自动唤醒竞技场中的玩家。未来他们将不再试图恢复球员。
打开ErdiiAm弹药箱时的发光效果最小化,打开时可以更容易地看到弹药内部。
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