热修复,加强狙击和詹恩了。 [9/27/2019]
A hot fix is automatically applied at the Main Menu when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent – they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen for a minute.The hotfix will be live at or before 3pm PT today, September 27th.
This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!
Weapon Hotfixes
Sniper Rifles
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
[*]Critical Damage increased by 20%
[*]Fire Rate increased by 15%
[*]Time to Aim Down Sights (ADS) reduced by 15%
[*]Time to Equip reduced by 20%
Pistols
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
[*]Increased damage on all TEDIORE Pistols by 15%
[*]Increased damage on all DAHL Pistols by 15%
[*]Increased damage on all Children of the Vault Pistols by 20%
[*]Reduced damage on Jakobs Pistols by 15%
[*]Reduced damage on Torgue Pistols by 10%
Maliwan Manufacturer
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
[*]All Maliwan Weapon Damage increased by 25%
[*]All Maliwan Weapon Fire Rate increased by 20%
Atlas Manufacturer
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
All Atlas Weapon Damage increased by 25%
Miscellaneous Adjustments
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
[*]Jakobs Assault Rifles Damage increased by 20%
[*]DAHL SMG Damage increased by 10%
[*]Vladof Heavy Weapon Damage increased by 25%
[*]E-Tech TEDIORE Shotgun Damage increased by 50%
Legendary Modifications
We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.
[*]King’s and Queen’s Call Fire Rate reduced by 50%
[*]Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward
Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.
[*]Attacks of Graveward now scale based on level
[*]Reduced overall health by 20%
[*]Increased resistances to Elemental Damage
[*]Elemental Chance Resistance increased by 70%
[*]Elemental Resistances increased by 30%
[*]Elemental DoT Duration taken reduced by 30%
Miscellaneous Changes
[*]Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
[*]Vault Hunters should no longer scream when affected by a DoT while shields are active.
[*]Vending Machines will now be restocked with higher quality “Items of the Day”.
[*]Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
[*]Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments
Zane
Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.
[*]Digi-Clone Damage Increased by 38%
[*]Drone Damage increased by 50%
[*]Cryo Bullets damage penalty removed
[*]Drone Rocket damage increased by 50%
[*]Almighty Ordnance Rockets damage increased by 75%
Amara
[*]Guardian Angel health restoration reduced from 100% to 50%
[*]Glamour damage penalty reduced from -30% to -10%
FL4K
Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.
[*]Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
[*]Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%
机翻
热修复是边境时自动应用于主菜单3是连接到互联网。 一般来说,热修复程序是用来暂时解决问题之间的重大更新。 热修复程序不是永久游戏会话期间他们暂时存储在内存中,失去了在退出边境3。 确保你收到热修复程序,确保你的系统是连接到互联网时边境3启动和菜单屏幕上闲逛了一分钟。
热修复补丁将会生活在今天3点PT或之前,9月27日。
这weeka年代热修复程序目标武器与敌人平衡,玩家角色,调整具体独特的机会下降。 数十亿的枪被解雇后,收集一些数据,我们要平衡一些武器类型和武器制造商。 这些调整的目的是让竞争更公平和增加构建多样性库猎人。 说到构建多样性,赞恩已收到产品升级和我们再保险兴奋地看到球员创造更多独特的构建与他! 许多船员挑战敌人有特定的战利品下降但我们收到报告称,一些没有下降。 我们已经做了一些修改,所以他们现在有了一个下降的可能性增加了他们独特的装备除了其他齿轮可能下降!
