mmll888 发表于 2019-3-19 07:12

2.20 正式版 补丁(codex版)

                                                                                       
[*]X4: Foundations Update 2.20 Released
[*]
[*]New Feature (BETA): TrackIR support.
[*] New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
[*] New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
[*] Added upgrade slot and dock information to ship encyclopedia entries.
[*] Added resource amounts for construction to ship and equipment encyclopedia entries.
[*] Added trade offer amount graphs to sector encyclopedia entries.
[*] Added enforcement of formation skill requirement.
[*] Added Radius to parameters for Protect Position.
[*] Added Attack Targets in Range order.
[*] Added player-owned shipyard tutorial.
[*] Improved carriers launching fighters against targets.
[*] Improved behaviour of station subordinate traders.
[*] Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
[*] Improved subordinate handling in long distance movement.
[*] Improved ship behaviour when docking at other moving ships.
[*] Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
[*] Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
[*] Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
[*] Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
[*] Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
[*] Fixed newly-built stations sometimes not respecting nearby station plots.
[*] Fixed several instances of NPCs teleporting to their destinations instead of walking.
[*] Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
[*] Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
[*] Fixed NPCs sometimes not getting out of chairs when requested.
[*] Fixed player gliding around after getting up under certain circumstances.
[*] Fixed never-ending conversations with NPCs via the target monitor.
[*] Fixed credits not being returned when cancelling an order to upgrade a ship.
[*] Fixed shipyards potentially building ships which they should not be able to build.
[*] Fixed NPC ships potentially waiting forever to restock at equipment docks.
[*] Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
[*] Fixed case causing ships to stand still incorrectly.
[*] Fixed case that resulted in ships not going where they wanted to.
[*] Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
[*] Fixed carrier-based fighters not launching to engage hostile targets.
[*] Fixed direct subordinates of carriers that could not dock once never trying to dock again.
[*] Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
[*] Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
[*] Fixed ships attacking wrecks.
[*] Fixed ships stopping to attack build storage while travelling long distances.
[*] Fixed ships getting distracted by hostile targets in highways.
[*] Fixed some missions treating inactive Jump Gates as active.
[*] Fixed welder drones launching from destroyed construction vessels.
[*] Fixed ship chassis construction resources not being displayed.
[*] Fixed ships under construction being destroyed when they are put into storage.
[*] Fixed ships under construction not moving down when being put into storage.
[*] Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
[*] Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
[*] Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
[*] Fixed formation leader speed limit when formation wingmen are trying to catch up.
[*] Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
[*] Fixed weapons on player ships sometimes following view direction even while not seated in ship.
[*] Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
[*] Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
[*] Fixed issues with ship movement in multi-layer formations.
[*] Fixed police ships sometimes patrolling the wrong sector.
[*] Fixed Deploy Object mission allowing object to be placed further away than requested.
[*] Fixed missing localisation of objective text in Build Station mission.
[*] Fixed some mission briefing text errors.
[*] Fixed war missions potentially building up over time.
[*] Fixed war mission not treating contested sectors correctly.
[*] Fixed notification "All trade operations completed" being displayed too often.
[*] Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
[*] Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
[*] Fixed station building mission not transferring ownership of corresponding build storage.
[*] Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
[*] Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
[*] Fixed encyclopedia not showing 3D models when opened from another menu.
[*] Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
[*] Fixed calculation of unread entries for faction licence entries in the encyclopedia.
[*] Fixed position of an element in the docking UI when flying a capital ship.
[*] Fixed inconsistent crew notification on completion of a mining order.
[*] Fixed muzzle-flash and firing position for some turrets.
[*] Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
[*] Fixed shield generator obscuring space suit docking bay on Behemoth.
[*] Fixed inability to enter spacesuit from Sunder.
[*] Fixed some Argon character body mismatches.
[*] Fixed joystick hot-plug issues on Linux.
[*] Fixed mouse look not working while sitting in a docked ship.
[*] Fixed double clicks inadvertently closing menus.
[*] Fixed menus slowing down over time (especially noticeable when keeping map open).
[*] Fixed several causes of menu crashes in various menus.
[*] Fixed several causes of crashes.
                                       
                               

------------------------------------------------------------


机翻:


