2.50 beta1 补丁
Release NotesThis beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only).
Version 2.50 Beta 1 (343159) - 2019-04-12
New Feature: Resupply ships are now available and carriers can also resupply their fighters.
New Feature: Sector blacklist settings to prevent ships entering certain areas.
New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
New Feature: Tobii eye-tracking support (Windows-only in this build, Linux support to come).
Added images and background information relating to star systems and planets in encyclopedia.
Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
Added note/hint while mouse direct steering mode is active.
Added more variations for Build Station, Rescue Ship and Scan missions.
Added new global orders section in player information menu.
Added options for ware transfer and trade with build storage to docked menu.
Added inventory information to player-owned ships.
Added categories to object list and property owned in the map.
Added options to sort the object list and property owned menus by name, size or hull.
Added warning in trade menu if a ship cannot transport a ware.
Added possibility to cancel builder ship assignments before ship deploys at station.
Added current build progress information to the module type summary lines of station entries in the map.
Added option to configure autosave interval (and prevented autosave immediately after a manual save).
Added information about hacked research module to research menu.
Added information about hacked production modules to info menu and Logical Station Overview.
Added ability to configure Logical Station Overview graph data for each station individually.
Added wreck filter option to map.
Added interior sounds to rooms, shops and ship bridges.
Added mining and resupply tutorials.
Improved selection of multiple wares for behaviours and map filters.
Improved out-of-sector firepower calculations.
Improved resource preview in the ship build/upgrade menu.
Improved satellite deployment tutorial.
Improved performance of loading and saving.
Improved interface for dropping player inventory.
Improved map object list performance when looking at many player stations.
Improved faction behaviour when dealing with ware shortages.
Improved ship formation behaviour when flying in travel mode.
Improved controller support for initial ship type selection in ship build menu.
Improved ship docking and undocking movement in certain cases.
Improved behavior of free-flying police.
Improved defence drone handling by capital ships in combat.
Improved mission reward text for paint mods.
Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
Improved Logical Station Overview graph data selection.
Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
Removed Fly To objective from Build Station missions.
Removed ability to load construction plans that contain more venture modules than the player has available.
Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
Fixed issues with moving station plots during Build Station missions.
Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
Fixed warping to a different sector when getting up during specific stage of HQ mission.
Fixed missile range calculation for dumbfire missiles.
Fixed very slow mission offer display if many offers are known.
Fixed menu errors when opening information menu for ship under construction.
Fixed huge player-owned stations not displaying all stored wares in information menu.
Fixed encyclopedia links to ships not working correctly.
Fixed NPC buy/sell orders not honouring minimum amounts.
Fixed ships stuck waiting for upgrades.
Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
Fixed dock speed limits being applied when travel mode is active.
Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
Fixed police ships remaining in space where they no longer have police authority.
Fixed some factions' police ships not being named as police.
Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
Fixed ships built for invasions sometimes not performing their intended orders.
Fixed subordinates not responding to attacks in some cases.
Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
Fixed construction vessels not always being unassigned when a station is destroyed.
Fixed NPC ships not firing their weapons when attacking under certain circumstances.
Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
Fixed turrets set to Attack my current target periodically stopping firing.
Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
Fixed promotion of crew to pilots removing existing pilot from ship.
Fixed object selection failing in the map when switching between tabs.
Fixed cases where map continued panning/rotating even after having released all mouse buttons.
Fixed station building menu asking to confirm loss of changes if nothing was changed.
Fixed station building menu not updating when a module build finishes.
Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
Fixed map object list not showing the correct player logo for player-owned sectors.
Fixed supply settings for Drones and Missiles in Logical Station Overview.
Fixed workforce information in Logical Station Overview being greyed-out
Fixed player map icon being very large in certain situations.
Fixed external view on surface elements.
Fixed targeting while in spacesuit.
Fixed loot-magnet sound stuck after auto-save.
Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
Fixed various NPC pathing issues on platforms.
Fixed NPC rubberbanding when talked to while walking.
Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
Fixed factions building more defence stations than they should.
Fixed situation where ships could appear stuck in internal storage.
Fixed missing localisation of several texts in menus.
Fixed several localisation issues in mission texts.
Fixed being able to fly into planets.
Fixed NPCs walking in front of pilot in Demeter and Hermes.
