q85571067 发表于 2019-6-14 02:46

海岛大亨6 v1.05更新了什么??????

哪个知道的好人 说说!!!!

chenshuidedaxia 发表于 2019-6-14 06:35

Balancing:
Tourist accommodations will now generate profits in a similar way like residential buildings. This will overall increase profits generated from having tourists on Tropico.
Meteor Shower disaster: Reduced the negative effect when chosing the option to deny refugees.
Reduced efficiency from the “Pollination Parcel” upgrade of Hydroponic Plantations.
Made the Ancient Ruins cheaper and buffed all work modes to make it a more efficient and desirable building.
Reduced the upkeep of TV Stations.
Adjusted the income generated by media buildings set to special work modes.
“Lose Load Limit” work mode in the Teamster’s Office can now lose up to 10% of the cargo.
Made balancing changes to the work modes of the Childhood Museum:
Reduced the impact on faction standing and superpower relations.
Reduced impact on the efficiency of other buildings.
Increased impact on the efficiency of High Schools and Colleges.
Raised the adult age threshold for Tropicans in World Wars to 18 years.
Pollution now reduces the beauty of an area slightly less.
Increased radius of the Teleferic Upgrade “Audio Tour Guide”.
If residential buildings are located in areas with high pollution levels, Tropicans resting there will now get a penalty to their healthcare happiness.
Expelling a superpower from an Embassy will not have an effect on the superpower standing.
Inviting/Expelling a superpower now has a cooldown.
Player Feedback
Electric Substations will now display their effect radius.
Added a missing effect radius for Hydroponic Plantations with the “Pollination Parcel” upgrade.
The Fun Quality overlay shows correct values for tourist accommodations now.
The vicinity radius for an Embassy will now be shown to the player, when clicking on the building. This should make demands easier that ask players to construct a specific building near an Embassy.
The Palace, Aircraft Carrier, Guard Tower and Watch Tower now display a value for their military strength.
Looped raids now properly appear in the raid queue.
Bug Fixes
Fixed the average happiness of Tropicans not getting updated correctly after loading a savegame. This caused differences in the Approval/Support ratings after loading a savegame.
Fixed a demand by the Conservatives that required players to research “Contraception Ban” and level up “Good old Days”.
Fixed a bug that lead to Offshore Offices still producing a profit even if the superpower had been expelled.
The pirate outfit for El Presidente will get unlocked correctly now.
The “Multi Culture” work mode of plantations now also gets correctly applied to pre-built plantations.
“Advanced Boat Services” now also correctly influences the speed of freighters.
Fixed a rare issue that caused quests to appear twice.
Fixed protests disappearing too quickly.
Residential buildings now properly show the budget modifier for housing quality on the efficiency tab.
The “Light Bulb Ban” Edict now correctly displays its activation cost.
Fixed the housing quality of Conventillos getting reset after loading a savegame.
Upgrading Guard Towers now counts towards quests progress for a Militarists demand asking to have a certain number of Watch Towers.
Fixed Tropicans and Tourists getting stuck at an Airport with a Metro upgrade.
Fixed Tropicans getting stuck at a Metro.
Tropicans will no longer wait at a Bus Stop if the Bus Garage was destroyed.
Soil degradation will now correctly affect the efficiency of Ranches.
Soil degradation will now correctly reduce the efficiency of Plantations over time.
The “Way of the Red Pill” work mode of the Asylum works correctly now.
The crime safety bonus for religious buildings gained by the “Theocracy” constitution option now works correctly.
Fixed pathfinding issues that were caused by the Teleferic Station.
Fixed Tropicans getting stuck after loading a savegame.
Fixed empty shacks popping up.
Freighters will no longer arrive at Docks without workers.
Almanac: Home slots are now counted correctly as the number of available households and not only as available buildings.
Almanac: Fixed Tropicans that have a home being listed as “homeless”.
Almanac: Fixed prisoners being listed as “homeless”.
Almanac: Tourist Rating modifiers are now displayed correctly.
Oil deposits on the sea will now only be shown on the overlay from Cold War onwards.
Fixed the “Fracking Posts” upgrade from Oil Wells.
Fixed construction worker walking on water.
Workers of Coconuts Harvesters and Logging Camps will not continue to work and waste resources if the building’s outstock is full.
Fixed the collision boxes for the Airport and the Factory Ranch.
Fixed the constitution option “Energy Efficiency” not applying the correct decrease in energy consumption.
The propaganda effects of multiple media buildings of the same type will no longer accumulate.
Fixed issues with the Waste Treatment Plant and the Garbage Dump.
Fixed building not getting highlighted correctly when they are inside of another building’s vicinity radius.
Fixed the constitution option “State Controlled Media” not working correctly.
Fixed an issue that caused the game to not apply the correct fullscreen resolution.
Fixed visual artefacts on the ocean that could appear when loading a savegame from a drought or an active Nuclear Testing edict.
Fixed Tropicans getting stuck after a bridge was demolished.
Fixed issues with the achievement “Knight to Little Duck”.
Fixed an issue in Battle Royal mission that caused newsfeed messages of destroyed building to be displayed repeatedly.
Military units will no longer be shown as “idle” during warfare.
The budget of military buildings will now correctly affect the military strength of units.
Fixed a potential progress blocker in the Bureaucrazy mission that prevented the “Electrify All” quest to get completed.
Fixed a potential progress blocker in the Speakeasy mission that prevented Prisoners getting counted towards quest progress.
Right-clicking on a completed task will no longer cause players to miss out on a reward.
Repairing a World Wonder will no longer spawn the radio message.
Fixed the “Urban Development” edict not expiring after loading a savegame.
Fixed several visual issues for military units.
Fixed several animation issues.
Fixed several crashing issues.
Improvements
Added new variations for Parks and Squares.
Added a new decoration object: Space Memorial.
Added 4 new traits for El Presidente.
Made improvements to the gamepad controls.
The game now pauses gameplay and audio playback when minimized (except during multiplayer matches).
Improved RMG landscape generation.

chenshuidedaxia 发表于 2019-6-14 06:37

Fixed Tropicans and Tourists getting stuck at an Airport with a Metro upgrade.
Fixed Tropicans getting stuck at a Metro.

