我玩的总是闪退 崩溃是什么原因
我玩的总是闪退 崩溃是什么原因 是非正版的吧?桌面快捷方式有没有加后缀-epicportal? 之前盗版的也是 现在买了正版也一样啊 玩一会就闪退 昨天刚买的游戏之前盗版试了下 最新的 10..239好像 按照网上的方法 目标加空格后缀没有用出现那个幸福工厂LOGO 然后进游戏黑屏一秒钟就闪退了
之前我以为是盗版的问题昨天买了个正版 版本号跟盗版一样的闪退方式跟盗版也一样
有没有解决方法 我现在是花了一百多买了个盗版游戏还没得玩 是不是系统有关,我win7 64 玩了这么久没问题,游戏闪退啥的 系统驱动 显卡 内存 都有可能出问题,先尝试下看看驱动,显卡更新最新然后优化,游戏前置库看看少了什么(最有可能)便捷办法 随便找个3DM下载的游戏里面的启动游戏,右上角环境监测 ,看看少了啥 开修改器了?我是开修改器玩的时候会闪退 如果正版盗版都出问题检查一下是不是游戏运行库的问题吧 我也是闪退,纳闷了看日志 加载啥播放器挂了吧
Log file open, 08/09/19 11:21:28
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Display: Found Pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 34 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin Wwise
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin UEOS
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin BlueprintStats
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Composure
LogPluginManager: Mounting plugin LensDistortion
LogPluginManager: Mounting plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting plugin SteamController
LogPluginManager: Mounting plugin RawInput
LogPluginManager: Mounting plugin MfMedia
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin SocketSubsystemEpic
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin EditorTests
LogPluginManager: Mounting plugin FbxAutomationTestBuilder
LogPluginManager: Mounting plugin FunctionalTestingEditor
LogPluginManager: Mounting plugin RuntimeTests
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin CSSEditorToolsExtension
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took0.055s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit:- built for x86_64-pc-win32
LogInit:- supports SSL with OpenSSL/1.1.1
LogInit:- supports HTTP deflate (compression) using libz 1.2.8
LogInit:- other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit:CurlRequestOptions (configurable via config and command line):
LogInit:- bVerifyPeer = true- Libcurl will verify peer certificate
LogInit:- bUseHttpProxy = false- Libcurl will NOT use HTTP proxy
LogInit:- bDontReuseConnections = false- Libcurl will reuse connections
LogInit:- MaxHostConnections = 16- Libcurl will limit the number of connections to a host
LogInit:- LocalHostAddr = Default
LogInit:- BufferSize = 65536
LogOnline: OSS: Mcp Startup!
LogOnlineVoice: OSS: Voice interface disabled by config .bHasVoiceEnabled
LogInit: Build: ++FactoryGame+rel-main-ea-bu1-slim-CL-102839
LogInit: Engine Version: 4.21.2-102839+++FactoryGame+rel-main-ea-bu1-slim
LogInit: Compatible Engine Version: 4.21.0-4541578+++FactoryGame+rel-main-ea-bu1-slim
LogInit: Net CL: 4541578
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics 630
LogInit: Compiled (64-bit): Jun5 2019 14:37:49
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++FactoryGame+rel-main-ea-bu1-slim
LogInit: Command Line:-epicportal
LogInit: Base Directory: D:/SatisfactoryEarlyAccess/FactoryGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took0.000s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
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LogInit: Selected Device Profile:
LogInit: Applying CVar settings loaded from the selected device profile:
LogHAL: Display: Platform has ~ 8 GB , which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile
LogConfig: Setting CVar []
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LogInit: Computer: JS-F117
LogInit: User: Administrator
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for WindowsNoEditor
LogMemory: Process Physical Memory: 70.99 MB used, 70.99 MB peak
LogMemory: Process Virtual Memory: 85.48 MB used, 85.48 MB peak
LogMemory: Physical Memory: 3186.39 MB used,4864.73 MB free, 8051.13 MB total
LogMemory: Virtual Memory: 4446.23 MB used,134213280.00 MB free, 134217728.00 MB total
LogInit: Overriding language with engine culture configuration option (en-US-Posix).
LogInit: Overriding locale with engine culture configuration option (en-US-Posix).
LogOnline: OSS: Flushing Catalog Service cached offers/items.
LogStreaming: Display: Took0.022s to InitEngineTextLocalization.
LogSlate: New Slate User Created.User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered.User Index 0, Is Virtual User: 0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060' (Feature Level 11_0)
LogD3D11RHI: 6052/0/4025 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
LogD3D11RHI: 128/0/4025 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/4025 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c20 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:0)
LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
LogWindows: 4. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
LogWindows: 5. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
LogWindows: 6. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060
LogD3D11RHI: Driver Version: 419.71 (internal:25.21.14.1971, unified:419.71)
LogD3D11RHI: Driver Date: 3-18-2019
LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame_SC and no native library supported.
LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame and no native library supported.
LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame_SC and no native library supported.
LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
LogRHI: Display: Failed to open default shader pipeline cache for FactoryGame using shader platform 0.
LogInit: Overriding language with engine culture configuration option (en-US-Posix).
LogInit: Overriding locale with engine culture configuration option (en-US-Posix).
LogStreaming: Display: Took0.025s to InitGameTextLocalization.
LogAssetRegistry: FAssetRegistry took 0.0658 seconds to start up
LogStreaming: Display: Flushing async loaders.
LogPackageLocalizationCache: Processed 16 localized package path(s) for 2 prioritized culture(s) in 0.021324 seconds
LogPakFile: New pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak added to pak precacher.
LogInit: Selected Device Profile:
LogNetVersion: FactoryGame 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2443411186)
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogMoviePlayer: Initializing movie player
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