Fixed Pulsar's right weapon being visually disconnected from hull.
Fixed Nodan lights not turning on.
Fixed missing mode visualisation in Nodan cockpit.
Fixed Xenon capital ship engines not having animated exhaust flames.
Fixed duplicate display on panel in Kestrel cockpit.
Fixed missing geometry on side of Discoverer Vanguard.
Fixed missing external geometry when standing on Incarcatura bridge.
Fixed Incarcatura bridge location.
Fixed menu crash when opening the map legend in certain cases.
Fixed several causes of crashes.
Known Issue: Changing certain in-game graphics settings, such as AA, can cause graphical issues or a black screen. If this happens, use Alt-F4 to exit the game, then restart it. This issue will be resolved in a forthcoming update.
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机翻:
新功能:现在可以提供再补给船只,运营商也可以补给他们的战斗机。
新功能:扇区黑名单设置,以防止船舶进入某些区域。
新功能:使用空间中的锁箱和玩家总部的库存存储进行库存管理。
新功能:Tobii眼动追踪支持(仅限Windows版本,Linux支持)。
在百科全书中添加了与恒星系统和行星有关的图像和背景信息。
为在玩家造船厂建造,补充或修理的NPC船增加了日志条目。
鼠标直接转向模式激活时添加了注释/提示。
为Build Station,Rescue Ship和Scan任务添加了更多变体。
在玩家信息菜单中添加了新的全局订单部分。
添加了商品转移和交易的选项,以及构建存储到停靠菜单。
向玩家拥有的船只添加了库存信息。
添加了对象列表和地图中拥有的属性的类别。
添加了按名称,大小或外壳对对象列表和属性所有菜单进行排序的选项。
如果船舶无法运输货物,则在交易菜单中添加警告。
增加了在船舶在车站部署之前取消建造船舶分配的可能性。
将当前构建进度信息添加到映射中的站条目的模块类型汇总行。
添加了配置自动保存间隔的选项(并在手动保存后立即阻止自动保存)。
在研究菜单中添加了有关黑客攻击研究模块的信息
在信息菜单和逻辑站概述中添加了有关被黑客入侵的生产模块的信息。
增加了为每个站单独配置逻辑站概述图数据的功能。
添加了残骸过滤器选项以进行映射。
为房间,商店和船桥增添了内部声音。
添加了挖掘和补给教程。
改进了针对行为和地图过滤器的多个商品的选择。
改进了部门外火力计算。
改进了船舶构建/升级菜单中的资源预览。
改进了卫星部署教程。
提高了加载和保存的性能。
用于丢弃玩家库存的改进界面。
查看许多播放器工作站时改进了地图对象列表性能。
在处理仓库短缺时改进了派系行为。
在旅行模式下飞行时改善了船形成行为。
改进了对船舶构建菜单中初始船型选择的控制器支持。
在某些情况下改进船舶对接和脱离运动。
改善自由飞行警察的行为。
改进了资本舰在战斗中的防御无人机处理。
改进了涂料mods的任务奖励文本。
改进由基于站的贸易船和采矿船交易或收获的商品的更新。
改进的逻辑站概述图数据选择。
改进的AI工作站生成逻辑,以便在适当的情况下更有可能选择大型居住模块。
从Build Station任务中删除了Fly to Objective。
删除了加载包含比玩家可用的风险模块更多的施工计划的能力。
删除了在将廉价许可证支付到具有昂贵许可证的位置而没有影响的情况下移动空站图的能力。
修复了构建站任务期间移动站点图的问题。
固定救援船任务可能会创建无法清理的无主船。
在必须交付船舶的变型中固定救援船任务奖励计算。
修复了在总部任务的特定阶段起床时对不同部门的翘曲。
