198367 发表于 2009-1-2 11:12

B社官方解答为什么结局时队友不能为你而死。(转自13号避难所)

1UP: Somewhat related to that: Why are companions not an option for inputting the Project Purity code? You already have the option to have Sentinel Lyons input the code in your place. There are three viable options for an alternate to input the code: Fawkes, Sergeant RL-3N, and Charon. The player has already experienced a situation where Fawkes can enter an irradiated room and perform a task, RL-3N should follow his programming to obey you, and Charon would not only become healthier due to the radiation, but he's established as essentially a slave who will do whatever his contract-holder orders him to do. To the player, the inability for either to input the code seems really contradictory.

EP: That's a great question, and one that's obviously come up quite a bit in different forums. Let me try to shed some light on why the game is like that -- it's a pretty interesting look inside the development process.

All of the followers were implemented into the game fairly late in development, after the main story had already been nailed down. So, you know, we had the scene at the end of the game, with deadly radiation, and never really compensated for the fact that you could have a Supermutant, or Ghoul, or robot, who could possibly turn the purifier on for you. We'd only ever planned for you sending Sarah Lyons into the purifier, because we knew, from a story standpoint, that she'd definitely be in there with you.

What we could do -- and what we did ultimately do -- is cover that stuff in dialogue. You can ask those followers to go into the purifier, and they'll tell you why they won't. We felt that fit with their personalities, but really, they didn't "sell" that to the player in a single line of dialogue. So, in the end, the player's left with a, "Huh, why the hell can't they do it?!" sort of feeling.

So the story does kind of break down. But you know what? We knew that, and were OK with it, because the trade-off is, well, you get these cool followers to join you. You meet up with Fawkes near the end of the game, and it's true you can go right with him to the purifier. So we could've not had him there as a follower, and that would've solved the problem of him not going into the purifier -- because, at that point in development, that was the only fix we had time for. But we kept it, and players got him as a follower, and they seem to love adventuring him with. Gameplay trumped story, in that example -- as I believe it should have.

So if we'd planned better, we could've addressed that more satisfactorily. But considering how it all went down, I feel good about the decision we made there.

全文翻译如下:

有些相关问题:为什么同伴输入净化工程代码不是一种选择?你已可以选择让哨兵里昂斯代替你输入代码。有三个可行的输入代码的候补:福克斯姐姐,机器人RL-3N,和食尸鬼卡戎。主角已经经历了福克斯可以进入一个充满辐射的房间执行任务的情况,机器人RL-3N应遵循他的程序服从你,卡戎不仅会因为辐射加血,而且他应该遵循一个奴隶的本质,执行合同持有人的一切命令。他们无法输入代码对主角来说似乎真的很不合理。

这是出现在了不少不同的论坛一个大的问题。让我试图阐明为什么游戏就是这样——这是一个开发进程中非常有趣的现象。

所有的同伴在开发的相当后期才被加入游戏,这时主要的故事线已经板上钉钉了。所以,你知道,游戏结束时的一幕有致命的辐射,但你并没有超级变种人,或食尸鬼,或机器人,这些可以帮你开启净化装置的家伙。我们只计划了你可以让莎拉里昂斯进入净化装置,因为我们知道,从故事的角度来看,她一定是和你一起在那里。

我们能做什么——和我们最终做了什么——是对话填充。您可以要求这些同伴进入净化装置,而他们会告诉你为什么他们不会。我们认为这符合他们的个性,但真的,他们一句话也没有向玩家“出卖自己” 。因此,在结尾,玩家带着“哼,该死的为什么他们不能去做?”那种感觉离开了。

所以,故事某种程度上有些失败。但是,你知道吗?我们知道这种情况,并觉得还可以,因为换来的是,你让这些很酷的同伴加入你。你在游戏快结束时见到了福克斯,并可以确实的和她一起去净化装置。因此,我们可以不让她在那里作为一个同伴,这就能解决她没有进入净化装置这个问题——因为,在这个开发阶段,这是唯一的我们有时间的解决方法。但是,我们留下了它,玩家得到了她作为一个同伴,他们似乎喜欢带着她冒险。这个例子就是游戏性胜过了故事——而我认为应该这样。

因此,如果我们计划得好一点,我们可以给出更多的满意度。但是,考虑它到底该怎样都结束了,我觉得我们在这里做出的决定很好。


我靠!什么叫“如果我们计划得好一点,我们可以给出更多的满意度。但是,考虑它到底该怎样都结束了,我觉得我们在这里做出的决定很好。”这叫什么鬼话啊?一点都不好啊!

zechsxu 发表于 2009-1-2 11:17

c21883687 发表于 2009-1-2 11:19

废话

B社的回答等于没有说

chiyunn 发表于 2009-1-2 11:22

这就是B社不如黑岛的地方

limiao1982 发表于 2009-1-2 11:23

回复 1# 198367 的帖子

这是典型的欧美式的官方说辞 别太认真了
“我们很感谢你提出意见 我们对给你造成的不便感到抱歉 但是我们对现在的结果很满意(所以你说了也是白说)”

wowtpr 发表于 2009-1-2 11:25

没有HAPPY ENDING....

198367 发表于 2009-1-2 11:30

原帖由 limiao1982 于 2009-1-2 11:23:00 发表
这是典型的欧美式的官方说辞 别太认真了
“我们很感谢你提出意见 我们对给你造成的不便感到抱歉 但是我们对现在的结果很满意(所以你说了也是白说)”
原来如此!果然是很“官方”的说法啊!
不过一个游戏好不好,要看玩家满意不满意,你制作公司说满意有P用啊

ilovexyd 发表于 2009-1-2 12:05

B社不如黑岛的地方现在终于不用“老死忠”来说了,他们自己已经承认了

jinsoft 发表于 2009-1-2 12:08

感觉还没老头4的结局做的好,而且就算主角不死游戏也over了,很不爽啊

ilovexyd 发表于 2009-1-2 12:15

老头4的结局还是很不错的,虽然国王挂了,但是挂之前那场神龙大战还是很精彩的。而且就个人而言,我一直看马丁不爽很久了,巴不得他早点死。

irahxephon 发表于 2009-1-2 12:23

反正我玩辐射3只是因为其中有大量现代化轻兵器,最后的那个任务,我抵死不去净水设备那儿;辐射3的结局的设置确实不如上古4,辐射3的制作方这样做,看样子这次也不打算出什么资料篇了,完全不留后路
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