武器热补丁
狙击步枪
狙击步枪伤害高但有点笨重的使用在某些情况下。 这种变化将会增加他们的整体损伤,增加可用性更多的交战。
关键的伤害增加20%
火率增加了15%
时间目标下来(广告)减少了15%
时间为减少20%
手枪
手跟前和转矩手枪是优于其他制造商,损伤组敌人以更高的速度比其他手枪。 这种变化使其身份完整但减少整体集团控制。 TEDIORE、达尔和拱顶的孩子手枪制造商处罚,影响他们的整体破坏。 增加他们的总体伤害将克服的一些处罚,同时保留其独特的游戏风格和感觉。
伤害所有TEDIORE手枪上增加了15%
增加了15%的伤害在所有达尔手枪
穹窿手枪的所有儿童伤害增加20%
减少了15%的手跟前损害手枪
减少了10%的伤害在转矩手枪
Maliwan制造商
Maliwan武器降低了整体破坏,因为他们应用元素点速度和伤害大大高于其他制造商。 这种效果是在发射前缓和了,但整体损坏是不够调整来弥补减少的元素点。 我们再保险增加更快一些的整体损伤和武器所以元素构建可以利用Maliwan武器。
所有Maliwan武器伤害增加25%
所有Maliwan武器火率增加了20%
阿特拉斯的制造商
阿特拉斯武器依靠游戏循环,我们觉得正确使用时给玩家一个更大的优势。 循环是不习惯如果破坏doesnat弥补时间设置。 现在伤害阿特拉斯的武器应该促进玩家使用一般的感觉坏蛋时,利用阿特拉斯的技术。
阿特拉斯的武器伤害增加25%
各种各样的调整
手跟前突击步枪的变化区分的突击步枪手枪是中长期的强国。 自从突击步枪低镁大小与其他突击步枪相比,它们再保险略有增加,整体损害赔偿。 达尔smg的火利率下调在发射前但是他们伤害从来没有充分增加所以他们应该感到更合适的其他smg相比。 和Vladof重型武器伤害增加分享完整的治疗重型武器。
手跟前突击步枪伤害增加20%
达尔SMG伤害增加10%
Vladof重型武器伤害增加了25%
E-Tech TEDIORE猎枪伤害增加50%
传奇的修改
我们要做一个更大的、全面的传奇装备通过但我们包括以下更改。 Kinga年代和昆娜年代调用被修改来降低火灾率。 武器破裂射杀数有限的总体感觉枪isnat显著影响。
Kinga年代和昆娜年代叫火率减少了50%
风暴,风暴基地充电时间减少到1秒(从2)
Graveward
Gravewarda年代光束攻击没有适当规模基于水平在更高层次,这两个光束攻击几乎没有阶段性的球员。 玩家将发现他现在更致命的攻击。 此外,Graveward是一个非常大的敌人,太容易受元素伤害与其他大老板。 元素伤害Graveward现在大大减少但补偿,Gravewarda年代整体健康是减少。
现在袭击Graveward规模基于水平
减少了20%的整体健康
增加抗性元素伤害
基本阻力增加了70%的机会
元素抗性增加30%
元素点持续时间减少了30%
各种各样的变化
空心点 卫报》排名已经暂时禁用。 我们计划在未来进一步解决这个补丁。
穹窿猎人应该不再尖叫时受到一个点盾牌是活跃的。
自动售货机将进货与高质量物品的亚都。
调整视觉关注Maliwan猎枪和低温元素。
传奇的战利品下降已经平衡整个游戏。 船员挑战敌人将会下降预期特定的战利品,和一些敌人像特洛伊和横冲直撞将更加吝啬,不再下降每杀死传奇。
穹窿猎人调整
赞恩
Zanea年代产品在提供额外的效用是伟大的但缺乏影响球员夷为平地。 我们增加了Digi-Clone装备损伤与所有武器技能可以更好的球员,因为他们得到更高水平和难度的内容。 无人机需要大量的玩家参与,以充分利用它的伤害输出,增加基础伤害以及增强将大大增加Dronea年代多功能性和奖励玩家更有效地使用它。
Digi-Clone伤害增加38%
无人机伤害增加50%
低温子弹 伤害的惩罚中移除
无人驾驶火箭 伤害增加50%
全能的军械火箭 伤害增加75%
阿玛拉
守护天使 健康恢复从100%减少到50%
魅力 伤害惩罚从-30%减少到-10%
FL4K
游击队在Mista年代奖金大大超过其处罚的基础技能。 我们小姐t想删除playstyle完全,但总体伤害输出有稍微调整,因为它是优于其他构建。 我们重新监测的变化,可能使另一个变化弹药回报在将来的补丁。
游击队在雾中 持续时间从8秒减少到6秒
游击队在雾中 关键的伤害加成从50%下降到25%
{:3_142:}1.2? 惨不忍睹的机翻。。 qq1065230 发表于 2019-9-29 20:33
1.2?