新功能(BETA):TrackIR支持。
新功能:直接鼠标转向模式(也称为经典鼠标转向或视轴转向)。
新功能:鼠标HUD模式选项(将此选项更改为“鼠标左键模式”可将任何控件重新映射到鼠标右键)。
添加了升级槽和停靠信息以运送百科全书条目。
为船舶和设备百科全书条目增加了施工资源金额。
为行业百科全书条目添加了交易要约金额图表。
增加了编队技能要求的执行。
为保护位置的参数添加了半径。
按范围顺序添加了攻击目标。
添加了玩家拥有的造船厂教程。
改进的运营商向目标发射战斗机。
改善了车站下属交易员的行为。
在加载存档游戏时,可以缩短为极其复杂的站点生成大量流量所需的时间。
改善了长距离移动中的从属处理。
在其他移动船舶停靠时改善船舶行为。
当被命令保护位置或站点时,固定玩家拥有的船只有时会在指定区域之外追捕目标。
修复了另一个案件,涉及船只长途跋涉,追击目标,攻击其他部门。
修复了L / XL船上太多空挡/炮塔组(不追溯,只影响新装船)。
修复了使用氩气码头的Paranid和Teladi站点(不追溯,仅影响新建的站点)。
固定造船厂,码头和设备码头有时为他们并不急需的资源提供最高价格。
固定新建的车站有时不尊重附近的车站地块。
修复了几个NPC传送到目的地而不是步行的情况。
固定NPC不支付在玩家拥有的造船厂订购的下属船舶。
固定NPC在移动到某些位置时重新分配可能会消失。
固定NPC有时在请求时不会脱离椅子。
固定玩家在某些情况下起床后滑行。
修复了通过目标监视器与NPC进行永无止境的对话。
取消升级船舶订单时,未返还固定积分。
固定造船厂可能建造他们不应该建造的船只。
固定的NPC船可能永远等待在设备码头补货。
当订单被取消时,固定在飞行中的船舶立即停止。
固定箱导致船舶不能正常站立。
修复导致船舶无法前往他们想要的地方的情况。
在进行索赔和登机操作时,固定海军陆战队员在登机舱上的飞行行为。
固定的基于舰载的战斗机没有发动攻击敌对目标。
修复了一直无法停靠的承运人的直接下属,从未试图再次停靠。
固定玩家拥有的船只告诉玩家他们正在等待订单,如果他们有其他订单或从属于除玩家以外的任何人。
固定玩家拥有的自由贸易商不销售其货舱中的货物,这些货物也在玩家定义的商品清单中进行交易。
固定船只攻击沉船。

固定船只在长途旅行时停止攻击建筑物存储。
固定的船只被高速公路上的敌方目标分散注意力。
修复了一些将非活动Jump Gates视为活动的任务。
固定的焊工无人机从被毁坏的建筑船只发射。
固定的船舶底盘施工资源未显示。
正在建造的固定船舶在进行储存时会被销毁。
固定的船舶在建造时不会向下移动。
某些物体(尤其是小型激光塔)的固定残骸未被正确清理并随着时间的推移而累积。
修复了通过黑客攻击控制面板意外禁用自己的工作站几个小时的问题。
从百科全书返回后,固定站点构建菜单忘记了未经证实的装载更改。
当阵型僚机试图赶上时,固定阵型领先者的速度限制。
固定资本船试图避开小行星,他们可以毫无问题地飞过。
即使没有坐在船上,玩家船上的固定武器有时也会沿着观察方向行进。
修复了设备码头和造船厂显示的估计缺失资源有时不正确的问题。
固定订单以装备在等待资源时无法取消的船舶(不影响现有订单)。
修复了多层编队中船舶移动的问题。
固定的警察船有时在错误的部门巡逻。
修复了部署对象任务,允许将对象放置得比请求的更远。
修复了Build Station任务中目标文本缺失的本地化问题。
修复了一些任务简报文本错误。
固定的战争任务可能会随着时间的推
修正战争任务没有正确对待有争议的部门。
固定通知“所有交易操作已完成”过于频繁地显示。
如果玩家攻击目前正在被警方调查的船只,则修复了惩罚关系的错误理由。
如果玩家在尚未支付的地块上的监管空间中建立一个电台,则修复了惩罚关系的错误理由。
固定站建设任务不转移相应构建存储的所有权。
固定显示在发动机构建菜单中,发动机和转塔组的填充百分比相同。
如果一次列出超过50个对象,则修复地图菜单中缺少的船体/盾牌栏元素。
修复了从其他菜单打开时未显示3D模型的百科全书。
某些支持的对象(例如导航信标)无法访问固定信息菜单。
修复了百科全书中派系许可条目未读条目的计算。
在飞行首都船时固定对接UI中元素的位置。
修复了采矿订单完成时不一致的船员通知。
修复了一些炮塔的枪口闪光和射击位置。
当施工船舶改变激活状态时,固定炮塔和盾构发电机有时会悬空。
固定盾牌发电机遮挡太空服套装在巨石上的停靠湾。
修复了无法从Sunder进入太空服的问题。
修正了一些氩角色身体不匹配的问题。
修复了Linux上的操纵杆热插拔问题。
固定鼠标看起来坐在停靠的船上不起作用。
修复了双击无意中关闭菜单的问题。
固定菜单随着时间的推移而减慢(特别是在保持地图打开时会很明显)。
修复了各种菜单中菜单崩溃的几个原因。
修正了几起崩溃的原因。


载点:



magnet:?xt=urn:btih:e9404ad00de995ac9d02b08228a954f7cc0af388&dn=X4.Foundations.Update.v2.20-CODEX&tr=udp://9.rarbg.me:2720/announce&tr=udp://9.rarbg.to:2800/announce&tr=udp://tracker.opentrackr.org:1337/announce&tr=udp://tracker.leechers-paradise.org:6969/announce&tr=udp://tracker.internetwarriors.net:1337/announce

ren007 发表于 2019-3-19 14:34

GOG版本出来了吗 大神

mmll888 发表于 2019-3-19 15:20

目前没有,GOG每次出来要稍迟一点。

syhkn 发表于 2019-3-19 18:42

谢谢楼主的坚持不懈。

容量好小=- = 比测试版好小。:Q

一木南求 发表于 2019-3-19 18:51

dddd:):):)

mjzdqclj2005 发表于 2019-3-19 20:39

下不动,等搬运

wsx1887 发表于 2019-3-23 14:36

NPC终于不强制征收玩家造的船了。;P

mynameisqq 发表于 2019-3-24 03:04

6666666666666

Luxifer797 发表于 2019-3-29 18:48

辛苦了,谢谢分享
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