补丁说明早期访问(实验) - v0.2.1.8 - 102736补丁说明
嘿先锋!我们为您提供了一些更新,包含一些修复和优化,
进入实验!我们还尝试了Map / Compass的另一个新功能,
即设置Beacons的视距。近,远,无论你在哪里。
这个更新的计划是在周末进行实验,以捕捉潜在问题(特别是优化)
,并在我们认为稳定时将其推到下周早期的早期访问。
如果我们打破了任何东西,让我们知道,在这个版本中游
戏运行得更顺畅! (或者,如果它没有...)<3
BUG修复
选择时,韩语,希腊语,芬兰语和荷兰语现在应该正常工作
确保Power Slugs不会失去距离的颜色(现在应该更容易区分)
修复了火车站上的小名称输入错误
为Conveyor Belt崩溃添加了一些调试代码
修复了基金会不一致的游戏名称描述
修复了可以在地图上的某些位置浮动建造建筑物的问题
如果没有,建筑物不应再“地板太陡”
固定的8x1斜坡从Hotbar中消失
对Splitter / Merger功能进行了一些调整,以确定吞吐速度和锁定错误
UI
加了在地图中为指南针设置信标视图距离的功能
核电厂
调整核电厂LOD
世界
对树叶资产进行较小的修复和调整(Bamboo,Kapok Tree等)
从世界上删除了一些不必要的小动物
优化
LOD(细节级别)优化
优化建筑全息图和拆除材料
优化了输送机升降机
一些实验优化。
这是什么鬼翻译?有很多完全看不懂,什么基金会,吞吐 英文版本
Hey Pioneers!
We’ve got another update with some fixes and optimisation for you, coming in on Experimental! We are also trying out another new feature for the Map/Compass, which is setting the view distance for Beacons. Near, far, wherever you are.
The plan for this update is to be on Experimental over the weekend to catch potential issues (particularly with the optimisations) and push it to Early Access early next week when we deem it stable.
Let us know if we broke anything and the game runs a little smoother for you in this version! (Or if it doesn’t…) <3
BUG FIXES
Korean, Greek, Finnish and Dutch languages should now work properly when selected
Ensured that Power Slugs don’t lose their colour on distance (should be more easily distinguishable now)
Fixed a small name input bug on the Train Stations
Added some debug code for Conveyor Belt crashes
Fixed inconsistent ingame descriptions of Foundations
Fixed that Buildings could be built floating in some locations on the map
Buildings should no longer get “Floor is too steep” when it isn’t
Fixed 8x1 Ramp disappearing from the Hotbar
Made some adjustments to Splitter/Merger functionality that should fix throughput speed and locking bugs on them
UI
Added the ability to set view distance for Beacons on the Compass in the Map
FACTORY
Tweaked Nuclear Power Plant LODs
WORLD
Smaller fixes and tweaks on foliage assets (Bamboo, Kapok Tree, etc.)
Removed some unnecessary small critters from world
OPTIMISATION
LOD (Level of Detail) optimisations
Optimised the Building Hologram and Dismantle material
Optimised the Conveyor Lifts
Some experimental optimisation. Mysterious. #BlameBen
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