双火导弹固定导弹射程计算。
修复了许多优惠已知的非常慢的任务报价显示。
修正了在建船舶信息菜单时的菜单错误。
修复了巨大的玩家拥有的电台没有在信息菜单中显示所有存储的商品。
修复了无法正常工作的船舶的百科全书链接。
修复了不遵守最低金额的NPC买入/卖出订单。
固定船只等待升级。
修复了尝试解锁EMP引起的船舶数据泄漏时的错误消息。
固定码头速度限制在旅行模式激活时应用。
固定船只停靠在移动物体上,在某些时候看起来非常快速地扫过。
固定警察船只留在他们不再拥有警察权力的空间。
修正了一些派系的警察船没有被命名为警察。
属于Teladi交易站的固定防御无人机在完成任务后没有停靠。
当固定电台不再拥有任何可用的货物无人机时,可能会试图与其他电台进行交易。
为入侵而建造的固定船舶有时不执行预定的订单。
修复了在某些情况下没有响应攻击的下属。
固定船只在前往其接合区域的途中攻击其接合区域外的目标。
修复了中队下属在加入指挥官途中遭遇敌对目标的注意力。
如果玩家在运营商上,则在解除对攻击之前等待玩家许可的运营商的下属固定。
固定的基于站点的矿工和交易员在他们或他们的经理提高技能时不更新他们的范围。
当一个车站被摧毁时,固定的建造船只并不总是未分配。
固定NPC船只在某些情况下进行攻击时不发射武器。
固定炮塔设置为当前目标上的火力仅在当前目标是火车站时偶尔点火。
固定炮塔设置为攻击当前目标,定期停止射击。
固定玩家飞行的船只,炮塔设置为采矿模式,只获取3公里外的小行星,无论采矿炮塔范围如何。
固定大量流量有时在加载存档游戏后直接使用错误的船只。
在某些地区固定小行星有时会导致负矿物产量。
修复了重新设计某些船舶时油漆模型的错误缩放渲染。
修复了船员向船员撤离现有飞行员的提升。
在选项卡之间切换时,固定对象选择在地图中失败。
修复了即使在释放所有鼠标按钮后地图继续平移/旋转的情况。
固定车站建筑菜单,如果没有任何改变,要求确认没有变更。
模块构建完成后,固定站构建菜单不更新。
固定的返回风险船舶有时会显示在地图上的错误位置。
固定地图对象列表未显示玩家所有扇区的正确玩家徽标。
修复了逻辑站概述中的无人机和导弹的供应设置。
修复了Logical Station Overview中灰色的劳动力信息
固定的播放器地图图标在某些情况下非常大。
修复了表面元素的外部视图。
在太空服中固定目标。
自动保存后固定的战利品 - 磁铁声音卡住了。
修复了使用控制器鼠标仿真时工具提示文本卡在工作站构建菜单中的问题。
修复了平台上的各种NPC路径问题。
修复NPC橡皮筋在走路时说话。
在AI站建设期间固定分离的居住模块(现有的站布局不受影响)。
固定派系建立的防御站比他们应该的多。
修正船舶可能卡在内部存储中的情况。
修复了菜单中几个文本的缺失本地化问题
修复了任务文本中的几个本地化问题
修复了能够飞入行星的问题。
修复了在得墨忒耳和爱马仕的飞行员面前行走的NPC。
修正了Pulsar的右侧武器在视觉上与船体断开连接。
修复了Nodan灯未开启的问题。
修复了Nodan驾驶舱内缺失模式的可视化问题。
修复了没有动画排气火焰的氙气资本船发动机。
修复了Kestrel驾驶舱面板上的重复显示。
修复了Discoverer Vanguard侧面缺少的几何图形。
修复了站在Incarcatura桥上时缺少的外部几何形状。
修复了Incarcatura桥的位置。
修复了在某些情况下打开地图图例时菜单崩溃的问题。
修正了几起崩溃的原因。
已知问题:更改某些游戏内图形设置(如AA)可能会导致图形问题或黑屏。如果发生这种情况,请使用Alt-F4退出游戏,然后重新启动游戏。此问题将在即将发布的更新中得到解决。
载点:
https://www100.zippyshare.com/v/qpsiY2Hv/file.html
https://www100.zippyshare.com/v/4rDdePZ4/file.html
.x.X.RIDDICK.X.x.
————感谢俄罗斯兄弟RIDDICK————
威武!X4 越来越好了 牛逼啊! 楼主。。:lol 2.5这就出来测试了。:lol 我觉得这个版本号根本不应该叫2.5。
这根本就没开发完成,1.0版本都不到。:@ 什么时候能出2.5正式版啊
下载点打不开? tiandaosever 发表于 2019-4-14 11:12
下载点打不开?
母舰停靠船只或者无人机不停靠的问题不知道修复了没有!
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