热更新,返回主菜单那种。
9月27日更新内容一览简要翻译武器调整狙击步枪-暴击伤害提高20%-射速提高15%-开镜时间(ADS)缩短15%-装备时间缩短20%手枪-所有TEDIORE手枪的伤害提高15%-所有DAHL手枪的伤害提高15%-所有COV手枪的伤害提高20%-Jakobs手枪的伤害降低15%-Torgue手枪的伤害降低10%Maliwan-所有Maliwan厂的武器伤害提高25%-所有Maliwan厂的武器射速提高20%Atlas-所有Atlas厂的武器伤害提高25%其他-Jakobs步枪的伤害提高20%-DAHL冲锋枪的伤害提高10%-Vladof重武器的伤害提高25%-E-Tech TEDIORE 霰弹枪的伤害提高50%传说武器-国王/女王的召唤的射速降低50%-Firestrom 和 Storm的充能时间下调到1s墓园守卫-攻击力现在随着等级而提升-总血量降低20%-元素抗性提高(触发机率,元素伤害,持续时间)其他-Hollow Point守护者技能被暂时关闭(自伤问题)-玩家在有护盾的时候中了DOT不会再惨叫-商店每日精选的品质提高-修复了一个Maliwan冰冻属性霰弹枪的视觉问题-传奇掉率调整人物调整赞恩-分身伤害提高38%-无人机伤害提高50%,移除冰冻子弹的伤害惩罚,火箭伤害提高50%,终极火箭?(没玩过不知道)的伤害提高75%阿玛拉-守护天使的生命恢复从100%降低到50%-魅惑的伤害惩罚从30%降低到10%FL4K-雾中游击队的持续时间从8s减少到6s-雾中游击队的暴击伤害加成从50%降低至25%
哈哈哈哈,这个更新。离线版是用不了的就算你上线玩一会,离线后依然还是未更新前的数据 可以用无人机流了么 一直没用过 不知道无人机AI怎么样 zzyyk 发表于 2019-9-29 22:02
可以用无人机流了么 一直没用过 不知道无人机AI怎么样
刚刚洗了测试了一遍 没有根本的提升,混乱3依旧一样 只有副盾才能打。飞机死到掉渣,而且那点增加的伤害根本不够看。
兽王暴击-25% 时间-2S牛逼,把隐身直接删了行了{:3_101:} 只有我枪兵,依然坚挺,依然坚挺;P;P;P;P;P;P;P;P 这种热修是什么意思? 就是装备上写的字不变,但实际伤害修改过?就像阿特拉斯的武器,之前打出来的伤害是1000,现在打身上是1250。但是枪上的伤害显示还是1000? 是这样理解吗 luo285 发表于 2019-9-30 07:22
这种热修是什么意思? 就是装备上写的字不变,但实际伤害修改过?就像阿特拉斯的武器,之前打出来的伤害 ...
热更新是打开游戏后在主菜单下载更新 然后关闭游戏后就么的了也就是说你只要在主菜单进游戏快点 或者离线玩 热更新就是无效的
qsl19951215 发表于 2019-9-29 22:16
兽王暴击-25% 时间-2S牛逼,把隐身直接删了行了
其实实际上是五秒 离线版更新不了挺好,玩的兽王,这更新直接把兽王废了。 Hollow Point守护者技能被暂时关闭(自伤问题),这个是暴击击杀怪会爆炸那个?
页:
[1]