终于把地铁问题修了

syran2007 发表于 2019-6-14 17:22

酒店业开始赚钱了?

dejons 发表于 2019-6-14 22:05

平衡:
现在,旅游住宿将以类似住宅的方式产生利润,这将增加在热带旅游的利润。
流星雨灾难:减少选择“拒绝难民”后的负面影响。
水培人工林“授粉包”升级的效率降低。
古遗址更便宜,并完善了所有的工作模式,使之成为一个更有效率的建筑。
减少了电视台的维护。
将媒体大楼产生的收入调整为特殊工作模式。
Teamster办公室的“减载限制”工作模式可以损失多达10%的货物。
平衡儿童博物馆不同工作模式之间的变化:
减少对派系地位和超级大国关系的影响。
减少对其他建筑效率的影响。
提高了对高校效率的影响。
在世界大战中把岛内居民的成年门槛提高到18岁。
现在,污染对一个地区美观的影响减少了一点点。
增加了遥控升级的半径“音频导游”。
如果居住建筑位于污染水平高的地区,居住在那里的热带人将受到健康幸福感的惩罚。
从大使馆驱逐超级大国不会影响超级大国的地位。
邀请/驱逐超级大国现在有冷却时间。
玩家反馈
现在,点击变电站将显示其工作范围。
增加了“授粉包”升级的水培种植园的缺失效应半径。
有趣的质量覆盖显示正确的旅游住宿价值。
当点击大使馆时,玩家将看到它附近的半径。这将使要求玩家在大使馆附近建造特定建筑的要求变得更容易。
宫殿、航空母舰、警卫塔和了望塔现在显示出其军事实力的价值。
循环的攻击现在正确地出现在RAID队列中。
漏洞修补
修正了在加载一个savegame后,热带人的平均幸福感没有得到正确的更新。这导致了加载savegame后审批/支持评级的差异。
修正了保守派的要求,要求玩家研究“避孕禁令”,提高“美好的过去”。
修正了这样一个错误,即即使超级大国被驱逐,海外办事处仍能盈利。
解锁了总统的海盗装备。
人工林的“多元文化”工作模式也得到了正确的应用。
“先进的船舶服务”现在也正确地影响了货船的速度。
修复了导致任务会出现两次这个偶发问题。
固定的抗议消失得太快了。
住宅楼现在可以在“效率”选项卡上正确显示住房质量的预算修改器。
“灯泡禁令”法令现在正确地显示了它的激活成本。
修正了传统的房屋质量在载入游戏后得到重置的故障。
升级守卫塔将被认为是任务的进展,因为军国主义者要求拥有一定数量的看守塔。
修正了海岛和游客在机场因地铁升级而陷入困境的问题。
修正了海岛地区在地铁上被困的问题。
如果汽车修理厂被毁,海岛内将不再在公共汽车站等车。
土壤退化将会影响牧场的工作效率。
随着时间的推移,土壤退化将会开始降低种植园的效率。
目前收容所的“红丹之路”工作模式运行正常。
“神权主义”宪法选项为宗教建筑提供的犯罪安全奖励现在可以正常工作了。
修复了由远距观测站引起的寻路问题。
修正了游戏在载入游戏后被卡住的问题。
修好了空窝棚。
没有了码头工人,货船就不会再到达码头。
年鉴:现在,家庭的位置被正确地计算为可用的家庭数量,而不仅仅是可用的建筑物。
历书:固定的海岛,有一个家被列为“无家可归”。
历书:固定囚犯被被列为“无家可归者”。
历书:旅游评级修改器现在显示正确。
从冷战开始,海上的石油储量现在只会显示在临时设施上。
修复了油井的“压裂岗位”升级。
建筑工人可以在水上行走了。
如果大楼的间距足够大,椰子收割机和伐木营地的工人将不会继续工作和浪费资源。
修复了机场和工厂牧场的碰撞箱。
修正了宪法中的“能源效率”选项,不适用于正确降低能源消耗。
同一类型的多个媒体建筑的宣传效果将不再累积。
解决了垃圾处理厂和垃圾场的问题。
修复了建筑物在安装时未正确突出显示的问题。

纳刺I柯 发表于 2019-6-15 14:38

新的几个总统特性谁能看懂?

kcrnacoud 发表于 2019-6-16 21:58

我看懂了,种植园多元文化无限距离没了。码头无人机工作没了,超级凤梨没了,但至少刁民不会被困在地铁和车站了。

QYU。ZAN 发表于 2019-6-18 23:17

在哪下载?

954432751 发表于 2019-6-27 14:48

简单来说就是优化了产业平衡,需要随着时代转型

风雪江湖 发表于 2019-8-26 14:02

升级补丁都没人放出来啊。。。ε=(´ο`*)))唉

wkwkzzz 发表于 2019-8-28 21:06

风雪江湖 发表于 2019-8-26 14:02
升级补丁都没人放出来啊。。。ε=(´ο`*)))唉

有了 https://bbs.3dmgame.com/thread-5868584-1-1.html

465722615 发表于 2019-9-2 08:42

还有一推有bug。列如建筑办公司机卡在广告牌哪里
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